"A snuggle muffin Mage of pure cheer, wrapped in a warm blanket of fire."
Common Races:
Humans: Look in the mirror, you'll see a human. Hybrids: Human/Other Species. Specify what hybrid they are in the race section. Considered a Demi-Human.
Rare Races:
Oni: Demi Humans that are part demon. Incredibly powerful, but weaken greatly when their horns are removed. Natural selection has killed off most Oni Giants: Large Demi Human. Hunted to near extinction by the Witch of Sloth. Elves: Race known for their beauty and magic. Subject to supreme prejudice and hunted to extinction because of the Witch of Envy.
~Two characters max, for now
~Natives will not start with return by death, but can join the return by death group later. Untill then, they are ignorant of world resets.
~Only natives can be races other than human
~Don't forget to apply for spirits if your character has any.
~Have your secret Questionnaire sent before you submit your character if you plan on using it.
~GMs reserves the right to deny a sheet for any reason.
~Divine protections are suppose to be rare, so they will be made more exclusive. The standards for a character applying with a Divine Protection will be considerably higher than those without one. Non-natives cannot start with a divine protection, as they are a reward from the world.
~Characters cannot start with an authority or witch genes.
~Remember that your character's power will grow as the story moves on, and everyone will have to face a little bit of adversity. The Shounen style battles come later.
~Also keep in mind that the stronger your character is now, the slower they will scale as the rest of the characters acquire more power.
NAME
{PUT A PICTURE OF CHARACTER HERE}
Age | Gender | Weight | Height Affinitymagical affinity | Native or Non-Native | Race
Description Short description of your character. Pretend you're trying to describe your character in as few words as possible. Something a GM could load onto a banner if he should chose to.
Appearance Description (optional)
If you like to describe characters, or simply don't like using face claims, then you can make use of this section.
Personality
Doesn't need to be novel length, just needs to be long enough to where we know what they are and how they act. Maybe mention a few character quirks while you're at it.
Class Just a few words to describe what role your character might play in an adventuring party. This is not set in stone, and just gives everyone an idea of how you'd like to grow your character at time of creation.
Bio We're not too picky about length. Just make sure it's a solid foundation for your character. Remember that all magic only exists in the new world.
Magic
Life energy: Letter grade from S to F/Flow: Letter grade from S to F Magic type: Normal or spirit (So from strongest to weakest, S-A-B-C-D-E-F. You may denote a “+” or “-” if you'd like, but it isn't nessisary.)
This determines how talented they are with magic. S would make your character a prodigy, F would mean they could do no magic. You need two letters, one for your life energy, which is how much mana you can store in your gate. The other is for flow, which is how much of that mana you can use at once. Then just put whether they use regular or spirit magic.
Abstract Magic
Divine Protections, Spirits, Return By Death, etc. Most characters will be accepted if some effort was put into them. But once you throw in a Divine Protection, the bar is raised significantly higher and I'll be much pickier.
Extra Anything else you'd like to share about your character. Maybe include a theme song for them?
[u][b] Description [/b][/u] Short description of your character. Pretend you're trying to describe your character in as few words as possible. Something a GM could load onto a banner if he should chose to.
[u][b] Appearance Description (optional) [/b][/u]
If you like to describe characters, or simply don't like using face claims, then you can make use of this section.
[u][b] Personality [/b][/u]
Doesn't need to be novel length, just needs to be long enough to where we know what they are and how they act. Maybe mention a few character quirks while you're at it.
[u][b] Class [/b][/u] Just a few words to describe what role your character might play in an adventuring party. This is not set in stone, and just gives everyone an idea of how you'd like to grow your character at time of creation.
[u][b] Bio [/b][/u] We're not too picky about length. Just make sure it's a solid foundation for your character. Remember that all magic only exists in the new world.
[u][b]Magic[/b][/u]
Life energy: Letter grade from S to F
Flow: Letter grade from S to F
This determines how talented they are with magic. S would make your character a prodigy, F would mean they could do no magic. You need two letters, one for your life energy, which is how much mana you can store in your gate. The other is for flow, which is how much of that mana you can use at once. Then just put whether they use regular or spirit magic.
[u][b]Abstract Magic[/b][/u]
Divine Protections, Spirits, Return By Death, etc. Most characters will be accepted if some effort was put into them. But once you throw in a Divine Protection, the bar is raised significantly higher and I'll be much pickier.
[u][b] Extra [/b][/u] Anything else you'd like to share about your character. Maybe include a theme song for them?
Character Secret Application Character Secret : The secret. Are they a killer, a mastermind to some killing game, or maybe they’re a native with a power they’re hiding. Implications of Character Secret: Why this effects your character, Why are they keeping this secret, etc. Everything the GM should know about this secret Extra: In case there’s anything not encompassed by the first two parts.
Spirit Application Character Name: Spirit Name: Terms of Contract: Aspect: Spirit Level (Little, Medium, or Full): Magic: Life energy:(S-F) Flow:(S-F) : Extra:
Description A cunning rogue with wit as sharp as the finest steel.
Appearance Description (optional)
Aer is unusually short for an elf. Her body is very petite, and typically clad in her favorite red vestments. She also wears long, black stockings, and has accessorized herself so much that she could be mistaken for a teenager's flip phone. People joke that she looks like a golden comet when she's seen bounding along roof tops at night. Aer does make use of a cloak to hide her ears when she's moving in unfamiliar teritory.
Personality
Aer Is a cautious sort, never to trust without good reason. She does possess a fair bit of charisma, though she has more of a commanding personality than an attractive one. Aer will typically be the first one to make a decision and expect everyone else to follow her. This however is not the case when she is drunk. She is very light, and it doesn't take much to get her tipsy. It doesn't help that she really likes the taste of good beer. When she's intoxicated, she becomes much more gentle and even flirty, but she tends to come back to her senses quickly. Drunk or not, Aer has very little respect for personal space. She will frequently poke someone's chest to make a point, or clutch their hand when pleading for something. Though she seldom interacts with people intimately, especially when sober. She's also fast with comebacks.
But when the chips are down, she's all fire and brimstone. She'll bark out orders like a pirate captain and not think twice about shooting intimidating words at her opponents. Her determination is unshakable.
Class Rogue: Aer relies on her agility, arcane trickery, and wits to pull her through perilous situations.
Bio
Aer grew up in Kara, which was a small fishing town near Roswaal Manor. She had humble beginnings, but as an only child her parents gave her everything. She had better education than most children in her town, and wore outfits that were just outside her “social status.”
Going into her teens, some unsavory thieves knew they could use the young elf. She helped them steal many valuable items, only to turn the thieves in with their treasure weeks later once she was bored with them. She attempted to steal many other items on her own, always returning what she had taken in secret. It was just innocent fun for a delinquent like Aer.
But her parents knew this wasn't really a good thing. To try to cure her boredom, they had her tutor under a renown spear man named Gerwyn. She learned a lot from the man, and over the years their relationship matured from a student and master to something more akin to lovers. Aer was rapidly approaching adulthood, and she was starting to look at the other sex differently. But their feelings for each other were mutual. Until he betrayed her.
Gerwyn had been using their relationship as an excuse to go to her home and case it out. Her teacher stole her family's life savings and many precious heirlooms before skipping town. He almost got away with it, but the authorities managed to stop him a week later when he visited one of his other “sweethearts.” But this taught Aer a valuable lesson about the damage stealing can cause, even if the item is promptly returned.
Aer knew that she wasn't going to get very far in the town of Kara, and started to drift. Her elf heritage made things difficult, but with her ears covered up most were happy to make use of her services. She currently works for the Gulendam adventurer's guild, which keeps her gainfully employed and running all over the continent. While every adventurer does their fair share of monster slaying, Aer also tends to take requests that make use of her skills. This can involve anything as serious as finding missing or hiding people, or something as mundane as opening a door when the owner locked themselves out.
Magic Life energy: B- / Flow: D+ Normal type Casting
Character Name: One Rad Chad Spirit Name: Odessa Terms of Contract: Odessa needs to look the chad in the eye when talking to him, but the chad can't allow his blue to become corrupted by the witch's influence, less he lose use of her power. He is also required to never laugh at her. Aspect: Dark Spirit Level: Artificial Magic: Life energy:B Flow:A : Extra: As a young spirit, she has little mastery over her parameters.
Description A tall, mysterious man who appears as a smoldering shadow. His goals are unclear, other than his desire to have the non-natives meet "her." Talus has revealed little else to the non-natives. If they wish to know more, they will have to find him again.
Vasilis Achillos
20 | Male | 165 Lb | 5'6" Fire | Native | Human
Description Among the youngest knights, and one who has been tasked with protecting Irene Thenille Arcadia. physically capable and mentally inept. He was trained by the renown and revered Sir Charlot “Lotte” Walter. He's usually seen walking around with a large smile on his face, and likes to talk himself up. But he's also a big fan of listing to other people do the same, and issue challenges. Still dreams about saving damsels from evil dragons.
M O N O
30 | Male | 210 | 6'4" Water | Native | Human?
Description A captain of the kings special forces, which are meant for hunting down witch related phenomenon. Said to be the third strongest of the captains. Has an affinity for vulgarity, but also for morals. Extremely potent fighter, and magically powerful enough to stand toe to toe with the strongest magic casters in the cast, despite a lack of talent. Has an extreme hatred for anything witch related. Likes tea.
Description Also known as Elder Sibling, the head of the Demi-human badits. Fritzi appears to hold an authority, an ability that is rumored to drive it's wielder mad. While she's known for being bubbly and silly, the death of Hiro has made her cynical and crazy. Ir is that the effects of the authority? Very interested in feet.
Doctor Donovan
42 | Male | 245 | 6'6" Water | Native | Giant
Description A friendly doctor who works in Priestella. He's known very well in all parts of the city, noted for having a heart too big for his already massive body. Even with all the prejudice against Demi-Humans, he still manages to treat all races equally. Prefers to end conflicts peacefully. Is very good with children.
Quill
23 | Female | ??? | 5'10" Fire | Native | Oni
Description A street performer who visits the poor in Priestella. She doesn't talk very much about herself, but her performances are sought after by rich and poor alike. Her most famous one involves swallowing a spell that is thrown at her. Seems to have taken a liking to Chieko after an extensive training session. Collects rocks.
Sandra Fotos
19 | Female | 142 Lb | 5'6" Fire | Native(?) | Human
Description
A woman who's currently in charge of managing a special division of the military known simply as “the compass” Her fiery personality is reminiscent of a drill instructor, and complements her mighty spell casting ability. Seems to experience resets like the other non-natives. Actually hates cats.
Captan Crunch
27 | Female | 181 Lb | 6'2" Wind | Native | Human
Description
A woman with an imposing figure who manages a portion of the royal navy. She's currently protecting the harbor in Priestella, waiting for the day reinforcements show up. Her obsession with forien attire is still unexplained. Likes short guys.
Vaux Maximilianus, Divagro von Theodoric und Hieronymous
?? | Male | 110 Lb | 5'8" ???? | Native | Elf
Description
Weakest Archbishop of the high council. Little can be gained from talking to him because of his inherent madness. You waning sanity is an insult to true madness. Thinks long names sound regal and sophisticated.
Lady Vertti
24 | Female | 134 Lb | 5'8" Water | Non-Native | Human
Description
The current head of the Vertti household. Has been raising money trough various artisan guilds to both enable demihuman workers and help mend ties between humans and demis. Likes a good leg massage.
21 | Male | 161Lbs | 5'9" YangJiwald | Non-Native | Human
Description An efficient brawler with a high level of pride and disdain for people who don't give it their all.
Personality
If there was one word to describe Hiro, it would be dichotomy. His actions are drastically different from when he is working, to during his downtime. During his days off, he can be found lazing about and feeding his sweet tooth, unwinding from his normally strict lifestyle. When something needs to get done however, it is almost robotic how he acts. He is all about efficiently finishing whatever task is set in front of him at any given time. That is not to say however that he cuts corners. In fact quite the opposite. In his line of work in specific, he isn't lazy about improving his body, as a finely tuned machine makes the work all that much easier.
Class Hiro is a front line fighter that manages aggro the best he can without actually taking any heavy blows. An off tank of sorts.
Bio Nobuhiro is the third brother out of five who was born into a family of boxers. Their father was a world champion in two different weight classes, and he held similar goals for his children. As such, Hiro started training his body at an extremely young age.
He first stepped into the ring when he was 14, and it became quickly apparent that he was a natural. He tore through the scene at lightning speed with his quick and technical style. He won most fights via knockout. This was not because he was bigger or stronger than his opponents, quite the contrary in fact. He was at the very bottom of his weight class, and could do little to step up to the higher ends of it. What made his stand out however, was a natural talent. He had phenomenal dynamic vision and spatial awareness. It was a common scene in his rookie fights to see Hiro let a punch graze by him just by the skin of his teeth before closing the gap for a decisive knockout.
The 21st year of his life. That was the year. It was finally his chance. He was challenging for the Middleweight world championship belt. He had trained for years for this event. Living in a variety of countries across the world and training under world championship boxers. He was being heralded as the "hero" that would save Japanese boxers, proving that they could hold their own in higher weight classes. He was ready.
It was the night before the fight. He was dressed and ready for his press conference. They called for him. He stood and exited his staging room.
And found himself somewhere completely unfamiliar.
Description A human formerly from earth. A wannabe hero with minor chuuni tendencies, and in over her head with bandits.
Appearance Description (optional) Standing at a somewhat tall 5'7, Chieko isn't exactly the most physically impressive of people to look at. With a fairly pale complexion, long brown hair that falls to her shoulders and chocolate colored eyes. Most often, she wears a neutral or bored expression. Is a fan of warmer clothing.
Since being forced to work with Fritzi's Demi-human liberation front, Chieko has pulled from her past school years and has taken to wear a slightly edgy look. Wearing a black full body cloak with a hood that could easily conceal her identity, with dull gold trimmings and a belt for utility. Under it, she wears a layer of roughly put together armor. A chestplate, wrist guards and shin guards on her feet.
Wields a simple looking, rather cheap looking club. A long wooden club with a ball of metal fashioned onto the end. Functional enough, and easily swung with a single hand.
Personality If there is one word that could be used to describe Chieko, it is confident. Confidence bordering on arrogance and overconfidence. As such, she comes off as both cold and aloof to quite a number of people. Doesn't help she doesn't exactly mince words. Couple that with her considerable intellect and generally 'I have to be the best' mentality she's quite a force to be reckoned with if she sets her mind to something.
However, despite her somewhat cold and blunt demeanor, she is a nice person. She can't turn a blind eye to someone in need, and she'll often help those that she can, granted they're not scared of her icy demeanor or her general initially hostile seeming attitude. Especially if she thinks someone is being a complete and utter dunce. That said, she tends to get flustered quite easily sometimes, especially when dealing with some of her more...secretive hobbies.
Is troubled by the fact she's working with people who are essentially bandits, but currently has no way of immediate escape or way to resolve such an issue. She has become a bit harsher in her mannerisms because of this. Her confidence only seems to have been strengthened due to recent events.
Class Battle Cleric. While she herself isn't in the best physical condition at the moment...she just got thrust into an anime world! Why, why wouldn't she learn how to wield a blade and fling spells whilst wearing armor? That'd be like, wish fulfillment of the highest degree! Ah, too bad she can't use healing magic...Perhaps later she could figure out how too.
At least fire magic will let her burn all the infidels!
Bio
Chieko's history isn't anything special.
Well, except if you don't count the fact she was the biggest chuuni you would have ever met about a year ago. A dark chapter in her life she does not want to revisit, but the fact she's a bit of a bit of an otaku tends to overshadow that.
Other than that dark chapter in her life, she's had a fairly normal life. Had a younger sister, average, middle working class parents. Wasn't the most popular kid in shcool thanks to both her chunni a few years ago, and her rather cold demeanor after that. Most of the time, she spent either reading, studying for exams, or spending her days playing video games online. As for what she was doing when she found herself in this new world? Nothing that interesting. She was on her way home from a rather questionable shop that sold a number of anime...'collectibles'. Casually walking down the sidewalk and talking with her little sister on the phone, she suddenly found herself in Priestella.
After finding herself in the slums - she experienced her first death at the hands of bandits and where she learned of the ability to rewind time after death. Thanks to Aerith and Hiro, they managed to escape with the help of two natives during her second life - Irene and Vasilis. The two led them to Donovan's clinic, where they met up with another group of non-natives, and attempted to find their way out of this mess.
Over the course of several more resets, the group slowly dwindled as more and more began being cut off permanently. Either dying permanently, or simply disappearing with a reset. Hilda. Walker. Aaron. Yuuki. All gone. Even if she didn't know them very well - it wasn't a comforting fact to know they could be cut off at any time.
Finally, things seemed to be going relatively well. During one reset she learned that they wanted them alive - not dead. This all seemed to be a test of some sort. They thought they were somehow able to see, and alter the future before it happened. After several resets with the others dying, Chieko managed to convince one of their attackers, Quill, that she would leave the others alone if they took her instead. She was prepared of course, for the consequences. Be it death or kidnapping.
