Hidden 7 yrs ago 7 yrs ago Post by Raineh Daze
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Raineh Daze

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  • Name: Isabelle d'Antibes
  • Age: 20
  • Gender: Female
  • Appearance: Small, delicate, capable of ripping your heart out of your chest.
  • Personality: Due to her circumstances, Isabelle maintains a stoic demeanour in the face of anything that the world might choose to throw at her. Anything, without qualification; despite her age, she has already faced vampires, demons, and rogue mages without baulking. Isabelle is more scared of losing control like that than she is of anything that the world might choose to throw at her and for good reason: her ancestry, at best, gives her an extremely high propensity towards madness if she remains human. As one of mixed-blood, the idea of losing control over herself and succumbing to the Inversion Impulse is the one fate that actually troubles Isabelle.
    Raised by the Church, her devotion and faith is night unshakeable. Perhaps it would be better for her to doubt more--her view on that which threatens humanity extends to herself as well. Embodying that which exists to destroy humans makes merely existing a sin in her mind, one that no amount of devotion will ever wipe clean--at best, she can balance the scales through the Church's work, eliminating that even more corrupted than herself. It is this view that convinces her to stray beyond the purest course of action as an Executor and utilise heretical abilities such as magecraft or her innate powers, even though to use those extensively risks her very mind.
    For all her involvement in the violent side of humanity, Isabelle has no experience with relationships or erotic acts, viewing them with confusion when her duties would lead them to cross her path. On a personal level, she is simultaneously easily manipulated and unpredictable; having neither desires of her own or understanding those of others yet her lack of desire providing little resistance to anything that she would consider to not be sinful.
  • Skills: Isabelle is a trained Executor and, as such, highly proficient in fighting entities beyond a human level though to her, the difference between her and them can lead to either party having an advantage. Primarily, she prefers to use the Black Keys, seeing them as something intrinsically human and superior to the corrupt abilities that she otherwise holds. As normal, they are primarily useful for throwing--though she doesn't know the Burial Agency's techniques to multiply the force they hit with, she achieves much the same thing with only her body--and using them as swords is a poor decision, though with her small hands they can be used as such as well as wielded in their more exotic manner.
    Her true fighting potential can only be realised when using her bare hands, a style created from a combination of instinct and some basic attempts to teach her self defence. Defence becomes a lower priority with her abilities and as such it favours an aggressive approach intended to defeat all enemies by inflicting unavoidably fatal wounds. The results of the grisly style leave the environment and Isabelle coated in crimson, a scene every bit as bad as that created by a ravenous vampire.
  • Abilities: Though blessed with the ability to be a magus, Isabelle has no real training in mystical arts--it would be another heresy atop the heresy of her existence and, coming from a family with no standing in the world of magecraft, it can be said that her ability to support a Servant on her own is on the low end. The only spells she has learned are those related to modifications on the Black Keys, rites to cause their targets to burst into flame and other such things including being swarmed by crows. Yet as a pious member of the Church, her reluctance to put these spells to use is readily apparent.
    The true breadth of her abilities is apparent in her body. Though physically small of frame and possessing a harmless air when relaxed, Isabelle possesses the strength to bend steel with her bare hands and rip through bone to get at hearts without difficult. Her physical capabilities are above the level of a human, yet below that of the vast majority of Servants, and as such she needs little else to equalise the playing field with the monsters that the Church hunts. Even serious injuries can heal in just a night--though with everything, she worries that use of such inhuman attributes could too easily tip her over the edge into being a monster in mind as well as body.
    Her blood's strength is evidenced in her personal ability, Binding Steel--an ability that allows her body to be a suit of armour, hold itself together after debilitating attacks, and strengthen her offence. All parts of her body can be painfully turned to metal at will, blocking an attack, and even forced into a new shape--her hand itself can be a lance. More useful, with this, she can force the two ends of a severed body part to reconnect and then allow the wound to heal itself. Naturally, the intrusion of cold metal into flesh is painful as long as it is maintained, with the metal being oddly numb.
  • Brief Backstory: Isabelle's heritage is as obvious as her family isn't. Her appearance and the presence of Oni blood clearly mark at least one of her parents as hailing from Japan, yet all the Church can say for certain is that her father is unknown and her mother succumbed to their own impulses and had to be killed--leaving them with an orphan born in France and no obvious family to seek out. Yet to the more pragmatic elements of the hierarchy, this was the perfect opportunity: an unshaped existence, certain to become a first-rate Executor should her inhuman blood turn out to be strong.
    The mere possibility guaranteed that she would never have a normal childhood and when her blood surfaced, steps were taken to prevent it from going completely beyond control and her fate was determined. With her trained skills and natural abilities, she would become a target of her own agency in the event that she ever left the Church's guidance--and thus, the choice was made. She would become an Executor despite her age, sacraments and rites would be used to destroy her heart and head should her baser impulses take over, though her own defences make it doubtful that they could be activated in time to put her down immediately.
    Her current charge is to represent the Assembly of the Eighth Sacrament. By partaking in this war, her instructions are to simply determine if it truly is the Holy Grail--or keep its powers to one that the Church would find acceptable in the eventuality that it happens to be nothing more than a forgery. Not having been sent on her own, an older and more orthodox nun with a talent useful for containing the Inversion Impulse has been sent with her as well. Of course, her role is also to make sure that Isabelle dies if the stresses demanded by the War cause her to give in.
Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Angelee Ethelvet
  • Age: Around ten, physically. One-hundred thirty roughly chronologically.
  • Gender: Female
  • Appearance: "Why wouldn't you trust this face~?"
  • Personality: Angelee prefers to be referred to as Ange, presenting herself as a rather cheerful girl with an affection for her stuffed toy. In a way, this isn't exactly a lie. Generally she has a rather cheerful demeanor. However, in reality, she is much older then she appears to be, and far more mature then she enjoys acting. Ange is a highly intelligent and shrewd magus who adores toying with and taunting her enemies. Undeniably a sadist, the girl displays a predatory nature towards those who oppose her, and if she's feeling particularly merciless is liable to give them a rather harsh fate if she is able to. She believes that those who involve themselves in the affairs of magi should be prepared for any fate they may meet, and therefore does not believe that she should show any lenience towards even the weakest and most helpless of opponents. However, she is more likely to attempt to kill such enemies in a quick and painless fashion as opposed to any particularly cruel fate.

