Ever since the dawn of time, humans have constantly adapted to any situation. To live and thrive to the best of their skills and abilities. However, what if I told you that creative thinking and our own enduring spirits weren't the only thing that influenced our lives? What if those stories about mythical creatures and supernatural happenings were real? And aliens? Psh, what is this, some sci-fi story? Eehh, somewhat... but, uh, yeah, there are aliens.
Ever since the dawn of time, humans have always had abilities that far extended the reach of regular beings. Some people call it magic. Others of a religious standing denounce it as mere workings of the devil. However, I prefer to call these special quirks some of us have superpowers.
Tell me, have any of you heard of Superman and his abilities to fly, or heard of Wolverine and how he can regenerate at a swift rate? There is a small amount of humans with these sorts of abilities, at least around one to three percent of the human population. I'm sure all of you are wondering how you might obtain these powers, whether it be through radioactive goop you can swim through, or finding a strange artifact of power.
And let me tell you that the first one will kill you... unless you were born with the genetics to consume or resist the properties that would kill a "normal" human-being. Yes, that's right, genetics! Our scientists at [REDACTED] have discovered that, in layman's terms, every human has an off or on switch as to whether or not their powers activate. This means you can have increased speed to the point where you can run across water, or you could easily commune with those who have passed on.
Those people are usually the ones who have influenced the world in some shape or form. Take Alexander the Great as an example. The man was a tactical genius, but what if I told you that was because he had the ability to see into the future, which allowed him to rely on that sight? And the werewolf myth? A bunch of people with the ability to morph into a wolf-like creature got really drunk.
However, that isn't important.
Going back on the topic, the superpowered population is much smaller than the non-powered population. Many people today look on with shock and awe over how a superpowered person would rampage through a city while another would work to stop them. Mayhaps some would swoon upon knowing they were being saved by one of them.
Let me tell you that this world isn't ready to know about the identities of these people.
There is a mixture of amazement and fear that is perpetuated through the system, with myriads of more emotions being commonplace for people who are pro and anti-super. And I'm going to tell you all straight out that I am pro-super. Many government officials and big-wig people are as well. We believe that superpowered humans are the future for us, create a world where someone who can bench-press 20-tons or breathe fire as normal.
Hm? Why don't we just let them know about their identities? Again, pro and anti-super. Some examples would be witch-hunts would take place to try and destroy these people; other times, people would try to bask in their glory and generally interrupt their daily lives. It's a lose-lose situation for both normal people and supers.
There are people out there every day who abuse their powers and end up getting hurt or hurting others. There are people out there every day who don't understand how to use their powers and end up getting hurt or hurting others. We seek to gather up these youths and educate them on how to responsibly use their powers, whilst giving them a chance to live a normal life.
Hm? Why would they want to live a normal life? Do you think fighting "villains" will pay the bills? Well... somewhat, but that isn't the point...
Moving on... hm, what about genetics? Is it possible for superpowered parents to have a non-powered child? Yes, but the chance of that happening is so slim that for every one non-powered child born from superpowered parents there are one-thousand superpowered children born from non-powered parents. You would have to be extremely unlucky under those circumstances.
Hm? Powers manifesting late? Yes, that is definitely common. Usually around the ages of one to four, children will not have access to these abilities. Around the age of five is when these powers start to become evident. The latest age they can manifest is at the age of ten. Once they're eleven, the chance of them not having powers rises up exponentially.
What are the chances? Oh, give or take one-hundred percent.
Hm? Problems about some non-powered people not knowing what to do in this situation when they give birth to a superpowered child? We have trained agents, as well as other supers who work in finding these individuals and talking them through it, as well as talking to the child about their gift.
Huh, what's this about artifacts? Ah yes, I did mention them earlier. Artifacts, an electrically powered heart, tomes, items of power, et cetera can give a regular person superpowers without the need to flip the on switch for genetics. We call these things "Conduits."
... and if you're thinking what I think you are thinking, then yes, they do lose their powers if they do not have access to a Conduit.
Anyways, before I go on to talk about our organization, does anyone have any more remaining questions? No? Alright then.