Her friends - Hiro and Aerith - were too good natured however, it seemed.
Aerith started a fire in the clinic, and Hiro ambushed quill, trying to save her. Things went to hell fast after that. The ringleader made their appearance. The leader of the Demi Human liberation front, Fritzi going by the Alias 'Elder Sister'. Things happened fast after that, and maybe she shouldn't have been so hard on Aerith, but she was angry. She couldn't help it. She almost had saved both of them by sacrificing herself. That was fine. Aerith tried to kill herself, and another earthling by the name of Ashton stabbed Hiro in an ill fated attempt to force a reset.
It was then, those still alive met their chosen 'Lovers', and they learned more about this...death revival thing far more in depth, and where Chieko met her lover, 'Gluttony' and only briefly interacted with 'Wrath'. Still devastated by Hiro and Aerith's death, she didn't get much talking with either of them done, and after Lord Talus returned them to the world, she was recaptured by Fritzi.
There she vowed that she would no longer be weak, and she would take every bit of training she could get from these bandits and eventually defeat them. Taking up Quill's offer to be trained, Chieko decided to rather predictably, take a weapon that she was familiar with from her questionable past as a...daydreamer. Lets call it that.
Magic Normal Magic
Life energy: S+
Flow: B-
Abstract Magic Signature Spells Ethereal Conflagration Aegis (AKA, A fire Shield) A spell Chieko developed while training with Quill, with a totally awesome and legit heroic name. Creates a static, solid force of burning magic in front of the user about the size of your average shield. Blocks a reasonable amount of damage before shattering. Aside from this, rather predictably it burns whatever it touches. Can be kept up indefinitely as long as the user has magical reserves.
Extra Anything else you'd like to share about your character. Maybe include a theme song for them?
Description An assassin currently working in Priestella under the guise of a merchant. Her current mark seems to be Mistress Vertti.
Appearance Description (optional) Standing at just 5'0 with a slight frame and 113lbs, Mie isn't all too physically impressive. Got rather shafted on the gene pool, unlike her womanly older sister who she frequently says 'has useless bags of fat' on her chest. She has long black hair, with a black fluffy tail and is typically seen dressing in fairly comfortable and expensive clothing befitting of a well off person.
The ear piercing she can typically be seen wearing, is in fact, a makeshift weapon. A last resort, should she find herself without other means to takeout opponents.
Personality Cynical, rude, Impish and Condescending. It's almost like she's constantly trying to annoy you - because she is. It's how she gets her giggles. She takes great joy in calling people stupid, pointing out their flaws, making fun of them, and otherwise just generally being a little twit. However - at the same time, she'll listen, never shun away from anything stupid you do, and she'll never betray, not keep her word, or otherwise seriously make fun of someone. If there's one thing she can't stand, it's bullying At times, on certain cold, cloudy nights, she becomes oddly melancholic. She knows a good deal whens he sees one, and an easy way to get on her good side is bribery or flattery...of course she might just take the compliment then call you a fool for trying to get on her good side and still not do anything.
Class Assassin
Bio War is a terrible thing.
Originally from the Kararagi Shogunate, her family moved to Lugnica when she was young hoping to strike it out on their own and start a small business. Once upon a time, Mie had a family. A loving father, mother, sister. She was raised in a small village in Lugnica where she lived a fairly normal life, while her parents worked tirelessly on their farm. Perhaps a bit wealthier than other people, and eventually her parents secured a small fortune by the time she was seven years old. Unfortunately - the racial wars started around that time. Angry humans came to the village, ransacking it and ultimately she lost her parents in it.
Her sister and her barely escaped with a small group of others, though eventually they became separated, making their way through the forest where the happened to stumble upon the camp of a kind old man who was traveling that day. Not knowing what else to do, they took him up on his offer of coming with them. The older man was a merchant, similar to that of their parents. An old grizzled merchant who had seen quite a lot in his time, apparently. He took the two of them back to his home where he stayed after traveling around Lugnica.
It was hard to accept at first, but eventually Mie warmed up to the man and the humans in the village. Ultimately, he taught them math, accounting, and other business practices that would help them - and him, around the shop. He often like to joke he just picked them up for free labor. For another three years, everything was as it should be it seemed. She had friends, another loving family and life was generally peaceful.
It seemed as though the world wouldn't let her have peace, though.
War came to her village again, with the Demi-humans being aggressors this time. The old man that took them in was killed, but the Demi-Humans spared their lives and decided to take them in themselves. Perhaps a bad idea, but they justified it by saying they were rescuing them from a human. Mie and her sister traveled with these demi-humans for a few months, trying to make the best of things, but ultimately Mie couldn't take it any more. She wouldn't sit her her tail and be uselessly coddled or put up with the murderers that she deemed the demi-humans to be. She was too angry. Upset. She wanted revenge - and seeing an opportunity, a certain merchant who had been helping the group made her an offer.
He was a Shinobi from Kararagi, and he thought Mie had talent. Seeing an opportunity herself, she took it.
He took her under her wing, traveling back to her homeland of Kararagi and leaving her sister behind. There she refined her trade skills, learning the ins and outs of both subterfuge, assassination, combat, and mercantilism and putting them to use as an apprentice for a few years until she was ready. It was tough to say the least - learning the ins and outs, political maneuvers, bribing the right people, investing in the proper things.
Letting go of ones conscience.
When she was seventeen she formally finished her apprenticeship and was given an assignment. Work at a cell in Lugnica, with her cover being a traveling Merchant at one of the organisations front companies. So she did, and it's where she's been working since. Surprisingly, her sister also ended up working there after the war as a blacksmith and merchant herself. Mie herself, works as a traveling merchant bringing the companies products to several outer villages in Lugnica as well as other places. She buys and sells pretty much anything she thinks she can make a profit on.
and so she was given a mark in Priestella, where after a small misadventure she learned her target knew she was a target, and knew who was the one assigned to do the deed. Amusing.
Magic Yin Life Energy: D Flow: E+
Abstract Magic N/A
Extra Anything else you'd like to share about your character. Maybe include a theme song for them?
The Shinobi's
27 | Male | 154Lbs | 6'0" WindFura | Native | Human
Description A handler for Shinobi's working in Priestella. Runs a restaurant in the Cham. Favorite method of assassination, punching things to death and poison.
Magic Wind Life Energy: B Flow: C
23 | Female | 131Lbs | 5'4" N/A | Native | Human
Description A relatively new Shinobi who has been working in Priestella for a few years as an informant. Favors the bow and arrow as well as ambushes and taking out targets from a distance. Can't hold alcohol.
Description Main servant to the Vertti household and known for forming a contract with two full Spirits, Grisaia is a rabbit Demi-Human who's stone clad face and overall polite personality hide years of neglect and trauma under it.
Appearance Description Grisaia is a lanky young man with short faded blonde hair, pale crystal colored eyes and almost porcelain skin. Being a loyal and one of the best servants that belong to the Vertti family Grisaia is almost dressed in a white long sleeved button up collared shirt with a wine red sleeveless tailcoat over top it. He normally wears light brown slacks short enough to expose some of his shins as well as his striped socks. He also wears reddish brown boots, especially when going out to run errands. As a Demi-Human, Grisaia sports a poofy white rabbit tail and long white rabbit ears that move depending on his emotions.
Personality Grisaia is almost exactly what you'd expect a servant to act like. He's extremely dedicated to his work and upholds a strong sense of duty to his household. He faithfully follows and carries out every one of the Vertti's orders, while ensuring that the other servants around him run smoothly. He's extremely polite despite his face being rather stone clad and entirely stoic. Being a servant, Grisaia's true emotions for the things around him are strongly filtered out, so when he does go outside of the Vertti household, he can be a little dense and often oblivious to even his own emotions; his mind would say one thing, and his mouth the other. There are those rare moments were he's able to fully express himself and speak what's truly on his mind, but it only seems to happen with people outside of his work or that he's gotten to know really well; for example, his two spirit companions.
Hopefully if one gets to know Grisaia better, they'd realize he's just a normal, friendly guy, who has a hard time speaking what's truly on his mind due to past experiences.
Class Jack-Of-All-Trades (with Summoner tendencies): Grisaia fights much like how a Summoner would fight in the Final Fantasy Series, or The Bravely Default Series to be more specific. He relies on his Divine Protection to build mana before expending it on his contracted Spirits or vice versa. Without his Divine Protection, he'd probably be akin to a glass cannon. He can heal with Adhara, attack/defend with Anubis, and defend/attack on his own, but he'll never be as strong as someone who has mastered any of these skills.
Bio
Grisaia was born into the world along with his older twin brother Florenz within the slums of Gusteko. Knowing that they wouldn't be able to take care of two children in such terrible conditions, both his mother and father decided to abandon him in favor of taking care of a single child; it wasn't like either of them were even old enough to understand what was going on, so that lessened the pain of it all right? Probably for Florenz who still had a family. Grisaia on the other hand was taken in by a group of slumfolk who found him alone and wrapped in a little blanket.
Gusteko was already a cold kingdom so the fact that Grisaia was able to survive for who knows how long before he was finally found was quite a miracle. Even the people than found him was a miracle for Grisaia, as said people made it their job to take care of the lost and abandoned children that made their way into the slums in the first place. It was in their care that Grisaia slowly began to learn about himself and the blessing bestowed upon him.
Although his days in the slums were hard and strenuous, Grisaia felt like he belonged and was actually happy with his life and once he's old enough, he hopes to find his parents and reunite with them. He was optimistic. Unfortunately, the world didn't seem to want Grisaia to find his family and let them know that he's still out there. At the mere age of six, all hell broke loose and the war came into fruition. At first, Grisaia felt that he and the other kids would be fine since they wouldn't feel the need to bring fighting to their raggedy home, but low and behold, Grisaia and all the other Demi-Human children were plucked away from their foster family to train and participate in said war; he was being forced to fight for the Demi-Humans.
To say that Grisaia would never be prepared to fight in the war was a complete understatement as the undernourishment of being abandoned as soon as he came into the world coupled with his naturally scrawny body meant he wouldn't be of much use. At least, that was what was originally thought until Grisaia was forced to use his Divine Protection and destructive Wind magic to deflect a blast coming straight at him during training.
Upon uncovering this amazing power and potential magical prowess that could used for their sake, Grisaia, who was only about ten years old by that time, was put into the front lines as the 'perfect shield'. The physical and mental strain of putting thousands upon thousands of elemental barriers up to protect those who wanted it as well as watching people his kind and alike losing their lives right in front of him, followed by the constant, almost never ending beatings he received whenever one of his barriers broke during training, had Grisaia to the point of wanting to take his own life and end it all.
But he couldn't. Doing that meant that he couldn't go back to his family, Doing that meant more people would get hurt and die. Doing that would mean that everything was over and Grisaia didn't want that. He probably looked miserable in battle too, as during one fateful day, Grisaia was kidnapped by the enemy side, a house that went by the name of Vertti. The traumatized boy wasn't scared in the slightest as he wasn't tied up, or attacked, or anything really. Instead the humans of the Vertti household offered him a place he could call his new home. A place within Lugnica. It was here that he learned how to become an extremely loyal and trusting servant to the people that took him off the battlefield and to a place where he could somehow be happy. He was only fourteen by that time.
A year passed with living with the Vertti's and that's when he came into contact with the the Spirit Adhara, who was draw by Grisaia's divine protection, acting as a shield for him. The two hit it off pretty well and eventually formed a contract together so that she wouldn't have to keep following him around like a lovesick puppy. Next came Anubis, who Adhara sought out to join Grisaia's ranks. To this day, he dtill doesn't know what Adhara chose Anubis, but a friendship had grown between the two, strong enough to hand any adversity, and that's all that mattered.
TLDR; Grisaia was abandoned by birth and taken in by a group of 'slum-dwellers' soon after. Life was alright until Grisaia turned six and was taken away to be conditioned for the war. Upon learning his force field capabilities, the Demi-Humans threw him into the horrors of war and wasn't saved from it until he turned 14 when he was kidnapped by the Vertti's. The Vertti family instead put his magical prowess to better use and made him a servant to the house. He rose up the ranks and eventually became the main servant, meeting Adhara and then Anubis soon after because of his mana capabilities.
Magic Life energy: D+ / Flow: A- (Spirit Magic)
Abstract Magics Divine Protection: Spirit Shield -- Due to Grisaia's strong affinity with other Spirits, his Divine Protection, properly named Spirit Shield, allows Grisaia to call upon very small non-contracted Spirits of any affinity he chooses so long as they are used for protection purposes to ultimately shield him and others when needed. He can only pull up to 2 shields at a time with normal circumstances, but he has the ability to erect more if pushed to his limits. This often leads to terrible side effects like minor headaches to losing consciousness if the initial strain was too much.
Spirit: Adhara -- A Water affinity full spirit who made a contract with Grisaia. Performs Water based attacks of various states and healing magic. She can be given orders and leave from Grisaia's side easily.
Spirit: Anubis -- A Earth affinity full spirit who made a contract with Grisaia. Performs Earth crumbling attacks. He can be given orders and leave from Grisaia's side easily much like Adhara can.
Meteor: Clockwork Compass -- A Meteor given to him by Mistress Vertti that is tethered directly to her necklace. Serves as a clock in most cases, Grisaia is able to track down the necklace if it were to ever get too far away from a given radius.
Extra
Spirit Application Character Name: Grisaia Vertti Spirit Name: Adhara Terms of Contract:"Despite how much I love to mock, my time is done at the tick of your clock. You'll be out of luck after this time, it must be five o'clock on the dime." Adhara can only be summoned at from 5:01 pm - 4:59 am or 5:01 am - 4:59 pm with a twelve hour cool down. Aspect: Huma (Water) Spirit Level: Full Life energy: C Flow: C Extra: Both her and Anubis' contracts are based off of the White Rabbit from Alice in Wonderland.
Spirit Application Character Name: Grisaia Vertti Spirit Name: Anubis Terms of Contract:"Your words are law, I have to follow, but my eyes remain closed, because they are hollow. Order me such will only bring pain, you life will end completely in vain." Anubis must follow every command Grisaia gives. Opening kills Grisaia on the spot. Aspect: Dona (Earth) Spirit Level: Full Life energy: B Flow: D+ Extra: Both him and Adhara's contracts are based off of the White Rabbit from Alice in Wonderland.
Description A mature young lass with Dove wings strapped to her back and clothing akin to the spirits, Eiko is a friendly girl you wouldn't want on your bad side.
Appearance Description Eiko's a fairly short girl with short brown hair, bright emerald eyes and fair skin. Pale white dove wings sprout from her back, but can be tucked in to feign the appearance of being entirely Human. Because Spirits are naturally attracted to her and she sees them on a regular basis, Eiko loves to dress up and emulate said Spirits by making the clothing herself. Whether it's primary for battling, to working at the Religious district, attending a sacred ceremony, to just taking a normal stroll in the rain, Eiko's got something different and interesting to wear, with each outfit emulating a Spirit of some sort. Despite frequently changing her clothing, Eiko always has on her person a slim pink staff and a mini white grimoire with golden clasps on them.
Personality Eiko is an extremely sweet and surprisingly mature girl for her age. She's often all over the place when it comes to explanations, and tends to get angry at herself for very petty reasons. This usually makes her comes across as naïve, clumsy, dense and clueless in the process, but that's far from the truth. Eiko's rather optimistic and trustworthy, which normally makes her automatically friendly with everybody, but once someone gets on her nerves, expect to be blacklisted for life. Eiko, once you've seen it, it practically known for her very vicious temper. While she's often seen getting a bit upset at her ramblings, it's almost nothing compared to how she is when she's angry. Almost like a Two-Face situation, Eiko could be the sweetest and most mature person in the world if she likes you, and a vulgar demon spawn from Hell if you get her angry. Regardless of this, Eiko tries to give everyone a chance, but once you've lost that luxury, expect every interaction with her afterwards to be slow and painful; unless you're into masochism...that's okay too I guess. Oh, and uh, just because her outward appearance might seem entirely good, she isn't afraid to work with shady people if it ensures the well being of her Spirit friends.
Class Valkyrie-Dragoon Hybrid: Two other classes from the Bravely Default and Final Fantasy Series. Eiko essentially fights like the both of them would, even implementing the 'Jump mechanic' from them, using her dove wings to hover in the air for a moment. She's known for hopping to and fro, launching sharp cards at far range and utilizing her multiform staff for close range endeavors. She never uses magic unless it's to protect herself from unnecessary blows.
Bio Eiko is probably as normal as normal can get in such a magical world. Being born a Dove Demi-Human, as she grew up, she was often used in religious ceremonies and even weddings too because of her pristine look. Most wouldn't believe that she actually grew up in the poorer districts, with all the money she got from helping out. Having no say and being a minor working in the Religious District wherever she was needed, Eiko quickly fell in love with dressing up and wearing clothing that she could use to express herself. However with the war and everything, she was never able to show her beautiful clothing to the world as much as she would like to, which lead to her slow but steady interaction with the Spirits in the environment who were naturally attracted to her.
