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Hidden 6 yrs ago Post by tex
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Fucking teenagers and their miserable addiction to hunger throne vampire mister postmen dabbing voraciously

We live in a society I’ll tell you h’what.
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Hidden 6 yrs ago Post by mickilennial
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Still waiting to laugh at any of Tex's jokes.
Hidden 6 yrs ago Post by tex
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You just can’t understand my nuanced sense of humor. Kids love it when I babble incoherently and mock them for being kids.

And as we all know, 9 year olds control the market. I should be fucking rich by now.
Hidden 6 yrs ago Post by mickilennial
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Should be.
Hidden 6 yrs ago Post by Bee
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am kid do not love tex humor
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Hidden 6 yrs ago Post by Dolerman
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Lets keep this on-topic fellas.

@tex@Inkarnate furthermore, if you guys are willing to give another shot at energising the Arena, I have so matchups in mind for a few of us.
Hidden 6 yrs ago Post by Sugar and Spite
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*hesitantly wiggles in to leave my two cents*

HIIIII!

I know the post length parameters are meant to be a guide, but I myself find them rather...arbitrary, to say the least. I could care less how much my potential partners write per post, I'm more concerned with the content of said posts, and my own focus when I make my posts is to adhere to that same rule. Character development and world building is FAR more important to me than how many words are written.


Say it louder for the people in the back.

I've been role-playing on Internet forums for 12 years now, I'm a wrinkly old fart who's honestly got a bit of an addiction to creating characters and worlds and then destroying their lives while I cackle evilly and drink tea (and then cry about how mean it was later!), I can't engage an RP where there isn't some sort of in depth world/Lore building, because how can characters exist without their accompanying Lore? (again, this is my opinion, if yours differs, good for you! I'd be interested to hear it in a civilised conversation)
[@The Elvenqeen]


How have we never wrote anything together? xD

Can I have a cookie on my way out?


Sure. I have an assortment of cakes and pies as well.

Hidden 6 yrs ago Post by tex
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What the hell do kids know anyways.

@Dynamo Frokane Not super keen on the idea of reentering arena myself.
Hidden 6 yrs ago Post by Sugar and Spite
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What the hell do kids know anyways.


Quite a bit. Thanks.

Hidden 6 yrs ago Post by mickilennial
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As for my opinion on the “good writing” debate.

I find minimalist writing absolutely fucking boring. And I don't mean people who can evoke things in a concise way. If you cannot capture my imagination I'm probably not going to want to be your writing partner. This is not to say I'm not adaptable as I've written with various writers across most of the major sections of this website. @Dervish and @Hexaflexagon are in my opinion some of the finest writers on the website so much that I will read any RP they take part in even if I myself am not personally a player in said roleplays. Their writing is descriptive, lengthy, imaginative, and provocative. Every sentence has a purpose and there is nothing I can say that can be defined as purple prose - though I do largely hate the term and its usage on this website.

Why do I hate it? Mostly because people who often utter the words purple prose have no idea what they are talking about and appear [to me] to be trying to find a way to shallowly criticize descriptive writing. There is a great arrogance in thinking a description to be superfluous and without need. But I do tend to agree with people who criticize those writers who try to block their paragraphs together to appear more descriptive, monologue about rocks rather than provoking any interesting introspective or interactive action. That's when purple prose and objective criticism is necessary. I would like to point out that I see the former more often in casual rather than advanced. Though I would go on to say people who excessively use indents give me much more of a headache. Both are carnal role-playing sins in my book.

We are all writers influenced by different authors and sources. We should take that into account before jumping to conclusions on “overly verbose writing is bad” or “minimalism is devoid of talent”.

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Hidden 6 yrs ago Post by Sugar and Spite
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We are all writers influenced by different authors and sources. We should take that into account before jumping to conclusions on “overly verbose writing is bad” or “minimalism is devoid of talent”.


This also deserves a cookie.

Couldn't have said it better myself for damn sure.
Hidden 6 yrs ago Post by Mao Mao
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To be honest, I standby the opinion that the Nation roleplay section should be removed. There isn't enough active users of NRP to justify its existence. Even know I like Nation roleplays, I don't like how quickly people lose interest compared to the other sections. Plus, the users that are active in the section (I won't name names) that should stick to one roleplay rather than making another within a month. And some of them shouldn't be GMs.

