I don't mind filling the position and make both sheets if you are willing to accept me of course. If @PaulHaynek also wishes to partake then perhaps we can compete with character concepts that will fit the roleplay?
@CrystalApple: I'm trying to avoid a similar situation as the last iteration of this RP, where things got a bit messy due to people playing one character rather then a Servant and a Master.
Unfortunately, only one of you will be able to sign up, and since you seem willing to do both I'm leaning towards you. ^^;
Command Seal Location: The top of his back almost visible at the neck
Origin: Exploration described as "A person who is never sated with the norm after a few years of complacency in one place."
Appearance:
Jonathan is a man of 5'11 stature with a lithe body that can be noticed from its muscular tone that indicates some sort of extensive athleticism. With a tan on his skin that has tinted his previously pale skin that would indicate some time bathing under the rays of the sun. He possesses black hair that has some kind of gel applied in his hair to make it stand while having relatively dark brown eyes on his angular face. His symbol as a master can easily be noticed on his back should he be unclothed but remains relatively hidden under his clothing. Wearing most of the time casual clothes on himself for the occasion which are easy to replace in case anything happens to them. A particular habit of his is the range of jackets he possesses which he could wear one for each day of the week.
Personality: Jonathan's most prominent trait is him as an extrovert with an obvious outgoing personality that anyone can see just by looking at him. With the look on his face, knowing he is confident about himself and what he is wearing which conveys much without being said. Having this air of self-confidence about himself that seems unwavering, it also shows when he talks with that cool-headed and calm demeanor that wouldn't be embarrassed to ask or reveal anything. As a person with his confidence, he wouldn't be afraid to stand as a rebel against the norm or at the same time take the position as a leader for something that he believes in.
He is a person who would be considered being fun to be around, as he is always looking for something to do whether it be with a group or by himself. Seemingly having an appetite for conversation, he is clearly a people's person who loves to talk to people and get to know them. Combined with the fact that he is a flirtatious person, he can make a person chuckle at how smooth he can pull something off without a second thought. It makes his personality great for taking along to go to any kind of party as he's a polite guest who isn't afraid to join in the fun once it starts rolling. He while may not take anything seriously at first, he finds competition to be a good motivator for him to get him worked up for it.
Capabilities
Skills: Knows the necessities for adulthood of the modern age, such as cooking and cleaning along with using technology to a good degree that he wouldn't be too embarrassed about it. He is still iffy on those social media sites that seem to spark up every so often that he can't keep track of them.
Quite fluent in languages and understanding other cultures, having traveled to many different places in the world, he likes to think of himself as having more experience than the common person and magus. Along the way somewhere he picked up the knack for karaoking and dancing that is apart of the nightlife that exists universally whether it be a small group or a big one.
He is a foodie, having the ability to devour obscene amounts of food that leaves everyone else pale in comparison. The only reason why he stops at buffets is for courtesy so that he not eating in front of them when they are already done. If there is anything that would be on the list to eat when going out, it is sushi since he rarely has the opportunity to go to places like those most of the time.
Arts and Craft is another thing he is interested in, making personalized things for people rather than just having something store-bought is something that leaves him feeling good about himself. Whether it be with markers or glitter pens, he is up for the time to make such things on a whim if people are down for it.
School of Magecraft: Rune-based Magecraft The form of Magecraft that Jonathan uses are known as 'Runes" which originates from the Age of the Gods and are symbols that, once inscribed, automatically realize mysteries accordingly with the meaning that they represent. Composed of only straight lines and possessing mechanics similar to the Magic Crests, they are limited by the number of runes being combined which consumes more energy for each one being utilized. These spells can usually be negated when cast from afar due to the innate magic resistance of a trained magus and must be applied either directly on them or in their direct vicinity. These runes can be categorized into three kinds: the Primeval Runes created by Odin himself, the Old Runes, and finally Modern Runes. Jonathan has knowledge only Modern Runes from what he has gathered from his journies
Skills/Spells List: The limitation of Rune-based magecraft is innumerable as it is like building a sentence out of words, with so many phrases to choose from that allows the possibilities to be endless. The only clear limitation is the amount of time needed to perform truly large-scale magecraft is time and the energy to undertake such a task. While its possible to simply use direct confrontation scenarios, it is a form more panned out to be planned beforehand to set up the battlefield.
Ehwaz - Rune of Strength: A common rune capable of being placed on an object to increase its strength and durability akin to metal if its an inferior material. If placed on a metal, its durability is increased at a reduced amount but still functions as normal. However, if cast on his body (his arms generally), it temporarily gives him the strength to do a variety of things and no doubt allow him to easily have the advantage on even a fairly fit human.
