@Zarkun
First come first serve
First come first serve
@Zarkun
get the battle-star people to help you. with your forces combined you have a grand total of 2 battleships which are both smaller than and have a lower tech level than star-destroyers.
this is all assuming the empire dos not take that water spot and become a traditional navy.
<Snipped quote by DracoLunaris>
Woah I just realized that we now have two battleships on the map. Well shit...
@Lmpkio
Isn't that my territory?
@Zarkun
get the battle-star people to help you. with your forces combined you have a grand total of 2 battleships which are both smaller than and have a lower tech level than star-destroyers.
this is all assuming the empire dos not take that water spot and become a traditional navy.
@Lmpkio
You'll want to start on one of the open Nodes, or "Starter Nodes"
Also, I also ask what the Nodes are actually capable of doing. I forgot to ask that question some time ago.
Understandable. Could happen to anyone. The opening post with all of the rules is a whole 10 pages away after all, I can see how you might have forgotten about it. (Please read it though, Red worked so hard on it)
<Snipped quote by Lmpkio>
<Snipped quote by Black Alice>
Please.
The most important of all Mega-Structures are the Nodes. They produce specialized materials not native to this world, allow small and limited gates to your home universe, and can be modified or used in a myriad of ways depending on the capabilities and intentions of your faction. Nodes can be upgraded, but the best way to make use of Nodes is to have more. Having a high number of nodes may allow you to take special actions, such as creating continent sized energy barriers to protect your faction from orbital bombardment. Nodes have have unlimited power but limited output, and they can be interfaced with magick, technology, or anything inbetween. They are intimately connected with the stations core.
Not to put ideas in your head, Crash, but sneak a couple Genestealers on board and you could easily neutralize and/or take over a battleship or two. Corner a couple crewmen and let nature take its course.
<Snipped quote by Nerdy Reference>
Oh, trust me. I thought about it with every single faction. Genestealers can infiltrate any sentient species so they would work with all but the dummy faction in here. The thing is, the whole espionage thing isn't a part of the fighting here(that I know of). I didn't want to try to make it harder on Red by doing it. Unless I could @Red Alice?
Although they are deadly in close quarter places like Space Hulks and I'm sure of Empire ships... I got something to add I guess.