Edit: I understand the bit about 'Standby' roles, and having a medical doctor and a policy about not having sconds, I can see how your role could be limited. However, I do have a few scenarios or 'role-hooks' in mind that would allow small instances where people would have the ability to 'task' outside their profession.
It mostly relies on them having hands, eyes, and able to understand sequences of direction.
Would a navigator or communications person work as a job for my character? I was planning that he travels often so he knows his way around and can speak many languages.
But then I considered that the first one is similar to a pilot and the second one is similar to an ambassador. I honestly can't think of any other role. If the two aren't available, do you have any suggestions?
We asked about the ambassador part and it is not like communications. We are still trying to get an answer about an actual down the line role for this reason exactly. I believe a navigations/communications crew member will be fine ^_^
Ok, so I ditched the “recently discovered” thing. It worked well in other RPs but here it’s just hindering. Marked changes in red for your convenience.
Name: Ikeia AKA: Iki Race:
Ruling body
Official name: Exiles of Faira Common name: Faira - Whether referring to male or female or singular or plural.
Government: Military society Faira government is the way it is out of need. With their dangerously low population and no planet to call home, military way of life is the only way that can keep their species alive. That allowed for a sort of socialistic governing and eliminating the concept of money from their economy which made them much more flexible in rebuilding after their Exodus.
Home system: Faira nebula (Current) - A hostile gas cloud that is full of radiation and storms that generate strong EM pulses. The Faira ships can only survive here because of their state of the art shielding systems. In return, they are nearly perfectly hidden within the nebula, as it interferes with most sensors and even the visibility is very low. A remnant of a supernova, the nebula is rich in gasses, but the only source of ores are the remnants of one planet shattered into a tenuous asteroid belt. In the middle is a neutron star - the source of the deadly radiation.
Faira (Formerly) - The Faira star was a red giant that was at the end of its life by the time the Faira species reached into space. Evolving in this system gives the Faira high resistance to heat and their sense of sight is most sensitive to the red part of the spectrum. The Faira can see the part of the infrared spectrum as well, essentially granting them heat vision.
Inhabited planet(s): Faira’Erea (Formerly) - The planet was the closest one to the star by the time Faira evolved. The planet’s life was based on organic silicon, and the Faira are no different, while the crust was also rich in iridium, iron and carbon. Copper and aluminum were practically nonexistent. Faira’Erea’s gravity was about 0,8 of Earth’s and the planet had no day/night cycle or satellites. The atmosphere was composed mostly of oxygen and nitrogen, and the planet had no hydrosphere.
Space nomads (Current) - The Faira now live on spaceships, searching for a planet that would accommodate them. The trouble is that the Faira evolved on a relatively rare planet under even less likely circumstances. It is likely they will forever be condemned to living in space, but they are adaptable people.
Philosophy: Authoritatian, Militarist
Civilian assets: Faira’Dea - A giant lifeboat featuring rotating segments to provide gravity to the large ship efficiently. Houses 90% of the remaining Faira. Spanning 25 kilometers from bow to stern, this is one of the largest ships constructed, dwarfing even the relic ship found on Faira’Erea..
Faira’Tris - Garden ship that provides the Faira with food. About 5 kilometers long, it still dwarfs most military ships in existence. Over half of it is just storage for the processed food, with the production occupying only about 20% of the ship’s internal volume.
Faira’Karte - A mobile shipyard of the Faira and their only way of manufacturing ships. It’s size of three kilometers limits the size of ships the Faira can build. Faira’Karte features one capital 2km berth, two 500m berths and four 200m berths. It has two strikecraft production modules and sizeable docking array.
Faira’Capra - A resource processing and storage ship. It can house and carry the whole Faira mining fleet.
Faira’Hexus - Colony ship that is a jack of all trades. It has large crew capacity, self sustaining food production, strikecraft factory, hangar, resource processing plant and cargo bay and advanced sensors. It is literally built around a prototype FTL drive that allows a single Faira to jump the entire ship. It is the only Faira civilian ship that is armed, but only with point defense weapons.
