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Hidden 7 yrs ago 7 yrs ago Post by Mae
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Theme: José González - Heartbeats

..:*°..:*°..:*° FANTASY | ROMANCE | TRAGEDY ..:*°..:*°..:*°

" ᴳᵒˡᵈᵉⁿ ʰᵉᵃᵈ ᵇʸ ᵍᵒˡᵈᵉⁿ ʰᵉᵃᵈ,
ᴸⁱᵏᵉ ᵗʷᵒ ᵖⁱᵍᵉᵒⁿˢ ⁱⁿ ᵒⁿᵉ ⁿᵉˢᵗ
ᶠᵒˡᵈᵉᵈ ⁱⁿ ᵉᵃᶜʰ ᵒᵗʰᵉʳ’ˢ ʷⁱⁿᵍˢ,
ᵀʰᵉʸ ˡᵃʸ ᵈᵒʷⁿ ⁱⁿ ᵗʰᵉⁱʳ ᶜᵘʳᵗᵃⁱⁿ’ᵈ ᵇᵉᵈ:

ᴸⁱᵏᵉ ᵗʷᵒ ᵇˡᵒˢˢᵒᵐˢ ᵒⁿ ᵒⁿᵉ ˢᵗᵉᵐ,
ᴸⁱᵏᵉ ᵗʷᵒ ᶠˡᵃᵏᵉˢ ᵒᶠ ⁿᵉʷ⁻ᶠᵃˡˡ’ⁿ ˢⁿᵒʷ,
ᴸⁱᵏᵉ ᵗʷᵒ ʷᵃⁿᵈˢ ᵒᶠ ⁱᵛᵒʳʸ
ᵀⁱᵖᵖ’ᵈ ʷⁱᵗʰ ᵍᵒˡᵈ ᶠᵒʳ ᵃʷᶠᵘˡ ᵏⁱⁿᵍˢ.

ᴹᵒᵒⁿ ᵃⁿᵈ ˢᵗᵃʳˢ ᵍᵃᶻ’ᵈ ⁱⁿ ᵃᵗ ᵗʰᵉᵐ,
ᵂⁱⁿᵈ ˢᵃⁿᵍ ᵗᵒ ᵗʰᵉᵐ ˡᵘˡˡᵃᵇʸ,
ᴸᵘᵐᵇᵉʳⁱⁿᵍ ᵒʷˡˢ ᶠᵒʳᵇᵒʳᵉ ᵗᵒ ᶠˡʸ,
ᴺᵒᵗ ᵃ ᵇᵃᵗ ᶠˡᵃᵖᵖ’ᵈ ᵗᵒ ᵃⁿᵈ ᶠʳᵒ
ᴿᵒᵘⁿᵈ ᵗʰᵉⁱʳ ʳᵉˢᵗ:
ᶜʰᵉᵉᵏ ᵗᵒ ᶜʰᵉᵉᵏ ᵃⁿᵈ ᵇʳᵉᵃˢᵗ ᵗᵒ ᵇʳᵉᵃˢᵗ
ᴸᵒᶜᵏ’ᵈ ᵗᵒᵍᵉᵗʰᵉʳ ⁱⁿ ᵒⁿᵉ ⁿᵉˢᵗ. "







You were blessed.

You were a god.

And you were in
love. Truly in love. Deeply in love.

You hear of starcrossed lovers all the time; but never starkissed. Those rare immortal souls who know them: them, the moon to their sun, the day to their night, the stars to their sky. The Blessed Ones. Their Soulmates.

When one's heart and soul is tied to another by a silver strand of starlight, ordained by destiny.


Starkissed, they call it. Starkissed.

☆.。.:*・°☆.。.:*・°☆.。.:*・°☆










In ancient times, magic abounded, and the sky was full of stars; and the heavens were full of gods. Brooks sang stories of sprites and mermaids; the woods were protected by spriggans and dryads, and love drifted on the breath of the gods as the lifeforce of mortals. The balance of life was blissful, and it was all the more beautiful for the love of the Starkissed.