We are ATLAS, a huge, multi-trillion dollar company dedicated to educating that the youths of today and tomorrow over how to properly handle their abilities and live proper lives as human-beings. While our major function is to prepare superpowered children for the real world, we have other tasks as well, such as regulating and stopping those who might abuse their powers, seeking new candidates to attend one of our prestigious academies, etc.
Now, before I end this announcement to all the new staff members here at Palladium Academy, do you all have any questions remaining questions?
Let me start you all off with a warm welcome to our roleplay. Savo's the name, and with my two beautiful co-gms, Surtr and Rune_Alchemist, we'll be taking you all along for a ride on the superpowered side, whether you have the genetics or not.
From what you gathered in the introduction (if you read the introduction) this is a superpower academy roleplay (how original, amirite) with a couple inspirations from different anime such as Kill La Kill, Boku no Pico Hero Academia, etc. No prior knowledge over these shows is required in the slightest since the story is as original as one can get with superpowered academy's. Another inspiration that spurred me to create this rp with my fellow gms was a roleplay called Herculean Academy. Pretty old, two years to be precise, so I guess nostalgia might play in a bit, eheh.
For the most part, all information about the world will be kept up to date in the "Superpowers and Lore" section, so be sure to check it out. If you didn't read the introduction, I highly suggest you do so as it will give you an idea of the type of world your character lives in. If there are any questions you have that cannot be found in the introduction or section mentioned, shoot one of your gms a question. We'll be happy to answer.
Speaking of characters, everyone will be starting off as newbies to this place, so the maximum amount of training you should have should be about average; the lowest would be none. As time passes on, you will grow stronger, form bonds, and this is starting to sound like a shounen anime now, isn't it.
With that said, strap on folks, hope you aren't claustrophobic, afraid of being underwater, or both because you all are going to wake up asleep in a tram taking you all to your new homes!... at least, until you graduate. Try not to turn into a demonic beast while waiting for the ride to end, some students might be anxious as is...
Congrats, you are one of the lucky few who have been born with superpowers! Too bad there are people who would prefer to either see you dead or constantly drown you in their affections. As you know, in this world, every single human being has the chance to be born with superpowers due to genetics. In simple terms, a certain gene has to be on or off for you to utilize your powers. If it's off, well darn, maybe your child might be born with powers! If it's on, congrats, not only do you have powers, but your child will have powers too... most likely.
Depending on the mother and father, a child can inherit certain genetics that allow them to utilize a certain power. For example, if two telekinetic users have a child, their child will have telekinesis too! However, if a telekinetic user and a shapeshifter have a child, the child will inherit both their parents powers. However, the child will only be able to use one of their parents powers and cannot switch between them at all. This, again, falls to genetics.
Expanding on this example, lets say the father had the genetics for telekinesis and shapeshifting, whilst the mother had genetics for breathing fire and morphing their bones. The child would inherit all four of these powers, however would only have access to one of them.
Depending on the parents, the child can either be born with the ability to use superpowers, or the ability not to. The chance of two superpowered parents having a superpowered child is 99.9%, while the chance of them having a non-powered child is 0.1%. The chance of one superpowered parent and one non-powered parent having a superpowered child is 60%, while the chance of them having a non-powered child is 40%. The chance of two non-powered parents having a superpowered child is 5%, while the chance of them having a non-powered child is 95%.
If a non-powered child that is born from one or two parent's with superpowers, then their chance of their child having superpowers increases exponentially. If a non-powered child that was born from supers has a child with another non-powered human, then their chances of having a superpowered child is 60% and the chance of them having a non-powered child is 40%. If two non-powered humans born from superpowered parents comes together, however, their chance of having a superpowered child is 97%, while the chance of them having a non-powered child is 3%. If the non-powered child that was born from a super has a child with a superpowered human, then their chances of having a child with superpowers is 99.9%, while the chance of them having a non-powered child is 0.1%.
((As an OOC note biological powers cannot alter certain genetics, such as the power a person was born with, altering the "on" or "off" function of the superpower genome, allow a person to have another superpower, etc.))
Depending on the mother and father, a child can inherit certain genetics that allow them to utilize a certain power. For example, if two telekinetic users have a child, their child will have telekinesis too! However, if a telekinetic user and a shapeshifter have a child, the child will inherit both their parents powers. However, the child will only be able to use one of their parents powers and cannot switch between them at all. This, again, falls to genetics.