She still spends her days, helping out where she's needed, in the Royal Districts, in order to acquire enough money for her mother and also interact with and learn from the Spirits who always give her a new idea in terms of something new she can wear.
Magics Life energy: D / Flow: E- (Gate-Based)
Abstract Magics None at the moment, and she probably won't ever have one, although she is very friendly with Spirits.
Extra
Eiko's weapon of choice is the slim pink staff she always has on her. It has the ability to change into two other weapons whenever Eiko prompts it to do so; that being a lance (Dragoon/Valkyrie Form) and a hammer (Heavy/Guard Form). These two different modes do nothing aside from change the weapon (no magical properties are added. Inside of her grimoire, Eiko carries around razor sharp throwing cards, again with no other significant magical properties. The only time Eiko uses magic is to protect her body if she falls and add an extra punch to her attacks.
At A Glance (CS)
Grisaia Vertti -- A bit more touchy then he would like, Grisaia does like how she's a leader of sorts, as he's best known for following orders then really making them. Finds her rather endearing when drunk, and pities her early life. If he ever found out that she was an elf, he would be more amazed then anything else. "So long as she isn't stealing from the Mistress nor touching me inappropriately, she's acceptable in my book. I can't hate anyone that so small either so..."
Anubis -- Anubis doesn't really care about Aer. Seeing that Grisaia doesn't mind her, he doesn't as well. Although her very red appearance can hurt his eyes sometimes. "..."
Adhara -- Now, Adhara could care less about what Grisaia thinks and is more worried about his well being then anything else. Off the bat, it would be safe to say that Adhara wouldn't really like Aer all that much. Her personality makes her want to puke, and if she found out that Aer was an elf, she'd be pretty defensive, to outright disrespectful about it. "I don't know, there's just something about her I don't like. She'd better not get in Saia's way or she'll be hearing from me!"
Eiko Tachibana -- Eiko knows quite a bit about most of the inhabitants of Lugnica, so she's at least heard of Aer before. And like everyone, Eiko would definitely enjoy her company and think she's a nice lady. "Ms. Pacifica seems very nice! I pray for her safety within her endeavors and wish her a profitable future!"
At A Glance (CS)
Grisaia Vertti -- Grisaia would probably look up to Nobuhiro almost, since he can separate his real life from his line of work. With Nobuhiro being what's essentially an evade tank, Saia would love to be on his side in battles, as it meant he could fully work as a Summoner, dishing out attacks while the other pulled the aggro towards himself. A powerful dude Grisaia wouldn't look down on figuratively and literally. "In a way, he's what I aspire to be. Someone who can separate themselves from their profession. Someone with a 'life', I guess. I'd definitely learn a lot from him whenever I can."
Anubis -- Doesn't have much of an opinion on this guy. He seems interesting, but that's about it. He's interested in the way the other fights and would like to learn, but due to the muzzle on his mouth, he can't exactly do so via speaking with him. Would possibly like to be friends with him. "...(✿◠‿◠)"
Adhara -- Finds Nobuhiro attractive in both a battle sense and his actual looks. Could definitely see his personality meshing alright with Grisaia's which is an automatic plus for her. "Nobuhiro...I'll just call him Hiro. Never seen him around these parts, but he definitely sticks out."
Eiko Tachibana -- As someone who also gives her all in any situation she finds herself in, Eiko would be very fond of Nobuhiro and enjoy his company in almost any setting. Very possible they could be friends despite the age difference. "Mr. Nishioka looks so cool! I would never think he's a brawler! Punching things sound kinda painful, so I'll stick with my staff, thank you very much!"
At A Glance (CS)
Grisaia Vertti -- He'd be alright with Chieko, bordering on to slight annoyance with her. Her confidence can be a good thing in the right situation, but Grisaia feels like it can be a bit too much even in a situation like that. There's the possibility of being friends, as Chieko having a nice side is definitely more desirable in Grisaia's eyes. "I don't think I'd understand what she's talking about most of the time, and her confidence drowns out a lot potential to get to know each other, but we could be friends if the circumstances fit."
Anubis -- If Grisaia has a chance of not understanding what she's saying, Anubis would be a lost cause. He wouldn't not like her or anything, but would definitely stray away because she of it. "(。・_・。)..."
Adhara -- Would definitely see Chieko as an annoyance more than anything else. Yeah she's apparently nice once one gets past her cold exterior, but Adhara wouldn't really care. First impressions are important to Adhara. "Two words: Fucking. Weirdo."
Eiko Tachibana -- Wouldn't be fast friends, but acquaintances at least. Eiko would normally be confused about how she's able to wear so many layers when it's hot out and would try to make clothes for her if their friendship ever got that far. "Ms. Okawa seems a little scary, but I think we can get past it after some time. Her caring persona reminds me of the work I do in the religious district!"
At A Glance (CS)
Grisaia Vertti -- "Probaly the closest person to me, other than the Mistress and my Spirits. I guess we're friends? I'm not quite sure honestly. She can be really mean sometimes, but I like her regardless. She's a superb merchant to where I know I'll get my money's worth."
Anubis -- "●︿●"
Adhara -- "Eh, I don't really talk to her all that much. She's more of Saia's buddy then anything."
Eiko Tachibana -- She'd probably a little nervous around Mie in fear of the response she might get. However the moment she gets said response, Eiko would immediately treat her same. She wouldn't black list her or anything, but try to at least play her game. "A-Ah...Ms. Yukima is, uh...a special flower in the garden of Lugnica. She can be a bit of a fox, but she's alright, I think!"
At A Glance (CS)
Anubis -- "(づ。◕‿‿◕。)づ"
Adhara -- "Of course I love the kid. He's been through a lot and it's simply my job to make sure he doesn't go through anything like that ever again. I protect him like he's my own child, so mess with him and I'll be sure to fuck you up, got it?"
Eiko Tachibana -- "Oh, I've seen Mr. Grisaia roaming the districts often! Whenever we run into each other, he's spends some time to talk with me because taking his leave. I want to say we're friends, but sometimes he can be really dense and closed off, so I'm not sure. I pray for his well being every chance I get!"
At A Glance (CS)
Grisaia Vertti -- "Sh-She's, uh, fun. We're friends. Family. Anything you can really think of. It's a little hard to put into words, really. But she knows I love her."
Anubis -- "(ノ◕ヮ◕)ノ*:・゚✧ "
Eiko Tachibana -- "Oh, the Full Water Spirit Adhara! I know of her! Some of the other Spirits talk about her a lot. They say she can be scary, but has a really big soft spot for three specific things/ I have yet to actually making something based off of her clothing, but I feel like it'll hurt too even try, heh heh."
At A Glance (CS)
Grisaia Vertti -- "Even though he can't actually talk, I get him at a very spiritual level. Much like Adhara, I can't really put it into words. They're both like extensions of myself, or like siblings if that makes sense. I don't know, I feel like I'm rambling at this point..."
Adhara -- "...My best friend. He's different, yeah, but that's what makes him cool. Like I am to him, he's my Euphoria, and so is Saia. Like a band of goofballs!"
Eiko Tachibana -- "The Full Earth Spirit Anubis! I could never replicate that muzzle his has on his mouth, but I'd love to get to know more about him. He looks scary, but seems very tame! I'll dress up like him one day, just you wait!"
At A Glance (CS)
Grisaia Vertti -- "Nice girl with a good head on her shoulders. We talk often and she's really friendly. She's easy to talk to and never forces me into a conversation, making me want to talk to her more. I might invite her to the household one day."
Anubis -- "◕3◕"
Adhara -- "Cute kid. If she wants to dress like me, I won't stop her. Some of the other lesser Spirits say that her dressing up like you means that you've really made it big, so I'm interested, sure."
At A Glance (CS)
Grisaia Vertti -- They would probably get along, especially with how they look at people who are suspicious. There'd definitely be a disconnect when it comes to empathetic topics, but overall, its very possible they could become friends. "Hilda is the type of person I'd like to talk the most. We're the same age too, so I'm more comfortable talking to her. She is a Human, but I can easily see past that for her personality."
Anubis -- They share the same affinity, so Anubis would be attached to Hilda in some way by that. He'd want to show her the ropes if they ever got the chance to meet. "(✿◠‿◠)"
Adhara -- Adhara wouldn't have any problems with Hilda, but probably wouldn't be able to talk to her out of awkwardness. She'll be friendly with her, unless she does something stupid. "Yeah, she's okay I guess? Not someone I would hang out with, but I wouldn't be mean to her because of it so...yeah."
Eiko Tachibana -- Eiko would be completely infatuated by Hilda's clothing style and her bag of miscellaneous items, wanting to get tips and maybe even make something for her as a present. They'd probably best friends if they had the time to talk. "Bis sis Hilda! She's so cool! I can't wait to learn a lot from her!"
At A Glance (CS)
Grisaia Vertti -- Grisaia would be very understanding towards Alstair's behavior, but that wouldn't mean that he would like 100%. Alistair would easily earn his trust, but Grisaia would never want to rely on him too much. "He's alright, but I'd be nervous to do anything around him in fear of being judged and looked at like...back in the day."
Anubis -- Wouldn't even bother trying to get to know this guy. "o(╥﹏╥)o"
Adhara -- Adhara would like Alistair for what he stands for and even as a person since they have similar tendencies. She'd respect him for how hard he works and would even been willing to help him with magic should the situation come. "He's got a good head on his shoulders. some people just can't see that. But's it's whatever, their loss..."
Eiko Tachibana -- Eiko'd be scared upon first encounter, but if she ever got to know the man better, she's be less nervous around him. Would focus mostly on trying not to step on his toes. "Mr. Archibald is scary, mean, and very prideful...but I think can be nice once you've proven yourself to him."
At A Glance (CS)
Grisaia Vertti -- "Everyone knows of Fredehildr...she's very prideful, but I am extremely grateful for her deeds. I'd honestly be too nervous to talk to her ..."
Anubis -- "ಥ⌣ಥ"
Adhara -- "...I don't know what to say. She's on such a higher platform, I couldn't imagine us getting along."
Eiko Tachibana -- "Ms. Fredehildr Merogasque! She's amazing! I wish I could be someone like her. Brave, strong, and prideful of her deeds! I'd do anything for her if I saw her."
At A Glance (CS)
Grisaia Vertti -- They'd be on good terms. Nothing more. Nothing less. Because of his smaller stature, Grisaia would automatically feel the need to want to protect him. "Yuuki is like a little baby lion. He has potential to do so much more, but not until he's been nurtured and trained. He's nice enough, of course."
Anubis -- He doesn't have much of an opinion on him, aside from him be smol. Would attempt the coddle him, maybe even jab his muzzled into the other's cheek as a form of affection. "(~ ̄▽ ̄)~"
Adhara -- She would have a big soft spot for Yuuki because of how nice and spineless he is. She'd definitely whip him into shape, maybe even give him some advice on love and things like that. "Yuuki is such a little bean! He's adorable and really nice and sweet too. I'm really surprised that he hasn't found anyone for himself though."
Eiko Tachibana -- She'd find the other to be fairly attractive and too good for his own good. She'd do anything to make sure that he's happy, healthy, and having fun with whatever he's doing. "Mr. Kimura would be fun to be around! He seems very nice and adorable too! I hope I can make him some more suitable clothes though...heh heh."
At A Glance (CS)
Grisaia Vertti -- Wouldn't really have a opinion on the other boy. He seems nice enough, and maybe they could even be friends if the situation allows itself. Grisaia might find him easy to blend into a scenery. "Don't get me wrong, I think the kid's alright, but I'm not quite sure what to think of him yet. He seems helpful in a group, and other times, he seems really conceited. Comes off a little off putting."
Anubis -- Anubis would be confused by most of what Aston would probably have to say to him, making the former very reluctant to talk to him, even if he could talk that is. "~_~"
Adhara -- Wouldn't like Ashton that much. Maybe it's how he wants to be the'face' of whatever group he's in, or the though that hes way to full of himself and feigns caring for others, Adhara gets some really weird vibes from him. "If he so much as touches Saia, I'll hang him up the highest roof of the Vertti household by just his underwear."
Eiko Tachibana -- Eiko would probably be friends with the boy, wanting to get more about him and learn more as well. Shed probably be too nervous to do so based on the people he associates herself with. "Mr. Andrews seems very friendly! I like him a lot. He just wants to do the best for himself and his friends and I respect that!"
At A Glance (CS)
Grisaia Vertti -- If anything, they'd naturally get along with each other. They share similar personality traits and would be able themselves in each other. Grisaia might even be prone to start conversations with him because of that. "Flame is cool if, I think. He understands a part of me that probably no one else will, and for that I'm grateful."
Anubis -- Anubis doesn't have any opinion with Flame. It's not that he doesn't like him, but he doesn't really care that much for the guy nor does he have any inclination to get to know him better either. "(+_+)"
Adhara -- Adhara couldn't care less about Flame. Wouldn't hate him because he has his demons, but wouldn't like his ignorance in the slightest. "As long as he doesn't do anything to hurt or annoy my friends, hes whatever to me."
Eiko Tachibana -- Eiko would naturally be nervous and clearly frightened to be alone with him because of his nature, but it's possible they could have an 'opposites attract' kind of personality. "Mr. Brooks makes me nervous...l-like really nervous. I think I'd cry if h-he tried talking to me. I-I hope he wouldn't think I'm ignorant or a b-bad person..."
At A Glance (CS)
Grisaia Vertti -- "I often see the little girl in the Forye Household. She's a little...different, but I treat her like I treat most."
Anubis -- "(⊙︿⊙✿)"
Adhara -- "Freaky fucking brat..."
Eiko Tachibana -- "Ms. Kouko is super adorable! Although she doesn't make me really nervous..."
At A Glance (CS)
Grisaia Vertti -- "Sir Forye is someone I greatly respect. I am often sent on deliveries by Mistress Vertti to the Forye Household, so I see him often. I care for him as much as I care for Mistress Vertti herself."
Anubis -- "(✿◠‿◠)"
Adhara -- "He's cool, I can respect what he does. Haven't actually talked to him before."
Eiko Tachibana -- "Mr. Forye...I don't personally know him, but I'm very grateful for all of his helpful actions concerning Demi Humans such as myself! I hope one day, I could do something nice for him as repayment!"
At A Glance (CS)
Grisaia Vertti -- "I respect all Spirits and I hope my Divine Protection doesn't offend him..."
Anubis -- "ヾ(@^▽^@)ノ"
Adhara -- "All Spirits are awesome! Pharos is no exception!"
Eiko Tachibana -- "I can't dress up as him, but I love Pharos much as all other Spirits. I'd love to get to know him better."
At A Glance (CS)
Grisaia Vertti -- "A cuter, older, and female version of myself. Elque is very similar to me, make her really easy to talk to. We kinda have the same job too so we see each other a lot. Disrespect her and I'll have your head."
Anubis -- "╰(◡‿◡✿╰)"
Adhara -- "I unfortunately have to see her a lot..."
Eiko Tachibana -- "I don't know if we'd really be friends, but I-I'm glad she's on my side... heh..."
23 | Male | 165lbs | 5'11 Water/YinHuma/Shamak | Non Native | Human
Description An extremely talented young man whose arrogance is only rivaled by the fervor in which he pursues his own desires.
Appearance Description
Were you to remove his clothing, you would find a man of an average height whose fit physique betrays his expeditions into rough territory, something that contrasts heavily with his wealthy background. However, this is one of the very few physical traits he has that would separate him from a typical member of his class, other than his ability to give quite the intimidating glare when angered. Alistair has a fair skin tone and is considered by most to be extremely attractive. Back before he was taken from his original world, he'd always wear attire fitting a man with an abundance of wealth, but now that has changed.
Personality If one were to look for a word to perfectly describe Alistair, they would not choose "humble". A prideful being with absolute faith in his own natural talent, many consider the Archibald to be conceited. His will is strong and as such he can be domineering, opting to lead instead of following. But it should be noted that his bumptious behaviour is not plagued with disdain; he does consider himself above others but does not often consider others beneath him, so to say. Exceptions, of course, exist. He loathes people who come off as weak-willed, or cowardly.
Yet many people don't often get to see just how prideful he is, as he is most often characterized by how determined he is to obtain whatever it is that fancies him at a given moment. Some consider this fairly odd, as he will stop at almost nothing to get whatever he wants, yet he has no true dream beyond simply living life his own way. And when he does not get what he wants, or something or somebody impedes him? They earn his ire. He can be somewhat childish in this regard. But one cannot say he's prone to giving up, and with tenacity, he'll forge onwards.
Finally, it should be noted that Alistair, as supercilious as he is, can appreciate and even respect someone who has proven to be hardworking. He values feats over heritage, and is actually a really good sport, in the rare event he might lose to someone in something. He is prideful, but not idiotic. While he knows he will eventually become the best at anything he places his time and effort into, he is not under the impression he can pick up something like Chess and beat the world's best player at it his first try.
Class He'll likely fit the role of a mage, flinging spells to deal damage at a distance or to provide utility.
