@Conscripts What might be better is if you assume the role of the Scythian's second in command, behind a Commander who can be played as an NPC. That way you're freed up to pursue your own interests. Would that be acceptable?
@Ozymandias@Catharyn Question. Since I started working on my CS now... Are any of Nomad's robots flight capable? Or are they more of a ground troops sort of thing?
@Ozymandias@Catharyn Question. Since I started working on my CS now... Are any of Nomad's robots flight capable? Or are they more of a ground troops sort of thing?
Are you referring to the heavy weapons platforms i've put in the OP tab? Those ones are not flight capable but from the swarms of materiel there would undoubtedly be in-atmosphere flight capable craft. I'm trying to fill out more of the Nomad war machine this evening.
The Nomad seems like a right freak. Now I definitely understand why Silver Carrot's character freaked out :) Out of curiosity, do you have a scale in mind for the Nomad's robots?
@Catharyn Yes, those were the ones I was referring to. Howitzer, Bruiser and Thrasher. There's a scene in my character's history that involves a battle between her squad and some of Nomad's robots. If some of them are flight capable it would fit the scene. But I can work around it, of course . It also makes reference to bio-weapons being deployed. I did understand correct that Nomad utilizes them, right?
The Nomad seems like a right freak. Now I definitely understand why Silver Carrot's character freaked out :) Out of curiosity, do you have a scale in mind for the Nomad's robots?
I haven't even added the worst bits yet No i don't but they're all pretty big. Howitzer, which in my mind is the biggest, is over 10 times the height of a normal human male.
@Catharyn Yes, those were the ones I was referring to. Howitzer, Bruiser and Thrasher. There's a scene in my character's history that involves a battle between her squad and some of Nomad's robots. If some of them are flight capable it would fit the scene. But I can work around it, of course . It also makes reference to bio-weapons being deployed. I did understand correct that Nomad utilizes them, right?
None of the weapons platforms so far are flight capable but there are airborne units that haven't been described yet. I will attempt to elaborate one for you later.
@Ozymandias@Catharyn Question. Since I started working on my CS now... Are any of Nomad's robots flight capable? Or are they more of a ground troops sort of thing?
There are definitively flight capable craft that are launched from space. During the battle above Earth some of them flew down into the atmosphere and attempted to attack major cities, but essentially ended up dogfighting with all the major countries' air forces.
probably overpowered due to the fact that I couldn't deiced between some of the art I liked
Name: Apis Designation: Extraterrestrial tribe 647, source: BZ2418, vessel Id: 00B8 4A05 4FE5 03AA, name of corporation (see section 4E of Apis integration charter for the details of using existing corporate legal codes to induct tribes as the equivalent of individual humans for the purpose of taxation): Apis Research and Trading Tribe 128
Vocation: trading, scavenging and robotic engineering.
fashion notes: The Apis of the Eclipse generally wear outfits like this but with the addition of a second set of sleeves and gaps in the back for their wings to extrude from. They sometimes wear hats or additional gear that indicate what information they hold. For example Tricorne hats are often worn by the ship’s bridge crew, the robot crews have pilot helmets, engineers wear welding goggles and wrist mounted computers etc.
History: ARTT 128 was one of the first byproducts of the massive increase in interest in extraterrestrial tribe creation by the Apis homeworld. Part of the first 200 extraterrestrial tribes formed and launched in retrofitted human spacecraft they were part of an experiment for seeing the results of long term absence from Apis collective and whether smaller ships where a viable species spreading method. The results of this experiment are currently inconclusive, as the small tribes have managed to survive the seclusion and still operate effectively but often develop quirks and eccentricities that might be considered unfavorable. While their survival has caused additional small ship based tribes to form spontaneously from the Apis whole, for the most part Apis expansion now makes use of specialised ark ships that often have permanent real time ftl links back to the homeworlds.
They initially began as traders, buying and selling goods from across the galaxy, primarily as exotic goods or in their own custom robots. They arrived on RX3248 and selling a large mining droid) they settled on the moon for a period of about 5 years, taking contracts for supply runs and performing various construction jobs in the thin atmosphere using their various mechas.