Species
Name: Faira Population and growth: Total population reaches 1 000 000 - The maximum capacity of Faira’Dea. The terminally ill and disabled are often euthanized to make space for new children. While this may be cruel, the concerned Faira have a high sense of species unity and go along with this willingly. The population increase is 0% due to birth control laws and aforementioned practices. It is worth noting that only about 10% of Faira are born male.
Morphology: Faira are humanoid in shape. Their hands have a set of three fingers and an opposable thumb, while their feet are toeless. Their skin is universally silver, but they have natural pigmentation patterns on it that vary in shape and colors. Their faces spot a rather flat nose with two slit shaped nostrils, mouth with metal looking, sharp teeth and trapezoid lidless eyes. Their forehead is lower than that of humans and turns into tendril like antennae that cover the whole of Faira head. Those are the only sign of sexual dimorphism of the species, as male are not longer than few centimeters and rather sturdy, while female can reach below shoulders and are extremely sensitive. Their bodily build is rather lanky with height span from 170 to 210 centimeters, and they lack physical strength due to evolving in 0,75G gravity. Their movement is very precise and quick though.
Anatomy: Faira skeleton is very durable due to actually having metal iridium deposits within, making them an organic composite and allowing them to somewhat withstand higher gravity than their homeworld’s. Same can not be said for the rest of them though, as the silicon based tissues are more fragile than carbon or sulphur based life. A punch from a human will cause a painful injury to a Faira, possibly even causing lacerations. The species makes up for this with very sharp senses and high intelligence. Faira eyes are capable of seeing wider spectrum than human eye, mostly into the infrared wavelengths. Their touch is centered mainly to their fingers and palms. The rest of the senses are concentrated on their antennae, which are actually organic sensors. This causes Faira males to be unable to smell most things and renders them nearly deaf. The female antennae on the other hand are extremely sensitive to touch, sound and chemical composition of the surrounding area, to the point of incapacitating them with sensory overload on certain occasions.
Faira reproduction is mostly facilitated by the female. The hereditary information of the species is kept as an electrical wave function rather than chemical compound, with randomization caused by interference between the female and male signal. The fetus develops in the female’s abdominal birthing pouch for roughly twenty months. Faira have very short childhoods, fully grown at the age of 10.
Due to their rare biology, Faira are nigh immune to all biological diseases, but their wounds take awfully long time to heal. They possess a heightened resistance to heat and radiation extremes in general, to a point of being able to survive on a planet orbiting a red giant, or recover form vacuum exposure far longer than a human would
Faira don't need to eat to sustain their life, but merely to get material into their system for growth, and healing. They gather energy from red light through special cells in their skin in a process similar to a solar power plant. As such, Faira have, in theory, unlimited life span, but most of those lives end earlier due to fatal injuries.
Mind-space
The Faira are sensitive to what they call Mind-space. It is a phenomenon they cannot well explain themselves, as it comes to them naturally, like moving a limb. They are uncertain to whether the existence of Mind-space is a result, the cause, or independent on their species. Other species might designate Faira as telepaths, but the definition is not exact. The Faira are able to cause events with thought alone, such as communicate with others, operate their technology or even lift entire ships into mind-space for faster than light travel, but even if other species were sensitive to Mind-space, communicating through it with the Faira would be nigh impossible, because the thoughts would feel alien in a manner similar to hearing an unknown language.
Mind-space is the basis of their technology, which is a good security feature, as to any species without Mind-space sensitivity, Faira technology would be as useful as a piece of rock. Even if you are sensitive to Mind-space, you will have to spend considerable time with heuristic decoding (Read: Trial and error) to figure out how to operate the systems if a Faira did not train you.
Using Mind-space allows the Faira to perform some spectacular feats not generally possible with common technology, such as projecting shields to protect their ships and moving them faster than light without the need for any dedicated drive. However, such feats require the cooperation and cognitive ability of more than one individual unless they are further assisted by additional technology. This means that the average Faira ship will have more crew than necessary to operate them, potentially putting more lives at risk and also causing some logistical issues.
