Hidden 7 yrs ago 7 yrs ago Post by Flamelord
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Alright, I'm working on my ship. Is there a negative for being a bunch of religious fanatics, or is that sort of thing too RP based for it to really qualify in the mechanical sense


Hidden 7 yrs ago Post by Sophrus
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@Flamelord

Should have gone visari man. Phase missiles FTW
Hidden 7 yrs ago Post by Flamelord
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@Flamelord

Should have gone visari man. Phase missiles FTW


Vasari were harder to parse as a faction in a manner that I felt comfortable RPing. Besides, considering how Stargate is I figure the Advent will fit right in.

For the Unity, and all that :D
Hidden 7 yrs ago Post by NanoFreakV2
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NanoFreakV2 The ends justify the memes

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@Flamelord I don't see why it can't be both a positive or a negative depending on how you twist. You can certainly use it, but I'd also give a short description of why that's the case and how it affects the performance of the ship/crew.

@Burning Kitty The USS Creed is quite a technologically advanced ship. The one thing that stands out is the regenerative shielding which might be a bit OP depending on how quickly they can regenerate and when. I would ask you to either give a bit more specifics in regards to some limitations of that type of shield or add something to off-set that. Other than your good to go to post in the Character section.

@Lmpkio The AT-TE Walkers might prove a bit too OP for what the stargate universe has to offer in regards to ground combat. It'd be preferable if the numbers were reduced to a single slightly damaged one, with the rest destroyed or out of commission. Other than that you're also good to go for the Character section.

@DocTachyon Just as with Lmpkio's it would be better if the number of Scorpion Battle tanks was reduced to a single one. After that you can post it in the Characters section as well.

@eemmtt Man there sure is a trend for exactly 4 tanks on each ship, eh? xD
Same as above, just one please. Once that's done, also gets the stamp of approval for Characters.

@Sophrus I believe yours has already been accepted so you can go ahead and move it to Characters also.

The other ones that haven't been accepted yet are currently being reviewed by @Queen Raidne.
Hidden 7 yrs ago Post by Sophrus
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@Flamelord I was joking. You do yer thing lol.

@NanoFreakV2 I know. I just kinda... haven't. I'll do it soon.
Hidden 7 yrs ago 7 yrs ago Post by Lmpkio
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@Lmpkio The AT-TE Walkers might prove a bit too OP for what the stargate universe has to offer in regards to ground combat. It'd be preferable if the numbers were reduced to a single slightly damaged one, with the rest destroyed or out of commission. Other than that you're also good to go for the Character section.


Fair enough. I'll do that.

Edit: I actually edited the AT-TE Walker to be a HAVw A6 Juggernaut Tank, for I think it'll be better for on the ground and that its much more manuverable and useful then the AT-TE. It too is also slightly damaged.

Also reduced the AT-AP Walker count by half.
Hidden 7 yrs ago Post by Queen Raidne
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First post is up! If you've been accepted, you can now actually start RP'ing!
If you haven't been accepted and you haven't posted a character sheet, the due date to post one is on Friday, May 18th.



Updated lists (if you're not on here, I don't know that you exist):
Accepted:
Mataus - OC - SpecOps
Thecrash20 - EVE - Carrier/Transport
Clocktowerechos - W40K - Freighter/Transport
Sophrus - EVE - Capital Industrial
Burning Kitty* - Star Trek - Advanced Cruiser/Escort
Lmpkio* - Star Wars - Destroyer
DocTachyon* - Halo - Heavy Cruiser
eemmtt* - Star Wars - Capital Ship
Dnafein - Babylon 5 - Fast Attack

*assuming you've effected the changes NanoFreakV2 asked for

Interested (please post a sheet on May 18th at the latest, if you still want in!):
@Flamelord
@mattmanganon
@Helios J Mears
@CaptainSully

[Flamelord]

Should have gone visari man. Phase missiles FTW


Vasari were harder to parse as a faction in a manner that I felt comfortable RPing. Besides, considering how Stargate is I figure the Advent will fit right in.

For the Unity, and all that :D

I myself am a Vasari girl. I find Advent frigates to be very weak.
And I'm also always mysteriously drawn to the dark, evil faction. Planet cracking is fun and satisfying!





Hidden 7 yrs ago Post by Lmpkio
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Fun Fact: For my Republic Star Destroyer, I almost went with a custom Venator-Class that is not seen in the Star Wars mythos, but decided it would be a little OP and being perhaps the largest ship in the RP (at 2100 meters, slightly longer than The Liberator - almost twice as long as a Venator). It's called the Chancellor-Class Star Destroyer, which is basically the biggest Capital Ship in the Republic's Arsenal) - below is a sheet of it along with other Republic Ships (Chancellor Class is at the very bottom).

