@MadManMoon I just meant to say the style of framing the points in the sheet was a bit obstructive to the goal of describing them clearly, but that's more of a personal gripe; the information is there, and that's all I require.
Age (Before Magical Girl): 10 [Note: Appears to have started the process the night just before her birthday, the 14rd of August, with the process ending shortly past midnight on the 15th of August.– SΞ]
Gender: Female
Gender (Before Magical Girl): Female
Appearance:
Specialization: Fire – Gifted
Weapon:
She prefers not to use weapons, though she occasionally expresses wishes that she also had a sword. Her physical abilities more than make up for any perceived handicap in this regard.
Special Power:
Focused Assault – Keeping with her flairs for the dramatic, she names each instance as a multiple word phrase ending with “overdrive.” Possibly to help her gauge how much time she needs before her focus and concentration reaches the correct point for release. Her blows, supported already by respectable STR and MAG, become penetrating and thus even more devastating than before.
Perks: Martial Training – She has gained training in tactics, logistics, and the intricacies of a large number of weapons. She has been half–jokingly referred to as a “fighting genius.”
Ally – A street thug and ringleader of a criminal outfit going by “Rebecca E. Oxford ‘Speedwagon.’” See relevant file.
Fated – According to *CLASSIFIED*, she is fated for some task. As such, it seems that causality will bend over backwards to help her along. Killing her in her civilian guise is impossible, and should not be attempted by Archive personnel. If the need arises, waiting for her to transform first will only consume fifteen seconds of time.
Gifted – She is capable of feats within her specialization that are dazzling, innovative, and impossible to duplicate by regular magical girls. [Note: This definition of “Gifted” isn’t quite the same meaning as what we in the Archive usually use, but given the widespread use of the term in this context...– SΞ] Given her physiology, this is understandable. She is able to ignite her own blood and then manipulate it at will, the recorded applications of which are exposited upon under “Fighting Style.”
Power Artifact: Light – Increases Fujo’s physical and magical abilities when exposed to sunlight, including improved rates of regeneration. Temporary, and requires direct exposure to sunlight to work, yet dangerous before nightfall. It is unclear whether artificially produced UV light is capable of activating this artifact, though without direct testing it will remain up to speculation.
Blood Magic – In addition to what has been mentioned above, she is able to utilize blood magic in such a way as to use her own health as a source of mana. [Note: As if she didn’t have enough reserves.– SΞ]
Flexibility – Occasionally weaponizes this by dislocating her own arm and loosening her joints to extend her reach. The chance of this maneuver being used increases with her ability to access sunlight.
Patron: UXP 444 “The Ebon Mint”, in addition to PRE 24B “The Flickering Woman” [Note: Phobic Representational Entity. Some classification systems would refer to this one as a “Limited Force,” due to its ties to the concept of Anger, or rather the Fear of it.– SΞ]
Patron Benefits:
Black Coin – Joanna possesses an instance of UXP 444, to be spent or saved when she sees fit.
Non–Exclusivity – If she so wished, she could leave the service of PRE24B without becoming Patronless, and enter another’s service seamlessly. .
Focused – Given that PRE24B’s physical wardrobe largely consists of fire, it is safe to assume their magic shares a specialization. Joanna’s efficiency with her magic is impressive, to say the least.
Hidden Death – PRE24B is not one to “stay down for long,” as the phrase goes. The exact method she returns by is incredibly classified.
Physical Prowess – Joanna’s patron grants her an extra bit of strength on top of her already respectable power.
Mystic Might – Joanna’s patron has also improved her mystic abilities.
Mana Font. – Joanna has access to more mana than is usual, thanks to her patron’s influence.
Patron Drawbacks:
Debt – Should Joanna spend the Coin, she’ll be indebted to the Mint. And they do love to find ways to keep their debtors in debt.
Betrayal – If there’s anything the Ebon Mint likes more than potential debtors, it’s staying in the shadows and furthering their agenda. They have and will gladly try to kill anyone they feel is more valuable to them dead than alive.
