Welcome, to Germany. The month? August. The year? 1939. The Mage association has watched for years as the once broken will of the German people has been restored. Collected, gathered, and rebuilt after the destruction of their pride. And yet, it's clear this new pride is made on the dehumanization of others. Not that the mages care, since depending on how high up you go the ladder, they couldn't care less about anything below them. Makes them a perfect fit in most ways for the cruelty of the Nazi Regime. But for now, the invasion of Poland hasn't come, and nobody has realized the dangers to come.
Introducing Dr. M. Nobody really knows his names. But he has a claim to make. He has a holy grail. It's not the true holy grail in Fuyuki, but even then a grail at all attracts a lot of ears. Powerful mage families, and poor mage families trying to make their mark. Dr. M is not a mage. But he does have an interest in the grail wars. He's not magical, or powerful, but he has a grail. Where did he get it? Who really made it? Barely matters when the wish and the servants are real.
But this Grail War, is unique. Instead of Seven Servants, there are fourteen. And fourteen Masters to command them. A massive free for all if there ever was one. You though, you're one of the few to get involved in this miracle grail war.
The year if 1939, and war is on the horizon. The Nazi Party is interested in the grail wars, and the mysterious Dr. M refuses to show his face. It's a war, with fourteen factions.
Do you want to play a game?
How we play our games- _______________ - Everybody plays Master, and Servant. You are not the Master for the Servant you make, but you will be randomly assigned a team, though you can ask for a specific partner if you feel strongly one way. Why? Because it allows for a better balance. By having players being both Master and Servant it allows them to interact with characters on a wider scale, without having to worry about getting into trouble if one person doesn't post for a week. It also means that if one character dies, they aren't out just yet. So they can keep going.
- There are 14 masters and 14 servants. Everybody is split into 2 Teams. The White and Black Factions. The White Faction is made up of proponents of Nazi Germany. Black Faction is made of various people selected by the grail to combat them.
- There are 2 of each class. This is due to the 14 masters. As such, it allows for two sabers, or two assassins. But not three. Why? Mostly because I'm aware that sometimes people may prefer one class over another. As such, it can be a bit of a mess if somebody claims Archer, and then doesn't want to make an archer. So it eases up on that a bit.
RULES: - Be polite. I realize there is a PVP aspect, but don't be mean to other players, and please be respectable if you end up dead. Since you'll have two characters to soften the blow a bit. - PVP. While this will have a lot of PVP elements, give people the decency of not running off and killing people immediatly. Let them have time to let the character run around. There are NPC servants to fill your bloodlust if you're obsessed with it. PVP is no fun if there isn't some kind of connection between characters to give a reason for why their death matters/doesn't matter. - GM has final say in matters, but if you disagree, let me know. I'm not flawless, and I feel forcing people to do exactly what I say will just hurt stuff. Chances are if you're willing to work with me, I can work with you. Usually knowing the intent behind something makes it easier to say yes.
Character Sheets - __________________
PLACE AN IMAGE HERE! ________________________________________________________________________***_____________ Name: Age: Gender: Weight: Height: Elemental Affinity: (This gives me a rough idea of what kind of magic you'd be casting. Like lightning, earth, fire, etc.) Alignment: ________________________________________________________________________***_____________ Magic Circuits (The number corresponds to how much mana you have, and the Quality would be how good you are at using that mana. A character can have a lot of mana, but have very poor quality circuits because they haven't been practicing magic. Or may have low mana, but better magical quality.) Number:(A-E) Quality:(A-E) ________________________________________________________________________***_____________ Magecraft/Abilities:(Spells and/or powers your Master has) ________________________________________________________________________***_____________ Other Abilities:(Skills not related to magecraft) ________________________________________________________________________***_____________ Mystic Codes/ Magical Items:(Any special magical items your character has) ________________________________________________________________________***_____________ Weapons/ Other Belongings: ________________________________________________________________________***_____________ Personality:
Background: ________________________________________________________________________***_____________ Wish/Reason for Being in the War:
Servant CS
PLACE AN IMAGE HERE! True Name: Aliases: Class: Gender: Height: Weight: Alignment: Wish for the Grail:
Personality:
Background:
Stats: (These range from E-A. EX is if they're somehow off the chart. For example, Hercules would have an A in strength. But because he had bad luck in life his luck may be closer to D.) Strength: Endurance: Agility: Magical Energy: Luck: Noble Phantasm:
Class Skills: (Class skills are usually along the lines of things that your chosen class naturally has. Like Riders will always have Riding, or Berserkers will have Mad Enhancement. Make sure to include details on how effective it is, or its limits.)