Bio What is it that separates a child born to wealth from an average, middle-class citizen? In Alistair's case, there were many things. Things like what kind of toys he got. Things like what kind of field trips he was allowed to take. Things like the abundance of opportunities he was given. Things like the friends he wasn't allowed to make. Things like the freedom he was never granted.
Sure, Alistair Archibald grew up getting everything he'd ever wanted whenever he asked for it. Better yet, he was exceptional in everything he ever did. Studies, sports, socializing. These all came naturally to him. And as a young kid, he did not mind it as much. So what if he was told he was not allowed to play with the poor kid because there was not 'benefit' to him. So what if he just had to earn the top scores in his class or he'd be punished. He still got the coolest toys, he still was treated like a prince. And this would be fine for a while.
Until he started wanting these things he couldn't have.
Alistair Archibald began to grow into a teen and began realizing that he was nothing more than a prisoner to some sick game his parents were playing. That his parents had been a part of when they were children. Acting all prim and proper, throwing you family name around, restricting yourself to an elitist mindset... maybe other people enjoyed this, but Alistair did not. His few interactions with the 'commoners' as his parents would refer to them were far more interesting than anything his parents, his tutors, or his 'equals' ever spoke about. He'd much rather hear about taxidermy than horseriding and he wanted to join other people as they investigated the rumored 'ghost house'. But he was not allowed to. And there simply wasn't anything he could really do about it. Until he legally became an adult, that is.
At that point, he gave in to his desires, much to his parent's chagrin. He'd pretty much leave the house without a word and go out in the world, later being found in various predicaments. Having little tolerance to alcohol and being quite the hedonist, there was more than a single occasion where he found himself being chased by an angry boyfriend or father and left a girl crying. He was beaten up by others, beat up others, been robbed. What more is there to say? Other than the fact that he'd been taken from his own world and thrust into another one, but isn't that story just beginning?
Magics Life Energy - C Flow - B Magic Type - Normal/Spirit
Abstract Magics
Terrorize (Art): Expels a burst of mana that causes those caught in it to temporarily develop a primal fear of Alistair, causing them to flee or otherwise be incapable of acting.
Stimulate (Signature Spell): Alistair is capable of providing pain relief by dulling one's sense of pain and providing them with energy much like an adrenaline shot, enough so to bring a downed person back into a fight, though this does not heal any wounds.
Extra
Alistair, despite having the potential, has yet to realize it in too many subjects. He has the benefit of an education many would envy, though the only thing he's really mastered would be the sports he has played over the years. Be transported into a new world, his most relevant skills at the start would be:
Street-fighting - He's gotten into a few fights with people. Nothing formal, merely slugfests. Good enough to be up some thugs trying to rob him without an actual weapon, but he's not going to punch out a skilled fighter who has formal training.
Horse-riding - Currently his most unique skill. Being born into a wealthy family, such a hobby was encouraged by his parents because of high society. He can ride a horse with little difficulty but has room for improvement. Strangely, this skill will likely be seen in the OP but never shown in the actual RP.
Sports Captain - Extremely proficient in most sports, such a baseball, football, not-American football, basketball, and even wallball. At the very least, he's okay at ordering people around when he wants to, but due to his personality and the nature of his experience, there's bound to be better people for the task.
Intelligent - Is pretty smart, when he wants to be. He's not a walking encyclopedia, though, and won't remember everything necessary to make guns or otherwise break the world. He is also somewhat street-smart due to a rather reckless lifestyle the past few years of his life. Also happens to have some knowledge of taxidermy.
Aside from very obvious, basic things and a decent tolerance for alcohol, these should be the most unique, relevant things he should know.
Description A haughty knight stained by the monster they are renowned for slaying.
Personality
At first glance, Frede seems to display a rather haughty, almost arrogant attitude towards others and have a grandiose sense of self-importance, often going on and on about their exploits as a “Hero that defeated the Evil Dragon”. Someone who thinks highly of themselves in any position, though is more often than not made a fool of by their own actions
A youth that thirsts for excitement and, even though she attempts to sound relatively dignified, often slips into rougher speech patterns, most prominently when their battle-lust is piqued. In terms of disposition, she naturally leans towards 'justice', in the sense that she will 'do what she thinks is right because it is the right thing to do', even if it would bring them to ruin in the end. Regardless of their haughty, glory-chasing self, Frede is a strong-willed and driven person who is determined to defeat what she considers “‘evil” as it appears to her, valuing her comrades deeply and has a deep-rooted sense of justice, but would not be the first to admit this trait.
Class Berserker
Bio
While a child, Frede always admired the knights. People who placed their lives on the lines for others. Just like her father, a knight that fought hard during the great war that ravaged Lugnica. Although her memories of her father before the war were warm and loving, her admiration of her Father grew as she learned of his escapades in writing.
She trained herself, either with her twin brother Claus or with her tutor, in order to better improve herself as she aspired to her dream of becoming a knight that protected the nation of Lugnica, just as her father did, and just as her and her brother aspired to do. However, she never once bested her brother in a fair fight, and her mother often was against any martial training of Frede, but she decided to do so anyway.
The news came as a shock to the Merogasque family, that Frede’s father had fallen in battle. It was an unfortunate casualty of the war, but one that was necessary for the victory and preservation of Lugnica, and while it was hard to stomach for Frede, this simply increased her resolve further along with her brother’s desire to become a knight. And while her mother still fervently wished for both children not to join the Knights, Claus and Frede refused their mother’s wishes.
While the two both joined with the Knights, the ability to gain any glory within their ranks seemed nigh as the war had concluded already. But the two carried out any missions given to them, such as cleaning up the countryside from outlaws that seemed prevalent after the end of the war.
Just as tragedy struck, it had struck once more with the death of her brother, Claus, during a rather routine patrol of trade routes to protect the commerce that was the lifeblood of Nastra. But while their expedition started as a rather conventional patrol turned rather wild as the group attempted to reestablish the defensive barrier against the Demonic Beasts that were a larger issue currently than the bandits and the riffraff in ensuring the spice flowed.
They were forced to camp near a mountain after the sun had set. However, the patrols found something rather odd. A cave formation in the side of the mountain. The group of knights decided to investigate the cave, however, what began as a group of twenty knights soon dwindled into but two.
The Green Dragon; the Evil Dragon. The one that they called Fafnir. This was his domain. And the rather green knights found themselves face to face with a being that was nearly on the level of the Three Great.
News of this soon reached the capital, and a new expedition of 100 knights would be sent to defeat this monster. Perhaps more should have been spared, but due to the rebuilding after the war, there was no way they could round together any more knights. And amongst the volunteers was none other than Frede, wishing to avenge the death of her brother.
But just as the group of twenty were defeated easily, so too were the 100 knights sent to defeat this dragon. All but one. As though a miracle itself the greenest of the Knights was the one to come back alive. Not only that, this newly recruited knight claimed victory over the wicked dragon Fafnir, bringing back a part of its horn as proof of the beast’s defeat.
Frede became a hero overnight; a celebrity that had been the one to overcome the odds of one of the great Demonic Beasts that plagued the lands of Lugnica, and her actions were recognized with applause by nobles and peasants alike. And stories are still told by bards to this day about the youthful knight who defeated the great dragon Fafnir.
Magic
Life energy: -
Flow: -
A blessing of the body, but perhaps could be considered more of a curse than anything. A protection that, as compared to the natural existence of “divine blessings” prevalent at birth or through the favor of the World, this is instead a “state of existence” that enforced its way upon the core of Frede. A fragile thing.
Fafnir was not a two-bit lesser drake. A cursed being forced to exist by the perverse nature of an unfortunate fate granted to them by the likes of the witches of antiquity. The protector of the cursed gold that many adventurers attempted to obtain, but never did a single adventurer obtain the riches the dragon collected.
After felling the beast, Frede was unintentionally drenched in its blood, pervading her very existence as malignant information upon their core. The urge to give in to an impulse that is both 'inherent to the self' yet 'completely alien to the self'. In the case of Frede, this impulse speaks to the nature of 'Dragon' that pervades her existence; the blood running through her veins and drenching her skin.
Her strength is impossibly higher than someone of her build could ever possibly obtain, the strength of the cursed drake coursing through their existence In addition to this, their skin could be considered greater than well-forged armor, able to defend against common weapons as if they were nothing. However, against those of greater strength or of weapons holding some sort of mystery, this becomes less effective. Of course, it should be stated that due to the lack of their back being drenched in the foul substance, this defense does not extend here and that the closer they become to the slain dragon, the greater this power manifests.
As an unintended side effect of this ability, their use of magic through their gate has been permanently sealed.
15 | Male | 121 lbs | 5'3 None | Non-Native | Human
Description A displaced youth from another world who hopes to find some semblance of peace and kindness after a life mired in bitterness and apathy. But there's still a part of him that yearns for the world he left behind, for a chance to tie up the knots he had left hanging, to at least make sure that the ones he cares about know that he's doing alright, even if he isn't.
Appearance Description
More cute than cool, more beta than alpha, Yuuki has a dimunitive frame that's complemented by his unimpressive height of 5'3 and large eyes that give him the impression of a small animal. His face is baby-like as well, comfortably round, while his hands are the soft hands of a boy that never worked a day of his life. A pale complexion makes him reminiscent of the children of northern plains, while the brightness and warmth of his eyes speaks volumes of the type of person he is. He instinctively dresses warmly, preferring coats to shirts, scarves to sunglasses, even if logic dictates that such clothing is worthless on a warm summer's day. Yuuki doesn't care. It's just his preference.
Personality
Some would consider Yuuki to be kind to a fault, to the extent that it's clear he's a spineless pacifist who would smile and nod even as you hurled abuse towards him. They are right. He is that type of person, a silly doofus who can laugh off jabs and who refuses to throw punches in response to provocation. Life's too short to be held down by grudges, after all, and as far as he's concerned, everything will work out as long as people took the time to listen and compromise. A bit of a romanticist, a bit of an airhead, Yuuki takes everything in stride and does his best to stay under the radar and out of trouble. After all, he'd feel bad if he'd have to tread onto others in order to get what he needed, and he'd feel just as bad if people went out of their way to trouble themselves with his own affairs. Those are his own problems, not theirs, and though he would hypocritically offer his own help to others, Yuuki's not all that interested in receiving the help of others. The pride of a rabbit, perhaps? Or maybe the stubbornness of a self-deprecating dork? Who knows.
Despite being someone who loves sappy ideas of 'true love' and 'fated meetings', he's never been in a proper relationship, nor has he ever fully garnered the interest or attention of another. When confronted with the attraction of others, there is no doubt that Yuuki will melt into a stammering mess of embarrassment and regret.
Class Yuuki is a student of Class 1-A, one that's fairly unremarkable in every way. He gets average grades, doesn't really see how molecular division can apply to his future, and spends more time in PE messing around with vague acquaintances rather than actually doing anything. As a casual member of the light music appreciation club, Yuuki definitely couldn't name any bands he's an intense, diehard fan of, but has a basic idea of the type of sounds that are 'good' and the type of sounds that are 'bad'. In general, though, it's expected that he's fairly normal, ambivalent and unambitious.
He also never went through a chuuni phase where he imagined himself as a RPG character. Cause yeah, that's a pretty weird thing to consider, right?
Yuuki is a Peacemaker, preferring debate over combat, compromise over victory. He believes that a win win scenario is always possible, and seeks to understand both sides of an argument as clearly as possible. Between the battlefield and the meeting room, he will always prefer the latter.
And if it comes down to it? Running away is okay!
Bio Yuuki's life was as normal as it could have been. He was born as the eldest son, treated his younger sister as well as he could have, cared for his father when his mother left, and was generally a good student in school. Other kids caused troubles. Other kids were more remarkable. Other kids got into relationships. But he stayed in the center of those great circles, managing to remain on friendly terms with all of them. Yuuki didn't want to create waves, nor did he have any delusions of grandeur that was common amongst his age group. Heroism was hard, while hedonism seemed exhausting. Given a choice, he'd always take the path of least resistance, drifting through life peacefully.
But then he met a girl he could side with, someone who he was willing to take a harder path with. A girl with a guitar, dreaming of a brighter future despite the inevitability of fate, the world that sought to take everything from her. If he was with her, he thought he could change. If he was with her, he thought he should change.
So Yuuki, the half-baked pacifist who meandered through life despite all the sacrifices it took, decided to run away with her. From the remains of his family, from the snowbound city, from the systems that governed the world, from everything and nothing, to something new.
On a clear, starry night, he said his prayers to his mother and his sister.
On a clear, starry night, he ran out in his first and last act of rebellion.
On a clear, starry night, he found himself on a bright, sunny day.
Artwork Originally of Jason Levasseur from Moonlight Apparition, a webcomic made by one Darkhalo4321; all credit given to her.
16 | Male | 148 | 5'6 YangJiwald | Non-Native | Human
Description
Ashton Andrews is a young man whose deceptively mild and bright appearance conceals optimistic ambitions that might lead to success or disaster, the latter if not tempered with patience. He is your typical Anime fan who nevertheless has other priorities than the shows he watches, and has a plan for his life and his future. He also has a pet pigeon and a family that he loves dearly.
Appearance Description (optional)
Ashton Andrews is a brown-haired boy who prefers clothes that match his hair; browns, blues, and dark greens. When it is no longer winter on his end, he prefers an ordinary T-Shirt, jeans, and sneakers when going out. His eyes are bright green and his build is lean, but athletic and reasonably muscled, although it is mostly hidden by his clothes.
Personality
Ashton is kind and tries to project an image of mildness. For the most part, this image is true, as on Earth, Ashton is genuinely content with what he has, with only the briefest of musings as to what could be. But at the same time, this image hides a facet of himself who tries to think and plan for every known occasion, a facet that emerges only when in genuine danger (which was rare where he lived). Due to this, he is driven, but can be tempted to ignore the interests of the group, especially when the other members have different goals. He recognizes this as a flaw in himself and tries to fix it before it grows into an inability to accept things that don't go his way.
He also has a boyfriend; he's bisexual.
Class
Ashton wants to be the diplomatic 'Face' of the party, and he thinks he is good at being both adorable and unobtrusive. He can also administer first aid, which is a skill that can be made redundant by merely having a Water Magic user around. If given time to plan out his further specializations, he plans to be a Rogue with buffing spells and a melee focus; he's not interested in sneaking around or stealing like a regular thief, but rather in agility and speed and being able to avoid hits.
Bio
Ashton was born in a medium-sized city in New England, to an ordinary, loving family. He was smart, prenaturally so for his age, and the praise he was given by his parents and teachers would have sowed seeds of pride in him, if not for an incident that made him think deeper - he found a wounded pigeon in his backyard.
Carrying it inside, crying, he asked his parents if they can help it; make it better. And although his parents were not veterinarians, they did their best to clean the bird's wounds and bandage its broken wing. The pigeon survived the night, and Ashton made it his pet. He was six then.
He had found his goal in life - to be a veterinarian one day. And he had his pigeon to thank for that.
As Ashton grew up, he had a moderate interest in Anime, mostly ones involving 'Mons and Giant Robots. In time, however, he would encounter the 'Isekai' genre, in which protagonists were transported to another world to live out their power fantasies. Cringing at each Light Novel he read, yet not able to stop, Ashton thought to himself; what if he were transported to another world? Would he panic, or would he do better? Would he die a horrible death, or would he proceed to introduce a technological revolution? Either way, most Iskeai stories were a waste of potential.
Best to continue on with his studies in animal (and just in case he wanted to branch out, human) medicine, especially when his pigeon was reaching the end of its lifespan.
When Ashton's pigeon died, the boy, then twelve years old, was sorrowful and sullen but quickly recovered. He was not going to dishonor his pet's memory by giving up! And so the young man threw himself to his studies more, but couldn't quite escape the urge to watch Anime (all genres) from time to time. He also began reading books of science and technology, economics and history, in order to compose, in his leisure time, an essay titled, 'Why Isekai Stories Don't Work'. Just something to amuse himself with while waiting for formal studies with animal medicine.
(Basically, said essay criticized Isekai stories for wish fulfillment and overpowered characters who were given everything and paid no cost for it. The text also posited that an actual 'transported to another world' story would have the protagonist either dying alone or be stuck in the lowest rung of the social ladder. Ashton also wrote that even with powerful magic and a helpful mentor, one would still have to pay a cost for success, even if it is the inability to function without help from other people in that world.)
And at present, he was happy, his essay had been written, and to cap it all, he had a new pet pigeon, Pidgey II. Life was good and he was not going to exchange it for the world.
As for his boyfriend, well, he has his own biography.
Magic
Life energy: C (Now raised to A)
Flow: C
Regular Magic
Abstract Magic
Divine Protection of Ideal Self: Ashton can transform into his "ideal self," which looks and sounds different enough from his true self that people will not recognize him unless he transforms in front of them. He also gains a boost to his physical prowess, and he is always in perfect condition. If his ideal self is wounded, he immediately reverts to his real self, and takes the blow.
Artwork Originally of Lark Meadows from Moonlight Apparition, a webcomic made by one Darkhalo4321; all credit given to her.
16 | Male | 148 | 5'6 FireGoa | Non-Native | Human
Description
Gay kid with a dark past who's finally found love and family...but has it taken away from him by the events of the RP.