That world is dying.

They say every soul has a mirror, their one true reflection, a being who is their equal in all regard. Even more true for immortals; whose earthcrumbling power could rearrange the skies if they so chose. To have a mirrored one, a reflection, is to bring balance to all things.

But not all souls found it, and the same was true for the immortal beings. And so, as much prone to jealously then anyone else, the dark gods schemed the demise of the Starkissed. They tricked them and their loved ones; they cursed them with a cruelty far worse then death.

"You shall live in mortal bodies forevermore,
without memories of your immortal life.
You shall have your immortal powers,
but to use them will slowly kill your mortal shell,
bringing misfortune to your Starkissed One,
and in time strike your lover surely dead.
For within your blood is poison,
and your soul carries within this blight
that your mirror will grow tainted,
and all reflections cease to be.
But this will not end your suffering,
for with your death you shall be reborn again
to drown in this misery till the end of days."



☆.。.:*・°☆.。.:*・°☆.。.:*・°☆

☆.。.:*・°☆.。.:*・°☆.。.:*・°☆

+ Warning: This roleplay will feature love triangles, some dark undertones and obviously romance. Your character will also die alot and be reborn. This is NOT optional, in fact it is encouraged and will be rewarded. It is literally part of the plot and will move the roleplay forward. If any of this is not for you, PARTICULARLY the last part, then please look away now :D

+ This roleplay will include a random element to determine events. Your soulmate will be determined prior to the roleplay by the GM. There will also be an optional relationship-rolling system you can participate in for maximum drama :D





Fantasy / Romance / Tragedy

This roleplay will take place across time and space, the immortal and mortal realms across several lifetimes. It is fantasy romance, though the fantasy elements themselves will change throughout depending on the era and actions of the characters.

This is a tragedy - it's generally pretty futile and we'll be exploring the idea of characters trying to escape from a curse that costs them lifetimes. Characters also know little about the situation, though players do. That being said, depending on the actions/events IC, they may eventually break the curse and have a happy ending.





+ Soulmate determined randomly. Of course, your character will be experiencing romances from their mortal lives as well, making things very dramatic.

+ Events and Success chance will be determined mostly by dice.

+ This roleplay will take place across time and space, in the immortal and mortal realms and across several lifetimes. It will be fantasy genre, though fantasy elements will change throughout depending on time period and the level of magic in the world.

+ There will be an optional relationship system you may opt-in/opt out of - this will create relationships between characters for added drama.

+ You will have a maximum of three powers with three levels of potentcy. These powers will drain your Lifeforce which will be represented mechanically by Points. Your most powerful ability at it's highest potentcy level will kill your character shortly after use, ignoring points. Every time your lifeforce is drained by a power, the mark on your body grows. When all your lifeforce has been sapped away, it encompasses your body, and kills you. It is impossible to heal lifeforce drained by the curse.

+ Your Soulmate, known or unknown to you, is a big part of the roleplay. When your lifeforce starts to fade, it poisons your Soulmate as well. They will start to experience more bad luck and get a secret negative modifier to their rolls. This increases substantially when your character of that era dies.





+ You are Starkissed - an immortal god who helped create, maintain or nurture the world with your beloved soulmate.

+ The dark gods, envious of your happiness and covetting the power you shared with your loved one, casted you out of the heavens. They tricked you, cursed you, and took away all your memories of your immortal life.
+ You have no recollection of your life prior to becoming mortal - you don't know you have a Soulmate, that you are Starkissed, who did this to you or that you are a God. As far as you know, you are a normal mortal, living a normal life.

+ You have this unnerving feeling at the back of your mind that you're different somehow, that you were meant for more. You bear the mark of your curse somewhere on your body, and you think it is a birthmark, though you cannot deny it is unusual. Looking at it fills you with both a sense foreboding, but also a hope, and a strange wistful nostalgic feeling.