Kenaz - Rune of Sight: A more uncommon rune which can be applied to ocular devices and used for a variety of purposes. Amplification or extension of sight is simple, while piercing magical abilities may take some time to adjust the magic to see through them. When placed on himself, he can see twice as far in the light and dark than a normal person.
Laguz + Sowilo + Mannaz - Runes of Healing: A common spell among rune casters which escribed on their bodies can heal scrapes and bruises easily. Intended for more serious injuries, it can handle gashes and wounds up to moderate severity before actually requiring real medical attention. In cases of severe or fatal damage, it can stabilize the person in a single burst of energy and slowly continue to knit the body together but they will still be in a terrible condition if not taken to a doctor.
Algiz + Isa - Rune of Shielding: A rune of protection which is used in more magical battles, capable of defending the common spell thrown by a magus. Sufficient for most curses that are cast from afar as well which will be negated by this spell. Using it during battle is usually difficult or impossible but when placed on a object, it will indeed ward away spells and block them when hit. On apparrel, it protects against the magic of negative intent which is useful when placed on them.
Hagalaz + Laguz + Isa + Nauthiz - Protective Runes of Endurance and Retaliation: Another sentence of runes which no true practioneer of runic magic shouldn't know. It protects against both physical and mystical attacks, using their energy to reinforce and fuel the spell itself. Any magic left from the runes after each attack will be transfer into a single point where once passed will unleashed the stored energy as a powerful counterattack.
Sowilo + Thurisaz + Hagalaz - Runes of Fire Cage: The first defensive spell on the list, it is a combination of runes which when cast will cause a powerful cage of fire to trap the victim in. Its naturally weak to elements that would destroy fire but resistant to those that it naturally is.
Sowilo + Thurisaz + Hagalaz + Fehu - Runes of Consuming Fire: The first offensive spell which when cast will create a fireball which have a soft homing effect, angling itself slightly to try and best capture its victim. It will not do instanteous 90 degree turns, but it can curve itself to chase its target if it has the space to do so or be extinguished. At its quick speed, it rarely has the chance to redirect itself but when it hits its target, the flames will rarely extinguish themselves naturally. Similar to a curse which will chase its target if it ever falls away, it can only be smothered naturally or by another spell and if runs out of energy to sustain itself.
Isa + Thurisaz + Hagalaz - Runes of Ice Spears: Another simple spell which is like a toothpick going through a piece of fruit by this combination of runes which forms the spell. Its sharp enough to pierce through the human body and pieces of metals but is fragile compared to sturdier materials. Strengthened by the Isa rune that turns the projectile sharp enough to make a cut through a mature tree.
Sowilo + Thurisaz + Hagalaz + Fehu - Runes of Consuming Fire: A offensive spell which when cast will create a fireball which have a soft homing effect, angling itself slightly to try and best capture its victim. It will not do instanteous 90 degree turns, but it can curve itself to chase its target if it has the space to do so or be extinguished. At its quick speed, it rarely has the chance to redirect itself but when it hits its target, the flames will rarely extinguish themselves naturally. Similar to a curse which will chase its target if it ever falls away, it can only be smothered naturally or by another spell and if runs out of energy to sustain itself.
There are much more combination of spells possible but here are a small portion of them
Who he is...
Biography: Born in a small family of mages, they were nobody special but they were able to live off their magical talents quite well than a normal job. His parents gave birth to three children and he was the youngest of them all by two years, Adam and Michelle were his older siblings who he would be raised with. The three of them would be trained in the way of a magus as they all possessed the ability to do so, with sufficient magic circuits to do it. Their close nature together as family turned into a competition to see who could better the other, with his older siblings having a few years ahead of him, Jonathan mostly lost when he was younger. His brother specialized in fire element spells while his sister specialized in creating familiars that would perform a variety of tasks for her. Jonathan himself was interested in his own form of magecraft in the interest of the underused Runes. His parents were initially hesitant on letting him pursue a dying form of magecraft but coped with it when they saw his innate talent for it.
Using their combined knowledge, they taught what they knew about runes and the stories that were passed down to them. It would sustain Jonathan's knowledge for a few years before they had to hire a professional to tutor him in the more advanced areas. Eventually, his tutor would take him as an apprentice for more 'hands on experience' when his skill with that area of magecraft was suitable for being his assistance. George Beckham, was his teacher and would be so for several years as Jonathan learn under him. Traveling all over the world, wherever his teacher's assistance was called for and Jonathon too would tag along. It would be a long six years of traveling the world, as the two expierenced many things on their journey, and Jonathan grew into a full-fledged rune magus. He grew to be even more talented than anyone would have thought, gather more experience and knowledge during his six-year apprenticeship than anyone expected. Even his teacher was amazed yet wary of how fast his student was learning as the two rivaled each other in terms of knowledge and power.
