@vancexentan Oh, thought it was a base class. Sorry DnD sticked to me on that one. xD I'll fix it right now, and well, since I won't have the Bard class, Melody of Life won't be a problem. (It's also not applicable to the caster, I forgot to add that, but doesn't matter right now.)
@vancexentan Fixed, swapped those two spells for Animal Form, something more akin to a druid. Same for Melody of Life, swapped for a more fitting Spell and the Bard Class was swapped for Elementalist (Earth).
My post is up, it's not as good as I wanted it to be but...oh well. If there is any sort of inconsistency with it, please warn me and I'll fix it right away.
@Salvia There is no problem so far. I understand things are slow but because of the situation, and how we lost members or the other group split off the meeting room we're going as fast as the situation allows us.
@Jangel13 You're character isn't surprised to hear that the NPC's can talk?
He wouldnt be he would only be surprise if they started speaking complex things. "Return to the castle" isn't that impressive compared to any npc talking strategy. He thought it was just simple npc talk
Fighting Style: Hiding from sight and attacking strategic targets with both ranged and melee attacks, before retreating back to safety. Strengths: She has excellent reflexes, due to real-life skills and is capable of dealing large amounts of damage and applying debuffs to her enemies. With a high movement speed, she can easily engage and disengage opponents. Weaknesses: She is easily defeated in fights where she cannot use her stealth abilities and sneak attacks, due to low-hp and almost no damage mitigation skills.
Items:
Various reagents used in poison making Lockpicking Tools Paralyzing Poison x3 Drain HP Poison x2 Drain MP Poison x2 Healing Potions Ring of Sustenance (For specifically named weapons other simple/mundane items can be listed without the below) Name of Item: A Knife in the Dark Rank of Item: Relic Appearance: A simple, curved, Ebony-black dagger with silver etchings along the blade. Description of Item: Increases Stealth level and doubles sneak-attack damage. Class/Racial Restrictions: Class: Assassin Downsides of Item: Damage dealt is decreased when in sunlight.
Name of Item: Whisper Rank of Item: Relic Appearance: A Black longbow, wreathed in gold. The bowstring seems to glow faintly. Description of Item: When used from Stealth, the first attack will not reveal the user. Class/Racial Restrictions: Race: Elf Downsides of Item: (If applicable)
Name of Item: A Messy End Rank of Item: Relic Appearance: A swept-hilt rapier with a pale blade Description of Item: Applies a Bleed effect whenever damage is dealt with this weapon. Class/Racial Restrictions: Downsides of Item: (If applicable) Name of Item: Unseen Hood Rank of Item: Low Appearance: A simple, brown hood. Description of Item: Increases Stealth level Class/Racial Restrictions: None Downsides of Item: None Name of Item: Striker’s Gloves Rank of Item: Low Appearance: A pair of simple, brown gloves. Description of Item: Increases damage of Critical hits. Class/Racial Restrictions: None Downsides of Item: None
Name: Assassin’s Rush Job Class Specialization: Assassin Effects of Skill: The user dashes towards their target at high speed. Instantly Crits when used from stealth. Side Effects of skill: Has a chance to daze the target Description of Skill: The user crouches low and dashes.
Name: Deathmark Job Class Specialization: Master Assassin Effects of Skill: Once ever 48 hours, the user can apply a Deathmark on the target for 24 hours or until killed. Side Effects of skill: Deathmark increases the damage the target receives by 20% from all sources, doubles the effectiveness of poisons, and doubles sneak-attack damage. Description of Skill: The user draws an X over the targets body with their index finger
Name: Exfiltration Job Class Specialization: Assassin Effects of Skill: The user jumps fifteen meters backwards, immediately entering Stealth mode and leaving a smokescreen at their original position. Side Effects of skill: Decreases the accuracy of anything attacking within or through the smokescreen left behind. Description of Skill: The user jumps backwards and disappears from view.