They were subsequently left trapped like everyone else by the appearance of the nomad fleet. After the surprises deactivation of the enemy the possibilities of being able to salvage parts of the vast fleet above have gripped the Eclipse, a desire which has brought them into conflict with the local security forces who understandably refuse to allow them to go anywhere near the ship graveyard.
The ship has more or less been sitting in the spaceport making everyone slightly more nervous than it usually does due to its armaments and drones, despite the fact that neither are a match for the planetary defences. They have occasionally done jobs for the colony while they wait but for the most part they have been hanging around in the port side bars and arguing with the colonial security forces.
Valued possessions:
a cargo-ship, 40m long, capable of spaceflight. Two thirds of it is taken up with various cargo holds used to store goods. It features 4 triple barrel mass launcher turrets, two flare launchers and two laser double barreled point defence turrets. The ship was purchased from human manufacturers and has been modified extensively, sometimes rather crudely, to suit it’s small denizens.
an antiquated human tank unit which has had its weapons carefully removed and now acts as a glorified forklift for loading and unloading The Rapid Evening.
the Eclipse have 4 of these Volkswagen beetle sized vessels for external operations that require traveling away from the ship. Crewed by a team of 8 they feature a larger rear mounted propulsion system, magnetic connectors on their leg wheels for affixing to spacecraft and two manipulator arms. On the planet's surface they can skate around on their wheels and perform much the same duty, which is where the original manufactures intended them to operate. If needed they can have weapons systems, such as a mini-gun, mounted between their two arms.
They have 6 of these Apis piloted mechas that stand at twice the height of human and are used for engineering tasks that require heavy lifting.
They have 10 of these easily manufactured dog sized drones equipped with a number of cutting instruments, used to assist in salvage operations by dismantling wrecks
@CatharynNo need to rush I'll wait it out. I think my CS is overall ready but for that particular detail. In fact if I forgo naming them I could submit it as is
@Ozymandias I was thinking more along the lines of those ground troop robot thingies being able to chase a shuttle that is lifting off, even if only for a short distance off the ground, rather than a dedicated atmo aircraft.
@CatharynNo need to rush I'll wait it out. I think my CS is overall ready but for that particular detail. In fact if I forgo naming them I could submit it as is
@Ozymandias I was thinking more along the lines of those ground troop robot thingies being able to chase a shuttle that is lifting off, even if only for a short distance off the ground, rather than a dedicated atmo aircraft.
In that case, not really. The ground troops are just ground troops.
Appearance: Ro sports the most basic appearance of the Noxaara
Vocation: Nomad war veteran aiming to continue her Protector path among the human population.
Personality: (Only put something here if you plan to stick to it) This is a relief, since I've never been good at personality descriptions.
History: Ro was about ten years old when the Nomad awoke. It took a couple more years for the reverberations of its awakening to reach Noxaara space. Upon realizing the danger it posed the Noxaara dedicated a special unit among the Protectors to be trained, educated and instructed especially with the intent on fighting the Nomad forces. Ro was too young to join at the time, but she already knew that she wanted to walk the path of Protector. She enjoyed studying and learning new things as much as the next Noxaara, they were an inquisitive race in general, but she also enjoyed the additional physicality the Protector path required of her. She also liked learning new ways in which to move her body, to subdue an attacker, to provide security for her fellow Explorers.
As the years passed and the war against the Nomad raged on, Vokeera became more and more concerned that the unknown malignant entity was not only decimating human populated worlds, and the Noxaara were friends to the human race. But that it would eventually turn its eye to her people and rob them of the chance to explore.
So at 29, after having 7 full years of Protector experience under her belt she decided to undergo the special unit training and at about thirty she entered the fray. Rather than join one of the Noxaara squads, she requested to join a human unit. Insisting that fighting among the members of the race Nomad was targeting would allow her to better understand and feel the need for victory.
At the time she couldn't have know that this was her first step onto the Explorer path. Surrounded by human soldiers fighting to protect what was theirs, Vokeera soaked up their determination and dedication fueled by their pain and sorrow. Living, breathing, fighting and bleeding together with humans she came to respect and appreciate the species even more so than before.