I have included a Sample Servant, to help others gauge how to make a CS for servants.
Servant CS
True Name: Jia Xu Aliases:Assassin of Wan Castle, Grand Commandant, and Marquis Su Class: Assassin Gender: Male Height: 6'1" Weight: 155 lbs Alignment: Neutral Wish for the Grail: Jia Xu doesn't have a particularly complex wish. Rather a more mundane wish. One that can be simply described as having a family, which he denied himself in his first life out of a mix of shame, and fear.
Personality: NA
Background: NA
Stats: Strength: C Endurance: C Agility: A Magical Energy: C Luck: C Noble Phantasm: C
Class Skills: - Independent Action B: Jia Xu can act independently from his master for long periods of time. To an extent where once summoned, he only needs his Master around for the magical supply needed to use his Noble Phantasms. Even then, only the higher rank ones. - Presence Concealment A: Despite not being a true assassin in life, Jia Xu's tendency for remaining behind the scenes and pushing others to do deplorable actions makes it possible for him to avoid the detection of others, and as such stay undetected until he strikes. - Evidence Tampering C: Evidence of Jia Xu's presence are wiped. Making it difficult to remember his face, weapons, or anything about him. Physical evidence or video footage wouldn't be effected, only the memory of his attack.
Personal Skills: - Decider of the next Ruler A: In his lifetime, Jia Xu selected the successors of many powerful rulers, often by advice alone. His influence as a result allows him to, through selection, increase the stats of one other servant at a time in the grail war. Increasing their abilities by one parameter each. (This can be utilized to raise his own stats as well.) - Uncrowned Master of Strategy -: Jia Xu often worked behind the scenes, or manipulated others. As a result, his renown never reached as far as it should have, as he was happy to let others take the achievement for his actions. As such, all of his skills and stats are seen by others as being ranked down by one parameter. If his true name is learned, this skill is canceled out. - Advice of the Strategist A+: Advice given by Jia Xu is garunteed to lead the listener to a 100% success rate, but only if they listen. Jia Xu was a strategist in life, and those who listened to him would often win. Those who disregarded his advice were often brought to ruin. When he decrees a situation lost, often times the only thing that can defeat his predictions would be a servant with a high luck stat.
Combat Capabilities: As an assassin, Jia Xu is particularly crafty. But most of all, his ability to enter the territory of other mages and servants is the highest of his skills. Despite his reasonably low stats, Jia Xu's tactical skills are second to none. Because he is a strategist first and foremost, and his tactics almost always rely on that tactical foresight. In a one on one fight he operates most importantly by seeking to undermine the enemy's abilities, or even use an ally to split the target's focus. As such, he benefits most from working with others, as served in wars were he often used others as his puppets.
Noble Phantasms:
Name: Burning of Wan Castle Rank: C Type: Anti-Army Description: In his lifetime, one of Jia Xu's greatest moments was the attempted assassination of Cao Cao, the one day founder of the Wei Empire in China. Jia Xu lured Cao Cao into Wan Castle, and then set the building ablaze. The whole castle burned, killing Cao Cao's bodyguard in the process. As a noble phantasm, Jia Xu creates a territory. This can be a temple, a building, or area of preference. Inside this territory he can move undetected, but should an enemy enter his territory, he can utilize his noble phantasm to burn Wan Castle. This can ignite specific areas of his territory, or outright destroy the entire area, forcing him to move on and reestablish his territory elsewhere. This noble phantasm has a second effect, as it can be used to destroy the territory and bonuses of others. By using this noble phantasm, he sets a flame inside another servant's territory, robbing them of the bonuses they would gain. This makes Jia Xu a perfect counter for casters who may rely on territorial control.
Players who have shown interest - Reflection (GM) - Saber - Selvariabell - Rider - Red Alice - Berserker - ManyThings - Rider - YourDarkPriest - Berserker - Seirei No Hai - Lancer - Sos - Saber - MegaBirb - Archer - Grape - Lancer - Japanese Goblin - Archer - ADamnFiddle - Assassin - Yukitamas - Caster - Peace - Caster - Joshua Tamashii - Assassin
The Holy Grail War is about 7+ Masters and their Servants competing for a wish from the holy grail. They can only do this if they're the last team standing. Each Master gets 3 Command Seals, which can be used to boost a servent's power (Burn a seal for x2 power boost), command them to do something they normally wouldn't do (Kill an innocent or use an ability they dislike), or even kill themselves (It can happen.) There are seven Servant classes. Saber, Archer, Lancer, Berserker, Assassin, Caster, and Rider. Saber: Uses a sword, often a knight. Archer: Bow and Arrow. Often has a powerful projectile attack. Lancer: Speedy guy with spear. Berserker: Angry super strong, usually used to raise the stats of a servant that would otherwise be weak. Assassin: Stabby class that can be hard to track. Caster: Magic users Rider: Rides in some kind of vehicle and is generally a conqueror (some exceptions.)
