I feel like it can be both. It all depends on how you play.
Pretty much this, but more often than not, it'll veer towards the action-y side. A game with people locked in a cycle of waiting would not be fun for anyone.
I feel like it can be both. It all depends on how you play.
Well, we can have up to four players per team, so we could look for a fourth.
<Snipped quote by Sola>
Oh hey, this looks cool. I see new apps are temp on hold up, but mind if I loiter around until a spot opens? ^-^
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(xD though I see Aristo is also in line as well)
I take it you intend to be our fourth?
Assuming it's in tournament format we have a team of 2, 3, and 4 so far. Not sure how that would logistically work
so like fortnite right
Don't want to come off the wrong way but it might help to have a couple more players
whats up guys RP ali a here
And considering no one has actually posted IC we may not want to slow things down even more.
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???
The opening post has been up for only a day. Not everyone can up and drop a multi-paragraph post right away at a moment's notice. Some people have jobs or school among other things that may keep them busy.
That statement sounds like you want to rush for the sake of rushing. Yes, this is a PvP-based scenario with fast paced combat, but speedposting can and will drive people away. I'm not saying everyone has to post every post cycle, but if people are literally unable to react to opposing players (e.g. a team preforming a flanking maneuver) due to speedposting, then yes, we have a problem.
<Snipped quote by Sola>
I whole heartedly agree with your standing on speed posting, but that's missing my point entirely. I'm not against taking time to work on posts, but adding the four or five people who are already cued up in a de-factor waiting list when we already have, as you say, jobs and other things to keep us busy, won't do anything to help us along.
At the very least we need to see how we operate with the nine people we have before we consider expansion or contraction of the player base.