+ As the roleplay progresses, you will be able to retain memories between lives and become more skilled manipulating your powers without dying. As time passes, magic will start to dwindle in the world, as the gods who protected it are now in mortal bodies. The Dark Gods will further their plans to become all powerful. This will not affect your character's personal powers (that magic is within you) but it will affect the world around you.





These are the enemy, growing more powerful in the heavens as you are trapped in the mortal world.

However some of you may wish to play Dark Gods who have chosen to be cursed among their enemies, to better gain their trust and make sure they stay trapped as mortals till the end times.

Unknowingly, Dark Gods can also be Starkissed - you may be playing as someone who chose to come to the human world in order to make sure your soulmate is safe and stays in power in the heavens. Or, far more likely, you are a Dark God who was envious of the power and love of the Starkissed ones, and do not believe you could be Starkissed.

However, somewhere out there - perhaps even among the gods you have cursed - is your Starkissed. What will you do when you discover you have cursed your love for all eternity?





Character Sheet


Hidden 7 yrs ago Post by Mae
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RESERVED
Hidden 7 yrs ago Post by Mae
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Hidden 7 yrs ago Post by MiddleEarthRoze
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@Mae
Whoops, accidentally posted in the char tab! Sorry about that - I was just asking if we could post WIPs in the OOC?
Hidden 7 yrs ago Post by Mae
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@MiddleEarthRozeyep feel free!
Hidden 7 yrs ago 6 yrs ago Post by McHaggis
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Hidden 7 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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@MaeHey I forgot to ask you, are Dark Gods aware that they are what they are? Or like everyone else, are their memories claimed as well, unaware of what their purpose is.
Hidden 7 yrs ago Post by Mae
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@McHaggis ok cool :D Look forward to seeing what you decide!

@Leos KlienDark Gods are subject to memory loss as well :D They do recover quicker then normal Starkissed, however.
Hidden 7 yrs ago Post by Melo
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Narcissa is back up, gonna tinker around with Floran a bit before he returns in all his heroic glory :P
Hidden 7 yrs ago Post by Framing A Moose
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@Mae
Hey, quick question: should I put Demora into the OC tab directly since she was accepted in the previous RP?
Hidden 7 yrs ago Post by Mae
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@Framing A Moose Characters previously accepted can go straight into the CS tab :D
Hidden 7 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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@MeloJust a question about Geass, the ability your Dark God has (cracking anime by the way) this can't effect player characters right?
A cornerstone of roleplaying is that you always maintain comtrol of your own character unless you give explicit permission to do so, doesn't seem right for someone to have an ability that is capable of depriving control from your character.
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Hidden 7 yrs ago Post by Mae
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@Leos Klien oh misread sorry xD Thought you meant Raydon
Hidden 7 yrs ago Post by Melo
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@Leos Klien Geas actually find its origin in English and Irish mythos, and is also featured as a D&D spell with a similar effect to the anime. The anime is definitely cool though.

It can affect other players, yes. And that may indeed seem like very jarring. Do mind that we haven't assigned costs to the abilities yet. Geas in the first iteration of this RP had a relatively high cost associated with it as far as dark gods go. This is an ability that naturally has to be used sparingly.
Naturally, my character only gives the order. Even though your character might do that against his/her will, it will still be in your character's hands to carry it out. Also, the consequences of having performed that action are still on your character's plate, and can lead to interesting roleplay opportunities. (Narcissa forced you to kill an important friend of yours, how does your character react?)
Lastly, I did build in the "no suicide" rule for obvious reasons, I very much agree that that would be the most anticlimactic death possible.