There Jonathan would strike out on his own to learn more on his own, pursuing what interested him and caught his attention. Following this path, it would lead Jonathan to eventually forging his way to what will be his appearance in the Holy Grail Wars.
Hopefully my master is fine, a tad interesting using the magecraft that I am going with but hopefully he's all good! ^.^
And then here is my Servant!
SERVANT
Name: Maria Anna Mozart, the Lost Symphony Class: Caster Gender: Female Appearance:
BIO
Personality & History Summoned as a Caster that is said to rival her brother in every way possible, or at least close enough that only the most astute artist could tell the difference between the two of them. Caster is a servant whose future could of been just like her brother as a dazzling musician that enthralled the audience that came to his performances. However, this fate was cut short by the obstacles placed in her way that prevented her from ever truly reaching the pedestal that her brother was placed on by both her parents and the people around him.
How far her career could have been as a muscian the world would never know, for she married when she turn the age of eighteen and became eligible for such a proposal. Despite both her brother and herself trying to object to the decision that was given to her, she eventually relented to her father and allowed herself to be wed. Causing another gap in the relationship she had with her brother who she used to be very close to until he started to become recognized for his own skills. She was an inspiration for her little brother when the two of them were children and served to reinforce the lessons that her father gave to both of them. Tending and caring for the love of music that her little brother had and shared, it would surprise her that despite the promise she showed, the position of being the head of the family was given to him.
In the end after her marriage, she became removed from her brother's life and only saw him for the last time when he was dead, also meeting his family as well at that time. Of course she regretted the isolation that the two were in but was helpless to do anything about it in their separate worlds. There would always be the time that she remembered while she grew old about how she spent her days with her little brother playing music together.
Weapon: Her Music
PARAMETERS
STR: E CON: E AGI: B MGI: B LCK: D
CLASS SKILLS
• Territory Creation D+: The creation of an area that is advantageous for Caster, it manifests itself as a Performance Venue for her to use. Within this space, she is capable of altering its properties that highlights her music, making her sound-based magecraft more effective in this area. She could fully unlock the potential of this skill if she only had her brother performing alongside with her as well that would provide the positive multiplier.
• Item Creation E: The ability that a servant has of creating mystic codes and other magical items. At this rank, she cannot make anything else besides the music pieces that she has written which are mundane objects.
PERSONAL SKILLS
• Protection of the Music Gods A+: Coming from her own great skill in music has caused the manifestation of this skill. While the true version of this skill denotes the divine protection from the Muses who were the gods of music. Caster's skill in music have achieved the levels of something that can be called otherworldly beautiful whenever she plays. From her immense experience, she can distinguish any type of sound and play any instrument masterfully. In addition, the effects of music magecraft are ranked up. While the rank of this skill is inferior to her brother, she can reach near a similar level should she follow the path of selling her soul to music.
• Uncrowned Mastership (Music) A: A skill that comes from her skill in music that was not recognized by others due to various reasons that had affected her during life. It all began when she was held back by both her parents and society's restrictive concepts of gender roles and was not allowed to reveal her artistic talent. With both her dedication and work left unknown to the world, any evidence of her music compositions simply never existed in history or never discovered. To those who do not know the true identity of Caster perceives her parameters as one rank lower than what they actually are and her skills that are related to her music are invisible as well to them.
• Battle Continuation C: There is a slight variation of this skill that makes it more akin to [ Performance Continuation ] than what is traditionally thought of. It allows her to continuing to cast spells after receiving wounds that may hinder such action normally. This can be thought of as the willpower to keep on playing until the final note, and can push her body even when her own magic reserves when they are low, resulting in damage being applied for how much she overexerts.
NOBLE PHANTASMS
Name: Nannerl Notenbuch Title: Symphonies from Within Rank: C NP Type: Support Range: - Maximum Number of Targets: 1 Description: The one thing that she inherited from her family when she wasn't chosen to become the next head. It is a notebook of music that has many pieces among the pages that are bound in the book, being around fifty pages long and containing short pieces for Caster to facilitate her musical magecraft. It was originally designed for children by her father, both Caster and her brother's later work were included in this edition of the notebook that details more complicated and difficult scores that showed others the talent the siblings had resting within them. Even when she was held back by the world, Caster still continued to play and keep up with her brother, who occasionally sent her pieces of music to play and listen to as a little taste of what could be.
