@Kuroyomihime Would a fully automatic pistol fall into the category of handgun or SMG? And is a certain ability required to carry two primaries (ie- a Rifle and a SMG), like Call of Duty's Overkill?
@Kuroyomihime Alright, I fixed it up a bit. Head is now just an april fools cosmetic, gun fists are more like a refined Sedgley OSS .38, perks have been swapped around so he's just tankier and a touch more buff.
also gave him more credits because he has nothing to buy
@Kuroyomihime Would a fully automatic pistol fall into the category of handgun or SMG? And is a certain ability required to carry two primaries (ie- a Rifle and a SMG), like Call of Duty's Overkill?
Just as @Massasauga said, it depends on the gun's shape and style. If it's as you said, that would indeed count as a SMG, however, if it's a gun converted using a kit, you'd need HG skills to use it effectively if you remove the modifications.
Also, no. You can carry any items that your character would be logically able to carry. Any that aren't stored in the inventory can be used at any time, like they would normally be in the real world, retrieving items from the inventory requires a few seconds (depending on how they are stored), though.
That certainly counts as a SMG when it's under that configuration. If you take the pistol apart from the conversion kit, then it goes back to being a HG.
@Kuroyomihime I'm still in a Halo/CoD mindset of having two guns and grenades, so forgive me. Basically we're going with the PUBG/Fortnite inventory system?
@Kuroyomihime I'm still in a Halo/CoD mindset of having two guns and grenades, so forgive me. Basically we're going with the PUBG/Fortnite inventory system?
I'm not the GM here, but I think it's best to think of this with a realistic thought process. Even with the knowledge of having an inventory system, shouldn't we think what our characters can actually carry or would have? Weird gimmicks like Fuka's twin grenade launchers in GGO might be harder to pull off, so maybe it might be better to stick with the standardized layout we're used too. Standard weapon and/or support weapon, pistol, knife and maybe 2-3 grenades.
@Kuroyomihime I'm still in a Halo/CoD mindset of having two guns and grenades, so forgive me. Basically we're going with the PUBG/Fortnite inventory system?
I don't play any of those games so I can't really answer it based on that comparison. Think of it under a slightly more realistic point of view, like @Sola said.
That said, just to clarify it, dual wielding isn't a special talent. Anyone can pick a second weapon and wield it on their off hand, but it's usually just as impractical as it's in the real world. The penalties can be reduced/cancelled with Specs.
Also, just as a side note, a character like Fuka would be possible, but require a highly unusual build.
Alright, I should have a complete CS ready. Let me know if anything's up
Name: Katagiri Shō (片桐翔) / username is typically 'HawkStar' or 'HkS45'
Age: 22 (09/5/2003)
Gender: Male
Appearance: Sho, for the most part, looks the role of a young Japanese introvert- messy hair, glasses, and a slim frame. However, he inherits some traits from his American mother, such as green eyes, and a taller stature at 5"11.
Short Bio: Katagiri Sho is the son of a Japanese businessman and a former American Navy secretary. With his father on trips away from home most days, he spent lots of his time with his mother. Through this, she introduced him to many customs from the other side of the ocean, one being a military interest (she worked in the Navy base at Yokosuka, and Sho's uncle was a Navy SEAL). Thus, Sho grew up with appreciation for both Japanese and American ways of life.
Graduating college with a marketing degree, Sho now had to balance his favorite hobby, GBO, with a professional life. He found a quite effective middle-ground by working from home- making a living by selling products online. He spends his days mixing playing rounds with making calls and entering data.
Name: HawkStar (ホークスター in Japanese)
Gender: Male
Appearance: Definitely more athletic and rugged than its player, HawkStar is an imposing figure at 183cm and 80 kg. It bears some resemblance to its user, with messy hair and sharp, slate-blue/grey eyes. Typical color palette for clothes/armor is black and dark grey.
Level: 77
Skills:
Assault Rifle Proficiency 1000
Handgun Proficiency 1000
SMG Proficiency 750
First Aid 500
Knife Proficiency 500
Throwing 250
Other 1000
Specs:
Improved Reflexes x2
Improved Speed
Guts x2
Fast Aim
Signature Weapon/Combat Style: Sho has a preference towards German weapons such as the H&K HK416 and HK45, which he typically uses in combat. However, his main strength lies in his strategic ability to take advantage of the situation. When working in a team, he tends to plan beforehand, analyze, and give out orders, working with his comrades. Despite this analytical and strategic modus operandi, he does enjoy taking risky and dangerous attempts, often failing but capitalizing on every success.
Inventory:
Combat Gear & Leisure Wear: - Gray MSV ballistic vest (Type III Level) - Black special police jacket (no markings, built-in elbow pads) - Black tactical gloves (no fingers, knuckle lining) - Black special police pants (no markings, built-in knee pads) - Black patrol belt w/ pouches & pistol holster - Philadelphia Eagles t-shirt - Black Under Armour Valsetz RTS composite boots (toe cap, size 12)
Sho held his fist up, signalling to hold. As the fireteam leader, it was his responsibility to lead the way and give out orders. The mission was simple- infiltrate the cell, secure the package, and exit safely. Intel gave warning of about 20 gruntbots, and 2 minor bosses. The grunts were standard-issue: mid-level, AK-47-wielding baddies. Nothing out of the ordinary, at least in contrast to the minor bosses. They could have anything up their sleeve, from a combat shotgun to a Gauss rifle. Fortunately for Sho and his crew, killing these minor bosses allowed them to take the drops: the harder the fight, the greater the reward. As a result, the team was ready for anything: active members were expected to effectively use 2 primaries and 2 secondaries. To Sho, that meant an HK416 assault rifle, a UMP submachine gun, an HK45 pistol, and his personal favorite: an old-school Tantō dagger.
Making a quick peek into the entrance, Sho spotted two grunts making their rounds, in the standard 2-man patrol. If his timing was right, the next patrol would cross his line of sight in exactly 30 seconds. Patient enough to wait, he quietly relayed this information on to the 3 others on the mission, asking them to confirm their status. Sho, the fireteam leader, went by the handle HawkStar, with a more masculine appearance. On this indoors and close-quarters mission, he brought his UMP45 subgun and HK45 pistol with him- and his dagger, in case things got juicy.
Sho took one more glance, paused, then flicked his finger forward at hip height, signalling to go. Capricorn, the soldier behind him and the designated point man, turned the corner. The patrol grunts turned their head, and raised their AKs. For all Sho and Capricorn cared, they were like deer caught in headlights. At the same, practiced moment, they both fired at their respective men. Sho's UMP let its signature tat-tat-tat loose, ripping into the grunt on the right and knocking him down within two seconds. Simultaneously, Capricorn fired his Mossberg 590 shotgun, its fire briefly illuminating the dark room before striking the grunt on the left, sending him crumpling into the wall. Sure, the other enemies had been alerted to their presence, but Sho's team would not hold back.
Besides energy weapons what counts as exotic? Also what counts as explosive is it just grenades or do grenade launchers and rpgs fall under the same category?
I'm just asking because I'm making and Exotic weapons character that also uses explosives.