Arranged from North to South
Note: You can design your own clan if none take your fancy.
If you took part in the roleplay previously and your clan is not here, just let me know you want to have it included.
The roleplay will start in the Tribal era, during spring. The Clans have gathered in the midlands for a celebration that happens once every five years. It is an event that both has religious significance, to ask for protection and good fortune from the spirits of the world, as well as politically motivated. It is a time to bind Clans together in comaraderie to prevent war, building bridges between clans and reminding them of the blessings of peace.
Any celebrations that would usually take place during the year are postponed to add to this event. Betrothals, weddings and coming of age ceremonies are common to see among the festivities during this time.
Vorgulmanter Clan:
"Risk for Reward." -Clan Motto
Notable Mentions:
Alexandre Vorst: Second in Command
NPCS: Urgorill Vorst, leader
The Vorgulmanter clan is not an old or prestigious one, its conception in one of the most northern basins of the land was one of accident, almost. A band of mercenaries and swords for hire decided to use this area as a suitable hunting ground for meats, as game, albeit very violent and hard to get game, was abundant here. It meant that they could rest far from any possible threats that roamed the land as well as any bandits and marauders and feed themselves whilst stocking up on expensive furs and pelts from some the hardiest creatures the world had to offer.
Over time, mercenary work seemed to pale in comparison to actually hunting the beasts here as they had become rather skilled in hunting them so the comparative risk and reward had increasingly grown over time. So, when the sword arms of this band were dropped the clan was created, that moment was 20 years ago, and since then it has grown significantly in size, attracting all sorts of vagabonds and drifters whom have been expelled from their previous homes, or those simply after a new start.
The clan is known primarily for two things, its prosperity, and its danger. To become a member of this clan requires you to do one of two things, sell yourself into voluntary serfdom for a period of time, or to join the Clan's mercenary "town watch", for those who know how to fight the latter is best, although it has a very high mortality rate.
It quickly became apparent that the clan had the motto of "Risk for the reward" for a very good reason, for those willing to risk everything, their fortunes could be massive in this clan, but equally the risk climbs with the reward, as your prosperity grows, so does the danger to your life.
Murders, muggings, thieves all of these are rampant throughout the clan and the main doctrine of "keep what you kill" that stemmed from the hunting has wormed and infected the society here.
As a result this clan produces some of the hardest and toughest men/women but equally some of the worst as well, to survive your trials in this clan is a significant achievement, and the higher in the clans society you are, typically means that you have a great deal of human bones carrying your weight.
The Vorst's currently are the "heads" of the clan, and are known for their ruthlessness and equally their unparalleled manipulative capabilities, the Vorst brothers have long established that being their enemy lowers your life expectancy massively as their thrones float upon a river of blood, in a raft made of human remains.
Wolfrahg Clan:
Notable Mentions:
Rimguage: Heir to the Tribe
Stalana:: Tribe Healer
Nanna: To be confirmed IC
Valerie: Lead Scout
NPCs: May Melra and Relmir, Chief
Dala, Master Healer
Run by May Melra and Relmir, forth of his name. This Northern clan gets snowstorms with rough autumns and winters, but experience cool springs and warmish summers. The camp itself is on highground in a clearing surrounded by woodland to the east and west, with a good view over the plains to the south and mountains to the north. They do not live at the end of the world, and there is vast expanses of land to the North, though few from Wolfrahg have bothered to travel so far north over such dangerous terrain.
They have little care for the written word and are in some ways underdeveloped compared to other Tribes, but they are a suspesticious lot and fiercely loyal to each other.
Abaneki Tribe:
Notable Mentions:
Xena: Female Heir to the Tribe*(*if last surviving heir)
Fæla: Shaman
Kenzie Moraitis: Hunter, Future Hunt Captain
NPCs: Chieftan and two male heirs
The Abaneki Tribe is located somewhere in the northern east. The village is hidden away, surrounded by large trees, rare flowers, and different bodies of water. The tribe is known for the beauty of its surroundings. The Abaneki Falls is located in the heart of the village, which is truly a wonderful sight to behold.
The Abaneki tribe is quite hidden away, and only those who know how to travel there can find it easily. For this reason - and the beautiful voices of the tribe - much superstition surrounds them. It is said that their ancestors were sirens and beautiful sprites of the forest, that they have faeblood in their veins.