The Notebook is also a medium that can be made to offer Caster's own soul and dedicate it to a certain cause. It can be said that it is expected of her to offer her soul up for music and in exchange be granted her wish of creating music. This secret function of her Noble Phantasm is sealed unless Caster willingly allows the process to happen to her and let the changes go through. The same can be said for Caster offering herself up to the Demon God Amdusias since she too is part of the bloodlines that would become agents from them. However, once again this change must be voluntary from Caster's own decision before offering herself but the changes would result in an entirely different servant created in her class retainer.
@CrystalApple I've got to say that that mage is weird, that backstory and skill set are even less magus like than Shirou at his lowest magecraft knowledge point. A family that is both as eclectic as that and willing to train all of their children is very unusual to say the least, unless they are like gen 1 or 2 and are trying to take a shot at everything until they can establish their own tradition, because it's impossible to pass a Crest under such conditions, especially when the crest itself wouldn't contain anything worthy the effort to pass it forward.
However, I loved that choice for Caster. If she gets approved, I like to pair her up with my Master. Literally, there could be no better choice for Emilia than an obscure artist Servant like that. The two of them would probably be a weak duo but they would have a lot of synergy.
@CrystalApple: I'd like to begin by stating that origin is largely unnecessary unless the character in question is aware of their origin. In which case it can provide abilities but also wholly engulfs their being and renders them incapable of doing anything but following their origin.
Or at least it makes it nearly impossible difficult to resist.
His image is a bit nonindicative since you don't know what he looks like from the front, too.
As for abilities, runes are fine and all but exclusively focusing on runes isn't exactly what I would necessarily think of when I consider a skilled and accomplished Nasuverse mage. At least when it comes to modern magi. Runes are certainly a part of some magi's repertoire but it's a bit limited.
As for your Servant, while nothing is technically wrong with her, I have to say I'm a bit concerned by how limited she is. Not that she's badly written, that's not the case, but I'm worried about her underperforming even for a Caster, which wouldn't end up very fun to write.
@VitavitaAR@Rin Sorry for disappearing, I'll make changes to my character's backstory since it does seem wildly everywhere with what the family is trying to do. However, with my character being the youngest of the siblings, I didn't intend for him to receive the magic crest.
As for the limitations on my magus' abilities, his usage of runes will allow him to replicate many other schools of magecraft with them so they will be very versatile if you would allow that. In compensation for only having Runes, he is more knowledgeable in how to use them for a variety of different purposes.
As for my servant, if @Kol is willing to pair up with caster then that is fine. I'll send you a revised version that will hopefully allow her to somewhat even out the playing field though so, in the end, you see it later as well. It should be done later tonight if everything goes to plan! ^.^
Yeah, I'm willing to. I've been looking to partner Emilia up with either a Caster or Assassin preferentially and your choice of Caster is pretty much perfect for her. As long as your character is accepted by the GMs, you can count on me.
Also, if you allow me to say something. It would be more beneficial for your Master if they had at least some knowledge of general Magecraft, or at least Formalcraft alone. With just Runes you can't even feel active spells or even cast a proper Summon Servant ritual since that's supposed to be Formalcraft spell.
The most interesting thing that would keep your character's flavor is going through the Rin route and being a generalist, with a single defining trait. In the case of your character substitute jewels for runes and you got yourself a rune mage that's not incapable of using other forms of magic.
This is just a suggestion but I guess that it is more in line with the implied spirit of your CS as opposed to the wording that make it seems like your character can't do any magic at all out side of weak runes.
@VitaVitaAR@Rin Pardon for taking so long, I shouldn't have procrastinated on those deadlines or set them up in the first place if I couldn't reach them. The two sheets are done for the most part though, with my Magus:
Faceclaim was changed along with the description of his appearance as well
Skills left the same except for motorcycle bit added
Backstory was slightly altered to allow more cohesion between the family, but still surrounding the aspect of rune magecraft. They do not have a clear specialization outside of runes
The abilities section was mostly kept the same, but involved 'General Magecraft' to cover the other basic skill a magus should have. I feel that the 'generalist' aspect would come from the runes since it is overwhelmingly diverse
The Master
Name: Jonathan O'Connor
Nicknames: None
Age: 37
Gender: Male
Command Seal Location: Three rings that blend along with the rest of his tattos at the upper forearm
Appearance:
Jonathan is a man of 5'11 stature with a lithe body that can be noticed from its muscular tone that indicates some sort of extensive athleticism. With a tan on his skin that has tinted his previously pale skin that would indicate some time bathing under the rays of the sun. He possesses brown hair that naturally hangs long that blow in the wind every so often that compliments with his relatively dark brown eyes on his angular face. His symbol as a master can be located on his upper forearm should he be unclothed but remains relatively hidden under his clothing and tattoos he has there. Wearing most of the time casual clothes on himself for the occasion which are easy to replace in case anything happens to them.
