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Hidden 7 yrs ago Post by demonspade64
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@demonspade64@Duoya@Ithradine@TaroAndSelia@Leaves@Tybalt Capulet

How would everyone feel about none rotational, but cycling posting order? Basically no one has to go in a certain order but everyone has to post once. Makes it much more flexible for everyone. So essentially the order will be:

GM
Player
Player
etc etc
GM

Basically, doesn't matter when the player posts as long as they don't post again until the GM's post. Like for yay, Thank for no as per usual. Closing votes and enacting result within 24 hours.

@TaroAndSelia
Btw I think it's your turn to post...? Demonspade posted out of turn but that's okay.


I didn't even know we have a specific post order. I just trying to post during the 24 hours before you *autopilot* me.
Hidden 7 yrs ago 7 yrs ago Post by HueMan
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@demonspade64

Ah, my apologies for the confusion. 24 hour was if your turn was up and you went AWOL. Not that it matters now, thanks for posting on time though!

Hidden 7 yrs ago Post by TaroAndSelia
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Now it's more like... Well, like that, isn't it? Try to have a post up within 24 hours of the GM post, but don't dare take longer than 72 hours.
Hidden 7 yrs ago Post by HueMan
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Now it's more like... Well, like that, isn't it? Try to have a post up within 24 hours of the GM post, but don't dare take longer than 72 hours.


Basically, unless you have a reason to go after some other player... just post when you can. I was originally afraid of people having that "silent psychological barrier" with this method. By having an established turn order, people would KNOW exactly when they have to post but having free order always puts doubt into some peoples' minds like "oh am I not interrupting another person's plan?". Which is nice and all but sometimes slogs the game down.
Hidden 7 yrs ago 7 yrs ago Post by Rekaigan
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<Snipped quote by TaroAndSelia>

Basically, unless you have a reason to go after some other player... just post when you can. I was originally afraid of people having that "silent psychological barrier" with this method. By having an established turn order, people would KNOW exactly when they have to post but having free order always puts doubt into some peoples' minds like "oh am I not interrupting another person's plan?". Which is nice and all but sometimes slogs the game down.


[referring to "silent psychological barrier"] While that thought path is understandable, not many that I know of actually think that way (And neither do I). Having a flexible system like this actually takes a lot of pressure off people, knowing that they're not actually keeping people waiting as if they were in a queue of sorts. However, in the end people still think "Oh I still need to post before the GM does." Whether or not they spoil someone's plan can be shown via IC. I feel like planning ways of attack in OOC is more meta than people realise.

In the end, just play your character how they would react. Don't worry about what other's will think because that'll be shown IC, via their characters. The moment someone gets upset in OOC about messing up a plan is the moment you could probably say that they're thinking the way they think, not the way their character thinks.
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Hidden 7 yrs ago Post by Duoya
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Will post later today.
Hidden 7 yrs ago Post by Tybalt Capulet
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Probably same, though NaNoWriMo is kicking my butt
Hidden 7 yrs ago Post by Leaves
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Leaves#1152 is my discord name, by the way. I kept forgetting to post it.
Hidden 7 yrs ago Post by HueMan
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@Leaves

Friend request sent.
Hidden 7 yrs ago Post by HueMan
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@all

Hey guys, don't forget that your stat reflects the END of your post. For instance, if you cast a spell that costs 100 mana during that post, your stat on top should be missing 100 mana, not during the next post.
Also... I know this might be really annoying but it would REALLY help me out if you guys can list more stuff above your post. Like your Attribute, Skill (only combat-related ones), Items, etc. Put it in a hider for bonus points.




@Ithradine
Everything you did looks pretty good. Of course, barring the fact that you are acting like a retro hipster by mentioning a game that was released like 30 years ago by this game's point. Jk.
Actually, I DO have one point. Just keep in mind drawing and shooting arrows will be more time-consuming than other things like swinging a sword. Not that I think you did too many things in this post, just something to keep in mind if you wanna write more narratively.




@demonspade64
I think you can squeeze in more stuff in your posts. It is meant to represent at least 2 minutes so. Also, Dirk is injured if you wanna heal him. Personally I think it would be for the best if you just say "someone gets healed" and do it. Basically it's better to do stuff within your post rather than letting someone assume you do it outside of it. Other than that... awesome! (lol I considered saying that your Aqua Shot put out Alisea's Fire Burst. Derp. But I decided since you posted first I'd count that as first for effect.)




@TaroAndSelia
Hmm... yes to your OOC question. The game is as realistic as it will get for all your senses although it may not be so visibly necessarily. Like with players. So if you slash someone's arm off, they'll take damage and their arm might hurt like hell but it won't be cut off.
I'd say you can gain more mana out of Chakra Magic. 25 at least since you kinda went "I AM INTELLIGENT"




@Duoya
You can probably get more stuff done in your post since each one is meant to represent minimum 2 mins. Btw, for future narrative (or gaming) perspective, I'd personally suggest against opponents who doesn't take as much damage against blades (armored opponents for example) shield bashing is a possible attack. Btw I really do enjoy your writing, it's good me thinks.




@Leaves
I completely forgot to mention to you, we need to set up a stat for Todoro. My bad on that for forgetting. Give him an Attribute point system (same as players or any other Monsters I've put up) and I'm thinking starting out with 15 points on that.
Btw I think you might be able to throw in more stuff into your post like more attacks from Todoro. Since each post represents 2-3 mins.




@Tybalt Capulet
Everything looks good minus how you might be able to squeeze in more stuff. But really, I think it's alright since you wanted to represent dodging and backing off as well as dashing forward.
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Hidden 7 yrs ago Post by Ithradine
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@Leaves

I think it would be a good idea to list Totoro's health in your next post
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@Tybalt Capulet@Duoya@demonspade64

You're all up next when you can
Hidden 7 yrs ago 7 yrs ago Post by Duoya
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Will try and post later today.
Edit: Work is keeping me busy - will try and post later today, but might have to wait till tomorrow morning
Hidden 7 yrs ago Post by Ithradine
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@demonspade64@Tybalt Capulet

Looks like you guys are up next
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@Tybalt Capulet@Leaves@TaroAndSelia@Duoya@demonspade64

Sweet Ol' double post. I wanted to put up a vote on how far we want to go with this dungeon right now after the White Wolf fight. Like if you want to continue and try and beat the dungeon. Laugh if you want to continue, but only for a couple more areas. And finally Thank if you wish to leave after this fight.
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Hidden 7 yrs ago Post by HueMan
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I'll assume you guys will split the items after you get out of the dungeon.
Hidden 7 yrs ago Post by HueMan
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Double posting.

If you guys wish to use the items you got during the current dungeon run, you can of course. But you will need to write out how the items were split between the players. I'd suggest using a hider post or something to describe the events between your last post and your next post.
Hidden 7 yrs ago Post by Tybalt Capulet
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Sorry to be away, I had no internet this weekend
Hidden 7 yrs ago Post by Ithradine
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Anyone have any objections to leaving the dungeon early so we can get the 'server 2' people in?
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Hidden 7 yrs ago Post by HueMan
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@Tybalt Capulet

Hey I autopiloted for you. If you want to write any narrative for it, you can send it to me and then I'll edit it into the post.
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