Hidden 7 yrs ago Post by Sophrus
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@Lmpkio lol I didn't get a length for the rorqual but it might be that long.. it's huge but mostly storage space rather than room for gun turrets and bullets.
Hidden 7 yrs ago Post by Lmpkio
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@Lmpkio lol I didn't get a length for the rorqual but it might be that long.. it's huge but mostly storage space rather than room for gun turrets and bullets.


Honestly I didn’t know how long that ship really is (Meters/Kilometers/Feet is what i can read) but if it’s just storage space I assume it’s fine anyways. A capitalship like the Chancellor would be perhaps a little overkill though.
Hidden 7 yrs ago Post by Queen Raidne
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Going off of this image from this article, about 2km.

That took some digging; most size comparison charts don't acknowledge ORE ships' existence.
Hidden 7 yrs ago Post by Lmpkio
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Going off of this image from this article, about 2km.

That took some digging; most size comparison charts don't acknowledge ORE ships' existence.


So he is a big cargo boi. Good to know.
Hidden 7 yrs ago Post by NanoFreakV2
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I could log into eve for that if there's a need for precision. I'm pretty sure it shows the length of the ship when viewing it.
Hidden 7 yrs ago Post by Sophrus
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I'm pretty sure the 2km is accurate
Hidden 7 yrs ago Post by NanoFreakV2
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Let's leave it at that. It's gonna take me forever to update the damn game.
Hidden 7 yrs ago 7 yrs ago Post by Thecrash20
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@Queen Raidne I made some changes to the guns and stuff on the Liberator. Wanted to run it by you before I edit it of course.

Armament/Complement



Also
Hidden 7 yrs ago 7 yrs ago Post by Burning Kitty
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nevermind
Hidden 7 yrs ago Post by Anomaly758
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@Mataus Yes I am Draco's friend. Greetings.

@NanoFreakV2 Thanks, appreciate the welcome. I've already read some of the stuffs.

Well, here she is. Hope she's good the first time.

[Ship Information]
Name of Ship: Nebula-5 "Starlight Lance"
Home Universe: Homeworld
Role: Front-line Supercarrier, Major Kadeshi population center
Physical Size: 2.57 Kilometers
Armament: Kadeshi Multi-Barrel Point Defense Turret (12), Kadeshi Pulse Turret (4), Super Polymerization Cannon (1, Spinal Mount)
Hangar Compliment: 90 Swarmers, 6 Lance Swarmers, 10 Salvage Craft


Support Vessels:
[Frigate-class] - 6 Fuel Pods, 4 Multi-beam Frigates, 2 Armed Infiltration Pods






Miscellaneous Craft - These vessels lack any notable features aside from very simple functions and designs.
-Deep Space Probe: A very speedy recon device with a large sensor range.
-Repair Craft: A variant of the Salvage Craft that instead focuses on repairs.

History of the Ship: The Starlight Lance, officially designated "Nebula-5" is the fifth Nebula-class Mothership constructed by the Kadeshi, the protectors of The Garden. Constructed by Kiith Nevaar into the far reaches of the Garden, yet still shrouded by the nebula, it would serve as that clan's primary, mobile base, and the home of their people. As such, it comes equipped to support hundreds of people, and being a military vessel, to support masses of Swarmers. It contains a minor industrial power within, able to replace lost Swarmers and build new frigates, though their greater strength is in processing salvage and synthesizing fuel.



Major Faction Onboard: Kiith Nevaar
-The term "Kiith" is equivalent to "clan" in English. Kiith Nevaar is an industrious faction within the Nebula. They're tasked with manufacturing, processing, and salvaging material from destroyed ships or derelicts. They also handle mining, whenever an area of the holy Garden of Kadesh is deemed eligible for harvest.

Unique Technology:
Polymerization Gun - Lance Swarmers utilize this weapon on a small scale, but the Nebula-class Mothership takes it up a notch, bringing hull-melting firepower onto a massive scale.


Kadeshi Multi-Barrel Point Defense Turret
- Sophisticated CIWS with multiple barrels capable of filling the nearby space around the Mothership with blue laser bolts. The Kadeshi never surrender space superiority.
Location: Main hull

Kadeshi Pulse Turret
- Anti-corvette beam weapons which, as the name implies, fire pulses of intense energy to melt through the hulls of corvette-class vessels. Their unwieldiness against smaller targets makes use against fighters impractical.
Location: Bow Rim

Kadeshi Hyperspace Module
-This is the Kadeshi-designed version of the exotic Hyperspace technology found throughout the Homeworld universe. Hyperspace is a dimension in which ships enter to achieve FTL travel. The exact speed if you were to jump from one end of the galaxy to another is uncertain, though from "short jumps" between stars, we're able to determine that they allow just enough time to brief personnel on the latest operation about to commence.