Expanding on this example, lets say the father had the genetics for telekinesis and shapeshifting, whilst the mother had genetics for breathing fire and morphing their bones. The child would inherit all four of these powers, however would only have access to one of them.
Depending on the parents, the child can either be born with the ability to use superpowers, or the ability not to. The chance of two superpowered parents having a superpowered child is 99.9%, while the chance of them having a non-powered child is 0.1%. The chance of one superpowered parent and one non-powered parent having a superpowered child is 60%, while the chance of them having a non-powered child is 40%. The chance of two non-powered parents having a superpowered child is 5%, while the chance of them having a non-powered child is 95%.
If a non-powered child that is born from one or two parent's with superpowers, then their chance of their child having superpowers increases exponentially. If a non-powered child that was born from supers has a child with another non-powered human, then their chances of having a superpowered child is 60% and the chance of them having a non-powered child is 40%. If two non-powered humans born from superpowered parents comes together, however, their chance of having a superpowered child is 97%, while the chance of them having a non-powered child is 3%. If the non-powered child that was born from a super has a child with a superpowered human, then their chances of having a child with superpowers is 99.9%, while the chance of them having a non-powered child is 0.1%.
((As an OOC note biological powers cannot alter certain genetics, such as the power a person was born with, altering the "on" or "off" function of the superpower genome, allow a person to have another superpower, etc.))
Well, you might not have superpowers, but you could be considered lucky as well!... or unlucky depending on your viewpoint. However, what if I told you there is a way to get superpowers without having to alter your genetics!... not like the technology is available to do so... Regardless, the way a regular human-being can get powers are through Conduits! Conduits are powerful items that give a person the powers of a superpowered human without the need to be born as one!
These items, however, do not change the persons genetics, so it's not like you can toss it away after grabbing it and utilizing your new power, oh no. In fact, you have to keep your Conduit on you to even use your powers! If damaged or lost, you will be unable to use your newfound powers, so keep it close and unharmed.
Conduits do have a price to pay like superpowers... but unlike superpowers, it is nearly impossible to lessen the downfalls that come with using a Conduit. If you have a Conduit that gives you nightmares every night, enjoy having that for the rest of your life!... unless you lose the item itself. Like the powers that can be rendered unusable if you lose the Conduit, so too will the weaknesses go.
These items, however, do not change the persons genetics, so it's not like you can toss it away after grabbing it and utilizing your new power, oh no. In fact, you have to keep your Conduit on you to even use your powers! If damaged or lost, you will be unable to use your newfound powers, so keep it close and unharmed.
Conduits do have a price to pay like superpowers... but unlike superpowers, it is nearly impossible to lessen the downfalls that come with using a Conduit. If you have a Conduit that gives you nightmares every night, enjoy having that for the rest of your life!... unless you lose the item itself. Like the powers that can be rendered unusable if you lose the Conduit, so too will the weaknesses go.
Aliens? In this superpowered universe? Well, yes, aliens are par for the course here. These beings on Earth are very, very, very rare to come across. There aren't many around traversing the streets, unless they are disguised as humans.
Governments and organizations such as ATLAS have taken time to cover up stories of aliens and other extra-terrestrial beings. While UFO sightings can still be considered a thing, there hardly is any tangible truth as to whether or not we are alone in the universe...
... well, to the public. Superpowered humans and other organizations are quite aware of the existence of aliens, but honestly have no clue who they might be, or what their appearance could be.
((As an OOC note, you can play as an alien attending Palladium Academy, but you would be under hard surveillance and have a "handler" with you on and off the island. Hopefully you both have a good cover story! Along with that, I will be allowing only FOUR characters as aliens. If you wish to keep their existence a secret, pm me and my two other gms. If someone tries to make a fifth alien, I will then announce that the slots are all closed an apologize. Why would I do this? Because I'm a sadistic bastard that enjoys turning someone down. To avoid spoilers.))
Governments and organizations such as ATLAS have taken time to cover up stories of aliens and other extra-terrestrial beings. While UFO sightings can still be considered a thing, there hardly is any tangible truth as to whether or not we are alone in the universe...