Limited – Despite being the PRE of Anger – specifically that of fire, tranquil fury, and of bringing harm to one’s loved ones – it has become increasingly possible to strike down a PRE. As noted above, however, it is more of a temporary annoyance than any true threat, though speculation about Christoph Magreat discovering the *CLASSIFIED* has been a growing cause for concern. Magreat is still missing as of the writing of this entry, though some variants of this speculation call attention to the ever–growing magical girl population. The potential for Magreat to recruit allies from their kind – particularly from the ranks of The Beacon – has only increased tensions among the PREs. [Note: For more information on “Magical Girls,” consult the UXP451 “Magical Girl” and UXP666 “Puchuu” files. UXP, as a reminder, means “UneXplained Phenomenon.”– SΞ].
Rival Force – PRE24A “The Brute” has been an example of this in the past, though as of late their objectives appear to align. Other PREs are currently focused on the problem of Magreat, and all covet his discovery. Should the trail of Magreat become warm, servants of PREs that are not allied will likely be forced to do whatever it takes to make sure their patron gets closer to finding Magreat.
Big Brother – Not surprising, given her previous role among the PREs as the *CLASSIFIED*. She also has a tendency to call her servants to the proverbial carpet regarding their secrets.
Vendetta – PRE24B appears to have a particular axe to grind with *CLASSIFIED*
Fighting Style: How does your character combine their magic, weapon, power, and perks into one coherent whole? [Beat of the Burning Heart]: A fighting style revolving around rapidly analyzing one’s situation in combat, and capitalizing on those situations through the usage of Focused Assaults, given spontaneous and highly circumstantial names. Her anomalous blood also has the peculiar quality of being self-manipulatable, meaning that she can control her burning blood as easily as she can control standard fire, if not with even more ease. Her usual application is making sure it evenly covers her fists or various other body parts (such as the elbows or knees) during her attacks so as to ‘buff’ her attacks. When using her Power Artifact, which greatly increased her physical and magical powers in sunlight, her attacks gain a yellowish tinge to their normally crimson flames. She will also attempt the use of her greatest Focused Assault technique, during which she is able to punch twenty times per second
Personality: First and foremost, Joanna strives to become worthy of the power she possesses. She carries her name with pride, never betraying the code of conduct she has set for herself and will treat any fellow human with respect unless they prove evil. Joanna also possesses a fierce inner strength and the drive to face and overcome conflict. That drive, fueled by her affection to her friends and loved ones, enables her to overcome the direst situations. Joanna fights for what she believes in, and once she is committed to something, she won't back down until the deed is done.
As an aspiring hero, Joanna is also kind and positive. Joanna has a mindset where she tries to imagine the consequences her actions would have on other people, even if they appear to be enemies. She is gentle and sympathetic. Despite her skill in fighting, she will never seriously harm a person without a valid reason. Her courteous nature, as well as her mental fortitude and ability to withstand fear and pain, is the main reason Speedwagon decides to aid her. During her life, Joanna has always had an impulse to save others, be it going out of her way to volunteer at soup kitchens and animal shelters during her civilian life, or patrolling the streets at night as a magical girl. She has seen glimpses of PRE24B’s, for lack of a better term, humanity, which has only strengthened her resolve to save others.
Yet Joanna can feel righteous fury at the evilness of her foes, and will conduct justice by vanquishing them. Moreover, she has no pity for truly despicable individuals she is not familiar with. [Note: In some regards, she and a certain PRE would (and pardon the pun) get along like a house on fire. Given that its servants tend to die quickly, even for magical girls, perhaps it’s for the best that PRE24B made her acquaintance before it could.– SΞ]
History: [A lot of the data is classified, so I was only able to add a heavily abridged and summarized account of how she became a magical girl. Collector Theta was actually following UXP138’s movements at the time, in part to ascertain his relation to the Ebon Mint, and formal surveillance of Joanna only began in earnest after this incident.– SΞ]
The night before her tenth birthday, Joanna awoke to find UXP138 “Jack of All” inside her house, who had poured himself a glass of water in the kitchen area. He introduced himself as an old family friend, walked her back to her room, and told her a bedtime story. The subject of his storytime was… let’s just say, he has a habit of revealing too much of the truth at exactly the worst times. After commenting that she’d like to *EXPUNGED*, he offered a black coin to Joanna as an early birthday present. As he pressed his right red hand into hers, the coin touched her flesh and triggered her first transformation.
