Hidden 7 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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@HueMan

Is everyone in the tavern?
Hidden 7 yrs ago Post by HueMan
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HueMan Talrae Admin

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@Jangel13

*shrugs*

I can't speak for the people who haven't posted yet.
Hidden 7 yrs ago Post by Trainerblue192
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Trainerblue192

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@Jangel13 I am at least
Hidden 7 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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@Trainerblue192

Then if you dont mind I could talk with you?
Hidden 7 yrs ago Post by Trainerblue192
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Trainerblue192

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Hidden 7 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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@Trainerblue192

I'll take that as a yes then
Hidden 7 yrs ago Post by HueMan
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Hey all, my apologies for screwing it up but I'll skip to morning on Thursday night. I just don't think its fair to skip so early when not all new players are acquainted with the old players.




On a little more unsavory note some folks might be getting a PM on this site for a warning. Do check your PM box.
Hidden 7 yrs ago 7 yrs ago Post by Trainerblue192
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Trainerblue192

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The Foglands are a series of Islands who's climate tends to be a tropical paradise. Just as days may turn to night so too does the weather here change from the tropic beauty to horrendous downpours with crackling lightning. The main island houses the town of Reliquia on its northern shores and is divided only by a river delta whose waters spread throughout the island and that the natives use for fishing. It is said that the main island is divided into three areas; the first is the outer rim of the island, a vast white sand beach touching elegant sea foam green waters and vibrant lush greenery, this area is known as Tutum and houses many of the herbivorous wild life. Further in you have the second area known as Caute. The lush greenery that was found in Tutum now becomes a forest though still fairly spread out and easily managed through, Caute houses the Omnivorous creatures of The Foglands. Finally there is the islands center Periculum. This area is a dense forest whose canopy yields medium amounts of lighting throughout. It is said that in some sections of Periculum one can smell the scent of death and decay and often times corpses of fell beast lie there, this is where the carnivores live.






Dungeon:
There are two dungeons located in The Foglands. One is "Hell's Lid" located on the northern most island which is also the second largest island, and the other is located on the southern most point of the main island and is Known as "Sea Glass Cove."
Hell's Lid is a massive volcanic cavern system on the island of Mons Igneus. The island's nature and seclusion has caused the monsters there to mutate from the ones found on the main island and have special properties to them. The cave system is full of areas to explore but around every corner may lurk grave danger as aggressive monsters inhabit the inside and attack all who enter.

Sea Glass Cove is an underwater system that was formed beneath the island. It is comprised entirely of sea glass and thus one can view the aquatic life in the ocean through the walls and floors of the dungeon. Though vast and breath taking this dungeon is not without its dangers and is only ventured by the bravest of warrior natives when precious stones and other items are needed.



A new area means new gathering nodes! A variety of new leathers, fish, plants, minerals, ores and more are scattered throught out the islands and can be utilized towards crafting better weapons, clothing, and jewelry.

New materials can also be used for new food recipes as well as colors and dyes for painting and clothing.
Help the locals with their missions to attain Renn, new items and weapons as well as new friends.
Brave the wilds and tame new monsters like you've never seen! Any creature here is sure to be a great new companion for trainers.



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Hidden 7 yrs ago 7 yrs ago Post by HueMan
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Hey everyone,

first of all... would like to apologize for my general lack of activity lately. Been extremely busy with 3D laifu shenanigans.


^ me atm





Second of all... I think I may have come up with a stable schedule for the timetable of this RP. Been working on this for some time now, in an attempt to stop fluctuating activity amount like we've been having. Basically if you DO have to go offline for some time, this will allow you to predict what's happening and such. Here's the gist...





Hidden 7 yrs ago Post by Tybalt Capulet
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Tybalt Capulet Honorable Heretic

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Hidden 7 yrs ago Post by HueMan
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Hey I thought I'd make it clear by posting a PM for you all. There will be new updates for Rules and Guidelines section within the next few hours, please do go and check it out.