The clan has access to many books, even ones dating back to a thousand years. The women of the village excel in arts and music. Men, on the other hand, are skilled at hunting and fighting. To fight and hunt is a man's job, while women are not allowed to pick up a weapon, so as not to taint their "purity". Men of this tribe are also known for their chivalry.
Ursidae Clan
Notable Mentions:
Ursine: Female Heir?
Dryden: Fighter & Scout
Cicero: Left
NPCs: Ursus, Chief
Chieftain's Brother & Wife
Annen, Warrior
The Ursidae Clan are both a stoic and intensely spiritual people. Their tribe's lands are to the far north of the Danaye Forest, in a mostly inhospitable place where the summers are "cool" and the other seasons are frigid. Meat is the primary diet for the nomadic clan, who – against all common sense – move further north for the winter to the coastline, where they hunt for massive whales entrapped in the frozen sea, fending off starving ice-bears and dire-wolves. Their agriculture is limited to fast-growing and bitter-tasting root vegetables, though foraging for wild tubers and winter berries is another source of temporary sustenance. Rudimentary ice-fishing is usually performed by the women of the tribe, though young female hunters are not uncommon.
Weapons of choice include tomahawks, spears (as used to hunt and fish) and rudimentary shields. Their combat tactics are usually to 'overwhelm' and 'endure' in that they use their superior numbers as well as their hardy constitutions in frontal assaults.
Important to the Ursidae Clan is their religious superstitions. Some of them are mundane, like ensuring no waste of a felled beast is left out on the ice, but others are more malicious, such as the idea that certain people can be "hexed" – sometimes by birth, and sometimes by an unfortunate event. Usually these people are simply outcast within the community, which can lead to cold nights alone, but sometimes it can result in more than just them being ostracized. In extreme cases, they are either told to walk out onto the ice and not return, or given a helping hand and pushed off a glacier.
An extremely small population of Danaye survivors is present within the Ursidae Clan, though they are treated (to some extent) as if they are "hexed" by the pestilence that struck down their people. They practice their own traditions and fighting styles as well as observing the Ursidae's important solstices. Spiritually and linguistically, however, they are being overtaken by their host clan.
The Tymean Clan:
Notable Mentions:
Floran Cestanz, left
The Tymeans are a sprawling clan in the northwest, located between the sea in the west and a great valley to the east. Although this clan once settled these lands for the fishing, it had since begun to mine the rich ore in the nearby valleys. These days the clan is mostly known for its excellent metal- and stonework. Top quality weaponry and jewelry usually has a Tymean origin. The clan knows a great divide between its poor miners and rich craftsmen and traders. The clans warriors are paid well to see to it that the lower class doesn’t become too unruly.
The Roamwyns:
Notable Mentions:
Altaira: Rancher
Ophelia: Farmer
NPCs:Ophelia's Father
Roamwyn is a fortuotous clan located in the rolling plains and pastures of the mid-south, notable for it's miles and miles of golden wheats and pastures. It experiences varied weather and temperature throughout the year, and a rich variety of both flora and fauna. One can see for miles, as much of the land is flat with little rises and falls. It is a beautiful place gifted with much workable farmland, which Roamwyn is famous for.
Roamwyn itself is a medium sized clan spread over a very large territory. While the land itself is not too defensible, they are a lucky bunch, and there are plenty of defensible woodlands, rivers and mountains at their borders. The clan itself is quite spread out, peace loving, and laid back in nature. The comparetively easy life of theese particular plains combined with few reckless or evil magical creatures have given these people the oppurtunity to kick back and enjoy the world. Furthermore, they are considered to be quite advanced by tribal era standards - even having a form of written word and horse-drawn carts. As it is, their carefree relationship to the world has slowed their advancements on all fronts, both science, literature, war and trade. They make enough food for themselves with excess, and generally live off the trade with little extra difficulty.
Despite all this the most famous trait of the Roamwyn, apart from their good luck and laid-back nature, is their skill at storytelling and ballads. While they are quite spread out and rarely come together as a tribe, they value and celebrate company when they come across it and make good of it with songs, beer, stories and games.
