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Hidden 6 yrs ago 6 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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@Raineh Daze

Class: Rider

True Name: Temujin Borjigin, aka “Genghis Khan”, aka “King of Kings”

Appearance:



Alignment: Lawful Evil

Personality: A man who, due to his own childhood in the harsh steppes, sought to better the world through conquest, through might, through fear, and through reminding humanity of where it had come from in its brutal origins. Normally level-headed, he is the sort who can be utterly calm about dangerous and tough situations, especially in battle. He can be gracious and kind to allies, though retains a toughness even in this, and even goes on something like a “three strike system” for some who he sees as neutral, potential allies, or as being necessary to his goals. Open to an extent, he welcomes learning about new things, new foods, new places, new ideas, and seeks to put these things to good use as he did with the doctors, artists, and others he incorporated all over his empire in life.

Further, as compared to his in-life self the drive for achieving immortality no longer holds sway over his mind. Rather, he sees it as folly now, as he could remark about his old self.

However, there is the obvious darker side to the man famed as Genghis Khan that incited emotions even now. He can be cruel, cold, relentless, and savage to his enemies and those he deems as such without any hesitation in an almost seemingly inhuman manner. Those who surrendered to him were treated well, yet those who defied him, stood up against him, were butchered to the last man and their cities defiled. To those who seem to pursue “useless” goals, such as wealth and an overly comfortable life, he looks down upon due to seeing such things as useless and foolish in this world. He is one who admires another’s strength, might, and will to survive, who grew up in a harsh place that made him a harsh man. One’s drive, loyalty, and will are things he also values, and the opposites and earn his very dangerous ire. Indeed, his anger is highly dangerous to incite, based on the results in his life.

Stats:

Strength: D

Endurance: C

Agility: A+

Mana: B

Luck: C+

Noble Phantasm: A

Class Skills:

Riding: A+

-All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class.

Magic Resistance: B

-Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.

In part this skill is at this rank due to his status of possessing divine power within himself as its vessel. He also dealt with a large deal of magecraft users of his time, when he formerly had a desire to become immortal by some means or another.

Personal Skills:

Blessings of Tengri: A

-Is a skill that embodies a natural status of being born as the vessel of a deity’s power, a condition that cannot be acquired by any means as a result of being bestowed rather than gained. Temujin in life was the vessel of the might of the god Tengri, sent by the gods to be born into the world to the Mongolian people. As a result he possesses power from Tengri that he is able to wield as the natural consequence of this. For Temujin, this skill grants him the effects of “Animal Communication”, “Prana Burst” as well as “Divinity”, and the ability to summon powerful bolts of lightning from the sky, all at the same rank as this skill itself.

Military Tactics: B

-Is tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.

Wrath of Khan: A

-A skill that is fundamentally the opposite of “Charisma”. It is a skill consisting of how well a person can instill obedience to them in others through fear, and impose terror upon others to lower/shatter enemy morale. Reduces the ability of enemies in combat. In short, it both negates the effects of Charisma and imposes the very opposite effects entirely, instilling fear and demoralizing those affected.
Amongst the figures that have struck fear into the world over the ages, Genghis Khan in both the East and West is more than infamous for his brutality, aggressiveness, and relentless reputation as a fear-mongering terror amongst all who opposed him in any manner. To oppose him is to know true fear.




Noble Phantasm(s):

Name: Golden Whip, “Subjugation of the World”

Rank: D

Type: Anti-Unit

Appearance: A golden whip, kept curled up at his side on his belt.

Description:

"To master a horse one must learn to use the whip,

Though to not master his own whip is a travesty waiting to occur,

Therefore let my whip sink into the cities and towns, their nations and places,

That humans may too learn discipline!"


This Noble Phantasm is a weapon that was granted from the heavens, and found by Genghis Khan himself. Finding a whip is a good omen in Mongolia, and for Genghis it was also a divine sign of his “Mandate of Heaven” to ruler the word beneath the heavens. Whilst the whip is in his possession, he gains a strong boost to his Luck parameter apssively, and likewise the active ability is that any target (excluding himself) who comes into contact with the whip is dealt mental interference that seeks to strike fear and terror into them.