Several hours thereafter, when most potential eavesdroppers were absent, PRE24B manifested before her to discuss the legacy of her blood. She offered her a chance to learn how to use her powers to fight monsters, to work for her so that she could become stronger for those she loved. She was unaware of Jack’s words to Joanna on the subject, but regardless of why Joanna accepted the fact remains that she has joined forces with PRE24B.
Transformation Incantation: “I can feel it: the burning beat of my blood, razor–sharp! It resonates with the heart of the Earth, and of the Sun itself!”
Additional Information:
Joanna’s favorite kind of meat is ham. She enjoys ham on everything – ham on the breakfast plate next to pancakes and a pair of sunny side up eggs, ham on a sandwich made on rye bread with iceberg lettuce and Dijon mustard, ham on top of a big bowl of ramen noodles, ham on top a large Caesar salad. You name it, she’s tried putting some ham on into it.
She also enjoys iced tea mixed with lemonade. She can’t quite get brainfreeze, which is a definite bonus, but she claims it's a “funny feeling” while cold things travel down her throat and into her stomach.
Due to her bloodline (and/or) her Patron’s influence, Joanna’s internal body temperature usually stays at around 150 degrees Fahrenheit, though curiously this does not leave her in a constant fever.
Her bloodtype is technically A, and transfusions of that variety assimilate into her bloodstream without issue. The effects of her blood on other subjects in the form of a purely medical fashion remains to be tested.
Her last name translates to “flickering.” Feels like there’s a joke there.
Also, Speedwagon likes to call her “Miss Jo-Star.”
Looks roughly the same, though the bowler hat she uses as a weapon disappears.
Specialization: Reinforcement
Weapon:
“Hi Infidelity,” a bowler hat that contains a hidden buzzsaw in the brim. The blades are incredibly sharp, and can cut to the bone with disturbing ease.
Special Power:
Power of Friendship – She has an intuitive sense of people: when they are sad, how to cheer them up, and how to get in their good graces. People tend to think the best of her, give her multiple chances, and will generally try to help her. She can gain allies and contacts easily with a bit of extended conversation and sometimes some risky action can even bring monsters to respect her or cease preying on humans. Not everyone will be her friend, but the instinctively knows how to befriend anyone who *could* be her friend. She can call upon this out of costume. [Note: In short, (Almost) Everybody Loves Speedwagon. Coupled with her personality and specialization, which passively gives her words of encouragement borderline tangible weight, Speedwagon more than makes up for her physical weaknesses with a terrifyingly effective set of ally-making skills.– SΞ]
Perks:
Enhanced Weapon – Not only does Hi Infidelity have an incredibly sharp set of blades, but also flies through the air with deadly efficiency.
Awareness – Speedwagon’s senses, enhanced by her upbringing, her magical girlhood, and experience with both, provide her with an incredible awareness of her surroundings. She’s rather difficult to surprise or ambush, will quickly note oddities such as failure to cast shadows or reflections. It’s reached the point of her being able to tell a good person apart from a bad person just by their smell. [Note: Her Power probably helps too. – SΞ]
Training – As if to add further humor to the chosen name, Speedwagon possesses complete mastery of motor vehicles and their workings. If it has wheels and has an engine, Speedwagon can hotwire, drive, and repair it with incredible ease. Should Speedwagon offer you a lift, you’d best be prepared to hold on tightly.
Patron: The Ebon Mint, but currently working with PRE24B “The Flickering Woman.” [Note: Or, more accurately, Joanna. There doesn’t seem to be much love lost between Speedwagon and PRE24B.– SΞ]
Patron Benefits:
Black Coin – Speedwagon possesses an instance of UXP 444, to be spent or saved when she sees fit.
