Hidden 7 yrs ago 7 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Name: Justin Tsao
Age: 20
Appearance: "It should be fine. I haven't missed yet."
Personality: Disciplined and steady, Justin is about as straightforward as he is careful. To say he is a man of few words, however, would be a lie. Rather than that, he is more apt to voice his opinions loud and clear, and often ends up debating with people over the best course of action. Even so, he seldom raises his voice or openly shows anger, though that may very well be just a mask to hide it with. He also has a tendency of being somewhat creative when it comes to combat situations, but those odd choices might not always lead to the ideal scenario.
Equipment: Aside from his clothing and glasses, Justin wields a mid-sized composite bow; said bow, similar in make to Manchurian bows, is made with modern materials instead. The bow itself is strung to be incredibly high-tension, thus requiring more strength from the user to fire it in the first place. As a result, though, the arrows he uses are also far larger (and more powerful) than other bows might fire.
The arrows themselves are made of material similar to that which makes up his bow, with metal arrowheads of varying make for differing purposes. Of course, he has to retrieve said arrows after using them if possible, but it remains a far more efficient weapon than a gun in terms of cost. He also carries some rope around, for various reasons.
Abilities: While no particularly strange traits have been passed onto him, Justin has abnormally high strength, pinpoint dexterity, and razor-sharp eyesight, all of which lead to his usage of the bow in the first place. Of course, this also makes him both surprisingly tough if caught at close range, as landing a clean blow in hand-to-hand combat is difficult, to say the least.
Skills: Though somewhat skilled in the usage of a bow, Justin is also surprisingly adept at martial arts. Though he may not have the speed required to pull off any particularly flashy moves, things like judo throws or other close combat maneuvers, when they land, are a lot more powerful. He has also learned to cook for himself in his spare time, seeing as how the rest of his family is too busy doing other things instead.
History: Justin is the second of three children to his parents, both of whom worked day and night to try and decode (and maybe recreate) the old technology of Eunia's past. As a result of their technical proficiency, their job paid well enough for the five of them to live without worry. His older sister was set to learn straight from them and succeed their legacy, while his younger brother was far more interested in medical science for him to acknowledge any other path in life. This certainty in their lives, even at a young age, gave Justin reason to hesitate. What path to take, which road to go down... Unlike his siblings, his future was as hazy as ever.
Having said that, though, the young man found that his parents didn't mind his study or practice of old martial arts of days gone by, nor did they fret too much when he took up the bow. After all, the texts involved had been deciphered by them, and it wasn't as if he was actively heading out to do anything stupid instead. There was an odd sense of pride in it for them, but Justin didn't see any of that. No, rather, this seemed to be a way out for him.
The guild had been formed while he was still young, but over the last decade of his youth the group's power had slowly grown to a point where Justin felt it a reasonable move to try and register as an explorer. Maybe here he could put himself to use, instead of ending up as the black sheep of the family that spent more time training than studying.
Other: In spite of his uncertainties and his lack of dedicated study, Justin is still rather well-versed in matters regarding STEM fields. It's definitely nothing that stands out, but there are odd things here and there that he might now (and if not, it isn't too hard for him to get to someone who might).
The glasses are, of course, for show.
Hidden 7 yrs ago Post by TheFake
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TheFake

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Name: Liam
Age: 22
Appearance:

His loose black clothing is bound tightly around his forearms and calves. It is somewhat heavier and warmer than what most would consider. He wears black leather gloves over his hands.

Personality: He is a bit of a self centered asshole. Sarcastic and rude. To be honest if someone sticks around long enough he can become very helpful towards them. It isn't really all that hard to earn a measure of respect from him.

Equipment: A matched pair of falcata styled swords with full D shaped guards and the back side sharpened along the last third of their lengths.

Abilities: Liam is of a reptilian lineage which outside of his transparent third eyelid leaves no outward indication. Under the surface his musculature is much more built towards speed and endurance. He has a reduced capacity for producing his own body heat but as a result has a lower metabolic rate.
In the undersides of his wrists he produces a potent neurotoxin that at sufficient doses leads to local numbness, dizziness, weakness and then death as breathing and blood flow stop. As with venomous reptiles he has a natural immunity to this toxin. This venom is secreted through his fingertips.

