Name: Aoi Hoshiko
Age:
Theme Color: Dark blue
Appearance: (Height, weight, hair and eye color, usual apparel and all that jazz. You can draw or use a picture, in addition to a written description! Please tell me what your Soul Gem looks like and where your Soul Gem is located, transformed and in your normal state.)
Nationality: (Santa Barbara attracts all manner of people; where do you hail from?)
Personality: (Who are you? How do you regard those around you, your identity and your world? What are your likes and dislikes, how do you process and use information? What wish did you make, and why? Optionally, include your MBTI.)
Backstory: (Why are you, you? What led up to you becoming a magical girl? What's happened since then? How does that impact you as a person? With permission, you may choose to know the truth about magical girls and witches, but that will increase your starting despair.)
Wish: (What were you willing to risk your life and soul for? Put the exact words you spoke to Kyubey. A more complex wish allots you an extra thread of fate, though your abilities may be more difficult to control.)
Skills: (What are your talents? What have you learned? Mostly nonmagical.)
Weaknesses: (What could you character improve upon? What are your flaws?)
Magical Weapon: (Madoka has a bow, Homura has a shield--what do you wield? This tends to tie in with your personality. They don't cost magical energy to use, which is quite useful if you're trying to conserve it.)
Magical Ability: (Distinct from your weapon, your magical ability is based on your wish and to some extent your personality. You should describe the core ability and any secondary abilities you might have achieved. The more experience you have, the more secondary abilities and control over your power you have. Higher threads of fate mean more potency to your abilities.)
Signature and Finisher: (Particularly experienced magical girls have access to a signature and finishing attacks. Signatures are more powerful than ordinary attacks and can be used a few times per battle; they are typically used to better your position or do sizable amounts of damage to an opponent. Finishers, such as Mami’s Tiro Finale, are used to bring catastrophe to opponents and end fights, but must be used intelligently and sparingly.)
Threads of Fate: 6Experience: 3
Despair: 19%