While the situation with Dr Catfish's character seems like it was already addressed, I wouldn't suppose having a Hacker/Electronic Warfare specialist would be separate and specific then an Engineer would it? Thought it would be pretty close to the concept.
I didn't think of that but we did have one of those in a older version and it worked out great. Maybe you should mention it? I would like you to get credit if they agree to the idea. I just hadn't thought about it when we were talking.
It was brought to my attention that Nexus may have a roll as a sort of.. Hacker or Electronics specialist. The thought had completely escaped my mind as well, and I believe it is a wonderful idea. Being a robot, its defense and know how of electronics is unparalleled. I then further thought on other avenues, such as gunsmithing and equipment creation. While not being allowed in the ship-crafting or repair avenues, scouting teams or defense members could always use snazzy gadgets or high-powered weaponry, if scrap and materials were to be provided of course.
In fact, if enough were supplied, heavy mounted artillery could be utilized by the machine itself, a large single-rig cannon perhaps.
But these are just ideas, you can restrict what Nexus is able to do. They would be more than fine being a Cyber-based defense platform.
I am completely open to your ideas and I know Jones will be too. We don't like to restrict too much and am so glad that ShiningSector spoke up because I just didn't think of it! It would be wonderful to have Nexus on board as that role if you are happy with the idea ^_^
Four arms, two for each side. Four harsh, jagged metal claws for feet with one protruding to the back and three to the front. The toe towards the back was much wider - almost three times - coming out at a high angle and spiking the floor for extreme balance, modulating with two small hydraulics that set the angle downwards. Its legs were composed of both metal and a thermoplastic in a dull gray, a frame of iridium, two spokes towards the knee joint, surrounded by the thermoplastic. It was heat regulated, as it diffused the excess heat from processes and movement, also storing lubricant for the enclosed joints. The plastics were divided by supporting struts of iridium, as well as small bolts for maintenance and adjustment. Inside the knee - a bearing connecting upper and lower portions of the leg - sat a circular cylinder that rotated with each movement, made for easy replacement. A large plate of metal composed the kneecap, resting below a thigh composed mainly of elastomer, with a femur of iridium beneath. Both legs connected with joint bearings to the hips, which was suspended somewhere beneath the machines abdomen, allowing gyration. The torso of the machine was sealed, air-tight and pumped full of argon to prevent degradation of internal components, modeled rather robustly with a lean abdomen in a tight, less pliable plastic which lead up to touch the edge of the more pliable thermoplastic of its chest. The center-line of the machine jutted forwards, giving a peaked appearance forwards, a rounded triangle almost. Several panels lined the chest, seamless and most likely commanded by the machine, no doubt. The arms attached to the torso in similar fashion to the legs, using joint bearings for maximum mobility and freedom of motion, holding the limb tight enough without being too tight to make replacement a pain. Similar to the legs as well, the upper arm was simplistic and consisted of one bone enveloped in plastic, while the forearm was more advanced in appearance, frame of iridium sticking out, paneling, rotating cylinder joints, and even a similar cap over each elbow.
Hydraulic beams on the underside of the forearm indicated that the limb was capable of extension, possibly giving the machine another half arms length. The head was unique, the newest and most effective design in the Nexus project. A thick neck with two hydraulic rods both front and back. The neck material was the same black as the abdomen, meaning it was the more rigid variant of plastic. The majority of the head was solid iridium, brushed to give a dull gray colour slightly brighter than the thermoplastic. In the front, it was made into plates, four which separated themselves and acted as eyebrows or a way to display emotion. The plates were on either side of a large blue lens that beamed calmly outwards, dimming and brightening that related directly to the width of the aperture and the level of zoom. The head gently roiled backwards, two square indents on the left and right side of a center ridge which ran back about three quarters of the head before making a rounded spike. On either edge of this spike - a bit further back and tighter against it than the aforementioned indents - were two long spikes that rotated and twitched, sensors disguised to look like ears almost. Two panels on the side popped out, controlled by little electric motors that articulated the plate. Not only did this house the delicate microphone setup, it also served to display emotion further. Its voice was a smooth baritone, designed as such to conceal the robotic warbling of its voice. If one listened close enough, they could actually hear the wavering double-tone effect the speakers beneath its chin created. A design flaw, if it had anything to say about it.
Faction: Captured self-aware robot. Given the option to work on the Monroe or be disassembled. It was charged with terrorism, espionage, biological warfare attempts, breaking and entering, dangerous explosive manufacturing, illegal material possession, drug creation, illegal unmonitored research and failure to co-operate in court.
Role in Team?: Mechanic/Engineer. Possible to take over a Research role. Bio: The machine refuses to offer any history of its past, simply stating that this option is the only course for self-preservation. Personality: It is a machine. However, it was programmed with emotions. It simply chooses not to reveal them. Has an involuntary way of using sarcasm. Weapon(s): No clear defined weaponry. However, coolant and exhaust ports beneath panels in the chest can possibly be used as makeshift weapons.
Star-fighter?: Negative, although it could create additional fighter shuttles with salvaged material for other members aboard.
I approve but please wait for Jones approval before moving your character to the character tab. If you would like to fix it up now and wait for approval, that would be great ^_^
The character looks great to me! But as @Akayaofthemoon mentioned, if you can update the CS to Electronics Specialist or something like that, that would be great :)
And as for creating weapons and gadgets, its definitely a possibility, although the Committee wouldn't fully fund that branch of the research (not wanting criminals to try and rebel with their new toys)... but everything the Monroe picks up during missions, or passes by and takes from old ships and things like that is all theirs, giving Nexus some materials to create!
@Dr Catfish but everything the Monroe picks up during missions, or passes by and takes from old ships and things like that is all theirs, giving Nexus some materials to create!
There will certainly be situations where valuable scrap could become available for fabricating and assembling gear and goodies, if Nexus knows what to do with it all.
I've yet to throw my lot in, but they certainly sound like a character that would fit right in! :D (Maybe in some ways more than others)
*Watches intently through security cameras* "Vaht does it szink about..." >:T
There will certainly be situations where valuable scrap could become available for fabricating and assembling gear and goodies, if Nexus knows what to do with it all.
You insult my poor robot. "If Nexus knows what to do with it all." Pah
And just curious, who is all going to be fresh recruits, and whose gonna be veterans to the team? I ask so I can put some kind of relation for each character haha