Personality: Jonathan's most prominent trait is him as an extrovert with an obvious outgoing personality that anyone can see just by looking at him. With the look on his face, knowing he is confident about himself and what he is wearing which conveys much without being said. Having this air of self-confidence about himself that seems unwavering, it also shows when he talks with that cool-headed and calm demeanor that wouldn't be embarrassed to ask or reveal anything. As a person with his confidence, he wouldn't be afraid to stand as a rebel against the norm or at the same time take the position as a leader for something that he believes in.
He is a person who would be considered being fun to be around, as he is always looking for something to do whether it be with a group or by himself. Seemingly having an appetite for conversation, he is clearly a people's person who loves to talk to people and get to know them. Combined with the fact that he is a flirtatious person, he can make a person chuckle at how smooth he can pull something off without a second thought. It makes his personality great for taking along to go to any kind of party as he's a polite guest who isn't afraid to join in the fun once it starts rolling. He while may not take anything seriously at first, he finds competition to be a good motivator for him to get him worked up for it.
Capabilities
Skills: Knows the necessities for adulthood of the modern age, such as cooking and cleaning along with using technology to a good degree that he wouldn't be too embarrassed about it. He is still iffy on those social media sites that seem to spark up every so often that he can't keep track of them. The only interesting piece that stands out of these mundane skills would be his ability to drive motorcycles quite well with only a few close calls to bad drivers.
Quite fluent in languages and understanding other cultures, having traveled to many different places in the world, he likes to think of himself as having more experience than the common person and magus. Along the way somewhere he picked up the knack for karaoking and dancing that is apart of the nightlife that exists universally whether it be a small group or a big one.
He is a foodie, having the ability to devour obscene amounts of food that leaves everyone else pale in comparison. The only reason why he stops at buffets is for courtesy so that he not eating in front of them when they are already done. If there is anything that would be on the list to eat when going out, it is sushi since he rarely has the opportunity to go to places like those most of the time.
Arts and Craft is another thing he is interested in, making personalized things for people rather than just having something store-bought is something that leaves him feeling good about himself. Whether it be with markers or glitter pens, he is up for the time to make such things on a whim if people are down for it.
School of Magecraft: Rune-based Magecraft The form of Magecraft that Jonathan uses are known as 'Runes" which originates from the Age of the Gods and are symbols that, once inscribed, automatically realize mysteries accordingly with the meaning that they represent. Composed of only straight lines and possessing mechanics similar to the Magic Crests, they are limited by the number of runes being combined which consumes more energy for each one being utilized. These spells can usually be negated when cast from afar due to the innate magic resistance of a trained magus and must be applied either directly on them or in their direct vicinity. These runes can be categorized into three kinds: the Primeval Runes created by Odin himself, the Old Runes, and finally Modern Runes. Jonathan has knowledge only Modern Runes from what he has gathered from his journies
The limitation of Rune-based magecraft is like building a sentence out of words, with so many phrases to choose from that allows the possibilities to be endless so long they make sense. The only clear limitation is the amount of time needed to perform truly large-scale magecraft is time and the energy to undertake such a task. While its possible to simply use direct confrontation scenarios, it is a form more panned out to be planned beforehand to set up the battlefield.
Ehwaz - Rune of Strength: A common rune capable of being placed on an object to increase its strength and durability akin to metal if its an inferior material. If placed on a metal, its durability is increased at a reduced amount but still functions as normal. However, if cast on his body (his arms generally), it temporarily gives him the strength to do a variety of things and no doubt allow him to easily have the advantage on even a fairly fit human.
Kenaz - Rune of Sight: A more uncommon rune which can be applied to ocular devices and used for a variety of purposes. Amplification or extension of sight is simple, while piercing magical abilities may take some time to adjust the magic to see through them.
Laguz + Sowilo + Mannaz - Runes of Healing: A common spell among rune casters which escribed on their bodies can heal scrapes and bruises easily. Intended for more serious injuries, it can handle gashes and wounds up to moderate severity before actually requiring real medical attention. In cases of severe or fatal damage, it can stabilize the person in a single burst of energy and slowly continue to knit the body together but they will still be in a terrible condition if not taken to a doctor.