... well, to the public. Superpowered humans and other organizations are quite aware of the existence of aliens, but honestly have no clue who they might be, or what their appearance could be.
((As an OOC note, you can play as an alien attending Palladium Academy, but you would be under hard surveillance and have a "handler" with you on and off the island. Hopefully you both have a good cover story! Along with that, I will be allowing only FOUR characters as aliens. If you wish to keep their existence a secret, pm me and my two other gms. If someone tries to make a fifth alien, I will then announce that the slots are all closed an apologize. Why would I do this? Because I'm a sadistic bastard that enjoys turning someone down. To avoid spoilers.))
The Prelude of a New Era
- Palladium Academy - one of the few exclusive academy's created by the corporation, ATLAS. This year, Palladium Academy has a new batch of students incoming on the tram ride to the four islands that will serve as their homes for the next few years until graduation... and with their arrival, comes indoctrination into the system ATLAS has constructed, via the newcomers first Evaluation.
Coming Soon!
1. Don't be a jerk. If there's any place you should be a jerk, it's with your character in the ic... but only if it makes sense. Drama in ic is fun, drama in ooc is a recipe for disaster. If you're having problems with someone in the ooc, don't take it out on them icly or continue acting abrasive. Take it to pms, or if neither of you can settle it, the gm's will be the ones to judge.
2. Be cool, be clean. Or in simpler terms, respect your fellow roleplayers! As a follow-up to the prior post, please stay civil with everyone else. You don't need to be buddy buddy with em', but you don't have to act rude towards them.
3. This is a dictatorship. Bet this rule caught your eye. Essentially, it's more like it boils down to the gm's have the final say in all this. We will do our best to be fair to you all, but once the final judgement is called, there is no turning back. So if we ask you to change anything on your posts, character sheets or anything, please change it. If you disrupt the ooc peace, you get the boot. Simple as that.
4. First come, first serve. The slots in this roleplay will be limited to about the first sixteen people who apply. Once we've reached that many people, we are closing our metaphorical gates... at least until each arc ends. Every time we finish an arc, we will allow other people to join in, but only like one to three. This will not count for the prologue or the final arc.
5. Keep a healthy ooc. An active ooc is a good ooc... and it doesn't even have to be about the roleplay. If you all have some common interest, like a show, book, game, et cetera, chat about it.
6. You wanna disappear? Or rather, you want to leave the roleplay or go on hiatus? Please alert me or my gm of either on of these things, primarily the latter if you just need a break. Otherwise, we will assume that you have quit the roleplay.
7. Have fun. After all, that's what roleplaying is about.
2. Be cool, be clean. Or in simpler terms, respect your fellow roleplayers! As a follow-up to the prior post, please stay civil with everyone else. You don't need to be buddy buddy with em', but you don't have to act rude towards them.
3. This is a dictatorship. Bet this rule caught your eye. Essentially, it's more like it boils down to the gm's have the final say in all this. We will do our best to be fair to you all, but once the final judgement is called, there is no turning back. So if we ask you to change anything on your posts, character sheets or anything, please change it. If you disrupt the ooc peace, you get the boot. Simple as that.
4. First come, first serve. The slots in this roleplay will be limited to about the first sixteen people who apply. Once we've reached that many people, we are closing our metaphorical gates... at least until each arc ends. Every time we finish an arc, we will allow other people to join in, but only like one to three. This will not count for the prologue or the final arc.
5. Keep a healthy ooc. An active ooc is a good ooc... and it doesn't even have to be about the roleplay. If you all have some common interest, like a show, book, game, et cetera, chat about it.
6. You wanna disappear? Or rather, you want to leave the roleplay or go on hiatus? Please alert me or my gm of either on of these things, primarily the latter if you just need a break. Otherwise, we will assume that you have quit the roleplay.
7. Have fun. After all, that's what roleplaying is about.
1. Comply with the standard roleplaying rules. This means don't auto-hit, no bunnying, no god-moding, no metagaming, etc. You get the drill.
2. There will be collaboration posts. To help with pacing, so the ic isn't constantly getting cluttered all the time, and
3. The post length of paragraphs will be set at two. Aye, the bare minimum is two paragraphs for post length. Please do you best to have quality over quantity with your posts... unless you can combine both of these two things.