And here's the list of posts I got this week. Great work folks, no one got reds (warning).

TaroAndSelia
Duoya
Ithradine
Achronum
demonspade64
AGenericUser
Trainerblue192
Jangel13
Tybalt Capulet
Haruhi43

Leaves - Away
17th Day - Away
mopsock17 - Away
Hidden 7 yrs ago Post by HueMan
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Hey everyone, just a short but important reminder.... update your CS!

- IF YOU HAD CHEAP CLOTHES AND CHEAP SHOES (starting items) they are broken now. Please proceed to the nearest tailor to avoid public embarrassment.
- Do write down your clothes / shoes on your item list. They required to be worn (even if you are wearing armor - game system wise it just counts as wearing "both")
Hidden 7 yrs ago 7 yrs ago Post by TaroAndSelia
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TaroAndSelia Returned from a Distant Land

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Floor 4*: The Orient
*(earlier is better for this one, I think)

The land is divided by two countries: In the east, the Celestial Shogunate; and in the west, the Heavenly Empire. A large mountain range divides the nations—and contains two dungeons: The Top of the World; and the Deep Naraka. An ocean surrounds the land, offering an easier route for traders to go between the two nations.

In the West:
Qigong

The capital city of the Heavenly Empire, Qigong lies at the heart of the land. Characterized by majestic structures reaching into the sky, the capital is a beautiful city. The streets are paved and well-maintained; countless shops offer the nation’s wares; and the Palace rising in the very center is home to the Heavenly Emperor himself. Also, the portal gate is here.
Surrounding the capital proper is the less affluent residential zone. Small, single-story homes fan out for better than a mile. Beyond those are endless rows of farms, broken only by the occasional, large, community hut rising from the mire. The distinction between rich and poor is, as has been the case throughout history, enormous.
As a culture, the people of the Heavenly Empire value song and drama. Skilled singers and actors are sought after, and those with the clearest voices have the greatest prestige.

Frozen Naraka

Beneath the Heavenly Empire is another land, a frozen wasteland filled with demons and curses.

In the East:
Edo

The city of Edo is geographically enormous. The buildings rarely stand higher than two stories, and through most of the city they are spread out to allow space for yards and gardens. The only exception is the dock area, where most of the trading occurs. Here the shops and warehouses are built close together—but that isn’t a concern, as only the eccentric would live there. The people of the Celestial Shogunate value nature and the natural spirits greatly, and verdant life can be seen throughout all their cities and villages.
They also value performers who can blend with nature, be it through instruments or the dance. Vocal performance isn’t as sought after, as speech is seen as a disruption of the natural song; but those able to dance with the reeds or harmonize with the winds are praised and respected.

Burning Naraka

Beneath the lands of the Edo lies this world consumed in flame. Distinctly demonic creatures attempt to consume anyone foolish enough to enter their domain—and they don’t mind eating their food extra-crispy.

In the Mountains:
Deep Naraka

When you reach the center mountains, you can choose to go up or down. When you go down, you enter the Deep Naraka, a lightless place haunted by incorporeals. Going in without several sources of light would surely end in failure and death. Similarly, not being prepared to deal with the restless souls haunting its halls would bring your downfall.

Floor Dungeon – The Top of the World

If you choose to go up, you will find the Floor Dungeon. This dungeon is remarkably straightforward: players will go through a series of tests to prove they are fit to ascend to the next floor. It demands more than brute force from a party—although the final test at the end will demand a lot of that. Much of this dungeon will require players to think and skill their way through.
Hidden 7 yrs ago 7 yrs ago Post by TaroAndSelia
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TaroAndSelia Returned from a Distant Land

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Floor 32*: The Divided Lands
*(totally just a suggestion; move it anywhere except a safety (non-raid) floor)

Gate City: Fortuna

Formerly, the city Fortuna was a place of wealth and prosperity. It stands in the center of the floor, at the crossroads between the various tribes, and became the hub for trade. The city fell to ruin, though, when the Great War ended all ties between tribes. Each person returned to the place of his ancestry; the few who remained quickly fell prey to monsters.
The gate still stands unharmed before what used to be the governor’s palace. Everything else is deteriorated and overgrown.