Appearance Description (optional)
Optional.
Personality
Flame Brooks is a firm believer that most people are ignorant at best, mean-spirited at worst, and although his relationship with Ashton and his family have softened this belief, he still tends to view other people with suspicion, especially if they appear to threaten those he holds dear. Though not entirely anti-social, he prefers to hang back and let strangers reveal information about themselves that he can use to safeguard the party, and eventually, help him find Ashton. Though concious of the prospect of betrayal, he will prove a true friend if his loyalty is earned through both actions and words. Nevertheless, he is slow to forgive those who do betray the group...
Class
Flame wants to be a Mage, pure and simple. He sees himself wielding his namesake element as a means of attack at all ranges, and even besting other, more experienced magic users in battle eventually. But for now, he prefers to be the group's 'analyzer' and 'vetter', scrutinizing individuals for threats and acting behind the scenes to ensure that group dynamics work out for his group's safety, or even success. He is also an amateur botanist, which allows him to survive in an area with lots of plants that resemble Earth's...
Bio
Flame had a relatively normal childhood, with a father that loved hunting in the woods outside the small town he lived in, and a mother who kept the house while homeschooling him. He played with the neighbors' children when he had the time, celebrated Thanksgiving and Christmas with good food and music, and listened to stories about God and Man and the latter's duty to obey him. Then, at the age of 10, he found out he liked boys and only boys, and everything changed when his parents inevitably found out too.
The law would penalize them for throwing him out, but they can freeze him out of their family, make it clear that they would only do the minimum for him. No more bedtime stories, no more hunting trips, no more play dates with the other children. And he would be 'sent away' to a normal public school in order to keep him out of their hair. To someone who had been taught that normal public schools were places of sin and violence, Flame saw this as judgement on a sinful soul.
And indeed, for the first few months, public school was bad, due to culture shock at how different the subjects were from what his Mother had taught him, and of course, bullies. A further shock was that many of those bullies were his former playmates; he lived in a small town, after all. Then Flame adapted, learned to stand up for himself, and managed to make friends. He also discovered his adeptness in Botany, a subject that became dear to his heart as in his own words: 'Flowers cannot betray people'.
Then his parents were killed in a car accident when he was 13, and while his feelings about them were mixed now, the fact was that he had to be put into Foster Care in the 'Big City', Bangor, Maine.
The first household he was in was made up of people who, though outwardly accepting of his sexuality, expected him to be eternally grateful for their acceptance. They made a big deal of how accepting they were to all who came near, whether friends and relatives, even as in private, they treated him more as their servant than their child. He had to clean, he had to cook, he had to sew and clear the snow, all as 'payment' for their allowing him to share their home.
At least he still had school, where the most handsome student he had ever seen, Ashton Andrews, lived. Ashton, well, he was kind, smart, and knew what to do with his life. Flame admired him a lot, and always sought ways to be close to him. And it appeared Ashton felt the same way, because the latter said to him one day,"Want to get together?"
Flame accepted.
But when his foster parents found out, they were only outwardly glad. Oh, sure, they boasted about how 'open-minded' they were, but now they shortened the hours Flame had to himself, made his meals smaller, and denied him sleep. It was when Flame caught a fever when things reached a head.
On his sickbed, Ashton went to Flame's house to give him a 'get well soon' present... And found the foster parents complaining about how 'the f*g' had the gall to get sick' and how 'he was more trouble than he was worth'. Thinking quickly, the boy took out his smartphone and recorded the entire conversation, before forwarding it to all of his contacts. Then, he confronted Flame's foster parents, who had been having their loud conversation in the kitchenette.
The next thing Flame knew Ashton was in his room, saying: "We'll take care of you now, Flame; I and my parents talked it over with your fake guardians and they say we're responsible for you now."
And with that, the redhead knew he was home.
Life with the Andrews household was serene, if not idyllic; compared to his previous homes, it was halcyon. He and Ashton split the chores, studied together, and occasionally went out on a date. Ashton's parents were also genuinely kind people whom not even his new cynicism could accuse of ulterior motives. They were kind to him, he was grateful to them, and all was good.
It was such a shame that all would be taken away...
Magic
Life energy: B (Now upgraded to S+)
Flow: C
Regular Magic
Abstract Magic
Divine Protection of Brilliant Radiance: Flame can emit a soft glow that illuminates anything around him and lightly obscures his features. He can also momentarily flash a blinding light in all directions, but this causes Brilliant Radiance to go on cooldown for a few hours.
Description Graceful and silent, the eerie gaze of her eyes focused upon you is unsettling by itself. The dagger held in her hand rarely compares.
Appearance Description (optional) Relatively short in stature for her age, her tiny frame hides an unsettling amount of physical prowess. Her hands and wrists under scrutiny reveal the tell tale signs of one well practiced in the use of something with a sharp edge, minor scarring across the knuckles along with signs of longfaded bruising or fractures further reveals practice with her bare hands.
Personality
There is something disturbing about Chiyo, a darkness of soul that hides under the pretty facade of a young girl brough up in some unnamed countryside town of travelers and wandering mercenaries. Every step this little terror takes has the poise and perfect balance of a battle hardened veteran killer. If not for the unblinking gaze that speaks of ill intent you would think the girl a skilled dancer born to weave through the air.
Ruthless is a far better way to describe Chiyo, when you get past the stare and stride. Equally adept at feigning friendliness and that warm smile, it is not uncommon for her gaze to size up everyone in a room looking for a threat or a target as a familiar ease of juggling her dagger end over end is a bad habit as she gets ready to strike.
Class Frontline striker.
Bio Raised in a port town on Kararagi bordering woth the Volakia Empire, Chiyo is no stranger to back alley fighting or the whispered rush of a poisoned dagger sliding from its sheath to menace its victim. Her childhood was one of solitary practice and the rush to claim life before your own was, a veritable dance of relentless urchins and vagabonds trapped in this backwater city seeking coin and food to survive another day. Chiyo had few to call friend and those who did were kept at arms length. Whispers in her head spoke of violence, attacks, styles of combat rarely if ever seen in the alleyways. They were the visions of golden warriors applying their skills in such detail it wasn't hard to think they were her in past lives. So vivid and detailed were the teachings, fighting styles she could hardly believe were true, that Chiyo lost herself in mastering the scenes that played in her minds eye until they had become a reflex. A warriors true skill.
With a small frame it was difficult to master attacks requiring brute strength but every style had been tailored to the visions of the warrior in her mind and were adapted to her smaller physique in a matter of months as she actively sought out targets to fill her purse and test her growing understanding. Even now she has mastered only the barest fraction of the teachings locked in her mind but that has been enough to mold that eager mind and body into a ruthless weapon. The question that nags at yer now is a weapon for what? Having moved on from back alleys to exploring the wider world, Chiyo is eager to know what next. Where to. What for. Will the ego of her bladework create another mindless killer or a valiant hero.
Time will tell.
Magic
Life energy: c
Flow: c
Abstract magic
Divine protection of the many bladed - The recipient of this blessing receives nothing that cannot be obtained already. No immunities to the ravages of time, the sting of an arrow, no aid against powerful magics. Indeed it is useless to anyone not possessing the drive and will to improve.
In the mind of each recipient it watches and stores memories of experience in combat or alone in practice, hundreds of swordsman and strange fighters across the world have been taught to fight by one more skilled than them to help mold a new being woth their style of combat. Chiyo is the 80th generation to receive this blessing and found the will to learn from the warriors long dead that held this divine protection. While some did not live their lives as warriors and their memories of no use, others displayed great skill and dedication.
Unarmed: A monk from the 30th generation, a master of close quarters combat without wielding any weapon but their own body. Boasts agility and precision at striking vital areas such as the throat and knees with intent to cripple or outright kill. While a stronger body would be better, Chiyo has perfected the styles impressive flexibility and keen sense of anticipation.
Dagger: an assassin of great skill in the 67th generation, this style further complimented the already impressive agility Chiyo possesses as the style revolved around ambushing enemies with sneaky blade rushes and throwing knives. While it was never great at self defense it is exceptional at keeping the enemy on guard.
Duelist: Coined as such by the 79th generation user, the duelist was a style that reloed on the use of a shortsword and a long stilleto to catch and sweep an enemiesblade while prodding with the opposite free weapon on an unending dance of striking steel. It was a preferred combat method for dealing with multiple opponents simultaneously.
While there are many other styles floating at the back of Chiyos mind thanks to her blessing, none have beem manifested for one reason or another. Those that have are oftem ignored if the visions rely on heavier weapons.
Extra Chiyo is a bit jaded from her toils at surviving her young life and her dedication to the arts, making the young lady a tad unstable mentally. You are either in her way or a friend to be protected, often violently.
Mirt
Age: 55 | Gender: Male | Weight: 225 pounds | Height: 6foot AffinityNone | Native | Race: Human Northerner
Description Unbreakable body, unbendable will, yet burdened be a heart weighed down with sorrow enough to still test these unmatched qualities day after day.
Appearance Description (optional)
Mirt is elderly, that much is clear any way you look at him, and still his body remains the graceful despite the extra weight piled on in recent years. Training for the holy warriors of his homeland are rigorous and demanding with many often killed in their youth by their fellow practitioners in rare lapses of focus. Despite the added weight gained from many years as a gentle wanderer there is no doubt the skills of his youth have retained their edge. Strong arms bulge like oak trees at his sides and his legs still carry the weight of a falling avalanche behind every strike. When asked why his impressive gut remains despite the training still regularly done, the reply is often 'Youths today go easier when they think the enemy is fat or old. Doubly so if both!'.
Personality
Mirt carries a weight in his heart and shackles of his mind that impede the once glorious cause he strove to uphold and defend with a ferocity that outshined many of his fellow Warriors when they marched across the frigid plains of Aier'Sun. Beyond its often frozen walls lay beasts big enough to claim lives at their leisure for fun or sport and Mirt had claimed their lives on the regular, their broken bodies used to feed and warm the people of his homeland that could not do so for himself. It was who he was that demanded the defense of those who could not make do for themselves. His heart was often ridiculed as soft for his mercy in a land where only the strongest could thrive. His wife had been frail, his children had been strong, and his heart had carried their spirits high.
In the clergy itself he was devout in his worship of the holy sun and its infinite warmth. To defy the sacred orders of their righteous ways meant death and Mirt was all too often the one who mete out punishment for thieves, rapists, murderers, stalkers, and the worst betrayers to the faith: Deserters. To reject the teachings was to accept the darkness of the worlds heart into yourself. Misguided hate guided his fists for far too many years.
Recent years, the many long and lonely years after the tragedy that broke him, have created a softer Mirt. Still the kind hearted soul who could and would give everything to see justice through has become a secluded fellow dedicating what is left of his life to seeing another rise from the ashes of their life, and is prepared to protect them at any and all costs. Despite having become a mercenary, there is no more hate left in his wounded old heart.
Class Mirt is the shield to his allies spear, deflecting endless blows with nothing but his skill and fists. The training of his homeland for the men focused on devastating blows that kill or cripple with the barest effort and his mastery of disarming an enemy or trapping them in a grappling hold is second to none but the First Warrior of Aier'Sun themself!
Bio
The frozen lands far to the north west lands of Gusteko are home to a hardy and stern people, brave men and women of proud and heroic lineage that worship the sun and hunt the nights at command of their holy texts that spoke of demons in the shifting snows, with their many forms and species said to be a representation of the land and thus control a layer of hell.
In total there is said to be 11 layers of this devil infested plane.
Though the city is vast it is secluded in a corner few travel save for merchants and traders who call this fortified city their home, risking life and limb to travel and secure goods that are hard found in this frigid homeland.
The clergy are the ruling powers of the winter city of Aier'Sun, warrior clerics trained from birth in the ways of deadly combat. Women are trained to be undoubtedly the most dangerous as their principles of combat believe it is far easier to steal the strength of your enemy and use it against them by crushing the various clusters of nerves and sensitive muscle tissue across the human form. It is said that a single strike from the white clothed Holy Women can cripple your leg, a second can stop your heart. These are not shallow boasts. The men have many castes in this place, from the worthless subjects groveling at the feet of the clergy, to the stout spearmen who protect the village, all the way up to drillmasters and specially trained watchers. The highest ranking a male can claim without being royalty is that of the Warrior Cleric. Leaders of the devout practitioners and the hundreds of proud fighting men across the city, respected for their years of service under the royal 'First Warrior' that leads the city proper.
To become these proud men and women of influence and power is a matter of birth. Not luck. Not training. Not skill. The clergy has carved bones with dozens of their holy symbols and believe their sacred casts can predict a beings future. It is extremely rare for a first warrior the be called upon by the bones but it is a guarantee of a bright future.
To be a warrior cleric, man or woman, is the result of a single roll in over 100. Their teachings are strict, brutal, physically and spiritually demanding, and many are crippled in their training and cast out of the order as they are stripped of their sacred clothes, sworn to never reveal the inner machinations of their training. It is not uncommon for an open mouthed castaway to be executed and denied heaven as a result for their transgressions.
Mirt was born to the weakest caste of peoples living within the confines of Aier'Sur, the peasantry. Unfit to fight or forage they were merely the servants of the higher castes of honorable warriors and healers of the realm that prided themselves on their prowess in the night and their fervent worship of the holy texts drilled into them day by day.
A single roll of the bones can make or break your entire lineage, so it is said at the bottom. Mirt had a destiny only 1 in hundreds of thousands could claim. The bones had been rolled, read, and rolled again to be sure that it was no error. At the age of 8 he had been called by the gods to be Aier'Suns First Warrior.
How he hated those bones then, how he had fought against their prophecies and fortellings when every day of his life young life had been controlled by their incessant clattering upon the stone floors, and how his rage swelled even now when the day that broke him had come from those accursed carvings.
Mirt excelled in his training under the Warrior Clerics, rising to their every challenge with a fierce determination. Perfection was the only thing close to acceptable for one of his future standing and there was no time to formulate his own personality while under the grips of his masters. His mastery of their many grappling techniques quickly distinguishes him as the youngest Warrior Cleric ever born at only 17 and already nearly unbeatable in Aier'Suns heirarchy. It gnawed at him to be unchallenged and still not free.
Increasingly rebellious, Mirt found allies in the Clergy that aided their future First Warrior in finding that freedom to run and live as he pleased with the sun was high and the many ranking officials still slept as they awaited the night. Ten long years of this secret life did not go unnoticed. At first it had been an acceptance of the next First Warriors right to live his life, but when Mirt became infatuated with a woman of a lower caste it been taken all the more seriously. The First Warrior could take no wife not of the highest standing in the city or the bones said it would create ruin for his rule. All lies. Mirt defied the bones for the first time in his life and the punishment had been severe in the extreme. Alyara, the light of his life, was executed. Many other innocents he had dallied, friendly or not, were dealt the same fate. Ordinarily it would have cost Mirt his life too to defy any casting of the bones' many predictions but again the title of First Warrior, a destiny he had begun to hate, spared him. It had been too much to handle. In a fit of rage as the reality of his wasted lifetime sank in and the memory of his beloved still boiled in his heart, an attack on the western wall had transpired. An act of terrorism that had killed a patrol that had included the young daughter of a close ally. The very first person on the road to First Warrior that had ever granted him freedom.. His rage burned like fire as the grievances piled too high. Pushing the ripe age of 43, Mirt sruck back at his jailers. Freedom was his to take but it could never be here, not in the palace, not in the slums, not in the confining walls. It was out on the tundra far away from this place and he took it.
Took it along with the lives of over a dozen Warrior Clerics, and nearly the life of the reigning First Warrior himself. The blow had nearly cost Mirt his own life as the two staggered away bruised and bloody, unwilling to die to the other. With his freedom at last his to choose it would be nearly 7 more years before the mystery of Anyons disappearance, her body never recovered or identified, had been solved. A vagabond as he was.
Their time travelling was one of purest joy. They went hungry, worked hard, brought healing and harm to those who deserved it, and the laughter they shared spoke of true expression. The sky truly was their limit. Even when their needs of survival turned to mere mercenary work it was always with a code of ethics and reservations attached to it and by the Sun they excelled.
Magic
Life energy: S
Flow: Letter F
Abstract Magic
None
Extra While Mirt was a master of his homelands martial prowess, his many years away from the hardships of the north have softened him tremendously. Still a being to be feared he is nowhere near as powerful as he was at his peak. Where once he claimed to have the strength of 10 men, now it is only 3. Still more than enough to toss you around a room though. Note: Mirt carries no weapon except for a pair of hand wraps sporting a thick metal plate across the back of his hand.
Description Gris is an honest young Oni who earned his way to the Nobility by finding artifacts and metia to be sold to the Capital's government for very hefty prices. Gris is a nice person, coming with it, naivety and can be taken advantage of so long as you don't let any secrets slip out of your mouth that threaten the very existence of his noble status in the Kingdom of Lugnica. Should you decide to go against him, well... your head will be missing your body.