4. So this is a superpowered academy which means there will be superpowered fights, right? Yes, there will be fights in this roleplay. Try to be creative and have fun with your fights. If you're just getting your character into fights just to prove they are "the best" without any real reason behind it other than the that, I'll introduce someone who will be sure to knock em down.
5. Be like Joseph Joestar my friends and think things through! While having fun with fights and such, please plan them accordingly with the other person, especially the outcome. That way, we can avoid arguments over which character wins and loses. This is no game, this is a story.
6. Eat your character development fruits and vegetables people. Try to make your characters dynamic to some degree and have them change over time... that doesn't mean to give them a power boost like a super saiyen every time they lose a fight, or need to deus ex machina their asses out of a bad situation.
7. Ohnoe, there's romance/sex/whatever your fetish is here that is going on! This is allowed, as long as you do the usual "fade to black" shtick. For deviants who want to get into detail about this, take this somewhere privately.
2. There will be collaboration posts. To help with pacing, so the ic isn't constantly getting cluttered all the time, and
3. The post length of paragraphs will be set at two. Aye, the bare minimum is two paragraphs for post length. Please do you best to have quality over quantity with your posts... unless you can combine both of these two things.
4. So this is a superpowered academy which means there will be superpowered fights, right? Yes, there will be fights in this roleplay. Try to be creative and have fun with your fights. If you're just getting your character into fights just to prove they are "the best" without any real reason behind it other than the that, I'll introduce someone who will be sure to knock em down.
5. Be like Joseph Joestar my friends and think things through! While having fun with fights and such, please plan them accordingly with the other person, especially the outcome. That way, we can avoid arguments over which character wins and loses. This is no game, this is a story.
6. Eat your character development fruits and vegetables people. Try to make your characters dynamic to some degree and have them change over time... that doesn't mean to give them a power boost like a super saiyen every time they lose a fight, or need to deus ex machina their asses out of a bad situation.
7. Ohnoe, there's romance/sex/whatever your fetish is here that is going on! This is allowed, as long as you do the usual "fade to black" shtick. For deviants who want to get into detail about this, take this somewhere privately.
1. Telekinesis, Demonic Manifestation, and Smoke Manipulation, oh my! Any powers you can think of goes... unless the gms think it's overpowered. Get creative if you like with these superpowers! Go along with some of the more basic ones if you like, I don't care. Just try to have a creative and colorful character.
2. There are no winners here... unless you count having fun and creating a nice narrative as winning, then I won't stop you there. Go on and win that way! If you view winning as creating the strongest, toughest, most badass character here who screams "I'm then main protagonist here," then you'll most likely run into a brick wall with the gms. If there is something that we think is op, we will ask you to change it. Try not to worm your way around this with certain word choices as the consequences won't be pretty.
3. If you're making someone with a Conduit, feel free to get creative! Whether it's a gun that is fueled by blood, an eye that lets you induce fear but causes you to have nightmares every night, or a tome that weakens your physical traits but in return gives you powers that could be considered "magical," go with it! I hope to see multiple characters with
4. No reservations, period. Please do not say you're reserving this power, or these abilities. I'm ok if some people have the same or similar powers. However, if we end up with a ridiculous amount of characters with a certain power, I am putting a cap on it.
5. Your character sheets will always go in the ooc first until they are accepted. And as a follow-up to the prior rule, don't reserve a spot in the character tab. Only gms can break this rule... so yeah.
6. No work in progress sheets.Don't post your wip sheets. I'll probably end up forgetting they existed if you posted them in a certain place and altered them over time. If you want us to review what you have currently, send me and my co-gms a pm so we can all review it together.
7. If you plan on making a buttload of characters, have fun being like Atlas! Because, you know, he held up the heavens... So yeah, make characters responsibly and try not to bite off more than you can chew.
2. There are no winners here... unless you count having fun and creating a nice narrative as winning, then I won't stop you there. Go on and win that way! If you view winning as creating the strongest, toughest, most badass character here who screams "I'm then main protagonist here," then you'll most likely run into a brick wall with the gms. If there is something that we think is op, we will ask you to change it. Try not to worm your way around this with certain word choices as the consequences won't be pretty.
