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Alessa Grimm
Moro Kahale
Nadia Olympus
Toron Henson
Candy Leitvol



Avo Montblanc
Luciel Young
Nikolas Tulley
Jerge Hostam
Isaac Redgrove
Hidden 7 yrs ago 7 yrs ago Post by OneWayOut
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OneWayOut Sarcastic Fuck

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"I seriously don't have the energy to pretend to like you today."


| NAME: |
Alessa Grimm


| AGE: |
Age Appearance: 18
Actual Age: 25


| MAGIC ABILITIES/AUGMENTOR: |
  • School of Magic:
    Abjuration Magic -a type of magic that deals in protective spells and the suppression of others' magic. Magic of this school creates physical or magical barriers, negates magical or physical abilities, harms trespassers, or even banishes the target of the spell to another plane of existence. Clairvoyants who specialize in this type of magic are known as Abjurers. While Abjurers are knows to have significantly higher Mana levels than other Clairvoyants, this type of magic is considered to be a rare and potentially dangerous due to the fact that large area spells can quickly deplete the casters Mana, leaving them weak and vulnerable.
  • Augmentor:
    A silver cuff bracelet given to Alessa by her Father.
  • Skills:
    Mana Shield - A spell that transmutes raw Mana into a shield that repels physical and magical attacks. The larger the barrier, the more magical energy it uses up, and it cannot be maintained for extended periods of time. Alessa is able to cast this spell on multiple targets at once, as well as up to a distance of a few yards. While this spell is active, she cannot move out of her casting circle, or her Mana flow will be cut off and the shield(s) will dissipate.

    Anti-magic Field - A spell in which a large circle is cast, creating an invisible barrier around the user that inhibits the flow of Mana while inside. Magical items and spells cannot be used within the barrier, and any magical effects that were cast prior are suppressed but not dispelled. Alessa is able to "overlay" only one spell while the barrier is up, allowing her, for example, to be able to cast a shield as well if need be.

    Spell Reflection - A powerful spell that absorbs magical energy from an attack and sends it back towards a target.

    Dispel - Abjurers specialize in dispelling, so this is not really a high level skill, though it is something she is able to do at an advanced level. This means she can break spells that have been placed on objects or individuals quite easily, unless placed by an Abjurer of a higher skill level than she is.

    Aura Field - A spell that allows for those within a veiled area around the caster to absorb Mana and replenish their own. While within the space, small surface wounds are healed and and spell based poisons/toxins are filtered out of the body.

    Glyphs - Alessa has a wide range of protective glyphs, temporary spells that she can place or bind to a certain object or person that allows for single target protection until the magical energy is spent. These sort of spells, though small, typically cannot be undone unless by another Abjurer and only fade once the magical energy is used up. These glyps have guards and wards that can repel negative energy as well as mask it, making it hard for someone or something to detect magical energy within a space.


| PERSONALITY: |
Alessa is quiet and mostly likes to keep to herself rather than deal with people or be the center of attention. She doesn't have many people who are close to her and it's hard for her to form relationships with others because she is so guarded. When she does have to interact with others, she is the queen of sarcastic and snide remarks. Due to her traumatic childhood, Alessa has a hard time trusting and opening up to others. Even those who she considers friends are kept at a distance. She prefers not to be in a position of power or having to lead others, though her ability to think quickly and rationally often puts her in such a position. She can be a bit of a know it all, correcting people when they make mistakes and then teasing them about it afterwards. She has a difficult time dealing with children and animals and avoids them at all costs, almost as if she has an irrational fear of them; though she will never admit it.


| SAMPLE POST: |

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Hidden 7 yrs ago Post by deadpixel101
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deadpixel101 Still Around