Algiz + Isa - Rune of Shielding: A rune of protection which is used in more magical battles, capable of defending the common spell thrown by a magus. Sufficient for most curses that are cast from afar which will be negated by this spell. Using it during battle is usually difficult or impossible but when placed on an object, it will indeed ward away spells and block them when hit. On apparel, it protects against the magic of negative intent which is useful when placed on them.
Hagalaz + Laguz + Isa + Nauthiz - Protective Runes of Endurance and Retaliation: Another sentence of runes which no true practioneer of runic magic shouldn't know. It protects against both physical and mystical attacks, using their energy to reinforce and fuel the spell itself. Any magic left from the runes after each attack will be transfer into a single point where once passed will unleash the stored energy as a powerful counterattack.
Sowilo + Thurisaz + Hagalaz - Runes of Fire Cage: The first defensive spell on the list, it is a combination of runes which when cast will cause a powerful cage of fire to trap the victim in. Its naturally weak to elements that would destroy fire but resistant to those that it naturally is.
Sowilo + Thurisaz + Hagalaz + Fehu - Runes of Consuming Fire: The first offensive spell which when cast will create a fireball which have a soft homing effect, angling itself slightly to try and best capture its victim. It will not do instanteous 90 degree turns, but it can curve itself to chase its target if it has the space to do so or be extinguished. At its quick speed, it rarely has the chance to redirect itself but when it hits its target, the flames will rarely extinguish themselves naturally. Similar to a curse which will chase its target if it ever falls away, it can only be smothered naturally or by another spell and if runs out of energy to sustain itself.
Isa + Thurisaz + Hagalaz - Runes of Ice Spears: Another simple spell which is like a toothpick going through a piece of fruit by this combination of runes which forms the spell. Its sharp enough to pierce through the human body and pieces of metals but is fragile compared to sturdier materials. Strengthened by the Isa rune that turns the projectile sharp enough to make a cut through a mature tree.
Sowilo + Thurisaz + Hagalaz + Fehu - Runes of Consuming Fire: A offensive spell which when cast will create a fireball which have a soft homing effect, angling itself slightly to try and best capture its victim. It will not do instanteous 90 degree turns, but it can curve itself to chase its target if it has the space to do so or be extinguished. At its quick speed, it rarely has the chance to redirect itself but when it hits its target, the flames will rarely extinguish themselves naturally. Similar to a curse which will chase its target if it ever falls away, it can only be smothered naturally or by another spell and if runs out of energy to sustain itself.
There are much more combination of spells possible but here are a small portion of them
General Magecraft Elementary skills that every magus should be able to do during their early years of being trained by their family. He is familiar with these basic applications of magecraft such as bounded fields, locking and unlocking doors, creating basic familiars out of animals and such, using Shared Perception on familiars, and the like. From his upbringing, the repertoire of formalcraft he knows of is more detailed with the traditions that have been passed down to him that relate to the Celtic druids.
Who he is...
Biography: The household of a magus is one brought through tradition and innovation that the generation brings as they pass it on from one to the next. Even if fundamentals remain the same, how they are used can vary between those using it and have interesting applications. To his parents, they had the opportunity to raise three children and out of them, he was the youngest of them all by two years, Adam and Michelle were his older siblings who he would be raised with. The three of them would be trained in the way of a magus as they all possessed the ability to do so, with sufficient magic circuits to do it. Their close nature together as the family turned into a competition to see who could better the other, with his older siblings having a few years ahead of him, to which Jonathan mostly lost when he was younger.
His brother specialized in the raw versatility of individuals runes and pushing them to the limits while his sister took it further yet specialized in creating bounded fields that could perform a variety of things for her. Jonathan himself fell in-between the two, a comfortable position of having enough to handle himself in quick situations yet knowledge to prepare for things in detail. As the youngest, he had the most leeway in his training since most of the time and dedication went to his older siblings yet he still learned the things that his parents wanted.
It would be enough to sustain Jonathan's knowledge for a few years before he took the chance have his uncle tutor him in the more advanced areas. Eventually, his uncle would take him as an apprentice for more hands-on experience when his skill with that area of magecraft was suitable for being his assistant and it would be so for several years as Jonathan learn under him. Traveling all over the world, wherever his uncle's assistance was called for, Jonathon too would tag along and offer what he had. It would be a long six years of traveling the world, as the two experienced many things on their journey, and Jonathan grew into a full-fledged magus. He grew to be even more talented than anyone would have thought, gather more experience and knowledge during his six-year apprenticeship. When he was expected of so little, his family was amazed at his progress rivaling his sibling in its special way.
There Jonathan would strike out on his own to learn more on his own, pursuing what interested him and caught his attention. Following this path, it would lead Jonathan to eventually forging his way to what will be his appearance in the Holy Grail Wars.
