Hidden 7 yrs ago 7 yrs ago Post by LuckyBlackCat
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@Balthazar007 Yep, will take another look over the old thread and get working on it.

Edit: Also updated the marts with the new items.

Could I suggest a new special building type - Tuition Center? Pokemon would be able to learn tutorable moves from any generation there (a possible limitation could be the moves can't be other than the Pokemon types found in the location, or there could be a set list of ten or so moves). I'd be happy to help with pricing.
Hidden 7 yrs ago Post by Balthazar007
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@Balthazar007 Yep, will take another look over the old thread and get working on it.

Edit: Also updated the marts with the new items.

Could I suggest a new special building type - Tuition Center? Pokemon would be able to learn tutorable moves from any generation there (a possible limitation could be the moves can't be other than the Pokemon types found in the location, or there could be a set list of ten or so moves). I'd be happy to help with pricing.


Sure, we can do something like that. How about we call it "Tutor Center". Location owners can pick up to 5 moves per "Tutor Center" We'll use the same pricing/ranking as TMs. (greater than 19 base PP = 10 TP "Beginner" / 10-19 base PP = 20 TP "Skilled" / less than 10 base PP = 40 TP "Expert")

How does that sound? I won't put them in the "Item Registry" or anywhere else, each location will have it's own list, in the "Tutor Center" hider.

Also, thank you for the chapter summaries you sent me via PM. I condensed them a bit and put them in the Oth IC post.
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Hidden 7 yrs ago Post by LuckyBlackCat
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@Balthazar007 Sounds good! And yeah, the summaries work much better now.
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Hidden 7 yrs ago Post by Balthazar007
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@Dusksong, @LuckyBlackCat, @Zarkun, @Darkmoon Angel, @Zanavy, @Artymis

Announcement:


I have made changes to the manual in the "Pace" hider. (0th OOC post > Manual > Pace)
Weather patterns have been removed, and "Breaking News!" updates have replaced them.

Don't worry if you're not posting as quickly as you would like to. It's okay. We can all move at our own pace. But please be sure to check in via OOC posting, at least once a week to let us know you're still around.

Thanks!

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Hidden 7 yrs ago Post by Typical
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@Balthazar007 Question: can trainers elect not to evolve Pokemon until later? I just realized that Leisy's some Pokemon are set to evolve to tier 2, but since she's only a skilled rank trainer and that there's a mechanism for not evolving Pokemon in-game, I was wondering if she could do the same?
Hidden 7 yrs ago Post by Balthazar007
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@Balthazar007 Question: can trainers elect not to evolve Pokemon until later? I just realized that Leisy's some Pokemon are set to evolve to tier 2, but since she's only a skilled rank trainer and that there's a mechanism for not evolving Pokemon in-game, I was wondering if she could do the same?


yes. reference my last IC post on that. I'll put something in the manual on that soon.
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Hidden 7 yrs ago Post by Zarkun
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I live. Will post ASAP.
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Hidden 7 yrs ago Post by LuckyBlackCat
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@Balthazar007 So... About mission rewards. Because it's harder to get TP now, and many items are much more expensive, would it be possible to increase point values a little? I'm thinking a x1.5 multiplier or something along those lines.

How does that sound? It just seems like it'd be more fitting for the CP cost and the in-character effort.
Hidden 7 yrs ago Post by Balthazar007
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@Balthazar007 So... About mission rewards. Because it's harder to get TP now, and many items are much more expensive, would it be possible to increase point values a little? I'm thinking a x1.5 multiplier or something along those lines.

How does that sound? It just seems like it'd be more fitting for the CP cost and the in-character effort.


I left TP rewards the same, but just did a significant drop in the CP cost of making a mission. That should effectively accomplish what you're after. Not making each mission reward crazier, but instead, making missions more abundant.
Hidden 7 yrs ago Post by Zarkun
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<Snipped quote by LuckyBlackCat>

I left TP rewards the same, but just did a significant drop in the CP cost of making a mission. That should effectively accomplish what you're after. Not making each mission reward crazier, but instead, making missions more abundant.


Logistically speaking, that's a short term fix, long term mess. Trust me.
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<Snipped quote by Balthazar007>

Logistically speaking, that's a short term fix, long term mess. Trust me.


Please explain further. What alternative do you suggest?
Hidden 7 yrs ago Post by Balthazar007
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@Zarkun@LuckyBlackCat

Thinking more on it. It would be a bit crazy for Epic-missions to be so cheap in terms of CP cost. I've settled on increasing mission rewards instead, as originally suggested.
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Hidden 7 yrs ago Post by Zarkun
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<Snipped quote by Zarkun>

Please explain further. What alternative do you suggest?


@Zarkun@LuckyBlackCat

Thinking more on it. It would be a bit crazy for Epic-missions to be so cheap in terms of CP cost. I've settled on increasing mission rewards instead, as originally suggested.


So I'll explain anyways XD So, speaking short term, cheaper missions DO mean more at once with more to do for any amount of time. Seems great, because while you figure out the content you want to add, IE gyms and contests, we're distracted and have a purpose. Long term, well, some of us, mainly me XD, post once or twice a month for things, not to mention it can be a long wait. Eventually, people are going to forget one mission and do another, or there are going to be too many and we start seeing overload and a number of other things. Essentially, upping rewards over reducing cost is a better move because it gives incentive to do them.
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Hidden 7 yrs ago Post by Typical
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@Balthazar007 I agree with Zarkun's point. Reducing cost would only affect the users who've stuck around long enough, so while that's nice, it's not going to have much help in drawing or assimilating new users into the RP. Missions seem like they'd be the main force available for newer users to catch up to users who've been around for longer, so I feel like they should play that role better.
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Hidden 7 yrs ago Post by LuckyBlackCat
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@Balthazar007 Yep, those mission rewards look good. What I was worried about was that some people might be put off if they had to wait ages to be able to afford certain items, especially if, as Zarkun said, they couldn't post all that often.

Also, we now have more options for items as rewards, which will make the missions more varied.
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Hidden 7 yrs ago Post by Balthazar007
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@Zarkun@Dusksong@LuckyBlackCat

Nice! I love the feedback ladies and gentlemen!
Hidden 7 yrs ago Post by LuckyBlackCat
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@Zanavy Cici's on her way to the Pokecentre (with an adorable kittycat), do you want Kelci to meet her seeing as they're both currently out and about, or do you want me to post a little more first?
Hidden 7 yrs ago Post by LuckyBlackCat
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@Balthazar007 Are TMs single use? I'm going to assume so, given the low prices. If not, I'll list it in Ella's inventory.
Hidden 7 yrs ago Post by Balthazar007
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@Balthazar007 Are TMs single use? I'm going to assume so, given the low prices. If not, I'll list it in Ella's inventory.


Yes, they are single use.
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Hidden 7 yrs ago Post by Balthazar007
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I'd like to go on a short mission somewhere near or around Central City (where my character is currently located). I'll be looking for two more members to join me?

@Artymis: You haven't posted yet. So we could meet on the boarder of Central City and Clearbrook in your first post.

@Zanavy: You're in Central City, so it would just be a matter of bumping into one another.

@Darkmoon Angel - You haven't posted yet in this new RP, so you could randomly pop up in Central as well (considering the time skip).

@Zarkun - If you wanted to join, Tommy could venture south a bit and meet up in Clearbrook.

I haven't decided exactly what the mission will be, but it will be simple, a D-Level mission. It'll be perfect for us Beginner trainers.

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