    She loathes involving people who have no knowledge of magecraft, believing that to be far more cruel of a punishment then anything she performs. Ange believes it is poor etiquette and heartlessness, declaring anyone who would drag the unaware into the affairs of magi as 'the worst kind of villain'. Of course, she refers to herself as a heartless and cruel villain as well, but in spite of the assertions she can prove to be a remarkably kind and generous host towards any guests she welcomes into her home. While her heartless and sadistic nature cannot be said to be a lie, perhaps the side of her that simply desires to enjoy herself harmlessly and not care about tomorrow is not a lie as well.
  • Skills: While Ange lacks almost all kinds of practical skills, she is incredibly well-versed in anatomy and various medical procedures. Physically speaking, she is nearly useless and possesses no skills of note.
  • Abilities: Ange's affinity is for Water. As a result, the fluid manipulation magecraft afforded by this affinity proved useful in the various modifications she made to her body to prevent her from dying. However, the initial transformation of her body was performed purely via magecraft. In terms of her capabilities as a mage, she is considered a high-efficiency and high-power magus with a wide repertoire of spells. Among these spells are featured condensed 'bullets' of fluid as well as high pressure beams of liquid. She is also highly capable in spells relating to the flow of energy, and in spells related to healing. However, she possesses a number of more unique traits resulting from the modifications of her body as well.
    • Fangs: Ange has modified her canine teeth into a set of fangs. While she is not a Dead Apostle, her usage of these fangs to gather prana via the nonlethal drinking of human blood makes her easily mistaken for one.
    • Mystic Eyes of Charm: Achieved via delicate manipulations of her eyes, Ange possesses the Mystic Eyes of Charm. Their grade is low due to the artificial nature of their creation, but it is sufficient for her to successfully charm any non-magus, or anyone with particularly weak protections against such interference.
    • Animate Musculature: Ange has modified her muscular tissue so that it will bind itself together if severed, making it much easier to heal injuries, even including severed limbs. However, she was unable to induce any healing processes automatically, forcing her to manually use healing spells.
    • Relocated Heart: Ange's heart has been moved to the opposite side of her body to make it more difficult to kill her via attacking it.

    In addition, Ange has applied much of her knowledge to the creation of dolls. While she can hardly be considered on the same level as Aozaki Touko, she is still capable of producing a set of high-grade dolls to be used as guards and housemaids. They resemble traditional french maids and are dressed as such, but when used to attack their bodies suddenly reveal numerous blades and other dangerous implements.

    Finally, hidden inside of Ange's rabbit plush is a Mystic Code known as Bizarro Arachne, her most powerful doll collapsed into a minuscule state. When released, Bizarro Arachne expands to its full size, a vaguely feminine body supported by numerous razor-sharp, spindly legs. Highly dangerous to humans due to its thick armor and high mobility, it is considerably less challenging for a Servant provided Ange does not reinforce its body in order to post a more serious threat.
  • Brief Backstory: There once was a magus who lived in London. They were a diligent, hard worker, someone who knew they must do everything they could in order to fulfill their family's name. Someone who placed so much importance on their goals because they knew their family had trusted them. This person wanted nothing more then to fulfill the wishes of their family. And, indeed, they did. They exceeded the wishes of their family. They were met with a success beyond their wildest dreams. But the Mage's Association took notice. And the Association swiftly placed a sealing designation on them. Unwilling to be kept isolated, unable to practice their magecraft, they fled.

