@Izurich Is MHW fun in single-player? Have been thinking of getting it to PS4.
Getting back on-topic, Valerie's a fun vampire girl with her debuffs. Her Immortality may be a bit too strong if she can revive herself endlessly in combat, so that should be slightly toned down. The Oddball also seems very dangerous, but her powers are balanced well against her Weaknesses, so that's fine. Also happy to see someone use the Corruption module.
@Izurich Is MHW fun in single-player? Have been thinking of getting it to PS4.
Getting back on-topic, Valerie's a fun vampire girl with her debuffs. Her Immortality may be a bit too strong if she can revive herself endlessly in combat, so that should be slightly toned down. The Oddball also seems very dangerous, but her powers are balanced well against her Weaknesses, so that's fine. Also happy to see someone use the Corruption module.
Yep, more than previous MH because the monsters are scaled to single-player vs multiplayer (MP version has 2.6x more health to be specific).
Gotcha, changed the wording to make it clearer she can be defeated.
@Izurich Alright, Valerie's accepted; you can post her character sheet to the Characters tab. She might have usurped Penny's title for the tankiest girl in the RP with her VIT and powers.
I'm playing on PS4 myself, and I can tell you, it's a blast of a game. If you don't mind the grinding but this is MH we're talking about lol.
and the- Gets banned for being off-topic.
There is no need to inform me of something I already know. I've got 400 or so hours on the Xbone version. 200 of which was spent on farming for a single rath ruby, but nevermind that. Here's hoping they secretly added in skippable cutscenes. Or improved multiplayer.
Nearing the completion of my sheets, but I do have a quick question. I noticed that the Ally perk allows you to create a magical girl (or monster girl, but this question doesn't really concern them) ally that only has 2 silver and 3 bronze to spend, and that their perks are only able to be chosen from the combat table.
Correct me if I'm mistaken, but doesn't that mean you could use one of those silver coins during the perk rolls to get another ally, and so on?
EDIT: By sheets, I specifically mean the first girl's and her patron's sheets. I've only got to finish burning my coins to finish her, really, as well as adding the flavortext like things after the barebones stat/perk stuff. This occurred to me specifically during the perks section on my second girl (who, stat and coin wise, is complete), after I decided to use the gold coin for two extra perks (Ally being one of my choices, because I like to punish myself by adding more complexity to things on top of what has basically been an exercise in fleshing out the resources of the second girl's patron. It's complexity all the way down.).
To be entirely honest, I found it odd why it would specify the combat table only when it's the same one the Ally perk is on. I mean, one of my thoughts was it was to prevent a squad of Allies rolled up only to be human packmules (via choosing all the Big Bag perks from the support table, or the Hyperspace power, or something), but this all occurred to me while I was pulling an all-nighter trying to get more headway towards finishing the actual sheet.
Alright. With the exception of the fighting style section for my magical girl - which I have typed up, but unfortunately not on a device I brought with me at this time, so that'll be updated when I type up her Ally's sheet - I've mostly finished the character sheets for Girl #1 and her patron. There are some aesthetic differences here and there, as a set-up for Girl #2 along with her Ally and Patron, but crunch-wise everything's in the same order.
I also need to actually type up Girl #1's Ally sheet, but I've got all of her data recorded on paper and pencil, so it's mostly a matter of copy/pasting a clean sheet format thing and moving from there. That said, I figured that I might as well send in a copy of my progress so far. It's missing some formatting flairs such as italics and underlines and whatnot, but that'll all come near the end.
Designation: P24BE01
Name: Joanna Fujo, or “JoJo”
Age (Magical Girl): 11.
Age (Before Magical Girl): 10 [Note: Appears to have started the process the night just before her birthday, the 14rd of August, with the process ending shortly past midnight on the 15th of August.– SΞ]
Gender: Female
Gender (Before Magical Girl): Female
Appearance:
Specialization: Fire
Weapon:
She prefers not to use weapons, though she occasionally expresses wishes that she also had a sword. Her physical abilities more than make up for any perceived handicap in this regard.