Clan Durok:
Notable Mentions:
Thran Dromuson Durok, Banished
NPCs: Tilok Durok, Chieftain
Langel Durok, Chieftain's Wife
Goldaban Tilokson Durok, Heir
Gardon Durok, Shaman
The Durok clan is made of many different people, all haling from the Great Plains, a large swathe of land of tall grasses and flowers. The Durok's control this land, and it is rich for farming and other agricultural endeavors, though they have just started to learn how to farm. Mainly they hunt and gather for food, for the Great Plains provides all for a good life. Currently the chieftain is Tilok, Thran's younger brother. His father, Dromun died while Thran was in his exile.
The clan itself is very large, and for good reason for their are many creatures that lurk in the tall grass, and many are foes. As such, they have many braves and are considered to be highly militaristic as of late. They are a proud people and enjoy in the arts as well festivities.
Men if the tribe are known for their brash actions and arrogance, but are fell known for stalking and hunting in the tall grasses. Women on the other hand hold a sense of purity unlike the men, and shy away from outsider contact. They are well known for their craftsmanship with grasses.
Bellcairn Tribe:
Notable Mentions:
Noora: Second Heir
NPCs: Tybost, Chieftain and Healer, Anastia
Theodoric, heir
Anina, youngest heir
Partially named after the legendary creature, Dhacairn, and partially after the founder of the tribe, Bellvorg Roven, the reclusive village of Bellcairn is similar to that of The Roamwyns. It can be found in the plains and is rich with farmland, but more specifically: horses. To the south of the tribe is a patch of dense forest, known as Barrows Wood that the people avoid hunting from due to their belief that the woods are the home of the Dhacairn. The Bellcairn are notable for their domestication of horses and cattle. The people from this tribe are excellent riders, surpassed by none. The climate at Bellcairn is mostly warm but experienced its fair share of tropical storms.
The community is close-knit, where everybody knows everyone. Secrets never remain secrets, and not everybody gets along within the community. The men of the Bellcairn tribes are prideful and strong. They take the role as the protectors of the tribe and tend to the farmlands within the Bellcairn territory. The women, just as prideful, take the important role as the caretaker of the horses. They tend to the horses in the stables and to their husbands at home. They also take the roles as the healers, but that is the closest the Bellcairn will allow their women to get to danger. For the very special men, those that are brilliant with a blade and a horse are given the opportunity to join the Riding Guards - tasked to protect the chieftain and his family specifically, as well as Barrows Wood as the Bellcairn believe that their god (Dhacairn) dwell within those woods.
Along with their reputation for being reclusive, the people of Bellcairn have large egos - larger than some of the horses they ride. The Bellcairn also have a reputation for being rough around the edges and straight to the point - almost to the point of rudeness, which only added to their reason for being such a recluse for many years. Whilst the people can be joyful to those they call their own, they can be almost hostile to new faces and thus were almost always left alone until recently. The new chieftain, Tybost Roven, has slowly been making changes and making relations with other tribes around them through the trade of their spare cattle and horses in exchange for food and gold.
However, the Bellcairn are in trouble. Their cattle and crops are dying, but their horses are fine and healthy. The superstitious riders believe that something - or someone - has angered the god. Whilst the people try to find a way to appease the god, Tybost is using the opportunity to wed his two daughters to tribes that are rich with food and are looking for a loyal ally.
Altose:
Notable Mentions:
Mado: Left
Geraldvardis Left
A matriachal clan known for it's witchcraft and interaction with both good magic, and ill. They are a reclusive bunch living beyond the Cursed Lands and before the desert. Little is known about them, as they are reclusive in nature, but they are thought to be a smaller clan compared to others - accounts cannot be verified, however. Strange stories drift on the wind about these lot, and those who tread unwelcome into their territory simply do not return to tell the tale. As such superstition and heresay surrounds them, and their very name is considered to be a curse when uttered. Often, a room will fall to eerie silence if they are so much as mentioned or illuded to in conversation.
Rarely do they involve themselves with the politics of other Clans, they seem to find their fellow humans obsession with it distateful and unwise. Still, they send an emissary or two to the Gatherings, though usually they do not stay for the duration of the gathering. It is usually one of the Wise Women, the great Crones, practically already dust by age, who will come down through the mountains and attend to some of the religious ceremonies in the Gathering...
