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Hidden 7 yrs ago Post by jynmi88
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jynmi88 The adventurer

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@AlternateMan

@jynmi88 your post was quoting my cs instead of @Saarebas’s.


Uhhh. I'm sorry about that. lol My dogs have been sleeping in my room on account of the freezing temperatures and I've been........... WEll cold since they get on the bed before I've been able to get under the sheets for.........four days now. @.@
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Hidden 7 yrs ago Post by Geyter
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Geyter

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@Saarebas Loving Amos, just a bit skeptical on the whole skeletal constructs. I say pick either that or the noxious gas. If you really wanna keep both, probably nerf them. Maybe just isolating the transformations to his arms would be a good example.

@AlternateMan Aside from needing to clean up the sheet, I find no real problem. Just curious about the constructs that he can make. You mentioned something about complex constructs? Maybe you could give an example of simple and complex ones for me just so I can get a better understanding on what it is he can make?
Hidden 7 yrs ago Post by Turboshitter
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@Saarebas Loving Amos, just a bit skeptical on the whole skeletal constructs. I say pick either that or the noxious gas. If you really wanna keep both, probably nerf them. Maybe just isolating the transformations to his arms would be a good example.

@AlternateMan Aside from needing to clean up the sheet, I find no real problem. Just curious about the constructs that he can make. You mentioned something about complex constructs? Maybe you could give an example of simple and complex ones for me just so I can get a better understanding on what it is he can make?


If I may add my two cents, I think the noxious gas is frankly far more useful and versatile than having skelly-bones, and giving Amos’ gaseous form the ability to physically attack people while still being mostly incorporeal feels ( a ) unnecessary since the gas itself is already a form of attack that can’t be blocked or dodged like a skeleton punch, and ( b ) a detriment to Amos’ own creativity. Making such a brute force method for subduing opponents available on a power with as many interesting yet subtle applications as turning into gas seems like a good way for Amos to develop an unintentional crutch.

Also, feel free to ignore this if it’s a stylistic choice but anyone who wants to give their character a full Japanese name or surname (since we can probably assume this isn’t a class made up of 90% transfer students) but doesn’t know how to read/speak/write moon runes can use this random name generator I’m fond of:

behindthename.com/random

It’s one of the best I’ve found imo, and you can just as easily use it to create ordinary-sounding names as you can the pun-filled and overtly-symbolic names series like BnHA are usually known for.

Also, did you get a chance to look at my WIP, @Geyter? It’s mostly finished by now, though I still need to add a lot of the cosmetic touches.
Hidden 7 yrs ago Post by Dezuel
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Dezuel Broke out of limbo

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Interested in this. Got a character idea which I will send as a PM to you Geyter once it is done.
Hidden 7 yrs ago 7 yrs ago Post by Duoya
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@Geyter
This guy okay?

Hidden 7 yrs ago Post by AlternateMan
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AlternateMan there is calcium in my bones

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@Saarebas Loving Amos, just a bit skeptical on the whole skeletal constructs. I say pick either that or the noxious gas. If you really wanna keep both, probably nerf them. Maybe just isolating the transformations to his arms would be a good example.

@AlternateMan Aside from needing to clean up the sheet, I find no real problem. Just curious about the constructs that he can make. You mentioned something about complex constructs? Maybe you could give an example of simple and complex ones for me just so I can get a better understanding on what it is he can make?


It's similar to balling up snow to make things. He could let out cold substance to make large chunks of ice-which can be referred to as 'bricks'-or small ones. Or build ice walls using a similar method. Simple ones are really just chunks of ice, with no specific shape in mind when they are made.
For complex ones, those are ones that are specific shape, like a sphere or a sphere with an empty inside. These require caution and a bit more time when being made(which isn't really helpful in emergencies).

+I'll clean up my CS later, though I doubt I'll be able to do a good job at it.
Hidden 7 yrs ago Post by Turboshitter
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@Geyter
This guy okay?



Okay, I’m sorry, because he looks like a genuinely nice and cool dude, but AAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH- *pauses to sip some water*

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Hidden 7 yrs ago Post by jynmi88
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jynmi88 The adventurer

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I'm working today but I'll be able to get my cs tomorrow since I'm off.
Hidden 7 yrs ago 7 yrs ago Post by AlternateMan
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AlternateMan there is calcium in my bones

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@Geyter
Editted version of CS.
-DONE!-

Hidden 7 yrs ago Post by Saarebas
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@Geyter@Turboshitter I see what you guys are saying and no problem, I don't mind tweaking Amos =)

I decided to drop the actual skeletal construct aspects and to just roll them into the hallucinations he causes. Let me know if it is better =)

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Hidden 7 yrs ago Post by jynmi88
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So I'm having a bit of trouble deciding on a quirk and was wondering if I could maybe get some thoughts on some of the ones I'm leaning towards

Continue: A quirk which allows the user to create a "save point", from which the user records their current health status, location, and any items they have on them. When the save point is activated the user transports back to the save point, regressing to whatever state they were in at the time of creating the save point. There's no physical limit to how far away the character can re spawn from, but there is a time limit of 30min.

Phantom Limbs:A quirk belonging to a user without physical limbs, but whose capable of creating pshycic constructs from the nerves that would attach to the limbs if they were there. These limbs could be freely manipulated, but require focus to hold and if the user becomes too exhausted to keep the ability activated their rendered almost completely helpless, again because they don't have arms and legs. Also almost impossible to copy if the copier isn't missing any parts of their body.

Armor point:A quirk that allows the user to encase a single section of their body in a black, smooth, substance which vastly increases their defense and striking power. The downside is that it can only coat one area of their body at a time and the user must make a conscious effort to move it to a different area.