3. If you're making someone with a Conduit, feel free to get creative! Whether it's a gun that is fueled by blood, an eye that lets you induce fear but causes you to have nightmares every night, or a tome that weakens your physical traits but in return gives you powers that could be considered "magical," go with it! I hope to see multiple characters with
4. No reservations, period. Please do not say you're reserving this power, or these abilities. I'm ok if some people have the same or similar powers. However, if we end up with a ridiculous amount of characters with a certain power, I am putting a cap on it.
5. Your character sheets will always go in the ooc first until they are accepted. And as a follow-up to the prior rule, don't reserve a spot in the character tab. Only gms can break this rule... so yeah.
6. No work in progress sheets.Don't post your wip sheets. I'll probably end up forgetting they existed if you posted them in a certain place and altered them over time. If you want us to review what you have currently, send me and my co-gms a pm so we can all review it together.
7. If you plan on making a buttload of characters, have fun being like Atlas! Because, you know, he held up the heavens... So yeah, make characters responsibly and try not to bite off more than you can chew.
Profile : Student/Staff
Name:
(Insert your characters name here)
Age:
(Insert your characters age here; 13 - 18 for students)
Gender:
(Insert your characters gender here)
Basic Information
Appearance:
(So, describe what your character looks like! We won't know if your character is six feet tall, they have a chiseled chin, or how they're as limp as a spaghetti noodle if you don't tell us!)
Personality:
(Write up a list of some of your characters personality traits here. Writing up a paragraph or two is completely optional on this portion.)
Backstory:
(Describe your characters past before coming to Palladium Academy here! If you want to withhold some information about them, that's fine with us. As a side note, the earliest your characters can have their powers manifest is at the age of five, and the latest at ten.)
Other Skills:
(Your characters most likely have skills and talents outside of the powers you have. List a couple of them here.)
Specialization:
(If you're applying for a staff member, tell us what your job is. If you're a student, remove this portion of the app)
Power Set
Name:
(What's the name of the super power?)
Abilities:
(Describe what your power does here.)
Weaknesses:
(You guys are first years, so you will have your fair share of downfalls. So what are some weaknesses in regards to your powers?)
Other:
(Anything else you want to let us know?)
[hider=Character Sheet][center][h2][b]Profile : Student/Staff[/b][/h2][/center]
[center][img](Insert character pic here; art and anime only)[/img][/center]
[b]Name:[/b]
[indent](Insert your characters name here)[/indent]
[b]Age:[/b]
[indent](Insert your characters age here; 13 - 18 for students)[/indent]
[b]Gender:[/b]
[indent](Insert your characters gender here)[/indent]
[hr*][hr*][h2][b]Basic Information[/b][/h2]
[b]Appearance:[/b]
[indent](So, describe what your character looks like! We won't know if your character is six feet tall, they have a chiseled chin, or how they're as limp as a spaghetti noodle if you don't tell us!)[/indent]
[b]Personality:[/b]
[indent](Write up a list of some of your characters personality traits here. Writing up a paragraph or two is completely optional on this portion.)[/indent]
[b]Backstory:[/b]
[indent](Describe your characters past before coming to Palladium Academy here! If you want to withhold some information about them, that's fine with us. As a side note, the earliest your characters can have their powers manifest is at the age of five, and the latest at ten.)[/indent]
[b]Other Skills:[/b]
[indent](Your characters most likely have skills and talents outside of the powers you have. List a couple of them here.)[/indent]
[b]Specialization:[/b]
[indent](If you're applying for a staff member, tell us what your job is. If you're a student, remove this portion of the app)[/indent]
[hr*][hr*][h2][b]Power Set[/b][/h2]
[b]Name:[/b]
[indent](What's the name of the super power?)[/indent]
[indent][b]Abilities:[/b][/indent]
[indent][indent](Describe what your power does here.)[/indent][/indent]
[indent][b]Weaknesses:[/b][/indent]
[indent][indent](You guys are first years, so you will have your fair share of downfalls. So what are some weaknesses in regards to your powers?)[/indent][/indent]
[hr*][hr*][h2][b]Other:[/b][/h2]
[indent](Anything else you want to let us know?)[/indent][/hider]