The major abilities are meant to be powerful, and Geas is definitely high up there. But I don't think it'll become as problematic as you might believe it is.
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Hidden 7 yrs ago 7 yrs ago Post by MiddleEarthRoze
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Just a WIP that I can update as I can go - if you read through it and see a problem, please let me know! @Mae@Melo
Hidden 7 yrs ago Post by Leos Klien
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@MeloIt's a very slippery slope in terms of compulsion and control over another players character, as Co-gm, I don't doubt that you'll use the ability within reasonable grounds, that being said it would be far better to not even have the possibility for an argument or the prospect of this arising.
Ylonia is about love, emotion, and these are very compelling, but not controlling, or at the very least you have the ability to overcome them, would it not be better to have the ability remodelled a bit to compel them to do it, and if they don't they suffer as a result of this, like hiding you emotions and burying them do in real life, rather than just having an ability that is basically, an order that you must fulfil.
I'm of the position that control of ones character should never be in dispute, it saves a lot of trouble, but ultimately, it's your decision, I just hope you give it some thought.
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Hidden 7 yrs ago Post by Lockhart
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Woops! Lurking revealed!

@Leos Klien
Accidental like there, sorry, I was just looking at the thread on mobile and my thumb slipped!
Hidden 7 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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@LockhartAwh ;-; I thought I made a friend :/
Hidden 7 yrs ago 7 yrs ago Post by Leos Klien
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What I have so far, should be done by tonight.
Hidden 7 yrs ago Post by Mae
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@Leos Klien Hi Leos, I appreciate your concern. Narcissa's ability has been looked over and accepted in the previous iteration of Starkissed. There are a few things I want to go over to make you feel comfortable with why I made that decision.

Firstly as Melo mentioned, the ability is not powerplaying. I can honestly appreciate how in other roleplays an ability like this could be wrongly used, but that is not the case in this instance. As Melo stated the ability is similar to a goal rather then directly manipulating a character. Arguably Raydark's Soultear ability is worse than Narcissa's Geas as another person is attracted or terrified by him rather then having a time limit of a goal that they can carry out their own way. Furthermore, there is a natural system in place that prevents overuse and abuse of powerful abilities.

One thing that needs to be understood is that in this roleplay unlike others, using abilities that powerful literally kills off your character. The Potency 8 ability slot, while not instantly guarenteed death like the final slot is, comes very close. In most cases using that slot is going to kill you or shorten your life considerably. If you have used so much as 1 medium potency ability, or 1 low potency but costly ability previously, your character is going to die from using that potentcy level of ability. Killing your character off using an ability that compels a character, aka they can choose shake it off and move on, in this instance just isn't worth the cost/result of that slot.

The reason I allow some forms of ability that might be considered overpowered in other roleplays is a. this is a roleplay about gods so the abilities of increased potency do get very powerful, and b. there is a system in place here to keep things in check. Furthermore, I wholeheartedly encourage people to explore playing more creative type powers. One of the reasons powers like Narcissa's are accepted is because of the potential I can see for creating interesting situations IC.

This roleplay is a tragedy, it is dangerous and characters will be put in situations - sometimes created by other characters - that are not the sort of situations they want to be in. Furthermore we do have two factions of "Dark Gods vs Starkissed" that the roleplay is spinning around. In the previous incarnation of the game - and likely to be this one too - there were not nearly as many "bad guys" as "good guys". At one point looking at the CS's, the evil characters could easily just get overwhelmed by sheer number and abilities. For this reason Dark Gods are given A. slightly more powerful abilities overall, and b. slightly more leeway working with the memory loss and willpower aspects of the game.

I know it might be considered unfair in other places to allow these powers but I honestly think it does encourage interesting situations and creative thinking. The idea of a good character having to struggle with their morals over a command like this is honestly well within the thematic tone of the roleplay and something I would enjoy reading and writing should it happen to one of my characters. Please be aware there will also be dice-related incidents where things will not always go to plan for characters involved in the RP.

At the end of the day I hope you will trust my ability to make decisions regarding character powers. Trust between GMs and players is very very important. I know it can be very hard to imagine from my saying so alone without the experience of working with me, but believe me when I say every ability is and will be carefully weighed and examined to ensure the best possible balance between all characters.

Anyway yeah :D I'd thought I'd let you know I respect your opinion and give a little insight into why I made the decisions I did ^^
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