Non–Exclusivity – If she so wished, she could leave the service of PRE24B without becoming Patronless, and enter another’s service seamlessly. .
Focused – {Not entirely sure how this Benefit works in this case, what with Speedwagon having Reinforcement as her Specialization. – Mad Man Moon}
Hidden Death – PRE24B is not one to “stay down for long,” as the phrase goes. The exact method she returns by is incredibly classified.
Physical Prowess – Speedwagon’s patron grants her an extra bit of strength on top of her already respectable power.
Mystic Might – Speedwagon’s patron has also improved her mystic abilities.
Mana Font. – Speedwagon has access to more mana than is usual, thanks to her patron’s influence.
Patron Drawbacks:
Debt – Should Speedwagon spend the Coin, she’ll be indebted to the Mint. And they do love to find ways to keep their debtors in debt.
Betrayal – If there’s anything the Ebon Mint likes more than potential debtors, it’s staying in the shadows and furthering their agenda. They have and will gladly try to kill anyone they feel is more valuable to them dead than alive.
Limited – Despite being the PRE of Anger – specifically that of fire, tranquil fury, and of bringing harm to one’s loved ones – it has become increasingly possible to strike down a PRE. As noted above, however, it is more of a temporary annoyance than any true threat, though speculation about Christoph Magreat discovering the *CLASSIFIED* has been a growing cause for concern. Magreat is still missing as of the writing of this entry, though some variants of this speculation call attention to the ever–growing magical girl population. The potential for Magreat to recruit allies from their kind – particularly from the ranks of The Beacon – has only increased tensions among the PREs. [Note: For more information on “Magical Girls,” consult the UXP451 “Magical Girl” and UXP666 “Puchuu” files. UXP, as a reminder, means “UneXplained Phenomenon.”– SΞ].
Rival Force – PRE24A “The Brute” has been an example of this in the past, though as of late their objectives appear to align. Other PREs are currently focused on the problem of Magreat, and all covet his discovery. Should the trail of Magreat become warm, servants of PREs that are not allied will likely be forced to do whatever it takes to make sure their patron gets closer to finding Magreat.
Big Brother – Not surprising, given her previous role among the PREs as the *CLASSIFIED*. She also has a tendency to call her servants to the proverbial carpet regarding their secrets.
Vendetta – PRE24B appears to have a particular axe to grind with *CLASSIFIED*
Fighting Style:
Speedwagon does not have much in the way of raw physical power, along with mildly more potent magical talent. That said, her level of physical agility, speed, and precision is almost obscene, as she is on the precipice of consistently hitting a double bull at 20 feet with a thrown fly. As her weapon is a bowler hat with razor blades, one she tosses as a means of attack, this typically translates to “really fast, really accurate whirling death,” even without adding Reinforcement spells to her own or her hat’s attributes. Her enhanced awareness of what her physical senses tell her only further increase her ability to throw Hi Infidelity effectively. She usually aims for the enemy’s bones and major joints.
As mentioned above, Speedwagon’s magic, Power, and personality also make her incredibly effective at gaining allies. The allies can and will come to her aid if she calls, and she will be more than ready to invest mana in providing healing and buffing spells to her reinforcements and their weaponry. She will also capitalize on her specialization and personality to shout out words of inspiration to said allies, provided they are within earshot. She will also shout out bits of advice about the current situation, mostly drawing attention to what will help them keep either equal footing or a distinct advantage, though the circumstances vary.
