Hunter’s Name: Domic
Age: 27
Appearance:
Weapon of choice:
Tower Shield
Armor of choice:
Full Plate Armor
Strengths:
Might - Sufficient to say, Domic is very strong. Despite being smaller than most horrid beasts, and indeed smaller than some regular humans, his sheer physical strength allows him to not only maneuver in his heavy metal armor, but grapple even with beasts.
Endurance - Hand-in-hand with Domic's might, he is just as tough as he is strong. His armor helps ward off and soften painful strikes, but even without he can withstand such things as blistering colds, searing heat, dehydration, drowning, and many other means of dying. His endurance also allows him to comfortably sleep in his armor without discomfort.
Perspective - Domic does not consider himself an intellectual and admits that he is poorly educated, but he has keen senses and uncanny insight, allowing him to be able to notice when he's being deceived, to spot what is hidden, or simply have an eye for details.
Unwavering - Domic admits to his own shortcomings when it comes to his impulses and emotions, but he is always in control of his emotions, even if he lets himself become angry or sadden. That is to say, those who would try to scare him, to anger him, or to falsely influence him through means beyond simply words will often find themselves failing thanks to his ironclad willpower.
Stealthy - A man of his statue and equipment should not be so subtle. And yet Domic often can and will be found sneaking alongside the likes of lightly clothed spies and hunters, and unless you're seeking him out specifically he can often go completely unnoticed.
Weaknesses:
Kindness - A weakness Domic cherishes, but a weakness nonetheless. He is kind and generous especially to women who have shown him their favor, but this makes him easy to manipulate with guile, and even his normally unwavering willpower can be turned against others simply by misdirecting his trust.
Poor Swordsmanship - Domic does not use a sword or many other weapons simply because he's not skilled in their use. He'll often do more damage, or at least be more successful, with his own fists or shield instead of giving him a proper tool for killing. This limits his options if simply bashing the enemy is not a viable option for him.
Bad Aim - Domic is also a horrible shot, be it a stone, bow, or gun. There have been instances where he completely misses his mark even at point-blank range. At least his punches can hit their mark, but once it leaves his hands the final destination of his ammunition will be decided by god.
Personality: Domic fashions himself to be a noble, generous knight errant, and he has something of a reputation to support it. He often finds himself wherever trouble may be and he'll do his best to aid anyone he finds, often using his strength to do anything from repairing homes, fending off bandits, or simply carrying a heavy burden. Of course, Domic purposely does these things not entirely out of noble intentions; he does want people to respect him, and in turn he uses that respect to earn their favor so that he may obtain simple needs from them such as food, water, and perhaps a place to stay. In truth Domic is a simpleton, who only knows how to use his strength and very little else. He was most fortunate to be able to gain his armor and his shield, and his title as a knight was something he made up to feed his own ego. But even if his origins is a lie, he intends to live these dreams as a reality.
History: Domic may look the part of a fearsome knight, but his origins were humble: he was nothing more then a farm boy who was blessed with a strong, healthy body. As a young boy he helped on his family's farm during heavy work that even an ox could not do, and thanks to his efforts he was fed well and made strong. He listened to tales of heroism and knights from his village's church, and always dreamed of being a warrior who could defend the innocent from the coming darkness. He had an active imagination and pretended to be a knight as much as he could, donning fake armor and using wooden weapons to slay imaginary monsters. These acts, while initially just a child's game, soon turned into a true training regime when his uncle came to his father's farm. His uncle was a mercenary who had fought alongside the likes of knights and such, having returned from his tour of duty. It was from him that Domic learned how to fight when he showed an interest in what his uncle does, and thus Domic was put through grueling training to become as strong as he could be.
A few years later, and soon Domic became a man. Though he was not as large as some nobles were, Domic's strength was greater then ten of them, and this was demonstrated best when bandits had come to his village. They were deserters from a battle outside the realm, and they had come seeking grains and women. Domic, his uncle, and a few young men formed a militia to fight these brigands, but it was Domic who ultimately drove them off. Armed with nothing but his uncle's shield and an axe, Domic soon broke the axe whilst splitting the head of a bandit, and then proceeded to simply punch and crush the rest who he could grab. The bandits soon left, and the village heaped praise upon Domic for his efforts in protecting his home.
Not long after, his family had a gift for Domic. A suit of armor, fearsome and strong. Domic's uncle had made it using bits and pieces he had collected over his career, and he encouraged Domic to wear it proudly. While he would always be helpful at the farm, his family felt that he had a greater destiny then just tilling fields and hauling crops to the market. Since then Domic had become a knight errant, traveling wherever his feet would take him to do battle against any evil or enemy who stood in his way. He saved up the money to purchase himself a suitable weapon: not a sword but a shield. For Domic was not merely a killer; he was a protector, a defender of the weak and slayer of darkness. A sword could be used to kill good and evil alike. But a shield protects.