Northern Mountains: Bornztun

The Bornzun settled in the mountains of the far north. Mountain springs provide their city with water, and the mountains provide an endless supply of stone and ores. The access to raw minerals has made Bornztun the most productive city on the floor. Its soldiers are well-equipped and well-trained in close-quarter combat.

As it has been some generations since the fall of Fortuna, the common language has separated to some degree. The Bornzun speak something close to common; if you’ll tilt your ears while listening, most players can understand the message being sent.

Northern Dungeon: The Haunted Mines

Years ago the Bornzun tapped too deeply into a mountain and opened a portal to hell itself (or so they believed). They closed up the mineshaft as best they could, but have occasionally had small problems arise from within. The town guard has been able to handle it without much damage. But recently something much bigger has been shifting deep in the abandoned mine. If left unchecked, calamity may befall Bornztun.

Eastern Plains: The Hrosen

The Hrosen, rather than settle a city and fortify against monsters, live a nomadic lifestyle. They roam the wide plains, hunting and gathering their food. Their battle prowess is not to be scoffed at; it is said a Hrosen on his steed can slay five men on their feet. The connection a Hrosen has with his horse is far deeper than that of a human and a pet; the two are companions in survival and combat. Some whispers even speak of their ability to communicate with their mounts as one man speaks to another.

With no permanent home, the Hrosen pass their history through oral tradition and a few, rare scrolls. Literacy is low, and the language has drifted a fair distance from the standard.

Western Forest: Vainaxht

Living in the deep forests, the presence of monsters was a constant in their lives. The Vainazzi mastered the ability to tame monsters; now monsters are an everyday matter in a whole new way. Beasts of burden, defense forces, skilled labor (and what bizarre skills some of them have!), and so on; the people live surrounded by tamed monsters that do the hardest work. In learning to coexist with these bizarre creatures, their language and customs have grown similarly foreign. From clicks to guttural fricatives, to putting their front doors dozens of meters above the ground, the Vainazzi are different; understanding and working with them is a tremendous challenge.

Southwestern Dungeon: The Forgotten Temple

Hidden in the far depths of the forest lies the remains of an ancient temple. It predates even the three great tribes. Archaic symbols cover the walls and ceilings—those that haven’t collapsed, hidden beneath centuries of overgrowth. All the tribes will agree that the temple is a place of mystery and magic. The Vainazzi, though, have tales of strange happenings more recently. They speak of a darkness building in the heart of the temple and beginning to leak out. Beasts enraged and driven by the darkness do not succumb to the Vainazzi’s taming abilities; and as the occurrences grow more frequent, they find their home increasingly endangered.
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Hidden 7 yrs ago 7 yrs ago Post by HueMan
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Just a reminder for everyone - if you have completed a quest, PLEASE PM ME HERE OR ON DISCORD.

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Hidden 7 yrs ago Post by Duoya
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Hidden 7 yrs ago Post by HueMan
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For your information, Polak and Solace are MIA, not confirmed KIA.
Hidden 7 yrs ago Post by HueMan
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New patch note.
Hidden 7 yrs ago Post by HueMan
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Alright, here's the deal guys. It seems like for college students (which from what I've been seeing is most of us) its the unholy time of finals... so I'm freezing the RP for a couple of weeks. We'll resume in about 2 weeks from now, please please please do NOT go afk afterwards =_=

Cheers and good luck.
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Hidden 7 yrs ago Post by HueMan
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Hey everyone, GM here.
So I think we'll be resuming the RP on MONDAY (5/7). Here's what you need to do / know...

1. In-game time during starting on Monday will be Day 9, Morning.
2. You should go figure out what you did during the previous few days, especially if you've been a little inactive before the RP pause.
3. Post here on OOC what you've been doing for Day 7 and 8 so we are all caught up with each other.

Cheers.
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