Player Name:
@Ruby
Primary Character:
Supergirl
Secret Identity:
Kar'a of House El, daughter of Zor-El and Alza. Much of her given name does not translate into terran languages. On Sol-III, Kar'a has a few aliases, chief among them the US native Kara Connors. (Or Kara Kent, depending.)
Status:
As a recent arrival to the planet, and still hiding in secret, Kara will begin Solo with the idea to at least get her as a Reservist if not an outright Active team member.
Age:
Krypton exploded ~27 years before Clark hits Smallville (using Neil DeGrasse Tyson's math), say he dies around 35=62 years since Krypton exploded. Kara reaches Earth shortly after his death, she's 18 at the time of stasis...she's actually 80 years old, but is physically still 18 years old.
City:
Metrpolis, but given her abilities she can spring up almost anywhere in a relatively short amount of time.
Day Job:
College Student.
Powers:
Kara is, like Superman before her, a living solar battery. This unique makeup allows her the following powers:
-Flight
-Superhuman speed
-Superhuman strength
-Superhuman durability
-Superhuman senses
-Super breath
-Heat vision
Weaknesses:
Vulnerable to various forms of Kryptonite, with green kryptonite having the most damaging effect on Kara.
Vulnerable to magic.
Skills:
Kara is the product of the now lost civilization of Krypton's greatest schools, and the training from both her parents as well as her aunt and uncle. A genius level intellect with a wide array of skills.
She helped design, build, and program the vessels Kal-El and she used to escape Krypton's destruction.
BRIEF Bio:
Story Arcs:
The Real Story - While Sanctuary is able to provide Kar'a an expansive version of Kal-El's, and Superman's, story there's nothing like getting the story from those who actually knew her cousin. If that means spending time in Smallville, or sneaking into the Daily Planet, or knocking on the Fortress of Solitude, or even breaking into the Batcave--Kar'a will find the people who knew Kal-El best.
Bad Moon Rising - Kar'a becomes determined to ensure Doomsday never rises again, that no one will ever find any trace of the murderous beast to use against anyone else again. Sanctuary comes up with a hit in the ultra-secure (for Earth) and ultra-advanced (for Earth) servers of an organization named LexCorp.
Game On - Supergirl makes her first fully public appearance, coming in to assist other heroes at a time of great need. After the dust settles the sigil of House El graces the balcony of Lois Lane's balcony for the first time since Kal-El's death. The story, and the interview, reveals Supergirl to be Superman's cousin, and tells the two very different stories of two escape pods.
Supporting Characters:
Sanctuary - advanced A.I., as well as the modular vessel that brought Kar'a to Sol-III. Supergirl's partner/sidekick.
Major Hallie "Comet" Kale - USAF officer and expert pilot. Saved by Supergirl, the officer seeks an understanding (and friendship) with the reluctant alien refugee.
Secondary Character:
Uh. Still thinking.
Additional Notes:
Kar'a is an alien, and a refugee. She is devastated that she was unable to be there for her cousin. While Dream of the Endless opened her heart to humanity, it's going to be a rough process of assimilating herself. She has to decide if Earth is simply a safe refuge for now, or a new home, because these "hew-mans" are awfully odd and Earth more than a little primitive and backyard compared to the advanced alien society she was raised in.
@Ruby
Primary Character:
Supergirl
Secret Identity:
Kar'a of House El, daughter of Zor-El and Alza. Much of her given name does not translate into terran languages. On Sol-III, Kar'a has a few aliases, chief among them the US native Kara Connors. (Or Kara Kent, depending.)
Status:
As a recent arrival to the planet, and still hiding in secret, Kara will begin Solo with the idea to at least get her as a Reservist if not an outright Active team member.
Age:
Krypton exploded ~27 years before Clark hits Smallville (using Neil DeGrasse Tyson's math), say he dies around 35=62 years since Krypton exploded. Kara reaches Earth shortly after his death, she's 18 at the time of stasis...she's actually 80 years old, but is physically still 18 years old.
City:
Metrpolis, but given her abilities she can spring up almost anywhere in a relatively short amount of time.
Day Job:
College Student.
Powers:
Kara is, like Superman before her, a living solar battery. This unique makeup allows her the following powers:
-Flight
-Superhuman speed
-Superhuman strength
-Superhuman durability
-Superhuman senses
-Super breath
-Heat vision
Weaknesses:
Vulnerable to various forms of Kryptonite, with green kryptonite having the most damaging effect on Kara.
Vulnerable to magic.
Skills:
Kara is the product of the now lost civilization of Krypton's greatest schools, and the training from both her parents as well as her aunt and uncle. A genius level intellect with a wide array of skills.
She helped design, build, and program the vessels Kal-El and she used to escape Krypton's destruction.
BRIEF Bio:
Story Arcs:
The Real Story - While Sanctuary is able to provide Kar'a an expansive version of Kal-El's, and Superman's, story there's nothing like getting the story from those who actually knew her cousin. If that means spending time in Smallville, or sneaking into the Daily Planet, or knocking on the Fortress of Solitude, or even breaking into the Batcave--Kar'a will find the people who knew Kal-El best.
Bad Moon Rising - Kar'a becomes determined to ensure Doomsday never rises again, that no one will ever find any trace of the murderous beast to use against anyone else again. Sanctuary comes up with a hit in the ultra-secure (for Earth) and ultra-advanced (for Earth) servers of an organization named LexCorp.
Game On - Supergirl makes her first fully public appearance, coming in to assist other heroes at a time of great need. After the dust settles the sigil of House El graces the balcony of Lois Lane's balcony for the first time since Kal-El's death. The story, and the interview, reveals Supergirl to be Superman's cousin, and tells the two very different stories of two escape pods.
Supporting Characters:
Sanctuary - advanced A.I., as well as the modular vessel that brought Kar'a to Sol-III. Supergirl's partner/sidekick.
Major Hallie "Comet" Kale - USAF officer and expert pilot. Saved by Supergirl, the officer seeks an understanding (and friendship) with the reluctant alien refugee.
Secondary Character:
Uh. Still thinking.
Additional Notes:
Kar'a is an alien, and a refugee. She is devastated that she was unable to be there for her cousin. While Dream of the Endless opened her heart to humanity, it's going to be a rough process of assimilating herself. She has to decide if Earth is simply a safe refuge for now, or a new home, because these "hew-mans" are awfully odd and Earth more than a little primitive and backyard compared to the advanced alien society she was raised in.