Name: Smokescreen Job Class Specialization: Ninja Effects of Skill: The users deploys a smoke bomb at their location, decreasing the accuracy of anything attacking within or through the smoke. Side Effects of Skill: Description of Skill: The user deploys a smokebomb at their feet.
Name: Silent Strike Job Class Specialization: Ninja Effects of Skill: Delivers a quick, silent attack on the target. Only usable from stealth, does not break stealth. Side Effects of skill: The users’ movement is almost doubled for five seconds after the attack has landed. Description of Skill: A lightning-fast stab attack.
Name: Assassinate Job Class Specialization: Assassin Effects of Skill: Deals 15% of the targets Max HP in damage. Only usable from Stealth or if the target has less than 50% HP remaining. If the target is under the effect of Deathmark, deals 30% of the targets HP, and can be used at any time. Side Effects of skill: Has a 10% chance to leave the target reeling, stunning them for several seconds. Description of Skill: A swift and efficient strike towards the opponents throat (Or relevant weak-point)
Name: Snipe Job Class Specialization: Sniper Effects of Skill: Doubles the effective range of the weapon’s next shot, and guarantees a critical hit. Side Effects of skill: Description of Skill: After a brief ‘take aim’ period, the arrow is launched. Name: Shadow Step Job Class Specialization: Ninja Effects of Skill: The user can use deep shadows as a dimension door, albeit with a range limited by line of sight. Side Effects of skill: Description of Skill: The user steps into the pool of shadow, twirling as they do. At 180 degrees, exactly, the user appears at their destination, finishing the twirl.
How a normal human would view me: A carefree and excitable Elven Adventurer, clearly still young in terms of Elven lifespan. She seems friendly enough, if a little xenophobic. Personality: A true mercenary, Lelina is more than happy to fight and kill almost anything and anyone for the right ‘incentives’. She prefers to remain out of the spotlight. Despite Mercenary nature, she tries her best to remain on good terms with almost everyone she meets.
Bio/Lore: Though still in school when Yggdrasil was released, Lelina was a longtime RPG fan, and she, along with her party, signed up for Yggdrasil. Quickly falling into the world, they acted as a small mercenary band, providing solo-players, groups and guilds alike with a specialised group-for-hire and tried to remain as in-character as possible while playing. Quickly finding their niche in PvP as scouts, spies and ambushers, the party sold their blades to the highest bidder for fun and profit.
From her experience, Lelina found that she really, really disliked fighting fair, and constantly reorganised her levels and skills trying to find the ‘sweet-spot’ for her playstyle of precise, hit and run guerrilla tactics supplemented with the most annoying and dangerous poisons she could get her hands on. Falling into a depression after leaving school and entering a dead-end office job, she began withdrawing more and more into the Fantasy MMO. Though she never joined a guild, she and her party members maintained a connection with a number of larger groups, selling information to whichever side was willing to pay.
As her group steadily declined in numbers, Lelina found herself occupying ‘spare’ DPS slots, as opposed to her old playstyle, and after several in level, due to her being a very ‘squishy’ character, left Yggdrasil in frustration. After calming down and convincing her group to return with her, Lelina and her group rejoined Yggdrasil, with several of them resetting their character levels to balance the party bringing the Silent-Wind Consortium, as they dubbed their party, closer to their goal of becoming the most infamous Mercenary group in the world. They entered a golden age, with enough members to qualify as a medium sized guild at some points, though real-life took precedent, and most of the members quit.
Now, at the end of Yggdrasil, Lelina sits in the groups' player-owned hideout, saying her goodbyes to the three players who remained and to the world she had enjoyed for so many years.
@VoodooCarpetI'm willing to accept the character the question is how you would fit into the setting. Right now we're planning out what we're going to do about a nearby village. I suppose you could be in that town though how we would know you're a player is unknown to us unless you recognize one of us when we head out there. The party subplot which was suppose to tie all of us together is a bit late now.