Name: Urgench, “Bloody Tide of Death That Stained The Earth”

Rank: A

Type: Anti-City

Appearance: A sword-



-whose blade is crimson red, its hilt also red with the golden parts standing out blatantly. It is sheathed by his side.

Description:

“Let the ground run red with the lifeblood of the enemy!

Run dry their corpses that reach out for mercy nonexistent!

Let this stain on the world tower into the infinite sky and claw at those who cling to life!

And let the cries of the dead ring throughout the halls of eternity as a warning!

Urgench!!!”


(this is just flavor text for this NP, not needed to be said to activate)


This Noble Phantasm is enacted via a sword that is the crystallization of the largest single slaughter in human history, that being of the massacre at Urgench, that has become attached to Genghis Khan’s legend almost like a curse. After a peaceful trade mission was raided, then killed later, and then when 2 out of 3 diplomats were killed by the Shah’s orders when they were sent to him. This began both the invasion of the Khwarezmid Empire and sealed Urgench’s fate when the city dared resist the Mongols. Each of the 50,000 Mongol soldiers present were tasked with killing 24 people individually leading to over 1 million being slain, their skulls stacked in pyramids scraping at the sky itself.

To be activated, Genghis merely wields the blade and calls out the NP's name (just "Urgench"), and an extremely large mass of wraiths, the 1.2 million people who died by his command at Urgench, arise around him. Their appearance is composed of a gory substrate mostly composed of what looks like blood, with some things like hair and guts and such mixed in, with skeletons of the dead groaning and writing within and popping out from it as if reaching out to grab and tear at whatever is around them. In short, it is a gross and horrifying sight beyond compare (to some).

From here, Genghis can direct and control the mass formed from over 1 million wraiths, which are dangerous to servants due to their sheer number. Whatever things the mass gets a hold of, run over, or pulls into itself is broken down, deteriorated, and destroyed rapidly within (much like Urgench itself and many other cities during genghis Khan's campaigns). It also wields a sheer amount of mass and is able to quickly move over the ground and even reach up into the air or climb other things.

Though even if the mass is destroyed by enemies, it can be re-summoned against using this NP.




Name: Khüchirkheg Tuurai (aka: “powerful hooves” in Mongolian according to google translate), “Legacy of the Sky God's People”

Rank: A

Type: Anti-Army

Appearance/Description:

”Let them fear those who walked upon the fringes of the world,

let them bow in respect those who fought for every inch of life.

Make them understand the cruelties of this world,

strike fear into their hearts that have gone too soft,

and bring upon them the wrath of the Khan!!!”


This Noble Phantasm is both Genghis' own steed and the legacy of the Mongols, the horse-riding people of the steppes who made the world tremble in fear. They who lived in an area of the world where nature’s law and wrath were made manifest in brutal detail, where their gods still spoke to them in various manners. Where survival came first, and the comforts of “true” civilization were unknown. A place akin to the Age of Gods in a sense.

This Noble Phantasm is his own horse that he is able to summon to his side, granted to him by Tengri to whom horses are holy, and upon which Genghis can ride about at immense speeds. It is also a beast connected to him personally, as the horse has symbolism with the soul in Tengrism, and this merely allows him to communicate with his steed from even mass distances apart. This horse itself is also an embodiment of the might of the Mongol Empire, a nation that shook the world from atop a horse, from its beginning through its end.

It is only the right and authority of the great founder, whose people fought by his side, whose god bestowed upon him great might and a noble steel, and again this horse would gladly again lend him her strength even after all this time. Due to the power infused into this beast and its nature of being a gift form a god, it is in fact a kind of Phantasmal Beast.

However, the real power is when the name of the Noble Phantasm is uttered. After activation, each step of the horse's hooves come down with the power of an entire army behind it, and on top of this also sends tremors through the ground that shake the very earth around the horse itself seemingly in fear. It is a charge attack that could level buildings and such in its path as a result of the tremors being like a localized, moving, mini-earthquake of sorts.