A year or two before the end of the war Vokeera's platoon was sent to evacuate a colony of scientists studying ways to defeat the Nomad. They managed to arrive only hours before the Nomad deployed it's infernal robotic abominations. Her squad fought valiantly to protect the fleeing scientists, who were scrambling to salvage whatever data they'd managed to accumulate on the Nomad. They knew there was no battle won to be had. They could only hope to get the scientists out in one peace. It was a last stand if there ever was one. And after that it would be up to the ship crews to transport the scientist team to someplace safer.
Vokeera and her friends fought like mad dogs. Attacking almost savagely keeping the focus of the abominations on themselves until the very last scientist made it out. When the shuttles were airborne two of the weapons platforms disengaged and went in pursuit of the shuttles. Only one remained and so Ro and her team redoubled their efforts, hoping they would at least be able to defeat the one remaining opponent before it killed them all. They were slowly chipping away at the monstrosity and when it appeared they would be victorious the area was blanketed with bursting plumes of vicious toxins. The remaining robotic absurdity disengaged as well, her squad apparently left to die out slowly in the toxic mist of bio-weapons.
Vokeera knew her SEEM would protect her for a time within the toxins. A luxury non of her human comrades possessed. The platoon was all but decimated. With only a hand few remaining Ro could not bear to watch them all perish. So she did the only thing she could. One after another she dragged them out of the toxic plumes into safety. With each reentry into the mist her polymer alloy would itch more and more. Her rebreather laboring to clear out the toxins she was gulping down. By the time she'd managed to pull three soldiers from certain death she was all but spent.
The toxins she'd breathed in and that had seeped through her outer shell had caused severe damage. By the time she'd managed to fully recover Nomad and its forces were floating dormant in space.
Valued possessions: a pendant of Archangel Michael, patron of soldiers, the three squad mates she'd saved gave her as a token of gratitude. When she cannot afford to wear it, she fashions a pattern in its liking on her left breastplate, where the human heart is.
Miscellaneous: She can no longer afford to push the limits of her bio-hazard resistance as the doctors are not sure she would be able to survive another similar incident. After her injury and subsequent extended convalescence she discovered an interest in exploring and experiencing different cultures than her own. To that end she's decided not to return home to Noxaara space, but stay among the humans.
Yeah, second in command seems fine. I assume that he's the vice captain. And Mahan, I guess I can just make him a fleet admiral and a distant friend to Schor, but remain ambiguous for the rest of the RP (Or perhaps late until the end). He plays a role in ensuring Schor's place in the Scythian, and might show up if the Intelligence decide to do something big that requires military intervention (Only when the purpose of the Intelligence is completely revealed). For Schor, he follows that NPC captain, but since he's second in command, he has a bit of freedom in his judgement (still has to follow him, but isn't like following like a robot). I wonder that is ok, I respect your decisions.
History: Natalia was born and raised on a world called Nova Odessa, the second planet of five in the Rostov system (formerly known as Gliese-180). She enjoyed the benefits of living on a planet with a strong trade economy, and lived very comfortably with her parents for most of her early childhood. Unlike many of the residents of Nova Odessa, she lived in a small community some distance from the capital. Even so, it wasn't uncommon to see ships flying towards the somewhat closer spaceport, and Natalia was always captivated and enthralled by the sight of a ship or aerospace fighter. She decided at an early stage in life that she needed to fly one of these craft.
Of course, news of the Nomad had reached her parents not long after she was born. They tried their best to keep such information from her, but it was only a matter of time until a sizeable colony was destroyed hundreds of light years away, and by then it was impossible not to know about it.
As she progressed through secondary school, the death toll grew exponentially as the Nomad proceeded through colonized space. Natalia became angry and determined to help stop it. Shortly before she turned 16, she reached out to the New Odessa Knights to express her desire to join the militia. As expected, they were more than willing to accept whomever they could get. She voiced an interest in being a pilot and was given preparatory classes to take throughout what remained of her secondary education, and began talking with a Navy fighter pilot. He saw great potential in Natalia, and trained her as best as he could before she finished school and entered the Knights Naval Piloting Program and began working to earn her commission.