The preexisting skills were left the same, but Information Erasure was given for a tad of flavor
Nannerl Notenbuch was given a simple mental interference effect that captures the attention of those listening
Kingdom of Back is a reality marble resulting from her childhood and the denial of her opportunity to reach the same height as her brother. Hopefully, this one is fine due to the limitations given to it since its more for flavor. If not i'll just cross it out as a sealed Noble Phantasm and we can get the show moving after ironing any remaining kinks
SERVANT
Name: Maria Anna Mozart, the Lost Symphony Class: Caster Gender: Female Appearance:
BIO
Personality & History Summoned as a Caster that is said to rival her brother in every way possible, or at least close enough that only the most astute artist could tell the difference between the two of them. Caster is a servant whose future could of been just like her brother as a dazzling musician that enthralled the audience that came to his performances. However, this fate was cut short by the obstacles placed in her way that prevented her from ever truly reaching the pedestal that her brother was placed on by both her parents and the people around him.
How far her career could have been as a muscian the world would never know, for she married when she turn the age of eighteen and became eligible for such a proposal. Despite both her brother and herself trying to object to the decision that was given to her, she eventually relented to her father and allowed herself to be wed. Causing another gap in the relationship she had with her brother who she used to be very close to until he started to become recognized for his own skills. She was an inspiration for her little brother when the two of them were children and served to reinforce the lessons that her father gave to both of them. Tending and caring for the love of music that her little brother had and shared, it would surprise her that despite the promise she showed, the position of being the head of the family was given to him.
In the end after her marriage, she became removed from her brother's life and only saw him for the last time when he was dead, also meeting his family as well at that time. Of course she regretted the isolation that the two were in but was helpless to do anything about it in their separate worlds. There would always be the time that she remembered while she grew old about how she spent her days with her little brother playing music together.
Weapon: Her Music
PARAMETERS
STR: E CON: E AGI: B MGI: A LCK: D
CLASS SKILLS
• Territory Creation D+: The creation of an area that is advantageous for Caster, it manifests itself as a Performance Venue for her to use. Within this space, she is capable of altering its properties that highlights her music, making her sound-based magecraft more effective in this area. She could fully unlock the potential of this skill if she only had her brother performing alongside with her as well that would provide the positive multiplier.
• Item Creation E: The ability that a servant has of creating mystic codes and other magical items. At this rank, she cannot make anything else besides the music pieces that she has written which are mundane objects.
PERSONAL SKILLS
• Protection of the Music God (False) A+: Coming from her own great skill in music has caused the manifestation of this skill. While the true version of this skill denotes the divine protection from the Muses who were the gods of music. Caster's skill in music have achieved the levels of something that can be called otherworldly beautiful whenever she plays. From her immense experience, she can distinguish any type of sound and play any instrument masterfully and in addition, the effects of music magecraft are ranked up. While the rank of this skill is inferior to her brother, she can reach near a similar level should she follow the path of selling her soul to music.
• Uncrowned Mastership (Music) A: A skill that comes from her skill in music that was not recognized by others due to various reasons that had affected her during life. It all began when she was held back by both her parents and society's restrictive concepts of gender roles and was not allowed to reveal her artistic talent. With both her dedication and work left unknown to the world, any evidence of her music compositions simply never existed in history or never discovered. To those who do not know the true identity of Caster perceives her parameters as one rank lower than what they actually are and her skills that are related to her music are invisible as well to them.
• Battle Continuation C: There is a slight variation of this skill that makes it more akin to [ Performance Continuation ] than what is traditionally thought of. It allows her to continuing to cast spells after receiving wounds that may hinder such action normally. This can be thought of as the willpower to keep on playing until the final note, and can push her body even when her own magic reserves when they are low, resulting in damage being applied for how much she overexerts.
• Performance of the Ephemeral D: A skill that was given at this rank from having her contributions to music dedicated to others instead of her. It is an effective skill for what it does, as it subtly shifts the attention and thoughts of those who see her to only remember her beautiful performance. Ordinary, people would try to remember who she is and try to find similarities within other people they have met first or know about before deciphering her identity. However, due to her low renown as a musician, the closest a person would likely deduce her identity to be would be her brother, Wolfgang Amadeus Mozart. If some research is given, the bridge can be made over to her identity which would be the next likely suspect after they have gotten that far and infer that their skills would likely be the same as servants.