Personality
Gris isn't anything like his strict village elders before his exile. He's a hearty, welcoming Oni that's very open-minded about things and will give anyone helpless a good home with good food as long as they fulfill their part of the bargain and have a role assigned to them that they're good at. The Oni is an open ear and should any problem arise to someone he considers a friend (especially if they are more than friends), he will do everything his resources can spare to help them which brings us to his naivety.
Gris believed that the world has some good in them despite their evil exterior and wishes to bring them out through empathy and understanding of the situation, it was because of this that he constantly gets kidnapped or ambushed by rival noble factions or greedy bandits who don't learn. It doesn't really bother him since he knows how to deal with them the bloody way and often uses his contracted spirit to deal with the mess.
One does not simply corrupt Gris to the darkness, he will always counter it with his "righteous morality" which he stubbornly believes in. Though if someone were to freeload on his noble status and waste away his resources willingly... they become missing like the mess he makes. He's no Roswaal, that's for sure.
Class Gris fights like a spellblade, always switching from melee to magic whenever the situation calls for it.
Bio
Childhood
Gris was born in the Oni village where Ram and Rem have yet to come into the world. Needless to say he's not one for tradition and thinks its ways to perform it for who-knows-how-many years came off as boring to him so he became the occasional troublemaker and constantly sneaks out of the village to explore the wilderness. He had been doing this since he could think for himself and had been a disappointment to his parents that they birthed such a disrespectful child. Not like he minds, he believed the spirits that hang around the nearby forest are his friends.
Every night he goes out to play and talk with them as if he were talking to himself and every time the sun would rise over the horizon he would sneak back to his hut and sleep, believing that his fellow villagers were none the wiser.
Exile
As he grew, Gris found it harder and harder to sneak out at night given his adult body and sneaking in back to the hut would mean to make up excuses to where he's been. He wasn't a good liar and his parents caught him eventually.
The next morning, the entire village banished him to the wilderness as per his "wish" and while he was begging and apologizing, no one would give him the time of day and continue working as they did with their lives. With a sad sigh and a heavy heart, he was off on his own, in the dense forests alone... or so he thought.
The spirits he hung out with day after day remembered him and offered guidance for his journey to wander the continent. By forging a contract with the little spirits, his journey had become slightly easier from here on out which mostly meant evading from the larger monsters.
Kararagi Shogunate
Weeks of camping and Gris finally settled in a peasant shack in Arlam Village and taking up the job as a watchman to the boundaries of the wild forest. During his patrol he met up with a travelling party from Kararagi affiliated with the Kararagi Shogunate, these men were wearing armor that more or less looked like the Oni in their most primed state, fascinated, the exiled Oni inquired about their journey. At first, the Shogunate wouldn't allow mere watchmen to join their ranks until he revealed to them his horns and noted the spirits he made a contract with, after a small discussion, he became an initiate in their guild.
Through the training he received, he had reached a higher form of enlightenment and was able to learn much more quickly than any normal person who took the test. Veterans of the party just put his horns as a responsibility when that wasn't entirely true. His horns increase combat capabilities, not the skill.
With a few extra lessons and a sword of his own, Gris became the latest member of the Guild in less than two months. It was quite the achievement that was shared among the party and was spread out across Lugnica and in their home province of Kararagi. New opportunities arose in Gris's head and he began to take up quests and bodyguard requests.
Treasure Hunting
Of course Gris thought he hadn't been earning enough to keep his rent in the Capital City, killing monsters can only bring you so much and a horde of Witchfiends even more so. He decided that it was time he went in the unknown dungeons, as risky as they may be, and start finding treasure instead of collecting the ears or heads of monsters.
Joining up with an adventurer party from the Hero's District in Priestella, Gris suggested he take point and map the paths for them. Encounters and treasure were all they met and most times it was a near death experience for him, that didn't stop him from looking for treasure.
Entering the last area of the supposed "dungeon", he and his party were forced to fight a colossal beast. While they did eventually kill it, it cost the lives of most of his party members, he and another were the only ones left and hauled it off to Priestella for selling. One would think they'd have split the spoils by now, right?
Wrong.
Apparently it was his partymate's plan to get rid of them while he hid in the corner. Seeing Gris so weak, he decided to try and kill him without the realization that his spirits had protected him from the death that was supposed to come. Gris didn't know what to think when he decided to take all the money himself but since he was the only one, he decided to pawn it all off for himself.
Nobility
Purchasing an estate in the Noble's District in Priestella he had lived a quiet, happy life. During his outings he would encounter Demi-Humans that are helpless or being bullied by the humans around him. His new duty in mind was to give these poor people a home in exchange for reasonable working duties.
The Forye Household was inevitably recognized as a Noble faction with a very bad reputation among other Noble factions for housing and caring for Demi-humans. Not that he would mind, he had the means to get rid of problems after all. He wasn't going to let them live alone and get abused.
Although there was one time a Demi-Human tried to lure Gris into a trap into the alleyways at night after a noble falsely promised that this Demi-Human would receive noble status. Gris killed him, his attackers and the noble as well, pinning the blame on bandits and thieves in the city.
Yet despite this, he still wasn't bearing any trust issues.
Magic
Spirit Magic
Life Energy: B
Flow: C
Abstract Magic
Divine Protection of Enlightenment - A Divine Protection where Gris can teach a person to reach his level of thought in a skill that he's already mastered. Although if this person had the same skill as Gris that is already mastered then this Divine Protection is useless.
Spirit Application
Character Name: Gris Ayt Forye Spirit Name: Pharos Terms of Contract: The spirit forged a contract with the conditions of protecting Gris's well-being as well as upholding his commands like a loyal servant. Upon his death, the Wind Wisp will disperse into its many fluttering orbs, scattered around the forests. Aspect: Wind (Fura) Spirit Level: Medium Magic - Life energy: A Flow: C Extra: Pharos can split themselves into one hundred smaller versions of itself at maximum. They do not talk physically but mentally through the mind of their contract.
Description An unorthodox swordswoman. Elque is a high-strung, feisty Wolf-Cat that sees humans as a pathetic evil existence and why they should just die. She is very proficient with her unparalleled sword art: Tailed Draw where she can wield her katana using her tail while wielding another weapon with her hands. If worse comes to worst, she'll use her sharpened claws.
Personality
Despite working with the noble Oni, Gris. Elque is far from being nice and kind... at least towards humans, even more so if they dress as fancy. She is indifferent to other races but should a grown man step foot on the grounds they would be met with her glare as well all other Demis working in the estate that Gris owns. Yes, this is how hateful this lady is. Of course, with every rough exterior comes a soft spot, even if it's a hard bullseye to target. Elque seems to care for young children no matter the race which is why she could tolerate Chiyo running around the estate because of her kid-like appearance. The Wolf-Cat won't stand for any abuse and bullying coming her race's way and will stop (or kill) anyone who tries to do so.
However, she is known for being hypocritical just to make a point. She hates losing arguments unless it's with someone she's comfortable with.
Class Even though she is specially skilled in the use of a sword. She thrashes around a lot much like a Berserker.
Bio
Enslaved
During the bloody war between humans and demis, her town was raided and her parents killed off during the defense. Taken from her home to live as a prisoner of war among the nobles in an unnamed city alongside other captives. She was forced to do labor as a child maid or a toy for stress relief. This had been going on since her childhood before she reached adolescence.
One might think that stories like these usually end with someone saving them but unfortunately no one really did come for them but this was when the treaty was signed and the nobles involved were charged with interfering with the peace all because he refused to give up their demi-human slaves for the treaty itself.
With no home and nowhere to go, Elque and her humiliated slave-mates were forced to run around the streets begging for essentials only to be refused constantly by even humans under poverty.
And she hated it.
Amateur Vigilante
Tired of being rejected from food and water just because she was a demi, she resorted to theft and robbery. Every sunset before the market stalls close up, she would target fatter and richer human vendors to steal from which is quite rare in her experience, most times she kept getting caught by said vendors and was forced to slaughter them, dragging their body someplace else where no one would look which would explain the missing posters and the fact that the blame was shifted to the Witch Cult rumor. This had worked in her favor and continued to do so just to grow healthy.
Noble Slayer
Elque had challenged herself one time to attack a small nobleman's manor somewhere in the richer districts as some sort of twisted avenger shtick going on in her mind and the fact that this person was one of the people that tortured her while she was enslaved, allowed to go free (at least from her perspective) by the promise of money. Corruption spreads no matter what race you are, she thought, but it didn't stop her from getting revenge.
Under the full moon, she massacred the entire family living the manor with every piece of furniture ravaged beyond repair and bodies ripped apart that it would be hard to identify even with the Metia used around the Capital. As ignorant as they are, they believed whoever killed the noble and his family was her own kind which lead to the city raising martial law and causing her to flee to Priestella via land dragon carriage as a stowaway.
This was one mistake she regretted, if she had stuck with the vendors instead then maybe attention wouldn't spike up and blame the Demis instead.
Apprenticeship
Hopping out of a moving carriage in a ragged cloak, she was standing in front of a rather large estate, greeted by a Demi mail carrier who gave her a happy greeting. To her, this was odd. No nobleman would give a demi fancy clothes and a legitimate job to work under them unless they have some sort of disturbing love pact between them. Investigating this, she snuck in the estate and was found later by Gris Ayt Forye who explained that he was an Oni and not a human. Looking around, she was relieved to say the least that even if Gris has a bad reputation with the human populace in the Water City, at least someone's standing up for the beaten down Demis. She did stick around as a bodyguard even though her claws were the only thing she ever used to kill something.
One day, Elque came across Gris training with a target dummy especially modified with armor and its own equipment. Impressed by how well he was trained, she asked to train under him as an apprentice. As good-willed as the Oni was, he accepted and began training her...
...though this wasn't the first time Gris trained someone, according to him, Elque was especially slower in learning than the ones he trained, which was odd.
In time, however, she had developed her own sword arts while training with him and had used such a technique to defend all other races oppressed by humanity. At least Elque learned something unique in Gris's apprentice list.
Now all she has to do now is use this against the people she hated... the nobility.
"Lotte?...Ugh, those two put you up to it, didn't they? Please, just call me Walter."
24 | Male | 158 lbs | 5'6 FireGoa | Native | Human
Description
A famous knight who is tired of the bullshit he has to deal with.
Personality
Despite being well-regarded across the kingdom, Walter seems to not let the fame go over his head. Humbly avoiding the spotlight when he needs to, Walter tries to correct the various exaggerations of his past deeds whenever he can, but to little avail. In truth, it is because Walter is well aware that he isn't as great of a knight that people say he is. At the same time, however, he doesn't outright deny the many stories about him and his deeds. Walter uses his status and legend as a means of both raising the morale of his fellow warriors as well as intimidating lesser foes.
Perhaps one of Walter's greatest personality traits is his patience when dealing with others. Having to deal with various troublesome people in his career as a knight (some more than others), Walter is extremely tolerant with all sorts of stress and annoyance. This is due, in part, to his caring nature when it comes to those who are close to him and especially to his subordinates. He tries his best to lead those under him to the right path, taking his time with each individual in ensuring that they do their very best, making up for his shortcomings by improving upon the strengths of his allies. Walter will make sure that none of his men are left behind, no matter how difficult they may be.
Class
While his combat skills are, for a knight, sub-par, Walter's main strengths are his intelligence and charisma. As such, he will play the role as both a tactician and a leader, reinforcing his allies' morale while providing strategic insight both in and out of battle. Out of these two skills, however, his ability to inspire and influence his allies has enough potential for him to lead an entire nation. In other words, if he wished to pursue such a path, becoming a king is in the realm of possibility.
Bio
The Walters were well known among the nobility of Lugunica as being both masters of the spiritual arts as well as their hatred for demi-humans. The current heir of this generation, Charlot, had neither of these things. Known as a talent-less hack when it comes to magic as well as his first girlfriend having cat ears, he was considered to his parents as a "scandal waiting to happen." At the same time, Charlot did not appreciate the controlling nature of his family who supported the idea of enslaving all those who aren't human. It was mutually agreed that Charlot would find his own glory in the king's army while the civil war against the demi-humans raged on.
As a knight, Charlot's skill at arms was at the bare minimum. His retention of combat tactics and keen mind, however, make up for his mediocre combat ability. None of this mattered, however, as Charlot was placed in a division filled with the likes of the disabled and other nobles of high-standing; a division created politically with the intention not to take part in the horrors of combat. Seeing it as the machinations of his parents' political connections, Charlot cared little for the idea. To him, he'd get the fame and recognition his family wished of him while he gets to be posted away from his parents. It was a win-win situation, either way, especially since the war seemed to be reaching its closing.
One fateful night, however, Charlot's camp was attacked by a small force of demi-human insurgents who knew of their existence and lack of combat experience. It was meant to be a sneak attack, formed at the dead of night when everyone should be asleep. Despite this, however, Charlot, who was awake at the time, managed to rally everyone else awake and stop the insurgents in their tracks, resulting in an overwhelming victory for the division with zero losses. Charlot was hailed as a hero for this accomplishment, and was granted a position to lead in future battles.
What really happened that night, however was that Charlot needed to pee. Waking up in the middle of the night after a day of drinking and partying, Charlot made his way to the latrine to relieve himself. As soon as he realized his stream of relief was hitting an oversized pair of rat ears, however, he started freaking out, running around his dormitory and screaming about 'perverts' hiding in the restroom while stirring everyone else from their slumber. The rest was history, lost to the annals of time as only the first of the many heroic deeds that Sir Charlot had performed.
Despite his many attempts to decline all rumors about his supposed heroism that night, the many battles that Charlot had lead after this night all resulted in some sort of victory. With each victory, rumors of his heroics grow to larger proportions. After the war had ended, Charlot was hailed as a hero of the kingdom, and was granted the favor of even the king, himself. While he was considered to become a royal knight, Charlot had declined multiple times, believing it would be best that he were to lead other, much younger knights like himself. Because of this, he was set to lead a new group of noble children, many of which are considered 'beyond help' to turn into proper knights. Sir Walter, however, took this as a challenge. Now that a month has passed, however, the senior knight begins to regret this decision...
Magic
Life energy: D - - (He has two deal with two of them...)
Flow: C
Spirit-Arts User, though he can only physically make contracts with lesser spirits. The lesser spirit he is currently contracted with is Ros.
Abstract Magic
Divine Protection of Ensured Conquest
Perhaps the most famous aspect of Walter's legend, it is a rare and powerful blessing that gives insurance of one's victory in battle. No matter how dire ones odds look in conflict, whether it is against a single opponent or in a wide-scale battle fought with multiple adversaries, the side belonging to the owner of this blessing shall be victorious. However, there are multiple conditions that must be met in order for this protection to take effect that are too varied to easily keep track of. Despite its conditional nature, it is because of this blessing that Walter's military career has been met with many praises.
Extra There is a reason why Walter drinks alcohol.
Character Name Lotte! ^w^
Spirit Name You can call me Ros! That's with a capital 'R'! 'w'
Terms of Contract: Just listen to my advice! >w<
Aspect Water! Let me heal you! ^w^
Spirit Level Little! Smaller is better! <w>
Magic
Life Energy: D
Flow: E
Ros is only capable of healing minor wounds and splashing people with small sprinkles of water in order to hinder them. In other words, Roa is completely useless to any spirit user actually worth their salt.
W-who are you calling weak? ;w;
Extra Ros was given to Sir Walter as a gift from the king, who had offered him one of the spirits under the control of the royal family. Despite the many powerful spirits offered before him, however, Sir Walter was only able to form a contract with the one who had delivered him the message in the first place.
Non-Natives
Father Jameson Walker
"Practice what I preach, not what I do, kid."
28 | Male | 214 lbs | 6'2 EarthDona | Non-Native | Human
Description
Literally just a fucking priest.
Personality
A man with a rather gruff and intimidating disposition, Jameson is actually a nice guy once you get to know him. While he does fit the strong-but-silent description, he only really does it because he's a fan of action movies, and more specifically, action movie heroes. Friendly, if initially unapproachable, Jameson has a surprisingly adventurous attitude for someone so deeply rooted in his faith, tempered by his modest lifestyle. His travelings have made him tolerable of people from all walks of life, as they are all the Lord's children.
Jameson believes that all people have the right to enter heaven and even the most depraved of sinners deserve a second chance. All are redeemable in God's eyes. Despite this idealism, however, Jameson does understand that there are bad people in the world who do not understand the word of God just yet, and won't hesitate to act against such heretics if they wish to do harm upon those he cares for.
Class
As heretical as it sounds, Jameson is a focused earth mage who believes the best use of his magic is to solve problems in ways his fists or his way with words can't. He doesn't believe in staining his hands with blood, but sees no problem supporting his allies who very much would like to.
Bio
Faith has always been a large part of Jameson's life; his father, Jim, was a priest and the small town he lived in had a very engaging church. From a young age, Jameson was also an active member of the church, learning from his father the trappings of priesthood as well as helping out within his community. While life for Jameson did have its ups and downs while growing up, he never had faced any serious hardships, living a quiet and happy life. It was no wonder that Jameson, too, would decide to become a priest after his father.
