Hidden 7 yrs ago 7 yrs ago Post by Ollumhammersong
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Ollumhammersong

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OOC:


The Story to date:


Our story takes place on the world of Molov. A formally Imperial held Civilized world only light years away from the edge of the great rift. And it was perhaps no surprise that the world was quick to fall to chaos during the 13th crusade. Before the chaos invasion following the great rift, the Planetary capital of Torantos alone had a population of approximately ten million souls. One hundred years on and its doubtful than any loyal blood remains.

As warp storms plaguing the Dark Imperium abate and the Indomintus Crusade gives the New Lord Regent room to breath and re-assess his strategies. The Imperium can now look to re-conquering some of its fallen worlds and taking a more aggressive approach to their strategies. Worlds like Molov with their heavy infrastructure and manufactory capabilities have become like precious gems to the forces of the Dark Imperium. Ones whose potential production capabilities were well worth sacrificing for.

On-top of that, Dante knows that he needs to show progress to all denizens of the Imperium Nihilus, and give hope to its many beleaguered worlds under his protection and too his legions of enemies both heretic and xeno that the teeth of Imperium are still sharp. The re-conquest of dozens of worlds like Molov are being launched across the darkened stars, hoping to throw chaos onto the back foot and give hope to his own armies. The ever fickle masters of chaos, even now with their demon forces beat upon the defenses of the new Lord Regent Dante, testing the strength of his resolve and pushing to consolidate their gains after the Indomintus crusade crushed their advances.

To this effect, Your 'regiment' has been in transit for several weeks, making only short warp jumps a few days a a time to ensure the Imperium's deadly cargo reaches the world safely. Our regiment was officially born in those long weeks between warzones. As shattered remnants of regiments were coralled back on board the transport ships, whether broken from a campaign or liberated as The Lord Commander's fleets rushed out to shore up and answer whatever desperate please for aid could still be heard. It became clear that the simplest solution (for the department) was just to shove all of these broken regiments and their surviving assets into one unified and strong fighting body. And for someone unaware of anything to do with the military it certainly looks like a simple, clean idea on parchment. You are all members of the various types of Imperial Guard units. Whether you be a Tallarn, or maybe even a Vostroyan, or an Ogryn or Ratling, you are the last hope for the world of Molov.

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For Peoples reference and curiosity I will go ahead and post the original interest check intro below.

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Hidden 7 yrs ago Post by Kipsateking
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Kipsateking Lv 20 noob

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Do you want character sheets PMd to you first?
Hidden 7 yrs ago Post by Ollumhammersong
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Ollumhammersong

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You can PM me or post it in the ooc tab first
Hidden 7 yrs ago Post by Searat
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Searat The Aqueous Rodent

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Understood, GM.
Hidden 7 yrs ago 7 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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@Ollumhammersong

Hidden 7 yrs ago Post by Ollumhammersong
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@Andreyich my only question, is just how powerful is this one shot long-las?

Are we talking about shooting traitor marines through the heart?
Hidden 7 yrs ago Post by IAmKnight
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@Ollumhammersong
I might be interested (but a character will have to wait for maybe one or two days due to assignments), I'm wondering however how do the characteristics work? Like what does each one do?
Hidden 7 yrs ago 7 yrs ago Post by Ollumhammersong
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As I've said in the character sheet post. The stats wont actually *do* anything. They give me and everyone an idea of your characters strengths and weaknesses. Things they can do really well or suck at.

So for example. If you list your character as having a poor weapon skill, but is still inexplicably going to win a knife fight with a traitor marine during the story. I'm calling Bullshit.

Just keep them in mind when you play
Hidden 7 yrs ago Post by Andreyich
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@Ollumhammersong
Well it expends a whole laspack in one shot, and since a laspack can be overloaded to creat a mini melta-bomb I'd say one shot would be pretty devastating. Probably headshots traitor Astartes but body shots just make cauterized wounds that they swiftly recover from.
Hidden 7 yrs ago 7 yrs ago Post by Lady Selune
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Hidden 7 yrs ago Post by Searat
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Searat The Aqueous Rodent

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Hidden 7 yrs ago Post by Ollumhammersong
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Ollumhammersong

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@IAmKnight

I will say that not including yourself i have 10 interested parties in this rp. For the sake of my own sanity and not bogging down the game with too many bodies, I think I am going to cap this rp at 10 for the time being. That may change over time and reinforcment waves can always be brought in.

@Andreyich

I'm not thrilled with the idea of a character having a long-las that hits like a mini lascannon from afar. You can have a more traditional long-las, but not something capable of decapitating an asartes.
Hidden 7 yrs ago Post by Kipsateking
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Hidden 7 yrs ago Post by Lady Selune
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Hidden 7 yrs ago Post by Enigmatik
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Enigmatik Overly-Caffienated Thembie Supreme

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@Ollumhammersong

Am I good to go with the sentinel?
Hidden 7 yrs ago Post by Andreyich
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Hidden 7 yrs ago Post by IAmKnight
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@Ollumhammersong
No worries then.
Hidden 7 yrs ago 7 yrs ago Post by Ollumhammersong
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Alright, i'm back from work and can start going through these sheets properly.

@Irredeemable Sure, I don't forsee it being a huge problem to have a sentinel.
Hidden 7 yrs ago Post by Ollumhammersong
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@Searat Do you have a picture that is more 40k in tone? Or at lest something with a visible face?
Hidden 7 yrs ago Post by Andreyich
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@Ollumhammersong
I edited to just a longlas, all good now?
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