Also, I am surprised that people look at the Nation roleplay section at all. lol
Hidden 6 yrs ago Post by Ammokkx
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To chip into the whole 'hey write gooder' debate myself, writing is inherently super subjective in every sense. Sure, there's some basic guidelines and objective standards you have to follow, but getting past that means all bets are off. You have your Hemmingways and your Tolkiens. It comes down to what you're looking for in a story, and writing on a forum is no different. Shaping your writing is mostly knowing your audience; I get a little irate at myself when I find half my paragraphs are nothing but fluff(read: all the fukkin' time) and would prefer to go a bit more minimalist, but at the same time, I am a lover of detail and expertly crafted scenes.

Padding it out like an essay is the worst thing you can do because nobody likes reading an essay, but if you can delve into the psychology of your character with flowery writing and convey their emotions through more than just inner monologue, by including things like body movement and facial expression, I think a good job can be done.

It also entirely depends on 'How much shit can I react to," because not always are you going to have a forest of material to work with. In an RP I'm in currently, I'm finding players are having a hard time posting simply because there isn't a lot to post about. We're def in the most rail-roady section of the RP and that's fine given current circumstance. If, instead, we had an entire apocalypse and a 1 year timeskip to work with, I bet everyone would crank out posts that are way larger due to just having more to work with.

I actually don't think I've said much of anything that hasn't been said already, and that I may be a bit of a victim of the essay syndrome myself here... but I think there's value in not dismissing certain lengths as a whole and instead look at it on a case-by-case basis.

Sturgeon's law prolly applies too, tho.
Hidden 6 yrs ago Post by mickilennial
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To be honest, I standby the opinion that the Nation roleplay section should be removed. There isn't enough active users of NRP to justify its existence. Even know I like Nation roleplays, I don't like how quickly people lose interest compared to the other sections. Plus, the users that are active in the section (I won't name names) that should stick to one roleplay rather than making another within a month. And some of them shouldn't be GMs.

Also, I am surprised that people look at the Nation roleplay section at all. lol

Some NRPers agree with you based on what I have heard. But I do think it has its place despite being a niche subforum.
Hidden 6 yrs ago Post by Dion
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My point was that role playing and writing are two different things, and should be acknowledged as such.


Finally Tex says something I can agree with.

<Snipped quote by Odin>
No. I think that - "I would include any post that overuses fluff for no mechanical purpose, posts that dump piles of pace-breaking exposition, and posts that break 3000-4000 words."


So disregarding that bad writing = long posts, which makes no sense to me but I guess falls under the misnomer of 'too long,' 3000-4000 posts could accurately describe a post as 'long' without inherently having a value judgement attached to them. I'd say that that is an accurate cut-off point, but I'm not sure since I rarely go around measuring wordcount.

The primary appeal of shorter, or more concise posts, is to allow more prompt and effective reaction from other players.


Fair. But I have had no problems doing this even with longer or drawn out posts -- in fact, the greatest measure I've been able to do this in was in longer posts. I think this comes down to 'writing style' more than just length, but I'm not sure.

For example, if one of your characters goes on a 30 second spiel about how much they love oven mitts, I cannot assume that a chatty character who likes to butt into other people's conversations wouldn't cut them off 15 seconds in. While there's always a margin for error and control here, it's these moments of 'what if' that should be taken into consideration by all parties.


There are ways to do this effectively -- atleast, there are ways in which I do this effectively -- beyond having shorter posts, though. Besides, when I am writing my character, I want to play their role, and so I want them to be able to say what they have to say.

Another example: If a post describes somebody running 15 KMs, and then describes what they're doing by the time they reach the end of that route, what happens if another character intercepts them half-way? Does half of the post get invalidated?


Depends on the GM. Short answer, if I were the GM, and the interception was reasonable (i.e. no free roleplay style interceptions because heuheu randum xD reasoning) then yes, it gets invalidated, assuming that the other person is OK with it. Collaborative writing, and all.

Were other characters simply not allowed to interact with this character because 'too bad I don't want to'?

Yes, but at that point I'd probably kick the person who doesn't want to interact with the others because I don't want people playing in their own corner of the world in my roleplay, no matter whether it's free, casual, or advanced.

Why would it be acceptable to put such a broad seal on a character's ability to interfere with another? It's these huge leaps that make it difficult to play a role. There's some level of balance to be agreed on, and I believe that longer posts do little to find a middle ground on an issue like this.


Just discuss it with your roleplaying partners, or other players in a thread. You ask why it would be acceptable to place such a broad seal and in contra-argument we can also just ask why is it okay to place such a broad seal on forcing people to accept interference. You are right that there is a balance, and that balance is to be made up by the GM in question. I know the answer would be simple for me -- if its agreed on by two parties, or the subject in question doesn't object to it, why would it have to be an issue? Let the players figure it out for themselves.

