Lucius Cypher said
That might have been a typo, but I think they meant Psychomancy Warding Class; it helps mages protect their minds from Psychomancy attack. Kind of like a mental self-defense course. Ran by Satori obviously. Classes available to all students who'd like it, though Psychomancers will obviously have this course part of their curriculum. As for Psychomancy as a whole, we're discussing it's effects. The mind is a different beast from the body, so we the GM's are discussing balancing acts.
My electricity did go out once or twice last night so yeah it likely is, and as Lucius said, we're discussing some balancing acts. Mainly because of a nasty result I had as PC that's currently possible with this type of magic. *shudders*
Frettzo said
Will you guys release a list with the classes that will be available for our character to take while out of screen? xD
I think I can work with Rtron and Lucius to create one, what do you two think?
EliteCommander said
Wouldn't it be completely counterproductive to restrict this class from being taught after that display? Wouldn't the students want to learn that after going through that demonstration? And I can definitely see how psychomancy is difficult to balance. On the one hand, it has a lot of potential, but on the other, you don't want to have something that can make it completely useless (unless all bloods have something that can make them completely useless. Then it is fair). Psychomancy seems so interesting to me, and it is one of the things I am the most excited about.Also, my internet has been fixed.
Khan wasn't going to restrict it form happening but rather have someone else teach other then Satori. No offense, Elite, after this event how many Students do you think would realistically trust the one that hurt them? It's like asking attacker to teach you how to avoid their style of fighting after they just beat you to a bloody pulp just for kicks. I know logically I won't trust them to teach me the right methods or something that's useful against it for that matter.
Psychomancy is difficult to balance which is true. It's also one of those magics which creating boundaries can be hard as not everyone's mind is the same, like in the case of physical, and there's not a simple quick fix for everyone.
As for that something that makes all bloods useless, runes are able to. However there's many flaws with Runes that prevent them from being a cure all type thing or too OP. things like damaging the rune can null or even warp the effect back on the user. If you place it within a protective barrier to prevent damage to it, then you're only able to have it perform minor magic (simple like flesh hard as metal, prevent certain magic effects, etc.) and is more limited in area which is affected. (Usually only the area of a limb or person depending on how many and the written effect.) Not to mention there's the character limit which can create loopholes in the magic itself because the effect isn't mentioned in the negation or even include one's magic if you're too general.
Example:
Say you create a rune to prevent a vitamancer from shattering and breaking your bones with a look.
The rune, if I remember right, depends on a number of word symbols which can be carved into the rune and often has a max number. For this example let's go with 4 max, which include a subject or target, action or effect and the item itself.
Going with a general description would something like this: Vitamancy (which is the affected target) Negation (which is the action) Ring (which the item and the thing the affect is attached to)
Now with this effect, you've eliminated the problem but you've also prevent healing or shape shifting part of Vitamancy from aiding your PC while they wear this ring. To alter that, you can add another word:
Vitamancy Offensive Negation Ring, this stop all offensive vitamancy. However, if your PC is a Vitamancer then you can't preform any Vitamancy magic of your own since the ring wasn't told to differentiate between the magic attacking you and your own. See what I mean?