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Hidden 7 yrs ago Post by Hammerman
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@Zarkun
First come first serve
Hidden 7 yrs ago Post by Zarkun
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@Zarkun
First come first serve


I was here early, I just didn't pick as greatly as I'd thought...
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Hidden 7 yrs ago Post by Red Alice
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@Lmpkio
Vader looks fine so far, I'll assign his TR in a little bit.
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Hidden 7 yrs ago Post by DracoLunaris
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@Zarkun

get the battle-star people to help you. with your forces combined you have a grand total of 2 battleships which are both smaller than and have a lower tech level than star-destroyers.

this is all assuming the empire dos not take that water spot and become a traditional navy.



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Hidden 7 yrs ago Post by Thecrash20
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@Zarkun

get the battle-star people to help you. with your forces combined you have a grand total of 2 battleships which are both smaller than and have a lower tech level than star-destroyers.

this is all assuming the empire dos not take that water spot and become a traditional navy.



Woah I just realized that we now have two battleships on the map. Well shit...
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Hidden 7 yrs ago Post by Zarkun
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<Snipped quote by DracoLunaris>

Woah I just realized that we now have two battleships on the map. Well shit...


Technically we have the Galactica AND a small fleet of Battlecruisers. The Hyperion has an escort of two at all times.
Hidden 7 yrs ago Post by Nerdy Reference
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Not to put ideas in your head, Crash, but sneak a couple Genestealers on board and you could easily neutralize and/or take over a battleship or two. Corner a couple crewmen and let nature take its course.
Hidden 7 yrs ago Post by Lmpkio
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@Lmpkio
Isn't that my territory?


The very top left dark green area? I don't see you taking residence in it?
Hidden 7 yrs ago Post by Lmpkio
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@Zarkun

get the battle-star people to help you. with your forces combined you have a grand total of 2 battleships which are both smaller than and have a lower tech level than star-destroyers.

this is all assuming the empire dos not take that water spot and become a traditional navy.



lol ah I remember.
Hidden 7 yrs ago Post by Hammerman
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Oh, you mean over there? Yeah, it's empty. No node though.
Hidden 7 yrs ago Post by Red Alice
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You'll want to start on one of the open Nodes, or "Starter Nodes"
Hidden 7 yrs ago Post by Lmpkio
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@Lmpkio
You'll want to start on one of the open Nodes, or "Starter Nodes"


Alright... then the greyish blue area. The Riverlands I think?
Hidden 7 yrs ago 7 yrs ago Post by DracoLunaris
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current claim map


I think that is everyone in a position now, baring our nomad, stealth, and underground factions. plus our lonely ghost and the wee group of pirates
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Hidden 7 yrs ago Post by Lmpkio
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Also, I also ask what the Nodes are actually capable of doing. I forgot to ask that question some time ago.
Hidden 7 yrs ago Post by Red Alice
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Read the first OOC post stuff, it'll give you a run down on stuff like this.
Hidden 7 yrs ago Post by Black Alice
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Also, I also ask what the Nodes are actually capable of doing. I forgot to ask that question some time ago.

Understandable. Could happen to anyone. The opening post with all of the rules is a whole 10 pages away after all, I can see how you might have forgotten about it. (Please read it though, Red worked so hard on it)


Please.
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<Snipped quote by Lmpkio>
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Please.


Right. I see it now. I was looking at the wrong parts of the main OCC.

The most important of all Mega-Structures are the Nodes. They produce specialized materials not native to this world, allow small and limited gates to your home universe, and can be modified or used in a myriad of ways depending on the capabilities and intentions of your faction. Nodes can be upgraded, but the best way to make use of Nodes is to have more. Having a high number of nodes may allow you to take special actions, such as creating continent sized energy barriers to protect your faction from orbital bombardment. Nodes have have unlimited power but limited output, and they can be interfaced with magick, technology, or anything inbetween. They are intimately connected with the stations core.


Ah perfect. Then they might just stay here to conquer this world. I know what to write.
Hidden 7 yrs ago Post by Thecrash20
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Not to put ideas in your head, Crash, but sneak a couple Genestealers on board and you could easily neutralize and/or take over a battleship or two. Corner a couple crewmen and let nature take its course.


Oh, trust me. I thought about it with every single faction. Genestealers can infiltrate any sentient species so they would work with all but the dummy faction in here. The thing is, the whole espionage thing isn't a part of the fighting here(that I know of). I didn't want to try to make it harder on Red by doing it. Unless I could @Red Alice?

Although they are deadly in close quarter places like Space Hulks and I'm sure of Empire ships... I got something to add I guess.
Hidden 7 yrs ago Post by Zarkun
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<Snipped quote by Nerdy Reference>

Oh, trust me. I thought about it with every single faction. Genestealers can infiltrate any sentient species so they would work with all but the dummy faction in here. The thing is, the whole espionage thing isn't a part of the fighting here(that I know of). I didn't want to try to make it harder on Red by doing it. Unless I could @Red Alice?

Although they are deadly in close quarter places like Space Hulks and I'm sure of Empire ships... I got something to add I guess.


Missile towers and other StarCraft detectors would detect them considering from what I know of the Genestealers, they function similar to a Zerg Changeling. Good luck, mate :)

EDIT: I'm not sure how missile turrets do it, biometric scanners I think.
Hidden 7 yrs ago Post by Red Alice
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It's very easy to infect and infiltrate with a genestealer cult here, but they're really slow. It'd need generations to really become especially effective.
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