There are several specializations a Faira can pursue regarding their usage of Mind-space. The most common are the Psychokinetics, who specialize in projecting force fields, performing FTL travel and constructing things from raw material. The less numerous are the Oracles, whose minds have limited precognition, allowing them to see possible impacts of an action with greater ease. Finally, there are the Inventors, who focus on experimenting with Mind-Space and pushing the boundaries of their knowledge.
Very rarely a Faira will reach a point of mastery in all three areas. Such Faira, called an Ascendant, can use the Mindspace to augment their own abilities, essentially creating a Mind-space feedback loop. One such Faira is able to operate a destroyer-class ship without any aid or stand up to a battalion of soldiers and come out victorious. This condition is however very rare and takes centuries or even millennia to awaken.
History
The Faira believe to have evolved on the planet they call Faira’Erea during it’s sun’s last phase of life. As such the life form evolved to a very specific set of conditions. Due to their rather extreme intelligence, they were able to study their star quite early in their technological development. Realizing the threat, they pooled all of their resources in a last ditch effort to escape their untimely destruction.
It was in the nick of time that they discovered an ancient wreck on their planet - a relic ship left there by a civilization long extinct. Through examining the relic, they managed to learn about the life outside of their system and reverse engineer some technologies that would prepare them for what they might meet out there, most importantly weapons - a concept alien to them thus far, as the Faira were always a unified people.
Seeing the evidence they might not be alone in the universe though, the Faira prepared for the eventuality, and although their escape plan only involved what would come to be known as the civilian fleet, they came up with blueprints for warships and modified their harbor ship accordingly.
Leaving just in the nick of time, the fleet managed to get out of the system just as the star begun to collapse. The initial plan called for the Exodus fleet to find a suitable planet and then evacuate more of the Faira. Instead, they found themselves without supply lines and with no home.
Threatened with extinction, the Faira were forced to take extraordinary measures to ensure their species’ survival. The military took over with the captains of the six ships taking on the roles of the governors. Strict birth control was established and most of the socialistic laws from before the exodus like healthcare for the disabled had to be removed. Under the new circumstances, their economical system simply couldn’t continue. Thus the Faira adapted socialism out of sheer necessity.
They had no choice but to return to their home system, now one of the most hostile places in the universe, as fresh supernova remnants tend to be. After a few rough years, their situation stabilized. Now with sustainable population, the Faira begun developing new technologies and building more ships that would allow them to expand into new systems and hopefully one day find a new home so that they would get the chance to build a civilization.
Culture
The Faira are a matriarchal society. To an outsider, they might even appear monogendered, as with how things are now the males are kept safe within the nebula as pretty much a national treasure. Being busy with their own survival throughout pretty much all of their existence, Faira developed little to no culture. What they have serves mainly for education, such as documentary movies or literature.
They prefer to relax physically in their free time rather than seeking food for the mind. There are facilities on each larger ship that are built to simulate their native environment, which they enjoy deeply as the environment they can maintain on their ships is vastly different, and while habitable, not at all pleasant to them.
Due to their frail nature, no competitive sports ever existed in Faira society, instead replaced by multiple games of skill and wit. The favorite is a simulation game where a player takes the role of a guide and guides a selected civilization on its development.
As far as design goes, Faira are fond of shades of red and metallic grey for colors. Their buildings used to have large flat bases with spires towering form them, something that carried over to their ship designs, which are generally flat slabs with functional parts mounted on them rather than integrated into the design itself. Faira do not wear clothing in the usual sense - due to their fragile nature, they took up to wearing powered exoskeletons with protective abilities. Only high ranking officers and diplomatic officials wear uniforms.
Technology
Base elements of Faira technology are Silicon, Iridium, Helium and Xenon
With the abundance of Helium in the Faira Nebula, Faira abandoned their original fission reactors in favor of newer fusion ones that had better power/fuel density ratio.
Faira sublight drives eject plazmatised gas, giving their ships very decent pull and acceleration while being rather easy to refuel with ram scoops from nebulae and gas giants.
Mind-space motivators are the first Faira attempt at building an FTL drive. A Faira physically connects its organism with the device through the antennae, essentially expanding their brain. This allows a single Faira to operate even the destroyer class ships, or jump a fleet of smaller ones into FTL. This process is very energy consuming and requires time to set up.