STR: +1 Reinforcement +1, AGI:+13 Reinforcement +1, Average +1, Ranged +1, Enhanced Weapon +1, Physical Prowess +1, 3 silver +6, 2 bronze +2 VIT: +0* Reinforcement +1 [out of costume only] MAG: +3 Mystic Might +1, Reinforcement +1, Elaborate +1, LCK : +1 Reinforcement +1 -1 bronze to switch roll to support table
Personality: Robert E. O. Speedwagon is a hot-blooded and honorable street thug and magical girl. Despite her activity as a hoodlum, Speedwagon is a righteous girl. Due to her ability to "smell out" the personality of people, she had recognized Joanna's noble spirit during the events at Ogre Street and accompanies her on her further journey to become a true hero. Speedwagon is incredibly loyal to her friends, befriending Joanna was in part due to the gentleman being kind to her partners. She will try to do anything to help them, and even after they die, Speedwagon will act out of respect for them. Equipped with a courteous nature, she is familiar with giving one's privacy. Apart from that, Speedwagon is both anxious and hot-blooded. She is very extroverted and loudly conveys her feelings, from enthusiastically describing Joanna fighting, to her despair at seeing. Speedwagon constantly seeks to help her companions in various more or less convoluted ways. Most notably hotwired a motorcycle at lunchtime to reach a renowned sandwich shop before their limited stock was depleted, all because Joanna forgot her lunch money at home. [Note: Though to be fair, Pope Layton sandwiches are the best in Penrose bar none.]
History: Rebecca E. Oxford “Speedwagon” is a lady who lived in darkness ever since she was born, both in the traditional sense and being reborn as a magical girl. Growing up in the most infamously dangerous borough in Penrose, unconsciously named due to the number of ogres that emerge from UXP06 “Overcity” there, she stole things to live and met all kinds of bad people in her life. It reached the point of her being able to tell a good person apart from a bad person just by their smell. She eventually became the leader of the thieves in that crazy, noisy, bizarre part of town.
Speedwagon met Joanna on December 2nd, several months after the latter had become a magical girl. Speedwagon mistaking Joanna for an easy mark, attempted to rob the magical girl for her coins. But finding herself outmatched, Speedwagon realized Joanna spared her fellows and ordered the others to stand down. Shortly thereafter, they became steadfast friends.
Transformation Incantation: “Right about now, you're probably wondering who I am. Allow me to elucidate ya! The name is R. E. O. Speedwagon!”
Additional Information: During his youth, as in before becoming a magical girl, Speedwagon had traveled the world, experimenting various exotic animals in Africa, strange Asian plants and Caribbean tornadoes.
In their battle, Speedwagon reportedly likened Joanna to a star, blazing brightly and with passion, but at the same time strangely gentle, much like sunlight. Hence she began nicknaming Joanna “Miss Jo-Star.”
Designation: PRE24B [Note: Also classified as a Lesser Force by certain non–Archive organizations. – SΞ]
Colloquial Terms and Names: The Flickering Woman, The Aflame, The Alight, Anguish, Blaze, The Burning Woman, The Burning Bride, The Charred Woman, Consort, The Dancer in the Fire, Eris, Fossil-Type SYZYGY, Ignis, Jeanne D’Arc, Kasai, The Lady Regent Svaha, The Lonely Soul, The Obsidian Lady, The Queen of Flames, Subject Bravo Bravo, Zafiel
Behavioral Characteristics:
“When in the Burning Bride's presence, you feel the Brute around you, just behind the veil of reality, frothing and raging and ready to burst out. Meanwhile, the Brute, even in its rage, has a sort of grace to it, and an intelligence in its eyes.” – Author Unknown, widely believed to be a Runner, but quite accurate in any case.
PRE24B has a tendency to approach those who have been mortally wounded by fire with offers of servitude in exchange for their continued lives. While the effects of this pact on those who accept is outlined below, it is noted that with the rise of Magical Girls wielding Fire, her ranks have been increasing exponentially. [Note: “Monster Girls” don’t exactly help lower those “mortality to Fireveined rates,” either. – SΞ]
As the PRE of Anger – of many facets, most associated with “Tranquil Fury” – it is advised not to incite her wrath, not even in an attempt to pit her against someone else.
PRE24B “The Flickering Woman” is widely considered to be the more reasonable of the two halves of PRE24, and the "brains" to PRE24A “The Brute” and its "brawn." Given that PRE24 is a dual entity, though, it is wise to assume their strengths are proportionate to each other's.