Special Power:
Focused Assault – Keeping with her flairs for the dramatic, she names each instance as a multiple word phrase ending with “overdrive.” Possibly to help her gauge how much time she needs before her focus and concentration reaches the correct point for release. Her blows, supported already by respectable STR and MAG, become penetrating and thus even more devastating than before.
Perks:
Martial Training – She has gained training in tactics, logistics, and the intricacies of a large number of weapons. She has been half–jokingly referred to as a “fighting genius.”
Ally – A street thug and ringleader of a criminal outfit going by “Rebecca E. Oxford ‘Speedwagon.’” See relevant file.
Fated – According to *CLASSIFIED*, she is fated for some task. As such, it seems that causality will bend over backwards to help her along. Killing her in her civilian guise is impossible, and should not be attempted by Archive personnel. If the need arises, waiting for her to transform first will only consume fifteen seconds of time.
Gifted – She is capable of feats within her specialization that are dazzling, innovative, and impossible to duplicate by regular magical girls. [Note: This definition of “Gifted” isn’t quite the same meaning as what we in the Archive usually use, but given the widespread use of the term in this context...– SΞ] Given her physiology, this is understandable. She is able to ignite her own blood and then manipulate it at will, the recorded applications of which are exposited upon under “Fighting Style.”
Power Artifact: Light – Increases Fujo’s physical and magical abilities when exposed to sunlight, including improved rates of regeneration. Temporary, and requires direct exposure to sunlight to work, yet dangerous before nightfall. It is unclear whether artificially produced UV light is capable of activating this artifact, though without direct testing it will remain up to speculation.
Blood Magic – In addition to what has been mentioned above, she is able to utilize blood magic in such a way as to use her own health as a source of mana. [Note: As if she didn’t have enough reserves.– SΞ]
Flexibility – Occasionally weaponizes this by dislocating her own arm and loosening her joints to extend her reach. The chance of this maneuver being used increases with her ability to access sunlight.
Patron: UXP 444 “The Ebon Mint”, in addition to PRE 24B “The Flickering Woman”
Patron Benefits:
Black Coin – JoJo possesses an instance of UXP 444, to be spent or saved when she sees fit.
Non–Exclusivity – If she so wished, she could leave the service of PRE24B without becoming Patronless, and enter another’s service.
Focused – Given that PRE24B’s physical wardrobe largely consists of fire, it is safe to assume their magic shares a specialization. JoJo’s efficiency with her magic is impressive, to say the least.
Hidden Death – PRE24B is not one to “stay down for long,” as the phrase goes. The exact method she returns by is incredibly classified.
Physical Prowess – JoJo’s patron grants her an extra bit of strength on top of her already respectable power.
Mystic Might – JoJo’s patron has also improved her mystic abilities.
Mana Font. – JoJo has access to more mana than is usual, thanks to her patron’s influence.
Patron Drawbacks:
Limited – Despite being the PRE [Note: Phobic Representational Entity– SΞ] of Anger – specifically that of fire, tranquil fury, and of bringing harm to one’s loved ones – it has become increasingly possible to strike down a PRE. As noted above, however, it is more of a temporary annoyance than any true threat, though speculation about Christoph Magreat discovering the *CLASSIFIED* has been a growing cause for concern. Magreat is still missing as of the writing of this entry, though some variants of this speculation call attention to the ever–growing magical girl population [Note: For more information on “Magical Girls,” consult the UXP451 “Magical Girl” and UXP666 “Puchuu” files.– SΞ].
Rival Force – PRE24A has been an example of this in the past, though as of late their objectives appear to align. Other PREs are currently focused on the problem of Magreat, and all covet his discovery.
Big Brother – Not surprising, given her previous role among the PREs as the *CLASSIFIED*. She also has a tendency to call her servants to the proverbial carpet regarding their secrets.