The exiles numbers are too low to allow far many casualties of war. as such, Faira developed highly advanced AIs to pilot their strikecraft and automate most of the duties on the capital ships. The hardware is based on their own physiology, making them essentially organic semiconductor computers.
The Faira use hull-envelope metal-ceramics composite armor: Lacking resources to build heavy armor, Faira never really invested into researching the technology. Their ships have double hulls serving as breach protection and spall lining, with the outer hull being a strong composite. While relatively resistant to kinetic attacks, it has trouble dissipating energy weapons.
The Faira can detect the Mind-space echoes of events in real-space, allowing them to bypass the usual interferences like celestial bodies, or radiation that would interfere with electromagnetic sensors.
While the theoretical principles behind Faira weapons are based on a relic ship of a long extinct advanced race, they could not completely reverse engineer the advanced technology. The power consumption leaves the energy based weapons with long recharge times and the ammunition actually makes it a logistical nightmare to supply their warships without access to a nebula or gas giants.
Military:
Ground forces: 0. Faira can not spare the lives, nor are they interested in invading majority of the planets. All of their crews can be considered ‘marines’, but they train to fight inside warships exclusively.
Ship classes: FF Dwarf Class: Fighter Length: 10m Crew: 0 Description: The Dwarf is a combat drone that can act either on its own AI or be piloted remotely from a capital ship. They are lightly armored, but fast and agile. The most common tactic is to swarm the enemy with overwhelming number of these small, easy to produce drones.
FG Singularity Class: Gunship Length: 100m Crew: 0 Description: Big enough to be on the border between strikecraft and a ship, the Singularity is lumbering automaton bristling with weapon turrets. While well armored, this ship is slow and thus usually fit for escorting capital ships rather than attacking.
FC Nebulon Class: Cruiser Length: 200m Crew: 50 Description: The Faira cruiser is meant for escorting larger vessels and patrolling alongside drones, acting as their mobile command center and launch platform. Due to the drones requiring no personnel, they can be latched onto the hull without the need for a hangar bay. The fastest of the Faira capital ships, having the largest crew to mass ratio.
FCv Pulsar Class: Corvette Length: 500m Crew: 100 Description: Where the Nebulon is meant for defense, the Pulsar is a workhorse of Faira fleet, a jack of all trades, master of none. It was designed with that in mind, and itss gun placement allows for at least 50% of its firepower to be projected to all directions, with all weapons being capable of firing to the front. This is the smallest ship to carry the modular torpedoes, four tubes a piece with magazine for sixteen missiles.
FFg Comet Class: Frigate Length: 1000m Crew: 500 Description: Created to be a ‘pocket destroyer’, this class is meant for engaging enemy warships. While it has the heavy weaponry of a destroyer in the form of the 15m dual mode plasma cannon, and its redundancy in engines, it lacks the fighterbay.
FD Meteor Class: Destroyer Length: 2000m Crew: 2500 Description: The mightiest ship in Faira arsenal, these beasts can gut enemy ship in minutes with its two dual barrelled 15m plasma cannons and massive load of torpedoes. They are however extremely expensive, and to this day the Faira could only afford to build three of these ships - the Auriga, the Fury and the Imperieuse. The ship is, in theory, capable of rendering the equivalent of 35% of Earth’s surface uninhabitable if it expends all of its ammunition. Many voices have criticized the construction of these ships as being a countermeasure to a nonexistent threat. Further testing showed that it is also difficult for these to operate too far from the Nebula, as replenishing the ammunition for the two plasma cannons becomes a logistical nightmare.
Organization: The bulk of Faira ships is split between three fleets. The Defender fleet, stationed with the civilian ships in the nebula for repelling immediate attacks, the Watcher fleet, patrolling the rest of the nebula and tasked with securing expansion points, and the Striker fleet, for operations outside of Faira territory.