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Candy Lietvol

Pronounced "Light-vall"

|Age|
20

Appearance:
Standing at roughly 5"7 and with a toned build she wouldn't stand out too much by herself. Her hair is straw blond and way, left in a tangled mess. Her face has some sharp features, with a strong jawline and piercing eyes. Her lips are thin and her cheeks pink. She has long lashes with light blue iris'. Her nose is sharp and slight. Her cheeks are a little sunken in and a wicked scar curves around the left eye and through the corner of her lips. She has a pale complexion, and a more masculine figure. With rough hands and marred cuts all over, she gives off a less then gentle appearance. That being said her general demeanor is inviting, standing and moving in a relaxed and boisterous way. She loves to smile and has a surprisingly white set of teeth. She is missing the ring finger on her left hand. She wears loose comfortable clothing, with a fair share of accessories like bracelets or her patented headband.

|Magical Abilities and Augmentor|
Magical Abilities:
"And her music was electric..."
Candy's magic stems entirely from storms, and stage presence. Applying lightning and thunder into a myriad of spells and abilities. She is an adaptable clairvoyant, although something is to be said about subtly. The amount of mana used per cast depends on the spell, so she isn't reliably in a long term skirmish. Most of her magic aids in being offensive directly, whether it's calling a peel of lightning unto a Shade or Darkened; or if it's creating a loud thunderclap to disorient/get their attention. She combines her innate magic with her musical talents, meaning while she doesn't need to be making noise to cast, she will be is she can help it. Here are some less abstract examples of her abilities:


  • Firing a bolt of electricity at an enemy.
  • Creating an aoe burst of sound.
  • Creating sparks or flashes to blind enemies.
  • Imbuing parts/a part of herself with a massive burst of speed.
  • Creating thunderclouds


Her augmentor is a beaten leather right-hand glove with no fingers. Handed down from a special person.

|Personality|
Like her magic, Candy is the loud and proud sort. She refuses to be anyone but herself, and will stand up against things she finds wrong. She isn't exactly abrasive but she does tend to get close with people quickly. She is friendly and some can find her annoying. She likes to look on the bright side of things but she's also a realist, where she could seem naive she is surprisingly prudent. She let's a lot of things slide when it comes to herself, liking to live in the moment and laugh off whatever she can. She is a staunch defender of those she likes, while she tends to neglect her self. A hypocrite in many ways she isn't a big picture sort of person, and just wants to save what she see's in front of her. With an unhealthy mix of apathy to her own physical state and the delusion she is invincible, she takes great risks for herself.

|Sample Post|
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Tendo Lurking, always.

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Tawny Swan Exhausted Pigeon In Disguise

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"I'm always waiting on someone else's dumb ass to get their shit together."


|NAME: |
Nadia Raven Olympus
"The Queen"

|AGE: |
Age Appearance: ~20
Actual Age: 30

| MAGIC ABILITIES/AUGMENTOR: |
School of Magic: Elementalist
Augmentor:

Skills: Nadia specializes in a specific combination of Water and Wind magic, the magic of Winter. Nadia's most prominent skill is forming objects out of ice, primarily weapons. Nadia is imbued with the cold of winter though most of that is stored away inside her augmentor. She's immune to most types of cold and her powers are strongest during the Winter season. Ice formation is the primary means of magic that Nadia is capable of though she can control the elements separately as well whipping up frigid winds or condensing water to put out fires. She can preform far more sinister acts if forced to do so, things like downing opponents on dry land or freezing the water in their blood. These sorts of acts require much more concentration and mana than her 'parlor tricks' as she likes to call them.

| PERSONALITY: |
Nadia is a sort of no nonsense person in the sense that she doesn't put up with anyone's crap despite her small stature. She's call The Queen because of her fearsome reputation and icy cool demeanor in public. With friends she still reserved but she warms with time and is happy to help those who ask her for assistance. Nadia is quite blunt more often than not and doesn't pull punches for anyone. In her mind only the strong survive.

| SAMPLE POST: |
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Gareth KingKlutz

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"Whatcha got over there?"

| NAME:Jerge |
Full Name Jerge Hostam (Nickname) no nickname

|AGE:27 |
Age Appearance: 32
Actual Age: 27

| MAGIC ABILITIES/AUGMENTOR: |
School of Magic: Spatial Magic: This school influences space to the clairvoyant's will. Practitioners of spatial magic are able to expand space, shrink space and even twist space. Even practitioner's of spatial magic cannot visibly see how they move space. The way they know what they're doing with space is similar to what could be called a sixth sense. No one has ever really been able to explain this phenomenon.
Augmentor: An old ring he found.