When his eldest- and only- brother, Jack, took charge of his town's church after his father had passed, Jameson had decided to spread his wings and deliver the good word of the Lord to people who never heard it. Serving as a missionary, Jameson had traveled across the world, granting aide and the teachings of God to those who weren't blessed with such a privileged life that he had.
It was during one of these trips, however, that he had found himself in a world less familiar than where he has ever been to before...
Magic
Life energy: C- (Because he smokes)
Flow: D
Gate-based. Witches are the worst kind of heresy, and as such, Jameson did not practice magic in his original world.
Abstract Magic
Return By Death
Extra
Carries two boxes of cigarettes, one opened, 3/4ths full, as well as a lighter and the Catholic Bible in a pocket by his heart. Took self-defense classes because being a missionary in third-world countries is pretty dangerous. Doesn't sin. Smokes to be 'cool and relatable' to troubled youths.
"Ahahaha, what can I say? Helping out those in need gives you that giddy sense of attainment~"
18 | Female | 52 kg | 5'4'' YinShamak | Native | Human
Description
A freelance mage and a runaway from an eminent family who wants to prove herself that she can help and save people even without Od Laguna's blessing.
Appearance Description
As befitting of one who used to carry a well-known family name, Irene bears the aspect of nobility and elegance. She is defined by several features: ruby-hued orbs, silky dark-silver hair tied into two small drills by black ribbons, pale white complexion, black collar around her neck, and a frill-heavy white and dark-blue dress with thigh-high stockings underneath. Whenever she goes out, she always brings her signature parasol, adorned with frills of the same design as her dress and flower patterns on the dark-blue fabric.
Personality
Irene's poise of elegance has not lost its luster even after running away from home. Despite this, she blends in well with the commoners due to her sociability. She keeps a calm and composed disposition with a mix of gentleness and friendliness in all but the most inopportune of times. Due to her upbringing, she empathizes with the struggles of the weak. Her aunt has taught her much about modesty and treating everyone as equals, which extends to other races who desire equality much like her. Unlike most people, she isn't prejudiced against Demi-humans.
Thanks to her empathy, she can read an individual's mood through their eyes. She is very willing to listen to other people's problems, helping them to the best of her ability. Her hobbies include people-watching, reading, drinking tea, and exploring at night. She somewhat despises the sun, as evident by her bringing her parasol when she goes out during daylight. Irene is quite terrible at cooking and not for the lack of trying, and so she ultimately leaves the deed to her guardian.
Irene is almost never seen without her guardian, whom she shares an exceptionally close bond with.
Class
Her affinity in Yin magic complemented by years of mandatory rehearsal with it makes Irene a highly proficient disruptor and disabler. Her primary form of offense is restricting her targets via dark, ethereal chains that materialize and bind them, draining their life force gradually until unconsciousness. On top of that, she can cast other debilitating spells such as numbness, paralysis and weakening the target's gate flow among others. This in tandem with her guardian's coordination, speed and mastery in melee makes them a deadly duo.
Bio
One of the youngest members of the Arcadia family. The illustrious Arcadia family stands as one of the most influential noble families, renowned for their years of service under Lugnica's banner and were pivotal in the war against the Demi-humans. The bulk of their significance stems from the fact that the entirety of the family tree have various Divine Protections at birth, proclaiming themselves as "Od Laguna's Blessed Children". Irene, on the other hand, did not receive such a boon for an unknown reason; the very first of their bloodline.
Due to this, she bore less responsibilities than most of her relatives and ruthlessly treated with contempt by the head of the family, her father, his hubris exceeding the expectations set upon them. For much of her childhood, she had suffered self-inflicted mental torment under the notion that she was staining their family name. She worked hard on unlocking the limits of her potential with her affinity in Yin magic; her only saving grace that separates her from being a bonafide muggle.
She was temporarily taken in by a noble family under the Arcadias, courtesy of her loving aunt whom Irene had shared her tribulations with, along with being her personal instructor as a fellow practitioner of Yin magic. Here, she was given the loving treatment and attention that she sought after. She was even provided with her own personal guardian who became close with and unfailingly loyal to her. With their support, she was able to gain confidence in herself and guided her on the belief that she doesn't need blessings to prove her worth.
With this newfound confidence, she had declared her intention of running away from home to seek out her own path; to prove to her father that Od Laguna watches over everyone, not just those blessed with boons. She can help those in need without anyone's will but her own. By her aunt's orders to follow and protect her at all costs, Irene's guardian followed suit. From then on, she became a freelance mage and carved her own path towards greatness.
Magics
Life Energy:A / Flow:D Magic type:Normal
Abstract Magics
In contrast to her blood relatives, Irene was the only one who didn't receive a Divine Protection, which had been a toiling subject for much of her life.
17 | Male | 170 lbs | 5'11" YinShamak | Non-Native | Human
Description
Your average depressed-ass teenager...
Personality
Aaron's typical demenor is that of a depressed loser. Considers himself a disappointment, and heavily lacks self confidence. Ironically, even though he hates life and has suicidal thoughts, Aaron vehemently fears death. Beyond his obvious flaws and depression, Aaron tends to be a pretty well meaning guy, and tries to help whenever he can (albeit poorly).
Class
For lack of a better description, Aaron is a Jack of All Trades..... Except he's a really bad Jack of All Trades. Put him anywhere you like in a situation but he'll do a poor job with relative consistency. However, given time, who knows what he'll become?
Bio
Aaron was born in a small town in the American Northeast. It was a quiet town, no real notable tourist attractions, or notable features other than the surrounding mountains. From a young age, Aaron was a prodigy, everything he did, he excelled at without ever putting in any effort at all. Smart, talented, and well liked, he had a bright future ahead of him. That all changed in 8th grade. For the first time in his entire life, Aaron failed a test. How did this happen? He didn't study, he didn't try hard. Not because he didn't want to succeed, he just never learned how. Thus began the downward spiral, in a matter of weeks, Aaron was barely passing his classes, was cut from his sports teams, and had no friends to speak of. He had gone from the town's rising star, to its greatest failure.
By the time that Aaron had finally begun to turn his life back in the right direction, he had already been forever branded a disappointment. The only people that stood by him till the end were his parents, whom he dearly loved. Senior year, the depression finally won, regardless of what mom and dad said, nobody cares about the fact he finally figured out how to really 'work' to get better at something, so he had decided to end it all.
Leaving a note on his bed, Aaron tied a rope in the basement, and hung himself, however as his eyes closed for what was supposed to be the last time, they opened once more, this time in a whole new world.
Magic
Life energy: C
Flow: D
Regular Magic
Abstract Magic
Return by Death
Extra
Actually pretty smart.
Despite the fact he sucks at everything, Aaron learns quite quickly.
Is a Christian.
Sees this new world as a second chance to make something of himself.
A perceptive, relaxed person who is great at what she sets her mind to in earnest.
Personality
Aerith is someone who can have a cool, calm demeanor, a sort of relaxed persona on the average. Though when she puts her mind to something, or a given task, she can exert a level of focus and quality discipline/dedication in her work that is not to be underestimated even for a teenager (though can manifest the occasional stubborn moments). However, she does carry on her shoulders some grudges and the frustrations from her home life, the details of which are a sore subject for her personally and that can get her in a bad mood if dredged up. In fact it was these things helped eventually push her to attempt suicide after so many resets and perceived failures, including her feelings that she failed Chieko and was rejected by her.
Yet after being saved from this by the deal of two witches, Aerith has been able to both vent her passions and gain some more perspective about herself and push past some of the pains of her past and present. Along with some time to think about all that has happened to her and to the others as far as she knew, she has come to the conclusion she desires the truth. About the witches, and Lord Talus, and all of this so she can mete out a happy life. She also seeks to better accept her faults, and try to move forward doing better than she did before.
Aerith still values those who are genuine, a thing that still hasn't changed about her, and like before remains not always the best at conversation in certain emotional situations. She does hold Chieko and Hiro as being more valuable people to her in this world than others now, however, in part due to their shared deaths and constant company with each other over the many resets. Indeed, she (not knowing of Hiro's demise) hopes to be able to find both of them again one day as well and talk to them. Though whilst she feels grateful to Vainglory/Joy for saving her (and Melancholy for helping open her eyes), at the same time Aerith doesn't feel like she desires to blindly fall into those arms again. Or any other sets of arms or nice tits or sweet words like honey, for that matter, that could potentially be deceiving her. Though even in this, she retains her soft spot for young children.
Her ability to put on a "mask" and an impeccable act/facade has been somewhat more practiced in Joy's company, at least to an extent. She can do this eerily effectively, and ultimately appearing genuine in application even to many sets of trained or older eyes. Though it used to be a thing she feels makes her a "monster" on the inside, and still does to some extent (much like a lifelong scar), she now sees her doing this as easily as breathing air as a potential tool in her goals as well at this time. She is also still rather perceptive, such that she is also capable of reading through the "masks" and such of others clearly, among such things.
Class
If she is to be of use to anyone, including herself, Aerith must grow and learn with what she has. Despite not possessing a singular role yet fit for a "party", her expanded capabilities after the first timeskip have moved her another step closer to that end at least.
-Aerith's "big box" has now been filled with something, in this case with the Authority of Wit she gained from choosing to stay with Joy/Vainglory post-suicide attempt.
-She also now knows a variety of Yin (darkness) spells she can cast, essentially a bunch of "generic debuffs" from MMO's, such as stuns, attack or defense debuffs, blinding others (aka a blind spell), making them deaf or mute or such (along the same simple vein as the blind spell), etc.
This being said, she does lack formal/proper training in magic use, despite her newfound breadth of magical knowledge.
Bio
Aerith has had her world rocked, in more ways than one, since her and the others' arrival in Priestella. She arrived alongside two of the the other Earthlings/Non-Natives, the cheeky chunni Chieko, and the toughened boxer Hiro. At first things seemed almost fantastical, though the slums they were in proved to be more deadly, both slaughtering the trio and resulting in their first "Return by Death". Though with the help of the knights Irene and Vasilis the group was able to make it out of the slums, and ended up meeting with the other non-natives who had also been pulled into this world by the mysterious "Lord Talus".
However, from this point things began to greatly change. Others from Earth who ceased to revive along with them, constant and seemingly inevitable deaths, and in-fighting as the group of non-natives to this new world tried to move forward. Aerith herself was mentally and emotionally pushed more and more along the way, attempting to organize the group with varied success as time went on. She found a seeming ally in a boy named Ashton, however, one member of the group whom with she discovered more about what was going on. Combined with invaluable information from Chieko and the otherse, the reasons why they were being seemingly hunted down each reset came to light. The trio's (Aerith, Chieko and Hiro) actions to save their lives, as well as those of Irene and Vasilis, had drawn the attention of the local demi-human bandits who thought them to be "Clairvoyants" who could see the future.
But upon the latest reset, the group seemed to be making progress, when Chieko volunteered at Donovan's Clinic to go with the bandits in exchange for Hiro and Aerith's safety. It was at this time, however, that Aerith building paranoia about the situation seemed to come to a head. Having died to the vengeful Quill's heated blade and flames many times over, and knowing Chieko was admitting to a lie about being Clairvoyant, she feared Chieko was walking to a painful and brutal death. Desperate to try to avoid Chieko's death, Aerith set fire to the clinic, and with the help of Hiro got the three of them out of the clinic seemingly safe....until the mysterious Elder Sibling approached them.
Guessing the figure was the titular Fritzi, whose house cleaning job had gotten herself and Hiro killled before, Aerith attempted to lie her way to the forefront and take attention off of Hiro and Chieko. Maybe then, she thought, they could be safe somehow, some way, or at least get the demihuman bandits to pay less attention to them altogether. The tension was high, and as much as her acting skills were good back home they didn't pan out in this case. The accused 'Fritzi' turned her down, and Chieko seemed to turn on her completely despite her attempts to help her. Alongside Elder Sibling's comments about Aerith herself and the situation, it pushed Aerith into a dark corner of her mind...
...Soon after she attempted suicide in front of Chieko and Elder Sibling, having cracked at that moment to the pressures and constant death that had pushed her and the others so far. She spoke what she felt were going to be her final words, and then jammed a metal-tool filled candle, still hot and burning her hands, into her own neck without hesitation. She then very rapidly and seemingly succumbed and died on the spot, at least to the eyes of the others and to her own perceptions. Afterwards, more chaos ensued that she would have no knowledge of occuring. Hiro was left permanently dead by a good intention to trigger a reset. Chieko was being carted off by the demihuman rebels, and others were rushing to the scene or trying to wrap their minds around it all.
But this, this was not the end of her life. In fact, Aerith herself was not seemingly fated to die just yet.
Finding herself in the company of the beautiful witch Vainglory/Joy, and reeling from post-suicidal pent up emotions, Aerith was overwhelmed and surrendered herself into Joy's arms blindly. After an intimate time together, Aerith was in bed with the witch before being approached by another witch: Melancholy. This new arrival questioned her, made her wonder about Joy's intentions...and more so other things that had not yet been answered.
What had happened to the others? Who was it that truly loved her and wanted her here? Where were the Augria Sand Dunes, and why had Joy/Vainglory been locked up there? What were these witches, and what did they want with her and the others? Despite being offered the chance to leave Joy's side and talk to the other witches, Aerith chose to spend her time with Joy...who had both cut the deal to save her life and seemingly done a lot to keep her alive in this instance. After all, it was all she knew about things, and she wanted to ask Joy about all of these things.
With that path being chosen by her, she gained the Authority of Wit, and would spend further time with Joy whilst internally questioning herself as to what was really going on...until this moment. Waking up to a strange elf kicking her awake by a cold campfire, and not by the side of the witch who she'd been sleeping with, Aerith has been thrown into a new predicament. While still able to recall her time with Joy, she is otherwise unable to recall how long their time together was.
Now, with a greater variety of magic and a new power in tow, how will she move forward in a world that thinks her dead? Will she seek out old comrades, look for new ones, or even end up following this new eccentric madman she doesn't know? Only time will tell during this this new season of DEE-BEEE-ZEEEEEEEEE.
-Authority of Wit: Aerith can force people to laugh at her jokes. If she tells someone a joke, she can cause them to break into uncontrollable laughter, as if they've gone insane. This can make it harder to focus on tasks or even breathe. They do not need to find the joke funny or even understand it. While it's impossible to kill someone directly with wit, they will lose contentiousness if they are under its effects too long. In order for the laughing to persist, they must be within twenty feet of Aerith, and she can't effect more than one person at a time.
A pure but rustic girl seeking both high adventure and friends to protect along the way.
Personality
There are many categories for the people of this world. Thieves, simple folk, stalwart warriors, scummy mercenaries, and even the odd noble. This list of possible masks goes on truly forever.
Countless people masquerade to hide their heart and soul, but this girl doesn't comprehend the concept. Seemingly naive, Frederica is blunt and impulsive to the point of danger. Because of her disassociation from the outside world, even the most mundane thing can be a marvel to her. Because she has had so few genuine bonds in her life so far, they are quite shy in any sort of 'meaningful' relationship. While not particularly slow, she is having a hard time adjusting to an entirely new world. The wilds rather than civilization are more of a home to her. In the end, Frederica is someone closer to nature than people.
Because of her determined nature, she tends to tunnel vision a particular situation or objective at the cost of other things. A fundamental part of her nature is an inability to properly comprehend the 'feelings' of others in a average way. Frederica is cool headed in dire moments, as they are intrinsically someone closer to objectivity rather than subjectivity.
. . .But this viewpoint is certainly skewed by her perceptions of both the world and everyones place in it.
Class
A pure bulwark that opposes Evil.
Frederica is a genuine Knight who protects the weak from the start up until the end, one way or another. She always tries to stand front and center in all formations and conflicts. Holy Sword in hand, this Knight fights without reserve. Making use of abnormal dexterity and techniques to crush whatever is causing sad faces, Frederica fights for the sake of what she cherishes most.
Bio
Having been born with blue blood in the Kingdom of Lugnica is always a unique privilege. A nobleman can very easily what would take a commoner years in mere moments. Put simply, being born into nobility is something of a special cheat code. In a world such as this one, it resultingly went without saying.
These were 'absolute guarantees' afforded to just the 'nobility'. Frederica was- and still is one such lucky child. The fourth daughter of the illustrious von Freytag line, wanting for nothing during her childhood was also an expectation. Competition between siblings in the upper crust was almost always guaranteed, but-
That never happened.
There was something a little bit off about Frederica ever since she was born. The poor thing always seemed to be constantly bedridden, sickly, or injured. In the few moments she was up and about, there was no effort to interact with her siblings or even parents. Likewise, there was a barrier between 'herself' and her family. In the end, she barely ever spoke to even one of her brothers or sisters.
It was determined by her Father(the old family head) that she would best serve the families interests as a shrine priestess. While joining an abbey would be a massive lifestyle change, service toward the Dragon was a Holy thing. Going beyond that, she would be in a position to further her families goals within the Church. Perhaps in addition to all of this, the mountain air would give her some sort of vigour she seemed to lack at the moment. The issue of her health settled the matter. Frederica found herself donated(along with a sizable sum of money) to an abbey situated inside an isolated mountain pass.