Gender: Female Age: 312 Faction: Marauders Role in team: Intelligence and procurement specialist, sensor technician
Appearance:
Like all Faira, Ikeia is lanky compared to a human, standing 198 centimeters tall. She weighs about 60 kilos and is of average fitness, making her able to lift up to 50 kilos unaided and run at about 70 kilometers per second. Her face is angular, even for a Faira, with prominent cheekbones and pointy jaw. Her skin is of silver color, and she has violet pigment accents in wavy pattern. Her antennae reach halfway down her back, although she keeps them in check with an iridium clip.
Her exo-suit is light gray with patterns made in the same violet color as Ikeia’s pigment patterns. The suit has a bulge on the back that contains an EVA pack and retractable helmet.
Personnel file:
Ikeia signed up with the Striker fleet after the exodus, because she wanted to see what was out there. It was for that reason why she was so disillusioned when the admiralty chose the careful approach and only expanded a couple of systems in fifty years, none of which contained a worthy candidate for a new colony. In the end, she decided to retire and leave the fleet altogether, choosing to pursue her dream on her own.
She’s had little contact with her own species since, but regrets none of it. In her over 150 years of free roaming over the cosmos she visited all of the homeworlds that were friendly to strangers, served on many private ships and as such, created a sizeable network of contacts. This has sparked an interest for intelligence work in Ikeia and she spent several decades sharpening her skills in hacking, information gathering, navigating black markets and working with sensors, putting her Oracle training into great use.
Eventually her thirst for the unknown got the best of her again, and influenced by her new skillset, she sought out the Marauders to offer her services in exchange for a ride along.
Personality:
Ikeia is an oddball - Where the Faira usually do not talk all that much and mind themselves, Ikeia loves to talk about anything and poke around everywhere. She did not sink into the species-wide melancholy that followed after the Exodus. Granted, she lost loved ones, a home, just like everyone else, but rather than seeing it as a seminal tragedy, she focuses on the opportunity in it. She believes that this is the chance to show the universe what the Faira are made of, that extinction-level events do not apply to them.
Ever since the discovery of the relic ship on their homeworld, she has been dreaming about meeting the life that undoubtedly has to be out there. She realizes that out there is where they had to go to reach greatness, and the Supernova of their star was just a kick to get them going in the right direction.
She is well mannered, but her curiosity make her look like she is ‘butting in’. At times, even she would succumb to the species wide gloom, especially when things don’t fall through for her. Like all Faira, she is worried about the future of her race, despite her optimistic look on things, and it makes her very aggressive if safety of any life, although Faira in particular, is threatened.
Skills:
Ikeia is skilled in combat as much as someone who comes out of a species that never waged war can. She trained against her peers in simulated scenarios, but she knows the reality is probably vastly different. However, she is malleable and can adapt to situations quickly.
Her mindspace affinity is relatively balanced between an Oracle and a Psychokinetic, but her path to ascension is blocked by having no talent for Invention.
Her Psychokinetic abilities are focused on small scale manipulation - a necessity developed during her lonely travels. She can jump a person through mindspace for a short distance, up to 50 meters with a line of sight or if she knows the layout of the landing zone. She can also project a spherical shield roughly 5 meters in diameter, although it would not last long under sustained fire at that size.
She however relies on her Psychokinesis as a get out of dodge for free card.With her Oracle abilities, she prefers to avoid problems altogether. She can sense mindspace echoes unaided within a light year in real time, although small objects like individual people are much harder to detect, limiting her to about 500 meters. Although she can detect the echoes in real time, it takes her some time to properly identify what caused it. In close proximity, she can read the biological em-field of races she has been exposed to to accurately tell their emotions, helping her to recognize sincerity and malicious intent.
Equipment:
Ikeia has an exo suit with integrated EVA pack, shield projectors and two dual plasma blasters mounted in forearm pods. The suit has its own tactical AI.
Oy... this was not a weekend for writing. I will try and get the profile up this week. I did, however, get 5 job applications in, so.. that's something!