Balloon skin:A mutation type quirk that cause's the user to look similar to a pug or British bull dog in that there are A LOT of long folds of skin covering their body. The user' skin is made out of a rubber like material that's both stretchy, bouncy, and is fairly resistant to blunt force. There are even valves in the folds of the skin the connect to pockets.

RGH(Rapid Growth Hair):The user can control the roots of their hair and can cause it to disconnect hair, shoot it out, or grow it at a rapid race so that the fully shaved user can turn into Cousin IT in a matter of seconds. The hair itself isn't actually any stronger or weaker than regular hair, it's just the roots grant the user a variety of ways to use it.

Hidden 7 yrs ago Post by Turboshitter
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So I'm having a bit of trouble deciding on a quirk and was wondering if I could maybe get some thoughts on some of the ones I'm leaning towards

Continue: A quirk which allows the user to create a "save point", from which the user records their current health status, location, and any items they have on them. When the save point is activated the user transports back to the save point, regressing to whatever state they were in at the time of creating the save point. There's no physical limit to how far away the character can re spawn from, but there is a time limit of 30min.

Phantom Limbs:A quirk belonging to a user without physical limbs, but whose capable of creating pshycic constructs from the nerves that would attach to the limbs if they were there. These limbs could be freely manipulated, but require focus to hold and if the user becomes too exhausted to keep the ability activated their rendered almost completely helpless, again because they don't have arms and legs. Also almost impossible to copy if the copier isn't missing any parts of their body.

Armor point:A quirk that allows the user to encase a single section of their body in a black, smooth, substance which vastly increases their defense and striking power. The downside is that it can only coat one area of their body at a time and the user must make a conscious effort to move it to a different area.

Balloon skin:A mutation type quirk that cause's the user to look similar to a pug or British bull dog in that there are A LOT of long folds of skin covering their body. The user' skin is made out of a rubber like material that's both stretchy, bouncy, and is fairly resistant to blunt force. There are even valves in the folds of the skin the connect to pockets.

RGH(Rapid Growth Hair):The user can control the roots of their hair and can cause it to disconnect hair, shoot it out, or grow it at a rapid race so that the fully shaved user can turn into Cousin IT in a matter of seconds. The hair itself isn't actually any stronger or weaker than regular hair, it's just the roots grant the user a variety of ways to use it.


I’d suggest not using RGH, as my character has a very similar Quirk and the last thing we want is for a Kirishima/Tetsutetsu situation to develop (and by that I mean Kirishima and Tetsutetsu during the tournament arc before they became bros)
Hidden 7 yrs ago Post by HueMan
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Interested.
Hidden 7 yrs ago Post by Bigg Slamm
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Bigg Slamm The Biggest Fish in the Sea

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So I'm having a bit of trouble deciding on a quirk and was wondering if I could maybe get some thoughts on some of the ones I'm leaning towards

Continue: A quirk which allows the user to create a "save point", from which the user records their current health status, location, and any items they have on them. When the save point is activated the user transports back to the save point, regressing to whatever state they were in at the time of creating the save point. There's no physical limit to how far away the character can re spawn from, but there is a time limit of 30min.

Phantom Limbs:A quirk belonging to a user without physical limbs, but whose capable of creating pshycic constructs from the nerves that would attach to the limbs if they were there. These limbs could be freely manipulated, but require focus to hold and if the user becomes too exhausted to keep the ability activated their rendered almost completely helpless, again because they don't have arms and legs. Also almost impossible to copy if the copier isn't missing any parts of their body.

Armor point:A quirk that allows the user to encase a single section of their body in a black, smooth, substance which vastly increases their defense and striking power. The downside is that it can only coat one area of their body at a time and the user must make a conscious effort to move it to a different area.

Balloon skin:A mutation type quirk that cause's the user to look similar to a pug or British bull dog in that there are A LOT of long folds of skin covering their body. The user' skin is made out of a rubber like material that's both stretchy, bouncy, and is fairly resistant to blunt force. There are even valves in the folds of the skin the connect to pockets.

RGH(Rapid Growth Hair):The user can control the roots of their hair and can cause it to disconnect hair, shoot it out, or grow it at a rapid race so that the fully shaved user can turn into Cousin IT in a matter of seconds. The hair itself isn't actually any stronger or weaker than regular hair, it's just the roots grant the user a variety of ways to use it.


Continue seems it could be a tad OP
Phantom Limbs seem neat
Armor point sounds cool, we are missing a bruiser
balloon skin is my fave sounds fun and can lead to shenanigans
rgh, ditto to turbo
Hidden 7 yrs ago Post by Kitty
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#countmeinterested
Hidden 7 yrs ago Post by Heckno12
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Interest.
Hidden 7 yrs ago Post by AlternateMan
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@Turboshitter
So basically Anya has muscle-like hair with weakness to strong electromagnetic fields. Would that mean she can't really fight near a gigantic industrial magnet(for whatever reason it's there)?
And is she able to accurately control each hair separately?
Also, hair suit... Bayonetta?
Sorry for the barrage of questions, I got curious.
Hidden 7 yrs ago Post by Turboshitter
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@Turboshitter
So basically Anya has muscle-like hair with weakness to strong electromagnetic fields. Would that mean she can't really fight near a gigantic industrial magnet(for whatever reason it's there)?
And is she able to accurately control each hair separately?
Also, hair suit... Bayonetta?
Sorry for the barrage of questions, I got curious.


Yes to all of those. The last one in particular is why her power is difficult to use. She needs to precisely control thousands of hairs at once.
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Hidden 7 yrs ago Post by Bigg Slamm
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What y'all think so far?
Hidden 2 yrs ago Post by SnakieDarker
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is this even still a thing? if so I'm interested, even though it's probably 5 years too late
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