Changes: None, actually, save for adding a sort of clarification on why the legend of the black Tug banner that “supposedly” housed his soul got this legend by virtue of its “actual” effects.

Notes:

-He possesses both a sword (one of his NP’s) and a bow, the former being due to possession of an NP and the other due to his status as a Mongol and being synonymous with bows as such. Also comes with a summon-able steed that is one of his NP's.

-Genghis is a vessel for the power of Koke Mongke Tengri, the formless and infinitely expansive sky god who is top deity of traditional Mongolian religion/Tengrism. Said god has also been identified under the name of Bai-Ülgen or Ülgen, in a similar situation to the Apollo/Helios situation respectively.

Upon receiving his title of “Genghis Khan”, a name meaning “Universal Ruler” that bore deep spiritual/mystical power itself tied to the gods, he was further revealed by a shaman as being a representative of Tengri as well. He had been, literally speaking, sent by the gods to the Mongolian people bearing the divine power of the high heavens from birth.

Due to Tengri’s association with animal messengers, and whose angry voice was thunder itself, and his use/creation of lightning as a punishment/sign of his displeasure/display of power, he has gained power as a result of this status in a composite skill that embodies it.
Hidden 6 yrs ago Post by Rin
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Hidden 6 yrs ago 6 yrs ago Post by Raineh Daze
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Kiyohime is accepted.

Genghis's sword NP still needs fixing. Or explaining. "I presided over the deaths of an entire city!" does not have a connection with lasers. And I've mentioned to you that the Tohsaka backstory needs some work.

EDIT: Genghis is accepted.
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KoL Knight of Lorelei