Name: Achieng, Clan Chima AKA: Achi, Doctor Chima Age: 26 Race: Watumaji Appearance: Achi is heavily curved, with dark brown skin, topaz eyes, and short white hair. Her skin is extremely smooth, cool to the touch and slightly wet at all times. She has fingers that are half webbed. Instead of legs, she has a long tailfin. It starts the shade of her skin, but shifts to a brilliant orange-gold. Like most of her race who traverse the galaxy, she wears a sheer bodysuit that covers her from the waist up to the neck and arms. It is made of a material designed to draw moisture from the environment and stay damp to protect the Watumaji's skin. Over that, Achi usually chooses to wear a tunic from her home planet, one that is brightly colored and patterned, as well as jewelry that seems to be made of coral and bone. From the waist down, she is settled in a water tank that is about the size of a personal scooter. The tank rolls smoothly on two treads, and Achi maneuvers it with a small control panel.
Faction: Committee contracted therapist Role in Team?: Therapist Bio: In her youth, Achieng traveled with her parents around the planet, her mother being a singer that would visit great cities and small towns alike. Her mother's voice was said to be heard even by those whose souls had joined the Sea, and so she was requested at many dignitaries’ funerals. Unfortunately, Achi's mother became ill and never recovered. She died when Achi was still a child. Her distraught father took her to the home of her aunt, promising to return for her soon. He never did.
Young Achi grew up isolated. She was shunned by the townspeople, and shamed by her aunt. Her aunt considered her a freeloader, and her own past jealousy of Achi's successful and well-loved mother came out on Achi herself. Her uncle did nothing to stop his wife's poor treatment of their niece. Achi's only solace was in her cousin, who ignored his mother's opinions and treated her as a sister. The two grew up close, and he was Achi's savior.
Unfortunately, her aunt was not much kinder to her own son, and as soon as her cousin became of age, he pledged (married) to someone and moved far away from home. While he did offer to take Achi with him, she declined. Left on her own, Achi honed her singing in secret, growing more controlled and powerful by the turn of each tide. She also did everything she could to earn money, trading, bartering, and singing for pay.
The day came when she too, became of age, and she wasted no time in gathering her meager possessions and leaving. After bartering for passage on an off-planet ship, she made her way through schooling, excelling with honors. While she easily could have found work anywhere, she all but begged to be assigned with the Marauders, wanting to figure out how they continued to succeed where so many others failed.
Personality:Achieng is gentle-hearted and caring, and at first glance would seem an odd choice for the military. However, she has an acceptance of all sorts of beings, and her position as a counselor makes sense to those who go to see her. She can hear terrible things, stories of war and blood, pain and grief, and take them in without judgement or reproach. She listens, and she comforts, and only offers advice when it is asked of her; sometimes people simply want to be heard, not corrected. Outside of her role on the ship, she is friendly to others and usually quiet. The only time she would show any fierceness is if she was in personal danger, or someone was harming another person in front of her. On the other hand, even when she’s not at work, she finds it difficult to share her own story and lean on other people. She feels like her own heart could break, but that her entire purpose is to be there for others no matter what. If she hurts, well… that’s just how it must be. She would never admit to feeling so isolated.
Weapon(s) : Achieng carries a “fishing knife” that looks like a sword to most. Her planet has very, very big fish. She would really prefer to talk herself out of trouble.
Star-fighter?:None Family/Relationship?: Has relatives back home. Other: Achieng sings like an angel, but probably wouldn't make this public unless she was asked - or caught.
Also sorry for the delay in response, I set to work on this the moment I got confirmation. Please advise me of any changes I should make if something does not add up.
The Auvul’kotor are quite simply hunters, indoctrinated by a warrior ethos and a drive for glory through combat. The species originates from the planet of Auvul’kavatas (Uh-val’kah-vah-tass), a large world brimming with massive rainforests where some of the sturdier flora canopies can reach a few kilometers into the sky. Because of the trees’ such thick and high-scaling bodies, the forest floor is typically engulfed by shade during the daylight hours while becoming pitch-black at night. However, some of the planet’s biomes exhibit bioluminescence foliage which make travel through those regions much safer. While seeming exotic and elegant, Auvul’kavatas has many, many thorns.
The planet’s wildlife, like its many “smaller” flora, are quite dangerous Auvul’kavatas hosts a surprising number of different predator species, more so than the herbivores that thrive off the planet’s plentiful vegetation. Of course, the handful of herbivore species that exist presently aren’t any less nicer than those that try to hunt them. Due to their sturdiness, size, and biological countermeasures, it’s not surprising that other carnivores would willingly hunt other predators for food while only the most fearsome and capable of them can takedown troublesome prey.