Vendetta – PRE24B appears to have a particular axe to grind with *CLASSIFIED*
Fighting Style: How does your character combine their magic, weapon, power, and perks into one coherent whole?
Personality: First and foremost, JoJo strives to become worthy of the power she possesses. She carries her name with pride, never betraying the code of conduct she has set for herself and will treat any fellow human with respect unless they prove evil. JoJo also possesses a fierce inner strength and the drive to face and overcome conflict. That drive, fueled by her affection to her friends and loved ones, enables her to overcome the direst situations. JoJo fights for what she believes in, and once she is committed to something, she won't back down until the deed is done.
As an aspiring hero, JoJo is also kind and positive. JoJo has a mindset where she tries to imagine the consequences her actions would have on other people, even if they appear to be enemies. She is gentle and sympathetic. Despite her skill in fighting, she will never seriously harm a person without a valid reason. Her courteous nature, as well as her mental fortitude and ability to withstand fear and pain, is the main reason Speedwagon decides to aid her. During her life, JoJo has always had an impulse to save others, be it going out of her way to volunteer at soup kitchens and animal shelters during her civilian life, or patrolling the streets at night as a magical girl. She has seen glimpses of PRE24B’s, for lack of a better term, humanity, which has only strengthened her resolve to save others.
Yet JoJo can feel righteous fury at the evilness of her foes, and will conduct justice by vanquishing them. Moreover, she has no pity for truly despicable individuals she is not familiar with. [Note: In some regards, she and a certain PRE would (and pardon the pun) get along like a house on fire. Given that its servants tend to die quickly, even for magical girls, perhaps it’s for the best that PRE24B made her acquaintance before it could.– SΞ]
History: [A lot of the data is classified, so I was only able to add a heavily abridged and summarized account of how she became a magical girl. Collector Theta was actually following UXP138’s movements at the time, in part to ascertain his relation to the Ebon Mint, and formal surveillance of JoJo only .– SΞ]
The night before her tenth birthday, JoJo awoke to find UXP138 “Jack of All” inside her house, who had poured himself a glass of water in the kitchen area. He introduced himself as an old family friend, walked her back to her room, and told her a bedtime story. The subject of his storytime was… let’s just say, he has a habit of revealing too much of the truth at exactly the worst times. After commenting that she’d like to *EXPUNGED*, he offered a black coin to JoJo as an early birthday present. As he pressed his right red hand into hers, the coin touched her flesh and triggered her first transformation.
Several hours thereafter, when most potential eavesdroppers were absent, PRE24B manifested before her to discuss the legacy of her blood. She offered her a chance to learn how to use her powers to fight monsters, to work for her so that she could become stronger for those she loved. She was unaware of Jack’s words to JoJo on the subject, but regardless of why JoJo accepted the fact remains that she has joined forces with PRE24B.
Transformation Incantation: “I can feel it: the burning beat of my blood, razor–sharp! It resonates with the heart of the Earth, and of the Sun itself!”
Additional Information:
JoJo’s favorite kind of meat is ham. She enjoys ham on everything – ham on the breakfast plate next to pancakes and a pair of sunny side up eggs, ham on a sandwich made on rye bread with iceberg lettuce and Dijon mustard, ham on top of a big bowl of ramen noodles, ham on top a large Caesar salad. You name it, she’s tried putting some ham on into it.
She also enjoys iced tea mixed with lemonade. She can’t quite get brainfreeze, which is a definite bonus, but she claims it's a “funny feeling” while cold things travel down her throat and into her stomach.
Due to her bloodline (and/or) her Patron’s influence, JoJo’s internal body temperature usually stays at around 150 degrees Fahrenheit, though curiously this does not leave her in a constant fever.
Her bloodtype is technically A, and transfusions of that variety assimilate into her bloodstream without issue. The effects of her blood on other subjects in the form of a purely medical fashion remains to be tested.
Her last name translates to “flickering.” Feels like there’s a joke there.