Each Servant possesses a noble phantasm. Usually based after something they did in life, or a weapon they wield. Ex: Blackbeard had a ship, thus he can summon his ship and have it fly around. Or King Arthur had Excalibur, thus it now shoots lasers. Basically, the more famous a hero is, the more powerful their noble phantasm is. The older the better.
Parameters: E: Value of 10. Capable of cracking cement or pushing a boulder easily. Beyond the realm of any normal human, no matter how long they train. D: Value of 20. An attack from this servant is equivalent to beeing hit by a modern tanks shells. C: Value of 30. Destroying a modern tank with a single blow is possible. C+: Value of 60. Slightly stronger then A rank STR because of the modifier(Which adds its value to itself temporarily, under a condition.) B: Value of 40. Picking up, throwing, or even destroying a semi truck is something considered easy. A: Value of 50. The peak of strength in a Servant. Enough strength to destroy a house in a single blow. In three swings, a mansion could be destroyed. A+: Value of 100. At the level of a Demi-God focusing in Strength(Heracles and the like). Most likely beyond pure humans. A++: Value of 150. A level of Strength only Monsters or Gods can reach. Humans cannot reach this level. Demi-Gods count as humans. EX: Value of ???. EX implies that comparing it to something else is meaningless. In other words, it is above normal parameters.
@ADamnFiddle At the moment, we're full. (I got more attention in the Interest check than planned for.) But if some people end up dropping, I'll let you know. Since that tends to happen.
Also, you'd have to make a master too. Since I'm insisting one people having both for this RP. So nobody feels jipped.
@Japanese Goblin As I mentioned to Fiddle, we are full. But, I will let you know if somebody else drops out, or we don't reach the 7 player minimum. But thank you for your interest.
Gust - A strong tunnel of wind blasting out from her hand in a single direction. Though getting hit by it causes no real damage it can throw you back; potentially causing damage if you crash into something. Also good for deflecting weak projectile attacks and creating distance between herself and opponents. Small magical drain.
Wind Barrier - Creates a powerful vortex of wind spiraling around her. This creates a powerful barrier around her that not only deflects strong projectiles but even most magical attacks. Constant, heavy drain while active.
Dust Bowl - Only works in areas with dirt or sand. Sweeping winds creates a field of heavy dust obscuring vision in a large area. Small drain.
Wind Sense - Through strong concentration Loralie can sense hidden movements that disrupt the air unnaturally. Medium drain, though requires strong concentration the more subtle the movements.
Wind Resist Bolster - Loralie can bolster a target with wind resistance. Meaning their body may become easier to move through the air, making them faster by a small degree. Loralie must keep concentration on her target to keep the wind resistance up. High drain.
________________________________________________________________________***_____________ Other Abilities:
Urban Maneuvering - Loralie is very adapt at maneuvering effortless through urban environments. Also known as Parkour. This also translated to any movement through natural or unnatural obstacles.
Close Range Combatant - Though she is no one man soldier she can hold her own in close range combat, often aided by her dagger.
Hand Fan - A simply, magically infused hand fan she keeps with her at all times. Infusing her magic into the fan she bolsters the wind it generates by a large degree.
________________________________________________________________________***_____________ Weapons/ Other Belongings:
Dagger - Small dagger she keeps hidden under her jacket along the small of her back.
Loralie is rather simple, yet kind. She doesn't express to much outwardly. Often kept to herself and lost in thought or paying close attention to her surroundings she becomes not much of a talker. Though she does not speak much her actions display herself to be a rather kind and generally good person. She tends to avoid under handed tactics when it comes to combat, unless it is the ONLY way to win a fight; but she doesn't care for it.
Background:
Loralie was born to a lower family. Financially they were fine but her magic lineage held no esteem among other mages. They were left practically to their own devices in the world, holding no real position among the famous houses of Mages. Her parents were fine with their lot in life, though Loralie wasn't.
Loralie wanted to prove herself. Prove she could be something more than their status. To prove that she didn't need to come from a famous house to gain fame and prestige. She was tired of her mundane life. Hating that her magic was seen as an after thought in her parents eyes.
