I would appreciate if you remove it. I normally wouldn't really mind, but it's just that Kurt doesn't really have the ability to teleport Tony out of the armor in that way. He could teleport pieces of Tony's armor away, but not necessarily Tony without it if the suit is the one in direct contact with him. He could teleport the suit and Tony's limbs if he was particularly dark, but that isn't in character.
Name - Elisabeth Harrison Alias - Force Faction - Iron Man (really just a government enforcer at this point) Race - Mutant Age - 28 Powers - Energy absorbsion: if Elisabeth were to take damage from any physical form (punches, fire, explosions, trains), she instead absorbs this energy to empower herself, though it wears out over time rather quickly. I realized on the walk home that this is basically the same concept as Zarya from Overwatch :V This energy gain manifests physically as she gains in power, starting out with a bit of a blue glow around her hands, then moving next to her eyes, then covering her entire body in a bright blue glow. -At its most basic form, this ability makes her strong. Ever so strong. The more power she takes in, the more she can dish out. Power wise, if she gets hit with the force of a train, she can then punch with the force of a train, and lift with that force. Relatively simple. - She can also channel this energy into moderate ranged, second long blasts of energy. This more quickly drains from her pool but gives her a nice ranged option. -it is worth considering that she is able to pump up her abilities in a variety of ways: from eating large amounts of calories, to slashing her wrists repeatedly with a razor, to jumping off of a building.
Skills – the basic things you’d expect from a capable adult of her age. Also Muay thai, Judo, mountain climbing, and the Bassoon.
Personality - Elisabeth is strong of focus and body: when training in her preferred martial arts or musical instrument, she is in her element, as when she is in combat. She shuns any idea of stealth once the fighting starts, and will generally give her opponent a fair chance to face her and fight on even grounds – whatever weapons they’d like (though this is often as much for her own benefit as theirs, since sneak attacks from her are generally pretty low powered). This feeling of battle honor, however, does not extend to the authorities: she’ll gladly use every dirty trick in the book to beat, kill, or escape their grasps, though that has become a non-issue recently.
In five phrases: Fun Loving – Killer – Relatively level-headed – brusque – aimless
Weaknesses – -love of combat: fighting is fun, and a good way to get an energy high. While not dumb enough to make a scene out of costume, Elisabeth does strive to be in costume as often as she can – it is her job at this point, anyway. -constant hunger: Force’s powers give her a constant need to eat, and take damage to sate her hunger (think your stereotypical hungry teenager on steroids). High energy is also rather addictive, and if she is low for long enough she will start to go through withdrawal. -Hubris: Force, being functionally invincible most of the time doesn’t do wonders for your caution, and Elisabeth was already pretty damned confident. Expect her to easily fall victim to tricks, traps, “dishonorable” fighting, and mental effects (as well as anything else that doesn’t deal direct physical damage)
Appearance - see image. Full costume also includes a latex facemask that covers from her neck to her nose. She wears a necklace that looks vaguely like it might give her powers or something to throw people off, and doesn't wear shoes.
Born a child of two latent mutants, Elisabeth grew up with a relatively normal Boston life. sure she wasn’t the best in school, but man was she hella at Judo, taking home multiple state championships and almost qualifying for the American Olympics Team (or whatever an equivalent would be in this time). She never really made life plans beyond that, though, and fell somewhat aimless after an injury in her senior year of high school threw her out of contention for that year, making scholarships a lot tougher. She really started focusing in on bassoon then, and eventually went to college on a planned double major in sports medicine and music performance, the latter of which she dropped to complete on time. At the age of 19, while on a mountain climbing trip, Elisabeth fell off of a hundred foot cliff, and came out luckily unharmed. To all observers, it was luck, and she claimed that she broke her fall grabbing onto some cliff foliage near the bottom. But that didn’t happen. What happened was that she hit the ground. But there was no crack of her neck or spine, no feeling of whiplash, no loss of breath as her ribs punctured her lungs and left her to die. Instead, there was a feeling of power. Ecstasy, almost. And POWER. She felt so strong: crazy strong. She had to try this again! And experiment. So she went off “Hiking” much more often – and while she did get better at climbing mountains, the real goal was to learn more about her powers; purposefully hurting herself while deep in the wilderness, figuring out the true limitations of her powers: of which she found none. But, with all this in mind, Elisabeth saw not a chance to do good part-time. No, people didn’t deserve another person working their asses off only to get picked up by the fucking police and whisked off to who knows where once again. No; if she was going to use her abilities, she was gonna make bank. So fuck Sports Medicine. Developing a codename: Force, and working with a shitty costume for the time being, she put herself out there in Downtown robbing some banks and beating back some small-time goodie-two-shoes until she got the attention of some bigger guys and was able to drop the small-time villainy and get what she really wanted – safe, legal (usually) money in the eyes of her bank, and jobs beating up people for pissing off the big wigs. She got a great apartment out of the deal, too! Both her parents are quite elderly and have moved off to what’s left of florida, while most of the rest of her family is out in the Midwest. Force doesn’t really have a plan for the future. There is no master plan, no world domination. Force lives to fight, and makes work as a contract enforcer/killer/bounty hunter/whatever you want if the price is high enough; assumingly she’d therefore be introduced in a situation where a hero is trying to stop one of these from happening, or is the target themselves. Given the chance herself for complete power, she’d keep fighting until she’s fought the strongest being she can find, and then… ??? . As it is, the best contract is with the government, hunting down rogue heroes.
Supporting Characters - probably some SHIELD agents or something. IDK whoever she turned to to get this job Notes -
Power Grid (1 being below average, 7 being the best possible): INTELLIGENCE - 2 STRENGTH - 3+ (potentially scaling to infinity) SPEED - 2 DURABILITY - 7 (physically invincible) ENERGY - 4 FIGHTING - 4
All of my characters are involved in non-Cap stuff, two are dealing with the Avengers being pricks and racists/speciesists, well one is dealing with them the other is making sure their shit doesn’t spread. The final one is dealing with some guy who won’t shut up while she tries to sleep.
@DC The Dragon I was figuring Cap's side could either be having a war with another subset of Iron Mans group or deciding what side they'll take in Iron Man vs X-Men conflicts
Sorry for not posting yet. Having trouble thinking up of a place for my character as a freelancer hero to start up as. I'll try to come up with something soon.