Designation: PRE24B [Note: Also classified as a Lesser Force by certain non–Archive organizations. – SΞ]
Colloquial Terms and Names: The Flickering Woman, The Aflame, The Alight, Anguish, Blaze, The Burning Woman, The Burning Bride, The Charred Woman, Consort, The Dancer in the Fire, Eris, Fossil-Type SYZYGY, Ignis, Jeanne D’Arc, Kasai, The Lady Regent Svaha, The Lonely Soul, The Obsidian Lady, The Queen of Flames, Subject Bravo Bravo, Zafiel
Behavioral Characteristics:
“When in the Burning Bride's presence, you feel the Brute around you, just behind the veil of reality, frothing and raging and ready to burst out. Meanwhile, the Brute, even in its rage, has a sort of grace to it, and an intelligence in its eyes.” – Author Unknown, widely believed to be a Runner, but quite accurate in any case.
PRE24B has a tendency to approach those who have been mortally wounded by fire with offers of servitude in exchange for their continued lives. While the effects of this pact on those who accept is outlined below, it is noted that with the rise of Magical Girls wielding Fire, her ranks have been increasing exponentially. [Note: “Monster Girls” don’t exactly help lower those “mortality to Fireveined rates,” either. – SΞ]
As the PRE of Anger – of many facets, most associated with “Tranquil Fury” – it is advised not to incite her wrath, not even in an attempt to pit her against someone else.
PRE24B is widely considered to be the more reasonable of the two halves of PRE24, and the "brains" to PRE24A “The Brute” and its "brawn." Given that PRE24 is a dual entity, though, it is wise to assume their strengths are proportionate to each other's.
History:
Unfortunately, non–classified data about this PRE is few and far between. As such, while we have reams and reams more on file, this cannot contain much in the way of history, apart from recent incidents that are practically common knowledge already.
It has been suggested that PRE24B no longer be classified as one of the PREs, in spite of how interwoven her existence is with her eternal rival and husband, PRE24A. The general argument levied for this motion is that, as Grandfather and The Archive have grown, PRE24B’s status among the PREs as *CLASSIFED* has become increasingly redundant. However, in light of overwhelming evidence pertaining to her other activities, that argument has been colloquially referred to among the Alphas as “fucking stupid.”
Resources:
[Note: Despite the duality of their nature, which sometimes borders on human co–dependency, PRE24A has a distinctly different selection of rank–and–file servants than PRE24B. For the purposes of this file, only the latter’s servant file has been consolidated into this entry.– SΞ]
P24B01, colloquially designated “Fireveined.” They are created when a man or woman dying of wounds inflicted by flames is contacted by PRE24B, who offers them, among other things, another chance to live. If they accept, they will live a normal life for six to eight months, until the pain of their wounds returns with a vengeance. No matter what medication they take, no matter what treatment they undergo, they cannot escape the perpetual pain of the wounds. Eventually, the Fireveined is contacted by PRE24B again, who offers to make the pain stop. They almost always accept, and the few that don't quickly go mad afterwards. The pain never truly stops, only decreases, or vanishes for a day or so, but the constant pain drives them mad, and with the reward of doing tasks being making the pain "vanish" for a short time, all Fireveined become fiercely loyal to their only source of solace, PRE24B.