So in secret Loralie began to train herself. Tirelessly working to improve herself behind watchful eyes. She found what information she could from the old books her father kept. Reading them, and reading them again and again until she memorized each chapter.
Year after year this continued without her parents knowledge. Though at the age of sixteen that caught her practicing in the dead of night. They were furious, they knew the dangers mages put themselves in and ordered Loralie to stop this madness and continue her comfortable life and put this foolishness behind her. But she refused, vowing she would become a great mage and one day bring great honor to their family. She declared her intent to join the Holy Grail War, that was when her parents lost it. They told young Loralie that if she intended to do something so foolish she was no daughter of theirs.
Though it was mostly likely an idle threat brought out from anger and fear it cut Loralie deeply. After those words were spoke she felt numb and hollow. She immediately ran, ignoring her parents call for her to stop and come back.
Loralie never returned, living where she could and making money however she could. She vowed she would not return home until she had brought pride to her Family name and prove her parents wrong; they could become great, they simply had to fight for it.
________________________________________________________________________***_____________ Wish/Reason for Being in the War:
She isn't really sure what her wish would be. But she wants to show that a mage doesn't need to come from a famous house to become someone great.
True Name:Hildr. Aliases:Shieldmaiden. Class:Lancer. Gender:Female. Height:182cm / 6'0". Weight:62kg / 137lbs. Alignment:True Neutral. Wish for the Grail:
To return to the honored halls of Valhalla and be hailed a true warrior.
Personality:
Hildr is fearless in every aspect. She holds little behind closed lips. She is bold and strong willed. She, at times, has a bit of a temper when her capabilities are questioned. She holds herself in high esteem. She stands little for her honor in combat to be insulted. She is very much against the idea of avoiding combat when it is presented, often leading herself to join pointless conflicts that only increase the danger to herself. She is very much against deceit and trickery on a battle field, always refusing to strike from the shadows or anything that might besmirch her warriors pride.
Background:
Hildr is a Valkyrie from Norse lore. She was known as the personification of battle. Though she was best known for her ability to revive the fallen warriors so they may continue fighting during the everlasting battle between Hedin and Högni.
Hildr was daughter to Högni, born to become a Valkyrie to serve Odin and Asgard in whole. From a young age Hildr trained her body within the halls of Valhalla. The sound of battle filled her ears every day. It was her way of life. Battle and blood. Iron against Iron. The cries of war a lullaby. Death never scared young Hildr, she knew the honor it held. Those that fell in battle were honored guests in the great halls of Valhalla; and in those halls these great warriors ate and drank to their hearts content, finishing every night with battle only to be returned to the great halls again to continue the glorious cycle.
When Hildr became of age to become a full fledged Valkyrie her weapons and armor were forged. In the great forges of Svartalfheim the dwarves worked to create the powerful weapons Hildr wields. Brokkr and Eitri were tasked with their creation. They made her strong armor of leather, fur, and iron. They gave her a shield, small in size but as strong as a tower shield. And finally a spear of impossible might. It is said the blade would never dull, and a simply bite of its blade would cause terrible pain. Most notably was her spears abilities to change lengths between one handed and two handed dimensions.
Because she was Valkyrie she could not die in battle, she was eternally tasked with leading those fallen to the Great Halls but she herself was not welcome. She looked upon them with envy. She saw their pride and honored banners and felt nothing but longing to join them in the Great Halls. But she understood her purpose; though it did little to diminish the envy.
Because she could not die in battle she did all she could to show her honor in battle. Showing no fear in the presence of danger. Battle fueled her. Iron and blood sustained her existence. She was Valkyrie, her life was her duty. To fight and to lead those fallen.
Though when the everlasting battle between her Mother and Husband, Hedin, she was tasked with something new. To bring back the warriors fallen to continue the war. No longer was she leading the fallen to the Great Halls but now bringing them back to their feet to keep fighting on the battle field. She felt sorrow for those she returned. Unable to bring them to the Great Halls of Valhalla to drink and tell stories of battle. Their battles never ended because of the feud. But she could not disobey. She was Valkyrie, it was her duty to obey her commands. And a War needed soldiers.
And thus Hildr remained on the fields of battle in Asgard, bringing the fallen back to their feet. Until one day she was summoned into the mortal realm of Midgard.
Magic resist (B) - Hildr has a rather high resistance to magically abilities.
Divinity (C) - Hildr is of average ranking Divine creation.
Personal Skills:
Battle Lust - The more danger she is in the more lethal she becomes. Because of her love of battle she is only bolstered by the danger she puts herself in.