-Hyperspace Modules automatically disengage within a gravity field. This is exploited in warfare by simulating gravity fields with specialized "Hyperspace Inhibitors", found either on capital ships or specialized frigates.
-Tactical Jumps are valid maneuvers during battles. Though the sequence leaves the ship temporarily inoperable for a few moments as it enters Hyperspace or disengages from it, it's quite advantageous to teleport to an unexpected angle of attack. Like behind you. However, no Hyperspace Module or even the Three Cores sends the ship in and out of Hyperspace fast enough to make it a primary attack strategy. Tactical Jumps are used as tools to position the ships just as a battle starts, like say a Battlecruiser ambush upon an exposed weak point. Whenever available, they're also widely used as methods of retreat, though considering the length of the initiation sequence, it's quite a gamble if you activate it too late, and again it is easily stopped by Hyperspace Inhibitors.

Fun Facts: A ship entering and leaving Hyperspace in the Homeworld Universe appears to fly through a window, or if they're stationary, said window of energy passes through them. As the hull passes through, it gradually vanishes from sight until completely absorbed, the window closing shortly afterwards. Exiting Hyperspace displays a similar effect, though the ship is emerging from the window rather than going through it. The different races have different colors of Hyperspace, but the color has no effect on performance.

Crew Size: 96 Swarmer Pilots (90 more reserves), 100 hangar personnel, 800 civilians (adult population), 700 military personnel, 1 Unbound Matriarch.
Class: Nebula Mothership
Faction: Kadesh, Kiith(clan) Nevaar
Operator: Tesline Nevaar



Although I recommend reading the entire post to really absorb the important (or not important) details, here are the Motherships' pros, cons, traits, etc. summarized in the convenient form of a bulleted list!

- The Nebula-class Mothership is simultaneously a combat vessel and city ship, supporting a large civilian population of 800 and a slightly smaller force of 700 military personnel. The rather small crew for a 2.57 kilometer vessel is due to the fact that the Mothership is controlled by a Matriarch directly fused to the ship's systems, though that's not to say it will be easy to board a massive ship with 700 officially designated military crew and 800 more ordinary people.

- She also supports a minor industrial power, but she's more specialized towards processing salvage and synthesizing fresh fuel.

- Her main purpose as a combat vessel is to serve as a frontline supercarrier for 96 strikecraft, supported by several frigates. The Kadeshi fleet lacks capital ships aside from carriers and motherships, but to counter such vessels, the Mothership herself is armed with a gigantic yet unwieldy beam weapon. More detail can be found above.
-With her role in mind, she comes equipped with superb point defense weapons, dissuading all but the largest strikecraft-based attacks, if they would like to get past the combined might of her CIWS and her Swarmers.

- Her main compliment consists of Swarmers, so-called "Micro-vessels" which are, as the name implies, small yet mighty strikecraft. They rely heavily on nearby carriers to be effective, as they only have capacity for 1 minute of fuel in combat.

- Lacking heavy gun turrets, she's vulnerable to capital ship attacks from anywhere but the front, though even if the foe is in front of her, she must expose her interior to fire her greatest weapon.

- With her weapons and compliment considered, she will secure strikecraft superiority for her fleet, though even with bombers assaulting the big fish, her weakest point is direct ship-to-ship combat. Even a single battleship would be quite punishing if it manages to slip past her allies and her fighter screen.

- All things considered, the Nebula-class Mothership is an excellent support ship with a, as they say, "BFG". If you protect her, she'll reward you with some of the best strikecraft options out there, and even though that BFG is unpractical in heated combat, it might prove useful one day if a critical target fails to notice her preparations of unleashing her full might upon them.
But, if you fail to defend her, despite her Mothership-grade armor, she will fall quickly to a serious attack and be nothing but a debris field drifting across the void, though her Fuel Pods and whatever Swarmers survive may continue to be useful as the journey continues.

Image Gallery (High-Res Images. I've put them all in hiders for easier viewing.)

A Nebula-class alongside a much smaller Nagual Protector



The Super Polymerization Cannon







Salvage Craft



Swarmer Fighter/Bomber


Lance Swarmer


A particularly large squadron of both...


Last but not least, the Frigates. The Fuel Pod is to the left, Infiltration Pod top, and Multi-Beam at the bottom.
Hidden 7 yrs ago Post by Queen Raidne
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@TheCrash20 Sure, that seems fine. The only major change I noticed (aside from, obviously, more detail) was the addition of a point defense system, which is fine.


@Anomaly758 Why do I get the nagging feeling that Anubis is going to need to update his strikecraft in a hurry?

Accepted! That was a very detailed sheet; I appreciated the pros and cons listed for each craft. And the TL;DR. And the 2001 joke. Go ahead and post your sheet in the Characters section, and feel free to jump into the IC any time.
Hidden 7 yrs ago Post by Mataus
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Well, we have ourselves a little fleet here. Yay!
Cool!
I look forward to this group's future :)
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