Skills: Liam possesses skills in sword fighting with one or two blades, especially against armed human opponents. He is adept at tracking and has an excellent memory for faces and locations.

History: Before the formation of the Guild Liams father was one of the border guardians, preventing excursions outside of the habitable zone as well as preventing anything dangerous from coming inside. Liam was trained from a young age, expecting to follow in his fathers footsteps. He had also expected to be able to exploit this position.
With the Guild he decided on a totally different path in life. Liam would be able to make a name for himself, becoming famous as a hunter and explorer. His current generosity and helpfulness are all fueled by a relentless drive to find new discoveries to attach his name to.

Other: Liam also enjoys gardening since it gives him an excuse to spend time out in the sun.
Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

Member Seen 18 hrs ago

  • Name: Yuko
  • Age: 17
  • Appearance: Dark brown hair, gold eyes, light skintone. She's pretty short too.
  • Personality: Yuko is an energetic girl who seems ready for anything at all times. Highly confident in herself, she has a sort of "accept any challenge" kind of attitude and and a highly optimistic outlook... on herself. Her faith in other people is rather low, and she has a tendency to laugh at others or even tease them if she thinks they did something silly or foolish. Indeed, Yuko will not hesitate to admonish and mock anyone she thinks is being stupid. Her generally positive outlook is tempered by, well, something of a temper. When she believes someone is being too foolish, her cheery taunting turns into anger and she will become quite irritable. That being said, Yuko also cares about those around her, especially children, and will do her best to ensure anyone working with her is not harmed. Even if she spends a lot of time teasing others, the truth is that she does care about them. Even if she doesn't exactly show it. At times, Yuko will use her mask to cover her reaction. Usually this is when she decides not to make it obvious she's laughing, but also when she's flustered or embarrassed about something to cover her blush. While she can fight hand to hand, she much prefers to use her katana.
  • Equipment: Yuko carries a number of different tools on her person. Chief of these is her main weapon, a katana designed to channel heat its blade. The heat is continually channeled through the edge of the sword once activated, heating the weapon to an extreme level. As a result, she is capable of cutting cleanly through many different kinds of targets when the blade is heated. However, the superheat function of the sword is not without its drawbacks. If overused, it can cause the weapon to overheat and force it into a cooldown state. If pushed even further, it can cause the sword to heat to the point where Yuko can no longer hold it. Aside from her weapon, Yuko carries a kitsune mask that possesses functions for both heat and night vision. Aside from basic food, she also carries a set of eight blasting powder vials, gunpowder-like substance that causes a small explosion once ignited. The vials are insulated to prevent this from occurring by accident.
  • Abilities: Yuko is very, very fast and dexterous, allowing her to pull off stunning maneuvers with her blade.
  • Skills: Yuko is skilled in two primary areas when it comes to combat. That is that she is very capable with a sword, enough to even deflect projectiles, and that she is surprisingly capable in hand to hand. However, due to her small size and relatively low amount of strength, her hand to hand combat is based around using momentum to deliver her blows or take targets off-balance.
  • History: Yuko was raised by her uncle, a hotblooded "man's man" who immediately decided to train his niece in hand to hand combat. Of course, since she was such a small girl, he decided to tailor the lessons to her size. This lead to her current style of unarmed combat. In spite of this training, Yuko was always more interested in fighting with a weapon, specifically a sword. Indeed, something that was left to her by her parents' was a katana, a sword that was built to heat itself up to extreme temperatures in order to enhance its cutting power. Eventually, once her uncle deemed her ready for it, Yuko claimed the weapon as her own and launched herself into lessons on how to use it, training for much of her life in order to wield it skillfully. Excited to use her abilities, Yuko managed to register for the guild and do some basic gathering missions not far from the city of New Auren.
  • Other: N/A
Hidden 7 yrs ago 7 yrs ago Post by Mangrale
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Mangrale Star-Craving Mad

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Au Revoir
Hidden 7 yrs ago Post by OwO
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OwO what's this?