History:
Unfortunately, non–classified data about this PRE is few and far between. As such, while we have reams and reams more on file, this cannot contain much in the way of history, apart from recent incidents that are practically common knowledge already.
It has been suggested that PRE24B “The Flickering Woman” no longer be classified as one of the PREs, in spite of how interwoven her existence is with her eternal rival and husband, PRE24A “The Brute”. The general argument levied for this motion is that, as Grandfather and The Archive have grown, PRE24B’s status among the PREs as *CLASSIFED* has become increasingly redundant. However, in light of overwhelming evidence pertaining to her other activities, that argument has been colloquially referred to among the Alphas as “fucking stupid.”
Resources:
[Note: Despite the duality of their nature, which sometimes borders on human co–dependency, PRE24A “The Brute” has a distinctly different selection of rank–and–file servants than PRE24B. For the purposes of this file, only the latter’s servant file has been consolidated into this entry.– SΞ]
P24B01, colloquially designated “Fireveined.” They are created when a man or woman dying of wounds inflicted by flames is contacted by PRE24B, who offers them, among other things, another chance to live. If they accept, they will live a normal life for six to eight months, until the pain of their wounds returns with a vengeance. No matter what medication they take, no matter what treatment they undergo, they cannot escape the perpetual pain of the wounds. Eventually, the Fireveined is contacted by PRE24B again, who offers to make the pain stop. They almost always accept, and the few that don't quickly go mad afterwards. The pain never truly stops, only decreases, or vanishes for a day or so, but the constant pain drives them mad, and with the reward of doing tasks being making the pain "vanish" for a short time, all Fireveined become fiercely loyal to their only source of solace, PRE24B.
Fireveined have an internal body temperature of over 150 degrees Fahrenheit, giving the impression that their veins are literally on fire. Curiously, they do not suffer from fever due to this quirk, though they are in constant pain. Fireveined have few abilities, the strongest among them is their ability to withstand heat to the point where many can live comfortably within steel foundries without any form of protection. They are also wearing a sort of "shell" of scar tissue, which protects them not unlike a leather trench coat. [Note: Oddly enough, P24BE01, while possessing many of the characteristics of a traditional P24B01, does not appear to possess the scar tissue mutation nor the perpetual pain. Qualities that drew the interest of PRE24B to her bloodline, or perhaps it was the other way around?– SΞ]
Colloquially named “Monster Girl variants,” or instances of P24B02, have been noted in action. They are near exclusively of the Fire–based schools of magic, and their raw power becomes obscenely vast. Occasionally work in tandem with P24A02 “The Crimson Knights” or, arguably more deadly, P24A03 [Note: Much like P24B02, except constantly wreathed in smoke, covered in chains, and have a nasty habit of using fire to cut off retreat or reinforcements to their surroundings. That barrier usually doesn’t fall until everything inside dies horribly. Best dealt with at 100 meters or further, either with a ranged weapon or by retreating to said distance away from them.– SΞ]
Payment is usually dispensed, as mentioned above, in the form of temporary relief from the constant pain. However, it is also worth noting that for the servants that are not P24B01 or any variants thereof, payment in magical coins is dispensed for magical girls, while human currency is provided to those who work in one of many steel factories/shell companies owned by PRE24B and her followers. [Note: Of course, P24BE01 is too young to legally work in such facilities, and likely will not gain mortal revenue from that source.– SΞ]
Additional Notes:
Usually manifests in a church, known as Our Lady Of The Immaculate Conflagration.
Mild oversight on my ally sheet, forgot to write in that Speedwagon became a magical girl after one died in their part of town.
Edit: This one is mostly crunch-based. There's Additional Info I need to type up at home, but I wanted to make sure the other information was available first.
@MadManMoon Well, there goes the kast semblance of subtlety, heh. Focused for Speedwagon would mean she is more efficient in her Reinforcement magic. Cute description with the power. Accepted; you can post them to the character tab.