Capability: He can influence a quantity of space that a small room would normally hold for about thirty seconds. That's his max capability.

Influencing small amounts of space, like that of a wooden chest, he can influence for an hour easily.

Skills: Stortion: By using his mana and focusing on an object he can push space into the object from outside the object. The storage capacity of the object increases to double what it would normally hold. If the carrying capacity was increased any further the space required would be such that the object itself would likely be stretched from the inside, and likely to be broken and unusable.
The space that was added to the object was ofcourse removed from the objects surroundings. Making part of the objects surroundings more dense, and harder for anyone or anything to move through what is now, a lack of space there.

Shrinktion: By using a large amount of his mana, he can pull space out of an object, a room, or even his nearby surroundings. In the case of an object or a room, if he pulled all the space out, then it would make placing or removing anything in that object or entering or exiting that room, impossible. Because there is no space left to do anything. There is a possiblity that the negative space in the object and the room would cause the object and room to collapse in on itself. In this case the removed space would be around the outside of the room and object making approaching that room or object too easy. Due to there being extra space there, it may feel weird to be in that surrounding area.

Ramtion: By using a very large amount of his mana, he can slam a large quantity of space from his surroundings to crash into an object or a person, forcibly pushing them away with a large amount of force. This is because the large volume of space is continually moving, and does not want to be restrained by obstacles/walls of any sort. Thus the space does push them away until either it finds a suitable distance in which the moving space fits, or it collides into something that it cannot force out of its way. Again, the place that the space was taken from would be impassable because there was no space left there.

Warption:By using equally large amounts of focus and mana, he can teleport space. As he teleports space, any objects or people occupying that space will be teleported as well. He can teleport something light and small, like a mouse that wasn't occupying much space, across a field. The maximum amount of people he can teleport is three people. And in that case, the space transported would be much larger, making it more difficult and thus the distance traveled would be much less. The distance the three people would travel with their occupying space is about twenty meters or forty feet.

Please take Note:Spatial magic spells can only be used one at a time. And as each Spatial magic spell ends or terminates, the space that the spell effected will return to its original state.

| PERSONALITY: |
Jerge is a guy who is talkative, wether its to people he knows or he doesn't have a clue about. He is naturally curious about many things; like how shops do their business, why people spend time at places he'd rather not go to, along with a slew of other things he doesn't understand. He's also got a great sense of humor and is quite offended when others don't appreciate a joke. Honestly he will take it to heart enough to say that they personally offended him, and that they "should make it up to him, for not taking a joke for what it was." Jerge dislikes those people who take life too seriously and only talk to you to say, "got it done?" as in Jerge's mind those types of people wouldn't give a damn if he died tomorrow as long as he got what they wanted done for them. If Jerge really respected you and considered you a true friend, he wouldn't betray you.

| SAMPLE POST: |
The sun was shining up in the sky with a few light gray clouds around it. The air itself though did not feel much heat, because of a strong breeze blowing in from the south. There was a lady yelling, "Come get yer, fresh tatoes! Just plucked em from duh garden!" She was an elderly coot with a few teeth missing in the top of her mouth and wrapped up in what looked more like a dirty rag than a grey coat. Unlike Jerge who was wearing one of his better black coats, dark brown pants and brown laced shoes he took rather good care of. He passed by the lady not interested in the potatoes. Not interested in much of anything the loud and noisy marketplace had to offer. He continued to make his way down the curving dirt road, careful not to bump into anyone, less they cuss him out. He passed by all sorts of odd buildings, one with pretty stained glass windows that had to be church to one that looked so bad he was surprised someone hadn't already put it to the torch.

Eventually with his feet a little sore, and almost second guessing himself if he was going the right way, he arrived. It was a square building painted all black, had two windows at the top and a sign hanging just above the door which read, "treasured deals!" Jerge walked past the assorted swords, axes, dolls, necklaces, goblets and other more miscellanious merchandise to talk to Shek. Shek was a guy Jerge had learned was not a guy you messed with, it helped when that guy topped your height by his head and shoulders, had a mane of curly black hair that framed his face and two very serious looking eyes which never seemed to blink.