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  • Name: Othianne "Othis" Phorensia Obberhausen
  • Gender: Female
  • Age: 19 years
  • Personality: A true genius with a penchant for behaving in an aloof, almost robotic, way. While this isn't a trait very uncommon among those who attend the Atlas Temple for their whole lives; there are exceptional cases such as hers, even among them. Othis is one such case, surpassing the expectations of being a tool for Atlas' advancement, while forfeiting most of the basic traits of what makes someone human. She's basically a computation device in the shape of human being, whose few non-magecraft related interests revolve around the only activities she allowed herself to enjoy as a pastime, reading and problem-solving —especially those of the geometric nature.
  • Skills: Much like many of Atlas' personnel Othis is an adept practitioner of Thought Partition and Thought Acceleration, allowing her to absorb and process information at an inhumanly fast pace. In addition to that she's also quite knowledgeable at a number of subjects both mundane and esoteric in nature.
    She's also, pretty good at baking and coffee brewing. After all, knowing how to make a good coffee is a talent that's very handy to have when you are used to long hours of study.
  • Abilities: As far as magic circuits quantity go, Othis is a pretty good example of what happens when one negates bloodline purity for too long. That said, having a pitifully low number of magic circuits is no problem for an Atlas Alchemist, whose greatest forte is Mystic Code operation. That said, the few that Othis has are enough for her to make use of a variation of Gradation Air focused on decomposition and understanding of the inner structures of objects. Othis isn't able to employ any meaningful form of projection since she just doesn't have enough mana output for that, but she's very capable of analyzing the base nature of everything with a mere sight, a talent that can pretty much be called "Mystic Eyes of Scanning" though in truth it's more like the masterful eyes of an ancient mathematician an engineer.
    One example of its usage is being able to instantly assess the atomic composition, molecular structure, age and physical weaknesses (crystallographic defects, cracks, etc.) of an item up to the size of a classical age human sculpture, meaning that large or complex structures need to be broken down in parts and or disassembled befoe she can analyze them. It can also be very useful for comprehending abstract concepts such as mathematical formulae and functions, though Othis still has to process the information on her own.
    She also has access to two Mystic Codes. The first is a Orichalcum(Brass) Gauntlet that acts as an amplifier and control unit to metallurgic magecraft and electricity based attacks. It's collapsible to the size of a common bracelet so that Othis can have it with her the whole time. And the second, a harness made of the same material that wraps around her waist, back, and torso, whose primary function is collecting spiritrons from the nearby environment and convert them into usable magic energy. Additionally, it also works as defensive armor (albeit not a very powerful one) and can deploy up to two pairs of extension limbs that very useful when you need to work on more tasks at once than the number of hands you have.
  • Short History: As a child born and raised to a family that spent perhaps too many generations in the bowels of the Titan's Pit, Othis doesn't have much in the way of exciting events on her backstory. Well, one can say that being raised in the place where the most wondrous, and terrific, artifacts of the current world of Magecraft are created is a pretty unconventional backstory in and of itself, but when you get used to seeing fantastical things on a daily basis, it's easy to take them for granted.
    The most uncommon fact to ever happen on Othis' life is the fact that was one of the few attendees to ever be allowed to leave the premises of Atlas, being considered a promising yet not vital, apprentice, it easy for the Directors to task her to deal with the contract that somehow found its way either to the Tohsaka's hands or to one of their alies.
  • Other: N/A
Hidden 6 yrs ago Post by Rin
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Hidden 6 yrs ago 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Tachibana Miyako
  • Age: 14
  • Gender: Female
  • Appearance: Miko Magus
  • Personality: A reserved and serious girl, Miyako is dedicated both to the advancement of her family's craft as well as her duties to the Tachibana shrine. This isn't to say that she's without any drives of her own, but she tends to consider her duties before her own desires. She is a fairly polite girl, and is friendly, as well. Miyako generally tries to treat others with kindess, something some magi may not consider as particularly valuable. But this is due to her nature as a shrine maiden as well as a magus. Receiving others with politeness is simply a part of her duty. Of course, if pushed enough, she can sometimes before exasperated and confused, but generally speaking she remains polite and friendly towards others.
  • Skills: In terms of skills, Miyako posseses nothing particularly notable beyond the average person.
  • Abilities: Miyako's affinity is for air, and her magecraft combines many traits of onmyodo as well as the western variants of the practice. As a result, one of her specialties is in the exorcism of evil spirits, the removal of dark entities. While her skill in this area is far beyond her years, naturally there is nothing that can be done when it comes to a Servant. Additionally, she is highly capable when it comes to the deployment of bounded fields. One particular field she deploys is one designed to hinder movement by use of incredibly powerful air pressure, slamming her enemies against the ground. By affixing ofuda to a surface, she can also cause it to produce a jet of air. This can be used as a trap, or to push objectss around.
  • Brief Backstory: The child of a magus family with its origins traced back to onmyouji prior to the Meiji Restoration, Miyako's brand of magecraft is clearly heavily influenced by these origins. In spite of her young age, her dedication to her family's duties and her current status as the only able-bodied member of the Tachibana family remaining alive lead her to become the representative of her bloodline in the Tohsaka faction of this Holy Grail War.
Hidden 6 yrs ago Post by Raineh Daze
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All three Masters accepted.
Hidden 6 yrs ago 6 yrs ago Post by Grey
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Hidden 6 yrs ago Post by Raineh Daze
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Accepted.

Now everyone pair up. :p
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KoL Knight of Lorelei

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Sorry for disappearing for a bit.

I'll reply here between Wednesday and the weekend.

This week is just being a pretty busy one for me.
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KoL Knight of Lorelei

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I'll reply with Tristan later.
Hidden 6 yrs ago 6 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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@Raineh Daze Replacement Rider idea is as follows:


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VitaVitaAR King of Knights

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I'll post for Miyako today, hopefully!
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Crusader Lord A professional, anxiety-riddled, part-time worker

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@Raineh Daze
Hidden 6 yrs ago Post by Raineh Daze
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Seems fine now.
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Hidden 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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Now, Tristan will have to look for Circe after the meeting is done and apologize for not accepting her tea.
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