鉄の拳
(Tetsu Ken)
(Tetsu Ken)
Age: 68
Gender: Male
Gear:
(The following set of armor was harvested from a group of Ceanataurs that had been nesting in a volcano not far from Tetsu Ken's village. They were slain by the hunter's late father, Hetetsu Ken.)
Ceanataur Helm
Ceanataur Mail
Ceanataur Braces
Ceanataur Tassets
Ceanataur Greaves
+ Ludroth Bonesword
+ A set of three Pitfall-Traps.
Fighting Style/Tactics: Tetsu Ken provides a rather tanky role to any team he contributes to, his stature and equipment always reflecting his tactics of stay put and stay fighting. He believes creating scenarios that keep a monster in place and grounded are one of the key strategies to completing a hunt successfully. He also believes he is an essential part of that strategy; his core strengths lying in his expertise of keeping a monster interested in him, and keeping himself standing. To take on a monster with your own great power, is to take on a hunt with certainty; this is a motto Tetsu Ken always hunts by.
Useful Skills: Tetsu Ken is proficient in the setting of traps, particularly those that impede the movements and attacks of monsters. Furthermore, Tetsu has a helpful background in the maintenance of melee weaponry, particularly the designs of katakanas, bows, and greatswords.
Personality Buffs: Tetsu Ken is an older, wanderlusting adventurer; the practical avatar of a grizzled hunter. his body is coarse and worn, ancient muscles rippling across his back from his lifetime as a dockworker. Thus, he finds himself taking the head-on confrontation against a gigantic beast more often than not, put there by his own wishes and want for battle prowess.
Whenever Tetsu Ken is engaged in Melee fighting with a monster, he has a better chance to execute successful mounts and keep himself mounted on a monster. Furthermore, Tetsu takes a lesser amount of time to get back on his feet after being thrown down by a monster.
Miscellaneous:
Tetsu Ken was once a strong dockyard hand, passing his days by loading and unloading cargo as he looked out at the exciting seas ahead. Seas he would never be able to sail or reach. With a family of seven children and a stay-at-home wife, Tetsu Ken spent many of his years merely trying to support his wealth of children. They were his pride and joy, of course, but something nagged at the working giant. He had never possessed adventure, nothing had ever excited him. He had thrown his young adult freedom to the wind in order to settle down into a family. Now, here he was, stuck as a Dockyard worker.
Slowly, Tetsu's children left home and struck out into the great green yonder, finding careers and families of their own. One by one Tetsu's household became smaller, and one by one he started to lose purpose. His children, the reason he worked and thrived, had now left him for their own adventures. Where was his?
Three months after his last child went to live with his own, new family, the continental impact happened. It sent gigantic tremors through Tetsu's village, his family, but most importantly; his sense of purpose. Scouts soon came back to the giant's dock town saying that a grand new land had been discovered, and that monster hunters were desperately needed to help clear out and set villages into the new frontier. Here was Tetsu's chance to find adventure and excitement; he had never lost his chance, he had just been waiting for it. So out the man strode, ripe with newly found vigor and a will to gather the trophies of great beasts.
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