Fireveined have an internal body temperature of over 150 degrees Fahrenheit, giving the impression that their veins are literally on fire. Curiously, they do not suffer from fever due to this quirk, though they are in constant pain. Fireveined have few abilities, the strongest among them is their ability to withstand heat to the point where many can live comfortably within steel foundries without any form of protection. They are also wearing a sort of "shell" of scar tissue, which protects them not unlike a leather trench coat. [Note: Oddly enough, P24BE01, while possessing many of the characteristics of a traditional P24B01, does not appear to possess the scar tissue mutation nor the perpetual pain. Qualities that drew the interest of PRE24B to her bloodline, or perhaps it was the other way around?– SΞ]
Colloquially named “Monster Girl variants,” or instances of P24B02, have been noted in action. They are near exclusively of the Fire–based schools of magic, and their raw power becomes obscenely vast.. Occasionally work in tandem with P24A02 “The Crimson Knights” or, arguably more deadly, P24A03 [Note: Much like P24B02, except constantly wreathed in smoke, covered in chains, and have a nasty habit of using fire to cut off retreat or reinforcements to their surroundings. That barrier usually doesn’t fall until everything inside dies horribly. Best dealt with at 100 meters or further, either with a ranged weapon or by retreating to said distance away from them.– SΞ]
Payment is usually dispensed, as mentioned above, in the form of temporary relief from the constant pain. However, it is also worth noting that for the servants that are not P24B01 or any variants thereof, payment in magical coins is dispensed for magical girls, while human currency is provided to those who work in one of many steel factories/shell companies owned by PRE24B and her followers. [Note: Of course, P24BE01 is too young to legally work in such facilities, and likely will not gain mortal revenue from that source.– SΞ]
Additional Notes:
Usually manifests in a church, known as Our Lady Of The Immaculate Conflagration.
What's that? Sounds like an imminent copyright strike from Nina.
Also I have another question. Specifically, why is it all written from the perspective of some third party organization, but said organization isn't Joanna's Patron? It's not a problem it just seems weird that you'd go to the trouble of writing a CS from the perspective of some sort of government organization without indicating how you plan to factor it into the RP.
What's that? Sounds like an imminent copyright strike from Nina.
Also I have another question. Specifically, why is it all written from the perspective of some third party organization, but said organization isn't Joanna's Patron? It's not a problem it just seems weird that you'd go to the trouble of writing a CS from the perspective of some sort of government organization without indicating how you plan to factor it into the RP.
To your first question, I had actually been considering (and slowly but surely ironing out) the Joanna Fujo character before the Stardust Crusader sheet went up. I'll admit, though, that my ability to complete it has been hindered by such events as my birthday, a wedding, and a funeral, all over the course of the last week, and before then by preparing for the former two (among other things).
To the second, that was a minor oversight on my part. Those details you mention are actually from the perspective of Girl #2's ally, Scribe Xi [the three line Greek character thing], and the organization she and Girl 2 belong to.
Sorry this took a by to reply. Mobile's going nuts, and had to be typing this response up in my work's bathroom on my notepad app.
To the second, that was a minor oversight on my part. Those details you mention are actually from the perspective of Girl #2's ally, Scribe Xi [the three line Greek character thing], and the organization she and Girl 2 belong to.
I, for one, look forward to fighting the Not!SCP Foundation :V
I, for one, look forward to fighting the Not!SCP Foundation :V
They call themselves "The Archive." I'll be going into greater detail in the second Patron's Resources section, but quick bit of advice - if you've got arachnophobia, you're gonna hate them a lot. [Though one of you will recognize a few details.]
@MadManMoon Jonathan Joestar, is that you? Jokes aside, since we already have one character nicknamed "JoJo", I'll have to ask you to refer to the character by another nickname or simply her actual name to avoid confusion. The way the sheet is written is certainly unique and interesting with the SCP Foundation gimmick, but a bit intrusive, and referring to the Patrons by codes is difficult to read; for example, I get PRE24A and PRE24B mixed up, and that's annoying. Patron Types should be listed on Joanna's sheet as well. The descriptions for Limited and Rival Force could be cleaned for better clarification. The character is missing Ebon Mint's base Drawbacks (Debt and Betrayal). Also, like you've mentioned, it still needs the Fighting Style section filled. Will comment on her Ally once that sheet's done.
Those changes have will be made, and'll go up with the first Ally sheet. I'll probably just have her referred to as her Given Name, unless I come up with a decent alternative nickname. Though, on the subject of "intrusive," I would like to ask what you mean by that.
Also to be entirely honest, while Jonathan is one of my favorite Joestars, if my power roll had ended up as Tentacles, I probably would have tried to make Magical Girl Eisidisi, what with prehensile blood vessels becoming an option.