Blood Scent - It is difficult to sneak up on Hildr. She is incredibly aware of her surroundings. It almost seems like she can smell the thirst for blood on a person and that gives them away.
Death Sense - Being an angel that lead the fallen to Valhalla she can sense death around her.
Combat Capabilities:
She is incredibly skilled at battlefield tactics and strategy. Bred for combat she finds herself comfortable in any combat setting and is very aware and responsive to her environment and opponent.
Hildr takes her full divine form. Gaining the white feathered wings of her Valkyrie form and increasing her combat stats by one rank. Along this she gains the ability to fly and maneuver through the air at great speeds.
These are the names of Hildr's spear and shield. Guðmundr, her shield, literally translates to God Hand referencing the divine strength it holds; able to withstand powerful assaults without harming its construction. Sváfnormr, her spear, translating to Slayer Snake referencing it's deadly precision; Sváfnormr is said it's edge would never dull and a bite from it's blade causes unnatural pains and the wounds hard to heal. Sváfnormr also gets the Snake portion of it's name from it's ability to extend from it's natural one-handed size into a two-hand wielded spear, depending on Hildr's battle style.
So, a quick review King Lycaon. Drop the Defense from B to C, since B rank nullifies pretty much anything to an extent. And probably add in some weakness to divinity that bypasses it more so than others, since he was cursed by a divine. (If we end up with too many people wanting a divinity skill, I will allow you to undo that particular weakness.) Also maybe drop the charisma to a B. At A it's more of a gift from the divines kind of thing, and B is more in line with being a king. Also probably keep his magic low even in werewolf form. Since that A++ in strength and all other stats being close to A is pretty impressive. Puts him on the upper end of the spectrum immediately, and that's not even counting his nigh invulnerability to anything not silver. (Also consider dropping the A++ to just A+)
As for Jäger, he's absurdly powerful as far as a mage goes. Maybe drop the fire and the gun stuff like homing bullets. Since his other skills cover a fairly good ground work. _________________________________________ @Grape
For Hildr, keep in mind she can still be killed in a Holy Grail War. Since it'd be incredibly unfair to others if she can just shrug off anything that gets tossed at her. Accepted with that condition in place. Loralie is fine. She's accepted.
@Reflection I'm still planning on playing, and I'll post the 1st version of my master later today. I'm also workshopping an idea for a Saber, a Rider, and a Berserker, and if one of those if fully claimed or gets claimed, it'll only make my decision easier.
I can do all of that. I think there was a reason his STR was at A++, but I'll lower it until I can figure out why. Might have been a typo. Lol.
As for the Divine weakness, should I replace the lightning weakness with that, or have both?
For Jäger, consider the gun idea removed. As for flames, with out that he won't have a magical offensive option.
Also, can I ask what puts him so high up on the power chart? I was aiming for Rin Tosaka, or Archibald level with a Fire Affinity. As that seems about right for Holy Grail Wars, most weak mages make it in by fluke. If I over shot I don't mind rebalancing lower.
@YourDarkPriest He was strong in that his ability to use the gun manipulation thing, and several other skills + Fire put him above even Kiritsugu in the mage killing skillset. Fire is fine. Keep that.
Okay, gun goes, fire stays. I also didn't realize his Anti-Mage potential. I blame soldier training. I don't even think he'll realize how good guns might be He has a typical mage mindset, and training. Huh.
@YourDarkPriest And you are accepted. I may request a change to the stats later if it ends up being too powerful. But I trust your judgement, so go ahead.
For Hildr, keep in mind she can still be killed in a Holy Grail War. Since it'd be incredibly unfair to others if she can just shrug off anything that gets tossed at her. Accepted with that condition in place. Loralie is fine. She's accepted.
Oh, 100% Hildr can die in the holy grail :P I had no intention of making her unkillable. Valkyries can fall in battle but they would simply return, though that's in Asgard. In Midgard if she dies she would leave this plane and rejoin her sisters in Asgard. On Midgard she has a pseudo mortality where she can very much be damaged and killed. And she even welcomes the possibility. Dying in such a grand battle as the Holy Grail War would, she believes, bring honor to her and if she were to be bested she hopes that would be enough to allow her access to the Great Halls of Valhalla to Drink, Eat, and Fight.
Edit: All in all the Holy Grail War is a Win-Win for Hildr. :P
@Vertigo@Ashen One If you two are still invested, let me know. Drop a message or just post that you're still here in the OOC. If I don't hear a reply by the 6th, or get an update, then I'll have to assume you've lost interest or you're too busy to join.