Discovery 1/1: Bandit Camp
You see the remains of an old burnt out campfire and a tattered sleeping bag. Someone has been camping out here, deep in these treacherous mines. As y'all think over who would be crazy enough to do such a thing, you hear a quiet click...All Heroes, prepare yourselves!
Disable the Trap!
Hawkeye Harold finds the boobytrap under his feet and manages to diffuse it. He gains
10 XP!
Dan finds the boobytrap under his feet and manages to diffuse it. He gains
10 XP!
Father C finds the boobytrap under his feet and manages to diffuse it. He gains
10 XP!
Scare, the Law Holder finds the boobytrap under his feet and manages to diffuse it. He gains
10 XP!
Pastor Jimmy finds the boobytrap under his feet and manages to diffuse it. He gains
10 XP!
Aaron Goldfeld looks around and wonders what his fellow adventures are up to.
He has no determination to reroll his failed Cunning Test. Some crudely wired explosives explode underfoot! Father C is caught in the blast.
Aaron Goldfeld and Father C take 2 HP Damage!
The Bandit Camp
After the smoke clears, you realise there might be something of use to you here among the Camp. Perhaps you should take a closer look...All Heroes, prepare yourselves!
Loot Some Dude's Hideout!
Hawkeye Harold, despite all his
luck, fails to find anything.
Spend a Determination to reroll?Dan is just as lucky as Hawkeye Harold and fails to find anything, either.
He has no Determination to reroll.Father C finds something glittering among the dirt and ash! He receives
40 XP,
50 GP and
1 Darkstone.Scare, the Law Holder has been itching to find some worthwhile loot since the
Summoning Room. He receives
40 XP,
100GP as well as a further
(1d6, 3 x 50) 150 GP. Spend a Determination to reroll 150gp gold amount?Pastor Jimmy finds the boobytrap under his feet and manages to diffuse it. He receives
40 XP,
1 Darkstone, as well as an additional
(1d3, 1) 1 Darkstone.
EDIT: No determination spentAaron Goldfeld recovers from the hidden booby trap quickly, and vows to find something here to make up for his minor wounds. He gains
20 XP,
150 Gold and.... something a bit more useful!
Aaron Goldfeld Gains: Healing Herbs!Discard to Heal 2d6 Damage from yourself or an adjacent Hero.
Father C moves into the room.
Movement:@Duthguy Dan can move
1 more this round, he is staying put for now, but free to change his mind if he wishes.
@CollectorofMyst Aaron Goldfeld can move
1 more this round. He has used his action.
Father C is out of movement. He can Scavenge from his location.
Scare, the Law Holder is out of movement.
Pastor Jimmy is out of movement.
Hawkeye Harold is out of movement. [Updating Inventories] - will confirm rerolls before adding those parts of the loot.
EDIT: Only one door on this token, fixed.