Fucking teenagers and their miserable addiction to hunger throne vampire mister postmen dabbing voraciously
We live in a society I’ll tell you h’what.
We live in a society I’ll tell you h’what.
*hesitantly wiggles in to leave my two cents*
I know the post length parameters are meant to be a guide, but I myself find them rather...arbitrary, to say the least. I could care less how much my potential partners write per post, I'm more concerned with the content of said posts, and my own focus when I make my posts is to adhere to that same rule. Character development and world building is FAR more important to me than how many words are written.
I've been role-playing on Internet forums for 12 years now, I'm a wrinkly old fart who's honestly got a bit of an addiction to creating characters and worlds and then destroying their lives while I cackle evilly and drink tea (and then cry about how mean it was later!), I can't engage an RP where there isn't some sort of in depth world/Lore building, because how can characters exist without their accompanying Lore? (again, this is my opinion, if yours differs, good for you! I'd be interested to hear it in a civilised conversation)
Can I have a cookie on my way out?
What the hell do kids know anyways.
We are all writers influenced by different authors and sources. We should take that into account before jumping to conclusions on “overly verbose writing is bad” or “minimalism is devoid of talent”.
To be honest, I standby the opinion that the Nation roleplay section should be removed. There isn't enough active users of NRP to justify its existence. Even know I like Nation roleplays, I don't like how quickly people lose interest compared to the other sections. Plus, the users that are active in the section (I won't name names) that should stick to one roleplay rather than making another within a month. And some of them shouldn't be GMs.
Also, I am surprised that people look at the Nation roleplay section at all. lol
My point was that role playing and writing are two different things, and should be acknowledged as such.
<Snipped quote by Odin>
No. I think that - "I would include any post that overuses fluff for no mechanical purpose, posts that dump piles of pace-breaking exposition, and posts that break 3000-4000 words."
The primary appeal of shorter, or more concise posts, is to allow more prompt and effective reaction from other players.
For example, if one of your characters goes on a 30 second spiel about how much they love oven mitts, I cannot assume that a chatty character who likes to butt into other people's conversations wouldn't cut them off 15 seconds in. While there's always a margin for error and control here, it's these moments of 'what if' that should be taken into consideration by all parties.
Another example: If a post describes somebody running 15 KMs, and then describes what they're doing by the time they reach the end of that route, what happens if another character intercepts them half-way? Does half of the post get invalidated?
Were other characters simply not allowed to interact with this character because 'too bad I don't want to'?
Why would it be acceptable to put such a broad seal on a character's ability to interfere with another? It's these huge leaps that make it difficult to play a role. There's some level of balance to be agreed on, and I believe that longer posts do little to find a middle ground on an issue like this.
I think there's a disconnect somewhere. To condense does not mean to invalidate. It's important to decide on what details to include, while also taking into consideration your fellow players, and not barring off their ability to play a role. Ultimately, the difference in experience is decisive here. We clearly have different perspectives and/or have witnessed completely different examples in advanced. I myself have rarely come across longer posts which are so well executed, that they bring shame to shorter posts with similar amounts of palpable content. Additionally, I don't frequent the advanced section. Most of what I've read dates back to pre-death guild, or 2016-2017.
I think that this disconnect in both our intent, and experience, makes it difficult to argue anything that isn't anecdotal. Considering the spectrum of experiences with Advanced though, I'm willing to believe that there are varying opinions on what constitutes good writing, and a great deal of those experiences I've heard seem to agree that Advanced and casual are not all that different. But that would be an entirely different discussion altogether, and veer viciously away from the thread's topic of comparing writing levels/sections.
Both sides can move dynamically between these two I feel like, though, so it's kind of the same, yeah.
<Snipped quote by Odin>
Really? I don't feel that at all. I stopped participating in Casual about five years ago and every time I've tried to go back, the roleplays have too many people participating that roleplay at a level I'm not comfortable with. It's not about their English skills or even their writing skills but the characters they make and the things those characters do. It's often so immature that I just can't be bothered.
On the other hand I also only participate in two Advanced RPs with some very strict application procedures (to the point that I was myself rejected the first time I applied to one of them). My experience might be skewed towards the absolute "best" (or most elitist, depends on how you look at it) the Guild has to offer.
dude what