This is an original work and concept. Any and all questions are encouraged. (I may forget some stuff x.x)
A victory won at too great a cost to have been worthwhile for the victor.
A victory won at too great a cost to have been worthwhile for the victor.
All my life I was told that people live only to die. They say that death is the ultimate victory; that it's the prize you get for beating the impossible game called Life. It's ironic that your greatest achievement comes only at the moment of your greatest loss. I thought it funny considering no one really wants to die. We all simply want out of this fucked up world.
The sad reality is, no matter who you are or what you do on this earth while you're alive, in the end we all die and all end up the same. We all become a Pyrrhic. That's what we call the reincarnated souls of the departed. The Pyrrhics are the most dangerous force humanity must face, considering that the more we die, the more their numbers grow. They aren't a force we can ever hope to stop, but we like to think we've taken strides in keeping those monsters at bay.
As children, we're taught that when we die, our soul leaves our mortal body and becomes something more. Something dangerous, a physical manifestation of the anger and hatred that festered within us during our time walking the earth. A new creature is created and we don't know how or why this happens or what causes it. They're like nothing else living on this earth. They're monsters, the embodiment of humanity's flaws transformed into something meant to destroy us.
They come in different forms, the most common being the mindless Shades, or the Darkened as the Clairvoyants call them. Then there are the Sullen, the ones that exist to hunt us down, destroy our cities, you get it. They're tough and range in strength and size, depending on how many years they've existed or the type of soul they came from. Lastly, we have the good guys. The ones that drift about the world without a care and generally don't attack us. They are called the Essence, a collection of pure souls, typically created from those of children that died before their time. They work to make the world better, using their energy to keep the forests green, our water clean and clear, and maintain just about everything else that keeps the world spinning. Just like the Shades and Sullen, they too become smarter and stronger over the years.
The Clairvoyants, put simply, are humanity's protectors. They're humans born with the affinity for magic: the only thing capable of destroying the Pyrrhics for good. Those of us who can't fight the Pyrrhics, the ones born without an affinity for magic, spend our time making sure society keeps running. I mean, what else can we do? Without a connection to magic, it's impossible for us to fight them. Things like knives and swords do little but anger them. Everyone has their place in the world. Some are meant for glory, and others... well, we're meant to tend to those with the Glory. In the end, all of humanity just continues to do what we've always done: fight to prolong the inevitable.
Our extinction.
Important Words:
Shades/Darkened - Most common Pyrrhic. Generally weak but make up for it in numbers.
Clairvoyant - Mages that specialize in many fields of magic and fight the Pyrrhics. Typically each Clairvoyant has one specialization, with a rare few exceptions.
Augmentor - An item, specific to each Clairvoyant, imbued with magical energy that allows for the casting of spells.
Circle - A group of Clairvoyants who fight exclusively together. Generally formed based upon skills that fit well together in battle.
Sullen - The older and stronger Pyrrhics. Shades can become Sullen after years of killing and growing in strength.
Essence - Pyrrhics made of souls that were pure. Few and far between, they have been known to use their time in existence to better the crumbling world.
Number of Continents: Four - (Largest to Smallest) Ivory, Onyx Vale, Azalea, and Calypsa
Clairvoyants Headquarters: The Tower of Helia (also referred to as The Tower of the Sun or just Helia)
So, if you're interested in what I have going so far, awesome!
Basically, our roles in the RP will be as Clairvoyants who, starting off, are going to be separated into Circles. Depending on how many people we have (up to about 10) there will be 1 or 2 Circles (groups of 4-5 characters) that this story will follow. As your character learns to grow along with the others in their Circle, they will constantly battle unknown monsters and face certain death from other Clairvoyants, humans, and Shades alike. More will be explained as the story progresses, but this is the basic idea of it. If I can get about 4 interests, I'll post a CS.