I think there's a disconnect somewhere. To condense does not mean to invalidate. It's important to decide on what details to include, while also taking into consideration your fellow players, and not barring off their ability to play a role. Ultimately, the difference in experience is decisive here. We clearly have different perspectives and/or have witnessed completely different examples in advanced. I myself have rarely come across longer posts which are so well executed, that they bring shame to shorter posts with similar amounts of palpable content. Additionally, I don't frequent the advanced section. Most of what I've read dates back to pre-death guild, or 2016-2017.


This explains a lot.

I think that this disconnect in both our intent, and experience, makes it difficult to argue anything that isn't anecdotal. Considering the spectrum of experiences with Advanced though, I'm willing to believe that there are varying opinions on what constitutes good writing, and a great deal of those experiences I've heard seem to agree that Advanced and casual are not all that different. But that would be an entirely different discussion altogether, and veer viciously away from the thread's topic of comparing writing levels/sections.


Cas and adv used to be very different but they are the same now, bar maybe the fact that advanced houses more of the competent writers and casual houses the roleplayers. Both sides can move dynamically between these two I feel like, though, so it's kind of the same, yeah.
Hidden 6 yrs ago Post by Hank
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Both sides can move dynamically between these two I feel like, though, so it's kind of the same, yeah.


Really? I don't feel that at all. I stopped participating in Casual about five years ago and every time I've tried to go back, the roleplays have too many people participating that roleplay at a level I'm not comfortable with. It's not about their English skills or even their writing skills but the characters they make and the things those characters do. It's often so immature that I just can't be bothered.

On the other hand I also only participate in two Advanced RPs with some very strict application procedures (to the point that I was myself rejected the first time I applied to one of them). My experience might be skewed towards the absolute "best" (or most elitist, depends on how you look at it) the Guild has to offer.
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Hidden 6 yrs ago Post by Dion
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<Snipped quote by Odin>

Really? I don't feel that at all. I stopped participating in Casual about five years ago and every time I've tried to go back, the roleplays have too many people participating that roleplay at a level I'm not comfortable with. It's not about their English skills or even their writing skills but the characters they make and the things those characters do. It's often so immature that I just can't be bothered.

On the other hand I also only participate in two Advanced RPs with some very strict application procedures (to the point that I was myself rejected the first time I applied to one of them). My experience might be skewed towards the absolute "best" (or most elitist, depends on how you look at it) the Guild has to offer.


Just because you can move between the two doesn't mean you neccesarily want to. The crowd casual roleplays attract are definitely something I pay attention to, now more than ever, given how many people are in casual that are not meant to be there.

Realistically, you could play in casual -- you just don't want to, and that's fine. Similarly, casual players could move to advanced if they strained themselves and applied some effort into 'improving' or just taking a while longer to brood over a post -- and they might not neccesarily want to do that.

I agree that casual roleplays tend to attract some uhhhhhhh, overflow of 'free' characters that, despite trying to be well thought out and/or better written, retain some of the features that you typically see in free level characters. It's why I don't really participate in casual myself either, unless I'm running an RP (which, when you run Naruto roleplays like me, is a neccessity and not something I neccesarily want to do -- but the players are in casual and I need to fill an RP somehow. I feel the burn of players making characters that are just immature every time I do so, so I definitely get what you are saying and it does bother me too).

But I think that if I strained myself to find those characters in advanced, I could. Two roleplays are not really indicative of that I think (and even if they were, maturity of a character is somewhat subjective, as is writing quality, and all other things we judge people on).

I do think that casual players could move to advanced, and vice versa, so I'll stand by that, but you are right in that most people probably do not want to (I know I'm hesitant to venture into casual for that very reason) even if they technically can.

And on that note, since you brought up maturity -- I think that's a more important distinction between casual and advanced than actual writing quality, since advanced does house the typically more matured players (natural progression? a desire to improve? something else?) and casual houses those that, well, I'm not sure.
Hidden 6 yrs ago 6 yrs ago Post by tex
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I will say that the naming scheme of the sections, and massive discrepancy of active players between them, speaks worlds about the frequency of what you may label as 'immature' content. Casual is over saturated. Advanced is not.
Hidden 6 yrs ago Post by Dion
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dude what
Hidden 6 yrs ago Post by Supermaxx
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dude what


My attempted translation: There are a lot more Casual players than Advanced ones, so statistically it makes sense you'd see more immaturity in casual players- simply because there's just so many more of them.

That, and the fact that the section is called 'Casual,' tends to attract- y'know- casual writers.
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