Three years later, she emerged near the top of her class. She was a natural pilot and was given her choice of light vessels to fly. She opted to fly fighters, and volunteered to serve at the front lines of the war with the Nomad. She was a very confident flyer and proved herself in the next few months. Her confidence was contagious, and she earned a reputation among fighter jockeys everywhere, even UWSC pilots. She soon found herself at the head of fighter elements on a regular basis, leading other Knights along with UWSC forces against the Nomad's slaves and AIs. Throughout these years, she'd lose many friends and subordinates, but despite this she still found herself gaining a growing group of loyal followers, all members of the Knights. She became a quite famous ace pilot in the next few years. The name Lynx became one that every pilot had heard, and her very presence was enough to inspire confidence in her flightmates.
Of course, by this point the Nomad had made it deep into Human space, and was closing on Natalia's home system fast. Each battle she grew more anxious, erratic, and desperate. It came to a head when the Nomad's fleet arrived in the region, just days from Nova Odessa. Natalia had returned to her home planet some time beforehand to help train newer pilots in what to expect when facing the Nomad's forces. Though they weren't unprepared from a training and preparation perspective, there's still nothing that prepares one who is facing a seemingly unstoppable enemy who is about to destroy their entire planet. Natalia was temporarily promoted to Lieutenant Commander, with the understanding that the rank and position would only last for the duration of the battle, and was given command of the entire 76th Knights Aggressor Squadron. They had gone over their plans repeatedly in preparation, and were poised to defend the system at a moment's notice for over a week. Around that same time, Nova Odessa began a full scale evacuation of all civilians and nonessential military personnel.
Roughly a week after the evacuation began, the Nomad arrived. The evacuation was still underway, and another squadron was tasked with defending any vessels trying to escape. Even still, even knowing well in advance that the Nomad would soon reach them, Natalia couldn't help but fear for those still being evacuated, and knowing, after years of losing battles, she was all but certain this would be no different. As expected, losses occurred ceaselessly. Still, Natalia came out alive when so many others didn't. The battle lasted for four hours before Nova Odessa was slagged by one of the massive world destroyers. Only 80% of the civilian population was successfully evacuated, and Natalia had lost nearly everyone in the 76th Knights Aggressors. Not long after the planet was completely burned, what remained of the Knights and UWSC forces were ordered to disengage and fall back. Natalia discovered soon after that both of her parents hadn't been evacuated yet.
Natalia became distant, quiet, and distracted after the battle of Rostov. On top of her parents, Natalia had lost every other pilot whom she considered close to her, with the exception of one, and he became just as sullen after the battle. Them and a handful of others were all that remained of the New Odessa Knights. Even still, she had become a symbol of what the Knights were capable of. People were begging her to keep fighting, but after losing everything she had, she didn't know if she still had it in her. She kept flying, but her confidence was shot. What was left of her chain of command recognized this and sidelined her, along with many of the other Knights. They were sent to Earth to train until the final battle.
Natalia was thrown into the fray once more when the Nomad's forces finally arrived, and Natalia was placed in command of what was left of the Knights. All 17 of them. All still fiercely loyal to Natalia. In the moments leading up to the battle, Natalia found herself inspired by her comrades' continued trust in her, and was able to bring herself to focus on the fight one more time. They all fought with everything they had in the battle, despite the insurmountable odds and the inevitable destruction of humanity's home, or maybe because of it. They left everything they had in that battle, but just when it seemed the Nomad's forces were preparing to glass Earth, they just stopped.
In the aftermath it turned out that Natalia didn't lose a single Knight, and immediately after it was confirmed that the entire Nomad fleet was disabled, Natalia took her ship and, along with the rest of the Knights, mounted a search and rescue mission for anyone who may have been left stranded in the Rostov system.