Longear Tribe:
Notable Mentions:
Fyldren: Second Heir
Kanza: Head Advisor
Gaia: Champion, Sworn Arm of Longear
Eilidh Ua Briain: Healer
NPCs: Chieftain
Vynael II, halfblood heir
Darragh, head healer
Aleyna and Ewan, Eilidh's family
Despite their name they are not elves in the literal sense, instead it is the tribes natural beauty and flawless traits that bore a semblance to the elves touted in fairytales, although it is only in appearance and fighting style do they cross. They are well known as a tribe that mainly used bows to hunt and has, for many decades, passed down it's teachings from generation to generation. Their aim is said to be steadfast and true. The tribe hails from the Southern forests, notorious in rich herbs, wildlife and sturdy trees. Not many can contend their lands as they know the dense forests like the back of their hands, reportedly using the layout to enact surprise attacks, defense and even guerrilla tactics. Despite their alluring visage, many rumours float around of their merciless nature, stating that if you try and treat the land without respect, you shall be hunted down without leniency.
It is considered tradition to learn the way of the bow, and to give praise but not worship the 'Goddess of Marksmanship - Artemis', whom was said to have descended and taught the Longear tribes herself and from them on is taught from word of mouth.
The Karill:
Notable Mentions:
Narcissa: Chieftain's Daughter
Basilius: Chieftain's Bodyguard
Raydon: Slaver's Bodyguard
A sprawling desert clan to the far east, they are difficult to contact due to the vast deserts one must cross in order to even reach their territory. Known for a brutal lifestyle and a prolific slavetrade, the Karill are frequently crushing slave uprisings and instigating brutal sports such as Pitfighting. Here the rich want for nothing, and the poor fight among themselves for scraps of bread, if they can. Corruption is rampant.
The Vatten Tribe:
Notable Mentions:
Aürelia: Chieftain's Daughter, Second Child
NPCS: Fanari: Chieftain
The Vatten Tribe is known for it's skill in boat-making and fishing, residing on the Coast to the south. With the recent death of their previous Chieftain, Florian, his son Fanari now rules with an iron fist. He has commissioned larger and more powerful boats to be built by their carpenters, but nobody knows why. Some fear war, while others hopes for new trade deals with the other Clans.
The clan is generally hierarchical, with the Chieftain, his family, and Warden roles assigned by the Chieftain on top. Everyone below these roles is on the same footing, with farmers, fishermen, merchants and scholars all treated with the same respect and power. Although an undemocratic society, most of the Chieftains had attempted to be as fair as possible to their people, listening to their woes and trying to ensure everyone is housed and with some kind of role to help their community. Fanari is taking a more brutal path for this, by press-ganging all non-essential workers (Or simply those who don't work) into the previously-small navy. While their training is given for free, and both food and lodging come with the job, many have started to complain about this new turn of events. Naturally, this has only fuelled rumours of potential war.
Currently Travelling:
Characters who currently do not indentify to belonging to a Clan or who spend most of their time travelling between them.
Floran Cestanz: Mercenary
Taltrus: Mercenary
Geraldvardis: Caravan Guard
Cicero: Storyteller
Feir: Traveller
Mado: Traveller?
Persephone: Forest Dweller
Extinct Tribes:
Wulfing
??????
A very old clan, hailing from the cold, blood stained mountains up north. Following the gods of old, and always abiding by the old code of honor. Every single man, child and woman on the Wulfing clan was a trained warrior. With a bloody and grim past, the origins of the Wulfing tribe remount to not one, but many different clans that inhabited the northern, cold mountains. Years and years of war reduced all those clans to only a few people. These were the toughest and most powerful warriors that refused to fall on the battlefield. These warriors made chose the most honorable amongst them as the High King, the true founder of the Wulfing tribe.
After his death, the clan was ruled by the Jarls, which held an incredible power and influence over the clan.
As the years passed, and peace reigned in the mountains, the Jarls started to forget the old ways, even disrespecting the old gods.
To those warriors, disrespecting the old gods and the code of honor was an unforgivable offense. Led by the Walküre (a title specially given to a fierce Skjaldmær, so powerful that they believed that she was in fact a Valkyrie disguised in a mortal's flesh.), a group of warriors, both male and female, picked up arms against the corrupt Jarl.