It did vastly improve her health. With just the passing of a season, she became nearly as lively as the other children. For the first time in her life, Frederica was constantly in close proximity with children her age. However, other issues began to surface and develop. As time went on, she began to sneak out almost constantly to explore the surrounding mountains. By chance or divine providence, she happened upon an old hermit living out the last days of his frustrated life.
Through hard work and constant persistence, she eventually managed to bond with the poor man over time. Frederica discovered that he was a former warrior, and quickly took a almost unnatural interest in swords and battle. Eventually it became something similar to true friendship, but it was probably closer to a child annoying a man trying to find inner peace and some long sought silence. After a time, the situation in the abbey became intolerable to her. Being just a child, Frederica decided to run away over conforming to a life they did not desire. She ran, and hid away in the mountains above her former life.
Despite everything, she somehow survived the wild and evaded the minute search parties. Given time, the old Hermit decided to teach them their old arts. This fiasco resulted in a serious scandal within the abbey, though unfortunately it was later burned down by demon beasts near the starting point of the demi-human war.
Frederica trained for nearly a decade before returning to civilization. After a few months of wandering, a servant of her family discovered her near the Capital. Frederica had been assumed dead after the Abbey's burning, so her return was considered something of a blessing. Many of the families most prominent and influential members had been killed in the Demi-Human war, so her return also meant an addition of much needed manpower.
The family head used their vast influence to place her within the Knights without any real tests or formal training. As the daughter of a highly prominent family, she is in a certain unit not meant for direct combat. Having only been within the Knights officially for a month, Frederica is currently on semi-leave. They assist the Guards as needed, but otherwise are being 'taught by tutors' to give them a real education.
Frederica came to Priestella to enjoy the famed Tigracy River at the recommendation of her sister.
Magic Life energy: F- / Flow: F- N/A Casting
Abstract Magics
Divine Protection of Transcendental Technique
An ability that grants the user an innate ability to exceed 'limits'. It does not grant a specific skill or even an obvious special ability. In Frederica's case, this is limited to martial ability, and specifically swords. It is not something that increases or enhances the users skill. Rather, it gives one the capacity to surpass the limit once it is reached. If it was impossible to reach the peak on their own they would not receive this Divine Protection in the first place.
Simply put, this is something that a musician, warrior, artist etc. could receive. However they would all make use of this Blessing in wildly different ways depending on their life focus and capabilities as a person.
It is best expressed as the capability to create a 'series(school) of techniques' that reach outcomes and effects 'at the level of magic' with 'just the use of a sword'. The form and effect of such techniques are wholly dependent on how and why they are crafted. In that respect, it is by design flexible in both power and utility. Obviously, it would take qualities such as time, training, inspiration, impetus, analyzation, and experience to actually create a 'technique'. Even if one is created it should usually take some time to perfect it.
In her current situation, she has a small number of 'techniques' relating to the basic uses of a sword.
Examples of 'possible techniques' include abilities such as cleanly cutting through a leaf floating downstream without disturbing its shape or form. Even a technique specifically designed to crush a 'gate' is possible. Or perhaps a strike intended to devastate the ground itself rather than any specific enemy.
Currently, Frederica is not fully aware of this ability.
Age | Gender | Weight | Height 16 Female 98 lbs 5,2 ft WindYangFuraJiwald | Native | Human
Description Hyper energetic street entertainer that tries to make it big with her small shows and silly tricks. Her clumsy but cheerful attitude makes her shows watchable despite her cheap materials and low standard stages.
Appearance Description
A pink haired ball of cuteness that seems as innocent as she could be. Her hair naturally is a soft pink color, she keeps her bangs long enough not to cover her eyes, her side bangs are kept till around her shoulders and she likes to grow out her back hair as long as it is kept at the back with hair ties or in between her clothes. Aki wears her hair different almost every day of the week using mostly hair ties but generally she keeps it in a high or low ponytail, high or low twintails and in the worst case scenario loose.
Her eyes are bright blue and her skin is fairly pale. Her frame is slender and underdeveloped but she doesn’t bother with bodily wishes. She tends to wear thick boyish clothes which is easy to move in. She generally doesn’t like short or light outfits and tends to overdress in most cases.
Personality Aki is super energetic and cheerful all the time. She is usually hyper excited for just about everything and is not afraid to show it. Her attention span can however be that of a goldfish, she easily forgets things and gets looked or scolded at from acting this stupid. Aki is easily scared by scary things like the dark or myths mostly ending up crying her eyes out. It is easy to comfort her however with either food or comfy hugs. She cares a lot for other people she loves and likes to cheer them up with the things she likes.
Class Aki is highly capable of running away and hiding. Her specialty is folding herself into small areas so that the enemy won't be able to find her. Furthermore she is perfectly capable in supporting others with light trusts of wind magic and later on light magic. Her general fighting style is crying and just cast magic as fast as possible to keep her opponent away from her.
Bio Aki grew up with her parents working full time, her father was construction worker and her mother worked as barlady in the tavern. They both had low wages and with their house being moderately big they had to pay a lot of tax. Her father had taken a loan from his boss and ended up not being able to pay it back after many warnings. They ended up buying a smaller house but in the end the loans got to a point their house and lives were taken. The children had fled and ended up living alone on the streets.
Devastated by the fact that she had seen something so gruesome Aki got so frustrated by her parents death and severed from post traumatic stress disorder resulting in short term memory loss hence her forgetfulness. She would try not to think of it too much and brush it aside easily in order to comfort her brothers. Aki tried setting her brothers at ease with her little tricks or her cheery attitude and would be able to let them experience some fun at least.
It was a clear that they got to live in the slums after their parents had died but still tried to make the most of it for their time there. They lived together with the other kids that had lost their parents so they managed by helping each other out most of the time. Aki started doing more of her silly tricks to entertain the other for what little they did have left and always managed to get a sweet smile on their faces.
It wasn’t until later that both her brothers and her got very sick from food poisoning resulting in the death of both her brother with her only hanging on a thin thread of life. She managed to get back up from her sickness and mourned over her small brothers deaths for a very long time.
After the grief period of life she had gone through she decided to continue with what she was doing that was entertaining people. She went to somewhat bigger stages performing near the market streets nowadays and in the slums.
Magics Life Energy: S Flow: E
Abstract Magics Blanket of cloaking
Extra
Mie Yukima "A cute kitty! Mie likes to be scratched behind her ear! Mie does get mad at me when I tickled her ears though... I just try to be nice to her."
Priscilla Rosengarten "Pris keeps saying I should call her onee chan for some reason. I didn't think I have any older sisters. Everyone keeps staring at us when Pris starts. She doew make my favorite foods all the time so I love her as well!"
Hilda Gunnarsson "Hilda will be my calm sleeping pillow! She doesn't talk much but is comfy to ly on!"
Ashton Andrews "Ashton and Ashton 2 are both very calm and kind people. They are easy food bribing targets!"
Grisaia Vertti "A serious, well mannered bunny. I like bunnies! I think we could be friends. He looks so serious sometimes, I would like to play with his face and ears to see if he would say something."
Kimura Yuuki "Yuuki chan is cute, he looks shy and emberassed to talk to others. Especially girls!"
Iskemia Scolan "Mia looks kind and fun to be around with, she does drink a lot and is very chatty when that happens. She would probably hug me way too tightly after she had been drinking."
danbooru.donmai.us/posts/837974 Link to the Actual Artist, Credit Be To Them Not the same clothes, but the headband is there
35 | Female | 210 lbs/95 kg | 6’7"/204 cm Water | Native | Human
Description A Paradoxical Cleric or The Mending Monk
Appearance Description
She is almost always in her clergy/monk garbs and is rarely seen wearing anything else. The closest she’s gotten is bandages to tend wounds or armor when absolutely necessary. She tends to avoid armor though as it restricts her movement.
Personality
You could say that Anyon has been a passionate soul ever since the day she was born. Calling her passionate in the wrong way may makee you liable for an asswhooping though. She is a stubborn woman to a fault, who refuses to back down when she wants her voice heard. And she often wants her voice heard. Her short temper is mostly towards nonsense and idiots than anything, to which she will gladly be a blunt bitch towards. She has enough common sense and self-restraint never to get into fights unless the first fist is thrown, however, and even considers those that would take words or verbal arguments and make them into fights, to be “insults to society.” She has a foul mouth, but an odd dedication to never say anything too far, especially around children or those who seem too innocent. She’ll even slap upside the head if you do. She is someone who, despite her work, refuses to see someone in true despair, no matter what they’ve done. That’s not to say she’ll help them in any actually tactful manner, but she’ll try. Her patience is also paper-thin at best, with only those she knows closely getting anything better.
Despite all this, she is a devout religious woman, who honestly just wants to have a world where people can achieve some form of secondary life. If your not of the church, that’s fine by her, so long as you don’t blaspheme. Denying any sense of spirituality or belief in purpose is liable to just piss her off though. Apologies are expected quickly and concisely if you do. For those that truly(or seem as tho they might) wish to hear her or even another out, she will always glad help and talk with them. Fair warning, though, she is not easy to deceive and she won’t hesitate to call someone out or even hit them if they do. She’s a believer in karma after all, and dishing it out to others is fine in her book. Though note that “karma” and “revenge” are different in her book.
Class Anyon is, despite what her personality may tell, a healer and support by trade. She uses Yang incantations to primarily buff the others around her, such as their defensive abilities or how well they can attack. Due to this, she may stay further to the rear so she can keep her focus better and perform the necessary buffs. However, that’s only if she deems it necessary and usually if she truly needs better focus. Otherwise, she is right there along with those she’s helping, beating down her opponent’s with her segmented healing staff. Barring that, she has a pair of knuckles on at all times in case she’s disarmed and is a great martial artist. Redirecting attacks and aiming for weak spots(usually pressure points) is her bread and butter. The downside about this is that her buffs and heals are not as strong as they usually would be while she’s in midfight, due to more rapid casting and she’s only able to buff but so many people at a time, usually only 2 or 3. In the event she’s caught on her own however, do not make the mistake of thinking she’s easy prey. At that point, she will buff herself instead and simply fight herself. There is a drawback. Pre-buffing can be time consuming and should they wear off mid-battle, it can be difficult using them again unless she gets the opportunity again. Though, usually “opportunity” translates into “hit or concuss them until they let you buff again” for her.
Bio
The frozen lands far to the north west lands of Gusteko are home to a hardy and stern people, brave men and women of proud and heroic lineage that worship the sun and hunt the nights at command of their holy texts that spoke of demons in the shifting snows, with their many forms and species said to be a representation of the land and thus control a layer of hell.
In total there is said to be 11 layers of this devil infested plane.
Though the city is vast it is secluded in a corner few travel save for merchants and traders who call this fortified city their home, risking life and limb to travel and secure goods that are hard found in this frigid homeland.
The clergy are the ruling powers of the winter city of Aier'Sun, warrior clerics trained from birth in the ways of deadly combat. Women are trained to be undoubtedly the most dangerous as their principles of combat believe it is far easier to steal the strength of your enemy and use it against them by crushing the various clusters of nerves and sensitive muscle tissue across the human form. It is said that a single strike from the white clothed Holy Women can cripple your leg, a second can stop your heart. These are not shallow boasts. The men have many castes in this place, from the worthless subjects groveling at the feet of the clergy, to the stout spearmen who protect the village, all the way up to drillmasters and specially trained watchers. The highest ranking a male can claim without being royalty is that of the Warrior Cleric. Leaders of the devout practitioners and the hundreds of proud fighting men across the city, respected for their years of service under the royal 'First Warrior' that leads the city proper.
To become these proud men and women of influence and power is a matter of birth. Not luck. Not training. Not skill. The clergy has carved bones with dozens of their holy symbols and believe their sacred casts can predict a beings future. It is extremely rare for a first warrior the be called upon by the bones but it is a guarantee of a bright future.
To be a warrior cleric, man or woman, is the result of a single roll in over 100. Their teachings are strict, brutal, physically and spiritually demanding, and many are crippled in their training and cast out of the order as they are stripped of their sacred clothes, sworn to never reveal the inner machinations of their training. It is not uncommon for an open mouthed castaway to be executed and denied heaven as a result for their transgressions.
Anyon was always destined to be a protector of the city first, a healing warrior second, and a religious woman third. It always seemed that two of these came naturally to her, as they probably should. Born to two warrior clerics fairly high in the city’s pecking order, she was told time and again of the importance her position is and prestige is, well before she could even understand what prestige could even mean. Many around her drilled this idea of fighting being a birthright of hers. While she enjoyed playing with the others around her, she always knew what her destiny would be. It scared her at times. She would always cry so many tears about it, to the point where her childhood nickname was “Crybabyon.” The adults knew of this but simply left it alone. Except for her older cousin, Yan. She would always say “be strong and know that you are strength.” She took those words and kept them. When it finally became time to train, the fun times she knew were over and a hellish enlightenment began instead.
At first, the newfound work nearly broke Anyon. Days and weeks went by where she would be screaming during her exercises, inwardly or outwardly, and panting after they were done. A few of her fellow trainees did in fact drop out around her, but she never did, or rather she never could. Her willpower simply wouldn’t allow her to even entertain the idea, let alone bringing shame to her family name. It went on for years and while her will remained, her once playfulness and childish glee turned into a tenacity that could make grown men shutter. She grew a nasty habit of getting into fights, both as sparring and sometimes when they got too hot-blooded. Considering she was taller than most of them and even some teachers,she was considered a “fun challenge” by them. Every time, however, she fixed it with a better habit. She mended her wounds, as well as those she fought, even as they looked annoyed at her. No one had called her a crybaby once throughout her training.
At 23, she was sent to the western wing of the city to assist with guarding Yan’s sector of the city and also for better training with her staff. Her cousin had been held with such high regard and was a master in combat, but she could only do so much. It was the third night of a mostly uneventful patrol(with the only intruders being some boars). While her squad was some ways away from the city, an arrow was shot into a nearby tree. One of the guards, one she used to know from family outings, took a look at it...Oh, if only he had seen the tiny, tiny stone attached sooner. In a millisecond, the surroundings had bursted into an icy explosion. She said she only felt cold and being flung aside before she passed out.
As Anyon woke with a start, she checked herself first. Her wounds were bandaged, though not entirely healed. With a groan, she looked out to see she wasn’t in the city limits anymore. It had apparently been two months since the explosion. The outcast that had bandaged her up told her that. He had been away from the city for some time now but always came just close enough to admire its beauty while staying out of the patrolways. The night she was knocked out was the night of an attack by an unknown faction. She was the only one he could find before a second explosion of fire nearly got both of them. He couldn’t go back there obviously and simply took her in to heal her wounds. She knew she had to be presumed dead. She couldn’t go back. Given assistance by an outcast and failing to protect her city or even die honorably in its name...she refused to go back in such disgrace. She rushed out of the outcasts house.
After sometime of having left, she found herself in more southern lands with only some robes of a monk and a hat to her name. There were nights where she went hungry, but she always managed to find dinner the day after somehow. Be it luck, scavenging, or hunting. Eventually her experience in healing proved helpful as she took up being a mercenary. Her nature called out for her though and she soon was both a warrior and a medic. She felt shame for it...Using her birthright for the sake of worldy goods as opposed to higher callings...It was truly shameful, but money is food. Food is necessary. That’s the thought process she used to survive. Not long after she met a fellow who also belonged to Aier’Sun, Mirt. He seemed familiar, though she never could quite figure it out. The two soon realized how well they worked together and became a duo.
As time went on, the new lifestyle grew old on Anyon, and she soon took up deciding that there was more to it than just warfare or bloodshed, even of demon beasts. Everywhere she looked there was other people full of sin and despair, hiding it in empty activities, or people who take life as just being the material plane. There’s was something more to this world though, even if her nearly black steel heart didn’t want to admit. With Mirt’s wisdom(and more people friendly attitude), she made sure to help those people realize, perhaps not the religious factors of life, but the spirituality of it. They probably didn’t always felt they needed to know, but she knew they had to...At least, this was the one good karmic lesson a dead clergywoman wants to teach.
Magic
Life energy: C
Flow: C
Abstract Magic
Divine Protection of The Holy Triad When Anyon is near holy symbols, artifacts, and locations, she is able to grant up to 3 allies(includes herself) a buff of her choice for 9 minutes. If she is granting a buff to two allies, it can be upped to two buffs for one of them and only lasts 6 minutes. If it is all a buff to one ally, she is allowed 3 but it only lasts 3 minutes due to the strain. It can be upped to 6 minutes, but the buffed ally will be exhausted for 6 minutes afterwards. The buffs are optional and do not need to be used all at once, but after using all 3, she must wait 3 hours since each buffs usage to use them again. If she attempts using it sooner than that, she risks burning out her mana and severe headaches, usually to the point of nosebleeds and even ear bleeding.
Everyone assumes and comments that her parents must be giants or she has giants blood. No, she just grew stupidly big, unlike her folks. Also, there is far more to Anyon than any of the clergy of Aier’Sun would think they know. More to her than most would know in fact. Tales to tell later though.