After reporting back that they didn't find anything but some leftover infrastructure on Petrovsk, they were awarded the highest honors by the remnants of Nova Odessa's government and high-ranking military members, as well as given several commendations by the UWSC for their actions, and were given the option to be honorably discharged on the spot. Several stayed, but Natalia and a handful of the remaining 17 Knights split off to find work elsewhere. They were all given their own ships by the New Odessa government, and many struck out on their own to help other colonies get back on their feet.
Valued possessions: Nat wears a ring with her dogtags as a reminder of her home.
Miscellaneous: Natalia speaks with a slight Ukrainian accent, and is a good singer.
Nova Odessa was a terrestrial world, somewhat smaller than Earth and with a gravitational pull 85% that of Earth, along with an atmosphere about 77% as dense as Earth's, but with a very similar composition. Though quite a bit colder than Earth, with the average temperature being approximately 13 degrees centigrade colder, it was quite comfortable within 35 degrees latitude of the equator, and with an axial tilt of only 15 degrees as opposed to 23, the difference in seasons was far more subtle outside of the tropics. Everything above 56 degrees latitude was almost constantly covered in ice and snow, and as such was virtually inhospitable. There was also far less surface water; only about 48% of the surface was water (both in solid and liquid form), and as such the majority of the landmass was a massive continent wrapping around the planet.
Nova Odessa, and the Rostov system in general, was an important center of trade and commerce for the region, being a central hub for roughly 30 neighboring systems. As such, economic activity was high, and most who lived in the system enjoyed a steady living and good living conditions, regardless of what their occupation was. The capital of Nova Odessa, Svoboda, was by far the largest city on the planet, and home to roughly 50% of the system's inhabitants, with another 30% living in the outlying communities on Nova Odessa. The remaining 20% lived on orbital stations and mining settlements on other planets in the system.
The government of Rostov consisted of at least one elected official from both Nova Odessa and Petrovsk, the third planet in the system, and second most populous, along with three additional officials from either planet. Once the council is filled, a vote is conducted to determine the president and the vice-president. This council served as the government, though they were very restricted in what they could do. Common law is the only law; all the council does is serve as the final word in things such as economic concerns, civil disputes, and military control. That being said, Rostov maintained a strong and well-trained militia within the system, known as the New Odessa Knights, or simply the Knights, who served as a peacekeeping force, as well as a vanguard in the unlikely case that a neighboring system attempted to invade. This was separate from, but in the same interests as the UWG military, and it wasn't uncommon for units within the Knights to be sent to augment UWG forces in minor conflicts, and military participation spiked with the appearance of the Nomad.
Unfortunately, Nova Odessa was destroyed in the war, approximately 7 months before the Nomad was defeated. 80% of the inhabitants were evacuated, but the planet was rendered completely uninhabitable as a result, though the system is in the process of rebuilding some infrastructure on Petrovsk, as well as constructing a large station in orbit around the planet. The hull of a destroyed warship in orbit over Nova Odessa was repurposed to act as a memorial, with the names of everyone killed when Rostov was invaded, civilians and military alike.
Tried to fix it a little bit, add a little bit of detail and personality
Full name: Nelson Schor (find that reference) Known as: Nelson Species: Human Gender: Male Age: 36 Vocation: Lieutenant of the United World Space Corps, vice-captain of the Scythian Appearance: To be added. Personality:
Vain is the word best describe the young yet upcoming Nelson. He is a man driven by the desire to be noticed and be praised. He loves to decorate his uniform with medals and epaulettes of the UWSC, in order to get everybody's attention, and will get irritated and angered if he did not receive enough credits for his achievements. He is easily flattered by praise and is very vain. Due to his young age, he was only 30 when he reached the rank of Lieutenant, he has a violent side to him, triggered when his irritation reached its climax. The violent mood swing and impulsiveness, in some occasions, has an effect on his judgement.
But still, Nelson, in reality, actually deserves the rank of Lieutenant. Despite his arrogance, Nelson is a man with great confidence in his ability, and his decent knowledge about politics and tactics allowed him to achieve several victories for himself. That assertiveness can and had, several times, triggered Nelson to disobey direct orders whenever he felt they are unwise and can lead to disastrous results. Next to his rash personality is the calm and composed manner, in which he usually showed to his men. His orders are usually based on his soldier's needs, and love rather than authority. Because of this, he is widely regarded an effective leader, and his charisma often provides his men with considerable courage.