"So, what do ya want?" A rough voice demanded Jerge.

"Nothing in particular. Offer me something."

Shek's serious face suddenly drew down his eyebrows as he glared.

The two men stared at each other for a few long moments and then...

"Fine... I'll just offer something up again..."

It was the way they always did business even though Shek hated it.

in Shek's mind by offering to sell Jerge something, he couldn't really tell what Jerge wanted And because Shek had no idea if Jerge liked the particular item, it was hard for him to set a price that Jerge would pay for it, and still leave Shek a massive profit.

Jerge was usually clever enough to come out ahead in these negotiations, which happened again today.

As Jerge left carrying a valuable looking sword he didn't pay much for at all.


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“Everything has a balance, there cannot be life without death, chaos without order.”


| NAME: |

Toron “Troll” Henson

| AGE: |

Age Appearance: 30

Actual Age: 24

| MAGIC ABILITIES/AUGMENTOR: |

•School of Magic: Nature manipulation – this school allows the user control over nature and other aspects of the natural world. Clairvoyants can expect to be able to manipulate plant growth and animals. The magic also expands to emotion manipulation, said manipulation extends to animals and sometimes spirits. This magic also allows the user to cleanse or purify areas of land from both the negative impacts caused by people and the ill-fated spirits that roam the world.

•Augmenter:

•Skills:

Plant Growth – He can manipulate the growth of plants, mostly how big or which way they grow is up to him. He can do it by touch for a quicker response or can meditate and grow all plants within roughly 50 feet of him at a slower rate.

Healing Touch – through his continued touch he can heal most wounds by speeding up the body’s natural healing processes. The more serious the wound the longer he has to remain concentrated.

Animal Friend – Toron is able to manipulate and read the emotions of animals by touch or by eye contact, this ability allows him to befriend or at times order normally wild or hostile animals. As far as the animal is concerned he’s an alpha at the most and is not a threat at the least, this does become more complicated when other people are involved as he can’t speak for them. But normally keeps the more aggressive animals at bay.

Purify/Cleanse – combining the emotion manipulation, healing, and growth, he is able to cleanse and heal areas of land from the corruption of negative spirits or the damage done by humans. This ability is normally used sparingly and in safe or secure areas because it makes him pass out for about a day immediately after its use.

Imbue – Toron can imbue natural things with his magic after it’s purified for very short amounts of time. He uses this only when he’s fighting to purify the wooden staff or wooden arrows, so they in turn can damage the spirits they must fight.

Natures Wrath – He does have one ability he has only used once and claims he never will again. This ability can only be used when he is either deeply sorrowful or full of rage. When it is used, it drains both his sanity and life force, it unfortunately can very well get him killed. When activated, this ability allows the wielder to summon a natural disaster by combining multiple element’s at the same time. The disaster he summons this way is random but can be influenced by the area he is in.
For example, a rain storm could turn to raining flaming hail to fire and brimstone, earthquakes, volcanic eruptions, etc. the stronger it is the more he is drained and it is reflected back onto him. The first time he did this, it cost him 6 years of his life.

| PERSONALITY: |

Toron tends to be… strange, and a bit of an airhead. He has been known to converse with pure spirits only he can see and all are named Steve. It doesn’t help that he also threatens people with his spoon before laughing and walking away. He doesn’t entirely understand personal space and can be rude simply because he doesn’t truly understand what is and is not rude. However, he tries to keep himself and everyone around him in a good mood, often going as far as to hurt himself or make himself look like a fool to cheer others up.

This isn’t to say he can’t be serious, sometimes he can be deadly serious. When it comes to fighting his sole purpose and drive is to protect. When he’s like this he is straight to the point while still being a little crazy and reckless in combat. Preferring to attack at range or distract his opponent from afar while others lay in wait or ambush. Although rare he can be angry or sad depending on the moods of those around him.

| SAMPLE POST: |

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