The Wulfing tribe met its end by their own hands. The cold mountains, which had already drank so much blood on the past, had its immaculately white snow stained with the crimson red blood once more
The Danaye
- Infected:
A tribe considered 'extinct' as of twenty-four years ago, The Danaye lived in a temperate region with plentiful vegetation. They settled within the heart of a great forest from which they took their name, and were adept at building temporary structures on treetops to avoid the dangerous beasts below. Generally pacifistic, they avoided war by providing their valuable skills (tattooing, herbalism and path-finding through their land) to their neighbors –– especially the Ursidae Clan, with whom they were allied. A never-before-seen disease spread through the settlement, claiming all but a few survivors. Few speak the name of the tribe for fear of invoking a similar pestilence.
Kurthos Tribe
- cursed:The Kurthos Clan was a powerful south-eastern mountain tribe, now a charred wasteland. Like most clans, they raised strong warriors and skilled hunters, but were also a spiritually guided clan devoted to following the gods that govern the natural world. As such they had a prominent respect for the word of the Tribe Shaman, who was in charge of blessing the Tribe's hunting trips and protecting them from harsh spirits. The tribe is known for being quite superstitious, purifying children known as "Ashen Ones" who they believed are marked with the evil of the world. This clan is now extinct following a bloodthirsty battle that culminated in the arson of the entire district. It is said the old camp is haunted by the spirits of the damned, re-enacting the last moments of their deaths.
Telrakh Clan
Razed
A great clan once known for their mastery of the sword, it was once said that they danced through the battlefields and decimated their enemies in swift stride. Their skill with the sword was said to be graceful, almost divine. They did not like outsiders as they greatly feared their sword art would be copied and muddied by outsiders, due to this they did not socialise or trade with other clans. This also meant that they had no pacts and treaties with surrounding tribes, choosing to be elusive than hospitable.
Despite their tremendous skill with the sword they were taken by surprise by an unknown enemy with unknown fighting styles, what the enemy lacked in skill they made up for in thrice the numbers, and with the Telrakh having no allies, the village was razed and fell. Their own hubris led to their untimely demise.
Many died in the initial onslaught, however the scant few that survived were taken and tortured to reveal their secrets, astoundingly none broke, and their secrets died with them.
Taltrus struggles to recall his old tribe but always felt a pang of melancholic nostalgia around the sweet smell of citrus, and the calming smell of green pastures.
Pathel Tribe
- reclaimed by nature:The Pathel Tribe was a proud south-eastern people of similar strength and number to Kurthos. There were no survivors following a battle between them and Kurthos. The land of Pathel is now a ghost wasteland, many neighbouring clans now consider it to be a offering to the Magical Creatures that live in the area. They have moved in and taken over.
Will be underway once characters are in.
Character | Orientation | Lifelines | Relations | Close RRA |
---|---|---|---|---|
✓ Rimguage ♂ 19 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Narcissa Love: Valerie Crush: Stalana Friend: Floran Friend: Altaira Friend: Thran Enemy: Gaia Enemy: Taltrus Shash'ti has a crush | Open |
✓ Raydon ♂ 19 | Demisexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Nanna Crush: Narcissa Crush: Valerie Crush: Xena Friend: Gaia Friend: Floran Cestanz Enemy: Geraldvardis Aquiantance: Feir | Open |
✓ Ophelia ♀ 15 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Fyldren Friend: Narcissa Friend: Geraldvardis Enemy: Iakobos Aquiantance: Persephone Floran has a crush | Open |
✓ Aürelia Ostelas ♀ 21 | Bisexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Kanza Love: Bassilius Crush: Gaia Friends: Taltrus Friend: Altaira Ursine has a crush Persephone has a crush | Open |
✓ Narcissa ♀ 17 | Bisexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Narcissa Love: Rimguage Love: Persephone Love: Feir Love: Gaia Love: EDIT Friend: Valerie ? Friend: Ophelia Aquiantance: Cicero Aquiantance: Alexandre Aquiantance: Iakobos Raydon has a crush | Open |
