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Hidden 7 yrs ago 7 yrs ago Post by Mae
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@CollectorOfMyst Jamie Hart Misses. Spend a determination to reroll?

Jamie Hart also has a Free Attack so she may shoot again.

Please Note: the Void Hound currently has 5 defense, so crits are the only way to deal damage to it (or hitting and rolling 6+ damage).

Edit: Jamie is determined not to be afraid. She only takes 1 Sanity Damage. Spend a determination to reroll?
Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae
>Jamie's shot goes wide and she scowls. She's tempted to try again, but chances are that wouldn't do much either. End turn.
Hidden 7 yrs ago Post by Mae
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@CollectorOfMyst Do you want to use your free attack? You get it every round :D
Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae

Hold-Iout Pistol:
1 Handed
Gain: Free Attack, Once per Fight
Range: 3 Squares
Shots: 1 Shot per round
Upgrade Slots: 0/1 used
Weight: 1
Worth: $200
Hidden 7 yrs ago Post by Mae
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@CollectorOfMyst oh.. woops xD

Jamie Hart heals a Sanity damage from Father C and gains 5 XP.

processing monster turn...%
Hidden 7 yrs ago Post by CollectorOfMyst
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@Mae Also, shouldn't Aaron have 3 determination now he's got the gold teeth? He's only got two on his sheet.
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Hidden 7 yrs ago Post by duskshine749
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Damn, glad I’m not defending that bridge, void sorc too op, especially against Fear and his 8 total sanity
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Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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Swamps and tentacle monsters looking a good choice...

:)
Hidden 7 yrs ago Post by CollectorOfMyst
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CollectorOfMyst

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@PrinceAlexus@duskshine749 Honestly, so long as Jamie stays (relatively) out of harm's way, her 14 Sanity might just keep her sane.

@Mae Speaking of sanity, though, I have noticed two more discrepancies. Aaron should be carrying Father J's bonus inventory items, and Jamie should have Whiskey, not Bandages.

Though admittedly, given that she only has 8 hp, I'm not sure if that's entirely a bad thing.
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Hidden 7 yrs ago Post by PrinceAlexus
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@PrinceAlexus@duskshine749 Honestly, so long as Jamie stays (relatively) out of harm's way, her 14 Sanity might just keep her sane.

@Mae Speaking of sanity, though, I have noticed two more discrepancies. Aaron should be carrying Father J's bonus inventory items, and Jamie should have Whiskey, not Bandages.

Though admittedly, given that she only has 8 hp, I'm not sure if that's entirely a bad thing.


Aye. Dynamite. Bandage.
Use if needed
Hidden 7 yrs ago 7 yrs ago Post by Mae
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@duthguy@DeadBeatWalking@CollectorofMyst@rocketrobie2

Void Spiders and Stranglers crawl their way out of the chasm. The Spiders swarm to the exit as do many of the stranglers.

The Blue Strangler lashs out at Father C and hits four times, dealing 4 Damage! The Purple Strangler takes the oppurtunity to strike, dealing a further 2 Damage. Spend a Determination to reroll failed saves?

The Green Strangler swipes at Jamie Hart, she dodges back from many of the strikes, but gets hit for 2 Damage. Spend a Determination to reroll failed saves?

Approaching Enemies:
3 Tentacles at the Blocked Rail
Approaching Enemies at the Bridge


Initiative:
Void Hound - 7
Void Spiders [+Gate Bridge will spawn] - 6
Deputy Hawkeye - 6
Void Sorceror Gate E1 - 5
Jamie - 5

Scafford Gang Gate F1 - 4 || Stranglers Gate Bridge will spawn - 4
Night Terror Gate E1 will spawn - 3
Dan - 3
Tentacles - 2
Father C - 2
Hungry Dead Gate E2 will spawn - 1




Scafford Gang turn pending...%
Hidden 7 yrs ago Post by Mae
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@CollectorOfMyst He left town with 1/2 Determination and now he has 2/3 Determination from being in the mine?

Added the Dynamite and Bandages, switching Jamie's initial item now :D
Hidden 7 yrs ago Post by PrinceAlexus
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Oops... It seems we may have needed more possee power at thr Bridge...
Hidden 7 yrs ago Post by Mae
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@PrinceAlexus If there were 5-6 Heroes at the bridge the enemies that spawn would be alot harder.
Hidden 7 yrs ago Post by PrinceAlexus
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Whelp.... So... Il just stay fight the hell bat's and be glad for it lol.
@Mae

Oh. If one group fails and other succeeds do we all lose?
Or just that group?

Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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@Mae Reroll please. Thing ain’t looking great
Hidden 7 yrs ago Post by Mae
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@PrinceAlexus Each individual mission has it's own win conditions, each posse is seperate.

A posse may choose to abandon a mission at any time if it gets really bad.

@rocketrobie2 Father C will take 4 Damage total. Would you like to spend another determination?
Hidden 7 yrs ago 7 yrs ago Post by CollectorOfMyst
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@duthguy@DeadBeatWalking@rocketrobie2
Maybe the four of us should have spawned nearby to one another so, you know, they don't get separated? Or at the very least, not been so near the enemy spawn points.
Genuinely considering having Jamie flee the mine herself, right now, not going to lie.
Hidden 7 yrs ago 7 yrs ago Post by PrinceAlexus
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@duthguy@DeadBeatWalking@rocketrobie2
Maybe the four of us should have spawned nearby to one another so, you know, they don't get separated? Or at the very least, not been so near the enemy spawn points.
Genuinely considering having Jamie flee the mine herself, right now, not going to lie.


Aye... If you deployed with both groups further back. One covering the bridge choke point.

The second covers thr flank route route and if possible sets up a cross fire with bridge defenders caching the between two combined fire arcs.

That or if overwhelmed the AB choke points. Only do many mobs can pass.
Hidden 7 yrs ago Post by Mae
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The Scafford Gang members are looking less like scary outlaws and more like members of the Village People...
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