Member Seen 0-24 hrs ago

Name: Dhalma

Age: 18

Appearance: Standing at 7'3", Dhalma is a giant compared to most others. Her skin is almost a ghastly pale, contrasting to her sharp brown eyes and black hair. Her figure is rather modest. Despite her massive frame, she's actually the runt of her family.

Personality: Polite and cold, Dhalma holds a visage of ruthless non-offense. She is incredibly worried about tainting her family's reputation, and as such, hides her true self. Her passion is the main force that drives her. Impulse is the force that controls her. She is incredibly joyful and loves speaking to others. Forcing her tongue to stop flapping once she has started to speak is incredibly difficult. Anger, however, is hushed. Always worried about hurting others, Dhalma couldn't ever think of hurting another person.

Equipment: Dhalma's equipment is rather utilitarian - a massive warhammer made out of bone and a small hammer made out of steel. She carries maintenance tools - a small anvil, waterstones, carving knives, everything that one needs to repair weapons - that allow her to repair the equipment of her allies. Her clothing is traditional and ancient - thick silks and clothes that had been tied by rope to allow for uninhibited movement.

Abilities: Dhalma has a unique physiology - her body has an improved system for the distribution of hormones and neurotransmitters. Along with this, she has an additional gland designed specifically to compliment the creation of hormones. At will, Dhalma can force herself into a fight state, causing her blood to circulate rapidly and spread. Her body, in response, unleashes a brutal cocktail of hormones and neurotransmitters, allowing herself to enter a "berserk" state. While in this state, she suffers from shakes, tunnel vision, and hearing loss. Her skin becomes flush and she is incapable of any advanced thought. Instead, she becomes a wild beast. Purely reacting on instinct, her reaction time and strength is increased.

This state, however, can't be held for long periods of time. It expends a large amount of energy, making overuse extremely difficult on the body. Staying in the state for any more than a few minutes causes a multitude of symptoms - sweating, sickness, difficulty breathing, headache, blurred vision, chest pain, confusion, and even seizures.

Besides her ability to enter a berserk mode, Dhalma is strong. Not fast, but strong. She can easily wield weapons meant for two normal hands in one hand.

Skills: Skilled in the art of smashing, Dhalma is untrained in almost everything except for maintenance. However, her lack of skill is a boon - learned fighters are often confused by Dhalma's moves.

History: The Horn Clan was always involved in the reclamation of Eunia. A highly traditional family, The Horn Clan had managed to retain ancient knowledge. Math. Literature. Metalworking. Bonecarving. As the centuries of survival began, the clan had always helped. Before the recreation of air travel, they were one of the only groups brave (or perhaps stupidity) enough to brave the unknown in hopes of finding others and reclaiming materials.

And as such, the clan is held in high regards. Even though their expeditions lead to nothing but their own death, their acts of providence over the embers of civilization had made the Horn Clan known to all. Even though their influence is constantly waning to the guild, most still respect the workmanship of their clan's steelworks and smithy.

For Dhalma, her birthright is nothing more than trouble. Ever since she was young, she was constantly taught to not disappoint her family. She would always have to be cold and aloof - the Horn Clan's princess. Despite only being a branch off of the main family, Dhalma was burdened with the weight of her family.

However, her dreams lied elsewhere. She didn't want to be burdened with the clan's politics. Everything in her mind was focused on one thing - the Guild. The earliest Dhalma could remember, the guild was there, braving the unknown to help the world. Of course the excitable and emblazoned Dhalma would want to explore! It was practically in her blood!

Much to her surprise, the clan allowed Dhalma to join the guild without much issue. Be it that they too understood that exploring the unknown was in their blood or the elders just wanting the ticking-time-reputation-bomb Dhalma to vanish, they trained Dhalma in maintenance, allowed her to carve her own hammer, and sent her to the guild to become an adventurer.

Other:
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