History: Born in a family whose traditions are closely related to the military, Nelson quickly followed their footsteps soon after he turned seventeen. He joined the UWG Space Corps and served as a gunner onboard UWG Zaetron, a UWG light cruiser for 2 years before beginning his officer training. His first encounter with the Nomad was in 2789, when he was appointed Chief Petty Officer on the UWG De Loan, a heavy cruiser. There, he met commander Alexander Mahan, who befriended him after the battle, impressed by his leadership. The battle was very brutal, as casualties in the two were painfully high, but the victory belonged to Nelson and Alexander. Alexander was later promoted to captain and was assigned elsewhere, but maintained contact with Nelson.
Nelson's first experience in a leading position affected him greatly, as his determination to continue in the military ranks was bolstered, and soon he achieved his first self-earned victory, at the Battle of Rantost in 2791, where he was appointed captain of the UWG light cruiser Arbenale. Soon before the battle commenced, he found himself at the weak rear of the UWG formation. Realizing the compromising position he was placed in, and that the Nomad would soon storm into where he was, Nelson purposely disobeyed orders to maintain formation and shifted his location, engaging the attacking vessels from a concealed position single-handedly. Casualties on the Arbenale were high, but Nelson managed to nullify the Nomad's attack, allowing the UWG fleet to counter attack and secure a win. Despite the victory, Nelson had disobeyed direct orders, and was officially reprimanded, but no punishments were given.
He continued to steadily climb the career ladder until late 2802, when he had already reached the rank of Lieutenant. He, while serving as a captain on a UWG small sized battleship, suffered from a disease and fell seriously ill. He was dismissed and sent back home for treatment, and did not take part in the final battle between the UWG and the Nomad.
After his illness subsided, Nelson reestablished contact with Alexander, who had risen to become a fleet admiral. Alexander used his influence in the Naval Intelligence to help him retain the ranks, but then appointed Nelson to a small, non-combat intended Cutter-class cargo transport for some unknown reasons. He was at first displeased with what Alexander had given him, given his ranks, but provided that he had helped him on his long term leave, he couldn't say no.
Miscellaneous: Nelson is born a sickly person who is prone to suffer from diseases, which had caused him to miss the final battle with the Nomad.
NPC: Alexander Mahan: A mysterious old friend to Nelson. He's one of the rare fleet admirals in the UWG Space Corps, and is a part of the shadowy Naval Intelligence. Not much is known about him, but according to Nelson, Alexander is a highly professional leader, possessing a very calm yet calculative demeanor and has never once lost his temper. He is known for his significance in the resistance against the Nomad in the 27-year war. He helped Nelson after he fell ill, and assisted in his re-entry into the navy, but his purpose when sending him to the Scythian is not known.
Morning all @Conscripts Let me read the PM you sent me and i can offer some insights based on that. I didn't get time yesterday as there were so many other things competing for my attention!
@DracoLunaris Good sheet! The one thing thats holding it back for me are the Scissor Drones; they're the only thing that seems kinda OP and the art style isn't consistent with the RP. If you're happy taking them out or changing the details the Eclipse tribe is accepted by me!
@ihinka Nice work, your character is accepted! I'll add the species to the accepted roster as well today.
@TheMadAsshatter Wow, great sheet! Its very well written and fits in perfectly up until the end. Although i'm changing the OP to reflect that the RP starts 8 days after the final battle of Earth, i'm still not sure that gives you time to help rebuild Rostov. The last two paragraphs may be better played out IC as the war has really only just finished. Once you've rectified those last two paragraphs your character is accepted!
@CatharynYay, thanks I'm still not sure where to put her though... The master-at-arms and gunnery sergeant are kinda not working now with her being an alien and all... I would welcome ideas Also... I can be bothered to invent a ranking structure for the Explorers and Protectors if there is future interest in the species, just FYI... Or simply for the enrichment of the universe as well