Before eventually discovering space-travel themselves, the Auval’kotor constructed many of their homes within the high-reaching canopies in order to escape the attention of the dangers below, where all the important natural resources lied buried beneath. The Auvul’kotor hunter and warriors first came into being to help clear out the ground of those dangerous fauna and flora. The task was often deadly and from an earlier point in time, casualties were normal but through each new territorial conquest, the Auvul’kotor civilization expanded and advanced to the point where the species could safely walk on the planet’s surface, at least in those conquered domesticated regions.
Auvul’kotor have a long reaching live span usually averaging at 600 years. Given their natural evolution with their world, the Auvul’kotor have an incredible sense of smell and excellent night vision. While they do have four eyes, they still have to tilt their head to see directly ahead of them as their sight cones don't fully cover the front of their face. Recent visual displays assisted by sensors have corrected this problem on the field.
The Auvul’kotor are a spiritual and religious people but their beliefs often conflict with each other from time to time which usually leads into ongoing debates within some conservative and liberal groups. One of the earliest beliefs or spiritual understandings defines that their physical being, or with that of any living thing, is essentially a vessel that nurture their developing life essences like a cocoon. Their souls, after death, hatches from their former body and begin a brief journey of transcendence as it becomes one with the higher realm universe. This is where these earlier conflictions come up.
The original understanding describes the individual’s soul or life energy during this process as shedding its experiences that eventually fall back into the material realm where they reincarnate into a new lifeform. This has led to a more respectable view of nature as well has honoring the deceased. The other more religious understanding however is somewhat similar though add more novelty to the process. This higher realm of the universe interpretation would be better illustrated how ancient humans depicted Valhalla. Those deceased, whatever the circumstances may have been, are granted entry to the realm of Sho’kath Don’domtei (Show’kath Done’dom-tee) where they exist corporeal and eternal. However, those proven in battle are granted the highest honors and privileges within the realm, most of all hunting the greatest of anomalous entities of the void. While fascinating, some argue that this belief was developed out of necessity to inspire those despaired by the horrors they face during the rise of the ancient hunters.
In the duration of four millennia, the Auvul’kotor would have erected several massive orbital elevators in the center of their largest cities. Mass accelerators are typically used for fast transportation up and down the elevators. These elevators are the primary method for the Auvul’kotor in reaching planet’s orbit and accessing the long reaching space docks, in addition as the planet’s bulwark against external threats.
While identified as a Stratocracy, the Auvul’kotor are not a massive military power, at least when compared species such the Tu’Veeri, one of a few races the Auvul’kotor would show open respect for. If anything, the chosen style of government mainly reflects their likeness and admiration towards strength and might and cunning, trait that are highly sought after. Still, their military is fairly sizable, formed mainly from aspirants who’ve proved themselves on the planet’s wild surface and participated in untold months in combat simulations. Initiation test are often used to sort personnel out into different fields based on the skill sets and aptitude such as engineers, ship crew, and ground troops.
While ultimately falling under the Committee’s jurisdiction was the proper choice for the species, some however feel that the Auvul’kotor race should be independent, separate from any governing law other than their own. Such ambitions have led many to become mercenaries and unfortunately space pirates, much to the dismay of the more disciplined soldiers and other personnel. Small flotillas comprised of multiple warships and hundreds of troops are often sent out to patrol allied sector space and, when present, hunting down outlaws and pirates.
Appearance: Compared to other Auval’kotor member species, Geu’rach is saurian in appearance and bipedal, traversing most environments with a digitigrade anatomy. He stands at 220cm (roughly 7.2 feet) in height. As per Auval’kotor warrior conditioning, he is well toned in terms of muscle and endurance though Geu’rach would not likely win many races. Geu’rach possess four eyes and grey and tan scale complexions. He also bears reptilian-like feathers protruding from the frontal apex of his head, check bones, and the medial epicondyle of his forearms.