    They killed again and again until they didn't care. But they knew that there was no chance of permanently escaping such a fate. But they had to hide. They had to find some way to hide that would allow them to operate how they wanted. And so they searched, and searched. They searched as much as they could. They did everything in their power to find something, anything, that would allow them to hide from the Association's sights. And, in a most esoteric writing, they found it. They found an obscure writing. The fate of a certain prophetic magus, who used an unusual method to modify his entire body to become an entirely new person. Age, sex, everything about his appearance had changed. And so the magus found their solution. The process was difficult, but after several months they had reconstructed their body into something the Enforcers pursuing them would never recognize.

    A child. A young girl with no resemblance to her original self. The magus laughed to herself. Was it this simple, all along? To become someone else? And yet, it worked. No-one knew her. No-one recognized her. Calling herself Angelee Ethelvet, she found herself free once more. She embraced this freedom. She did everything she had been unable to do before. She took vengeance, unexpected, on some who had wronged her during her flight from the Association's Enforcers. Angelee Ethelvet was free. And she realized that if she could modify her body to such a great extent, why not work further? Grant herself new attributes to further her desires. So she worked, altering her eyes, her muscles, her internal organs, devising ways to make herself more difficult to kill, more dangerous. She became her own test subject, and she relished in everything that came of it.

    Angelee Ethelvet eventually ceased her modifications, satisfied. She advanced her magecraft, but it was not much longer before she discovered a certain ritual occurring in Mifune City.

    Seemingly, Ange's pursuit of this ritual is on a whim. But is there something she doesn't want to admit to herself?
Hidden 7 yrs ago Post by RolePlayerRoxas
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RolePlayerRoxas The Thirteenth Something Or Other

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  • Name: Kishinami Hakuno
  • Age: 17
  • Gender: Female
  • Appearance: Totally Formal Wear
  • Personality: One who, at first, seems a tad bland and aimless; she claims to have no hobbies or interests, appears to have no interest in the arts, and is even rather uncreative when it comes to spell applications. A lot of this stems from poor social skills: Unused to speaking with strangers for a prolonged period of time, Hakuno generally interacts as 'safely' as possible, carefully choosing her responses to cause the least amount of trouble possible. Though if she's given a chance to warm to someone, she unintentionally begins to show a sillier side to her thought processes. She's a fair bit more cheerful and air-headed than she appears.

    Hakuno is unfortunately lacking in self-esteem, however. Given her relatively underwhelming potential as a magus, and her current situation, she can have a tough time keeping herself upbeat. This is another aspect she tries to keep hidden, yet lets slip amongst... whoever could count as a friend during a grail war. She also lacks what most may consider vital: Ruthlessness. As tactically-unsound as it may be, Hakuno would very much prefer to avoid killing her opponents, or at least fellow Masters. Because what are the odds a defeated, living opponent could come back to bite her?

    One of Hakuno's strongest traits is probably her stubbornness. No matter how discouraged or ill-advised her action, if Hakuno has decided on a course of action, she'll stick to it. This tends to lead her into trouble more often than not, but hey, she hasn't died yet!



  • Skills:
  • Hakuno has a surprising knack for using and deciphering Mystic Codes. A mere glance at one in action is enough for her to deduce many of its' properties, and has little trouble in figuring out how to use them, or at least the intended function if it's somehow too unwieldly for her.



  • Abilities:
  • Element: Air - Like most of her family, Hakuno has an affinity for the Air element. Unlike most of her family, she isn't too well-versed in anything but the most basic of spells. Fortunately(-ish), her family's true specialisation hasn't escaped her grasp.
  • Invoked Censor - This ability is a masking spell, of sorts. It doesn't make her invisible, just so thoroughly unremarkable and forgettable that you subconsciously erase her face from memory immediately after seeing her. This effect only strengthens in larger crowds, though Hakuno lacks the skill and expertise to properly combat any spying tactics that could see through her spell. Stronger magi could also potentially see through the trickery in a short amount of time, as well.
  • Mystic Code: Vorpal Blade - A decorative sword with the one-time use of cutting through almost any kind of defense. Rho Aias and Shielders are decidedly beyond the sword's scope, but spells, enchantments, other Mystic Codes... things like that will find their defensive abilities negated for up to a minute.



  • Brief Backstory: The latest in line of a relatively young magus family, and... decidedly one of their weakest, Hakuno has spent a lot of her childhood studying for the sake of her lineage. Unfortunately, her parents always saw her as lacking direly, and more likely to bring their line to a dead end. As much as Hakuno disliked the immense expectation and pressure placed upon her, she saw it as her duty to do whatever she could to continue the bloodline, if only at least until she could produce a suitable heir.

    Her mother passed away when she was still a child, and her father died in a traffic accident only a few years ago. Despite her disdain for the life she'd lead to that point, she kept to her studies and training in a desperate effort to uphold the family name. Perhaps the pressure did get to her after all, as she turned to the power of miracles to grant her a wish: With the holy grail, surely she could become a powerful magus and secure her family's lineage, right? Maybe her descendants could be happier, or become a prestigious magus family, if all she had to do was win this conflict...
Hidden 7 yrs ago 7 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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