NOBLE PHANTASMS
Name: Nannerl Notenbuch Title: Symphonies from Within Rank: C NP Type: Anti-Unit Range: 1 - 35 Maximum Number of Targets: 100 Description: The one thing that she inherited from her family when she wasn't chosen to become the next head. It is a notebook of music that has many pieces among the pages that are bound in the book, being around fifty pages long and containing short pieces for Caster to facilitate her musical magecraft. Originally designed for children by her father, both Caster and her brother's later work were included in this edition of the notebook that details more complicated and difficult scores that showed others the talent the siblings had resting within them. Even when she was held back by the world, Caster still continued to play and keep up with her brother, who occasionally sent her pieces of music to play and listen to as a little taste of what could be.
The Notebook is also a medium that can be made to offer Caster's own soul and dedicate it to a certain cause. It can be said that it is expected of her to offer her soul up for music and in exchange be granted her wish of creating music. This secret function of her Noble Phantasm is sealed unless Caster willingly allows the process to happen to her and let the changes go through. The same can be said for Caster offering herself up to the Demon God Amdusias since she too is part of the bloodlines that would become agents from them. However, once again this change must be voluntary from Caster's own decision before offering herself but the changes would result in an entirely different servant created in her class retainer.
Effect: In the meantime, this Noble Phantasm allows Caster to play a performance that is enthralling to those in her vicinity, having up to 48 variations that can be played by her. Those who are listening are forced to make a [ Mana ] and [ Luck ] check or fall under a charm-like effect as they listen to her until the end of her performance. The effect that befalls on the listeners can be abated so long there is a will to resist and complete evasion by means of a Magic Resistance Skill is possible. This Noble Phantasm is less of an intrusive skill on a person's mentality but is instead a more dazzling display of skill from a music prodigy putting her all in it.
Name: Kingdom of Back Title: Dichotomy of my ephemeral dreams and stagnant present Rank: B NP Type: Reality Marble Range: 10 - 60 Maximum Number of Targets: 100 Description: A reality marble that was built from the combination of two individuals to create one thing, without them both together, it would only result in something incomplete. In their combined effort, they created the Kingdom of Back, a place where during their childhood they had crowned themselves as King and Queen that allowed them to escape their daily lives. Once originally a beautiful place that was vibrant with color during their stay as children, has only rotted into a dingy and dirty place. Over time, this once pristine place had been warped by Caster's longing to escape her dull life as she fell farther and farther from her dreams. Manifesting itself as a rundown castle surrounded by a town that it is eerily quiet as it rains soot and ash over the land. Everything about the place feels wrong as sound is warped and even the dark colors from the shadows seem instinctually 'off'.
This Noble Phantasm is the representation of what potential Caster had within herself, its original purpose was to create musical magecraft of unparalleled skill that would be indescribable by any words at the height of their artistic abilities. Without her brother, the process to heal and restore this Noble Phantasm back to its initial condition is impossible. With the end of her life, it has instead turned into a Noble Phantasm that brings a pollution that suffocates the light of those that are within the reality marble. It can be described as a selfish envy for those who had the opportunity to do their best and leave their mark in the world after she could not even make the choice for herself while her brother fulfilled the dreams they both had.
Once easily activatable by playing any kind of music from Caster and her brother, it is something that she prefers not to play due to bitter memories attributed to the place. The startup time to this Noble Phantasm is abysmally slow, requiring at least a minute and half before it finally sets itself up and binds itself to the world. It is easily stopped by disrupting her performance both before the reality marble is activated and when in effect as well.
Effect: Those who are inside the Noble Phantasm will find their parameters reduced by two ranks and their skills by a single rank as their shimmering existence as heroic spirits are dulled temporarily. Servants who are classified not as [ Heroic Spirits ] are faced with less scrutiny as only a single rank down are applied on their parameters when inside the space.
Noble Phantasms that are in the reality marble will also be temporarily reduced in power by a single rank due to the nature of how it affects the servants. They will be affected without scrutiny unless these objects are supreme in quality, befitting the true title of a Noble Phantasm which is the crystallization of a heroic spirit's existence in the world, meaning that those that are equal in rank or superior to this Noble Phantasm will function normally. Should the medium used is based upon sound and has artistic accents, it is affected more by the reality marble, losing two ranks in its effectiveness without the previous limitations being applied.
I think Information Erasure is a bit out of place.
That being said I like the idea of a skill that functions to make people think of her music and believe she's someone else rather then anything else. Maybe give her a unique skill that works like that? You don't need to change the description, just the name.
Otherwise I see no issues and people can start finalizing pairs!
Changed the name to [ Performance of the Ephemeral ] instead of the previous one, so hopefully, that is fine! May I post the two of them in the Character tab? Quite excited to start now ^.^