Faction: Marauder, Mercenary
Role in Team: Heavy Weapons/Assault
Bio: For a good portion of his life time, Geu’rach Koh Ve’tame has served aboard three different task groups, usually patrolling Auval’kotor-owned space. The position was certainly a boring one, necessary, but boring. Being Auval’kotor, sitting idly was never much appreciated. Being actually shot at perhaps the only real thing one could literally look forward to. In fact, he didn’t mind the idea of having the entire flotilla bearing its main armament on a single smuggler vessel was considered amusing though completely unnecessary. It was unfortunate their sector was hardly ever active with illegal or hostile activity.
Eventually as fate would have it, his recent task force would have then stumbled upon a pirate fleet attempting to maneuver through the shadow of Lorn III’s moon and then slingshot out of the system afterwards. Men and women nearly cheered in anticipation. Weeks of additional simulations were about to pay off now they had something legal to fire upon. However, with all the task’s force’s bravado, it turned out the coming battle was not as simple as what was originally suspected.
The initial space battle proved difficult as was expected. Ballistics, pulse, and plasma fire being exchanged for a good two hours leaving the pirate fleet nearly devastated with the Auval’kotor task force only suffering minimal losses. It wasn’t long however until it was found out that the moon itself was actually a base of operations for the pirates. Senor specials had apparently picked up hostile ground teams looting the wreckage of ships that had crashed on to the large satellite. An orbital bombardment was initial considered before being understandably redacted; where was the honor is stamping out such helpless pirates when a ground war was such a more appealing option?
It was perhaps after three intense weeks of fighting did Geu’rach believe, for once, that the initial option could have actually been the most practical to start with. The pirates were surprisingly well dug in and fortified, taking perhaps a couple of days just to break down the entrance and storm into the underground fortress. Apparently, the assault was quickly held up once more until a week later. Casualties were beginning to grow steadily until a second another flotilla was sent in to replenish their dwindling numbers. Eventually the fortress fell after an additional eight days of heavy fighting. While they were in the end victorious, the costs for victory we much steeper than originally believed.
Later on, forensic and military analysis deduced the pirates were utilizing not only professional tactics but also good-quality gear and equipment as well. Someone was arming no-good thieves and scoundrels and this was a fact Geu’rach was none too pleased by after losing the majority of his quad during the assaults. However instead of hunting down whomever orchestrated this complex installation of death, his flotilla instead remained on scene to recuperate still. While this was understandable, it turned out that his or any heavily armed Auval’kotor flotilla was authorized to traverse outside their own space without violating the borders of other races or the Committee. Geu’rach, more or less was beyond furious, being denied his rightful vengeance.
A few years later, Geu’rach finally retired from the mobile Auval’kotor flotillas and signed on to be a mercenary, only to intentionally find his way into the Mauraders.
Personality: Geu’rach loves a good fight, even though said fight might even be his last. To him, it’s a thrill of the moment, especially when there is glory to be had at the very end. Because of this demeanor, he is naturally courageous and would willing jump into the line of fire though probably not for the right reasons. Regardless, he can be very friendly and likes the ideas of forming a comradery with other. Up until recently however, Geu’rach has become somewhat hesitant in allowing those to help him or take risks he would rather take upon himself as if it is some sort of responsibility he must undertake. Communication-wise, Geu’rach is not too well versed in the galaxy’s basic speak lingo and often will take sayings or metaphors seriously while speaking bluntly, usually without a filter.
Weapon(s): Thomu Felma – While in the hands of a smaller biped, this weapon resembles something akin to a heavy repeating weapon but given Geu’rach’s size, its practically standard issue. The Thomu Felma can lay down a tremendous barrage of super-heated energy particles, ripping through anything soft or lightly armored. The Thomu Felma can also covert in to a two-handed close-quarters weapon with the energy core redirecting resources into activating it deadly heat blade, capable of slicing up any fortifications standing against it Rugok – Similar in functionality to the Thomu Felma’s CQC mode though at a lesser scale, the Auval’kotor Rogok essentially appears to be a one/two handed axe.
Family/Relationship: None (Pending)
Other: - Has the voice of Atriox. - Hates the smell of perfume. - Thinks smaller Earth mammals would be edible.