✓ Floran ♂ 23 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Friend: Rimguage Friend: Raydon Friend: Kanza Crush: Ophelia Enemy: Altaira | Open |
✓ Stalana ♀ 18 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Stalana Friends: Geraldvardis Friends: Valerie Friends: Alexandre Aquiantances: Feir Aquiantances: Aurelia Rimguage has a crush | Open |
✓ Kanza ♂ 18 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Aurelia Friend: Floran Cestanz Friend: Persephone Aquiantance: Dryden | Open |
✓ Ursine ♀ 19 | Panromantic-Asexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Crush: Aurelia Friends: Alexandre Friends: Feir Enemy: Persephone Aquiantance: Bassilius Geraldvardis has a crush | Open |
✓ Geraldvardis ♂ 28 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Crush: Gaia Crush: Ursine Friend: Stalana Friend: Ophelia Friend: Dryden Enemy: Rimguage Enemy: Valerie | Open |
✓ Anora ♀ 18 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Taltrus Love: Fyldren Enemy: Faela Enemy: Persephone Aquiantances: Lalli Iyollo Tlalli has a crush | Open |
✓ Feir ♂ 22 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Narcissa Love: Faela Friends: Thran Friends: Ursine Friends: Fyldren Enemy: Feir Aquiantance: Stalana Aquiantance: Raydon | Open |
✓ Fyldren ♂ 21 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Faela Love: Ophelia Love: Noora Love: Persephone Friend: Feir Enemie: Dryden Friend: Gaia Aquiantance: Anora Cicero has a crush | Open |
✓ Nanna ♀ 20 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Raydon Crush: Bassilius | Open |
✓ Dryden ♂ 25 | Homosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Cicero Friends: Geraldvardis Enemies: Fyldren Aquiantance: Kanza Aquintance: Eilidh Ua Brian | All Open |
✓ Bassilius ♂ 26 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Aurelia Friend: Cicero Friend: Gaia Friend: Altaira Aquiantance: Ursine Nanna has a crush | All Open |
✓ Eilidh Ua Briain ♀ 18 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Open | |
✓ Kenzie Moraitis ♂ 19 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Enemies: Altaira Aquiantance: Dryden Gaia has a crush | Open |
✓ Thran ♂ 29 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Friend: Feir Friend: Rimguage Enemy: Iakobos | Open |
Valerie ♀ 20 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Rimguage Love: Alexandre Love: Ciero Friends: Iakobos Friends: Stalana Aquiantance: Narcissa Enemy: Geraldvardis Raydon has a crush | Open |
✓ Faela ♀ 16 | Demisexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Feir Love: Fyldren Enemies: Taltrus Enemies: Noora | Open |
✓ Gaia ♀ 20 | Bisexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Narcissa Crush: Kenzie Friend: Raydon Friend: Fyldren Friend: Bassilius Enemy: Rimguage Aurelia has a crush Geraldvardis has a crush Cicero has a crush | Open |
✓ Persephone ♀ 18 | Homosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | #1 Bae: Narcissa Love: Fyldren Crush: Aurelia Friend: Kanza Enemy: Ursine Enemy: Noora Aquiantances: Ophelia | Open |
✓ Mado ♂ 19 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Altaira | Open |
Taltrus ♂ 21 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Noora Friends: Aurelia Enemy: Rimguage Enemy: Faela Aquiantance: Alexandre | Open |
Iakobos ♂ 32 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Stalana Friend: Valerie Friend: Xena Enemy: Thran Enemy: Ophelia Aquiantance: Alexandre Aquiantance: Narcissa | Open |
Cicero ♂ 27 | Pansexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Valerie Love: Dryden Crush: Fyldren Crush: Gaia Friend: Bassilius Aquiantance: Narcissa | Open |
Pending/In Progress Characters:
Character | Orientation | Lifelines | Relations | Close RRA |
---|---|---|---|---|
✓ Leos Pending Alexandre ♂ 48 | Bisexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Valerie Friends: Ursine Friends: Stalana Aquiantance: Narcissa Aquiantance: Iakobos Aquiantance: Taltrus Enemy: Feir | Open |
✓ Kore Pending Altaira ♀ 17 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Love: Mado Friend: Bassilius Friend: Aurelia Friend: Rimguage Enemy: Floran Cestanz Enemy: Kenzie Aquiantance: Stalana | Open |
HowlsofWinter pending Xena ♀ 18 | Heterosexual | Opt out, Veto, Reroll, Revive, Restart, If-then | Friends: Iakobos Raydon has a crush | Open |