@MadManMoon Well, there goes the kast semblance of subtlety, heh. Focused for Speedwagon would mean she is more efficient in her Reinforcement magic. Cute description with the power. Accepted; you can post them to the character tab.
Well, the best way to hide a crime is to perform a flashier crime. ^_^
They've been posted in the character tab. Now to read the progress made in the RP so far so they can enter the narrative proper. And besides, the Archive members that I've been cooking up on the backburner can now make their way onto the front one, in prime position for the sauteing of development. I managed to cut down on some of the preparation time by building Scribe Xi's personality through the use of the other character sheets themselves, and not just by way of her personal notes.
@Crusader Lord On the subject of Joseph, while I do enjoy the memes like any cultured fan, I also enjoy his character. Particularly how knocking arrogant/smug people down a peg is usually #1 on his list of priorities, both in and out of a fight. Though I also kind of like Older Joseph more than his Battle Tendency self, as his character development from main protagonist to navigator of the party was well-written on Araki's part.
now to make some deliriously biznasty character banners
Edit: Finished the banner for the Archive girls, because that's how my muse's priorities work. I'll probably get Joanna and Speedwagon's banner done tonight.
Well, the best way to hide a crime is to perform a flashier crime. ^_^
They've been posted in the character tab. Now to read the progress made in the RP so far so they can enter the narrative proper. And besides, the Archive members that I've been cooking up on the backburner can now make their way onto the front one, in prime position for the sauteing of development. I managed to cut down on some of the preparation time by building Scribe Xi's personality through the use of the other character sheets themselves, and not just by way of her personal notes.
@Crusader Lord On the subject of Joseph, while I do enjoy the memes like any cultured fan, I also enjoy his character. Particularly how knocking arrogant/smug people down a peg is usually #1 on his list of priorities, both in and out of a fight. Though I also kind of like Older Joseph more than his Battle Tendency self, as his character development from main protagonist to navigator of the party was well-written on Araki's part.
Not that Oldseph is bad, but please refrain from having bad taste.
Not that Oldseph is bad, but please refrain from having bad taste.
To be fair, I could have much worse taste - I could have unironically said "I like the pre-reboot Sword Art Online [specifically season 2 onwards]," or "Eromanga Sensei is a good anime." I only mean those as lighthearted examples off the top of my head,
And besides, I never said by what degree of magnitude I prefer Old Joseph to Young Joseph. Though, forgive me for assuming you were talking about Old vs Young Joseph, if I misinterpreted what you referring to as me having "bad taste."
To be fair, I could have much worse taste - I could have unironically said "I like the pre-reboot Sword Art Online [specifically season 2 onwards]," or "Eromanga Sensei is a good anime." I only mean those as lighthearted examples off the top of my head,
And besides, I never said by what degree of magnitude I prefer Old Joseph to Young Joseph. Though, forgive me for assuming you were talking about Old vs Young Joseph, if I misinterpreted what you referring to as me having "bad taste."
You would be correct, don't worry about it. Also don't ever bring up SAO to me or my wife's son again. I'll stab you.
Appearance: Average Build [+1 AGI] [1 Bronze] Uniform [+1 VIT]
Name: Kolya Vaskov Age (Magical Girl): 16 Age (Before Magical Girl): 16 Gender: Female Gender (Before Magical Girl): Female
Specialization: Psychic [+1 MAG, LCK] [Bloodline Start] Kolya is the eldest daughter in a long line of psychic magical girls, and she takes the characteristic militarized powerset to the next level. Coming from a place that was once the focal point of Cold War, she is one who focuses on espionage and subterfuge. Kolya's psychic influences are sinister and difficult to detect, oftentimes ending up invisible to history, memory, and recognition. The range of her psychic influence is likely the most drastic aspect of her heritage, offering glimpses into the minds of those from miles away, and control in between.
In the shoes of a soldier, Kolya has a strong grasp on influencing the minds of multiple individuals at once, creating a team with perfect cohesion and awareness. A group raid on a target is oftentimes the action of but a single girl...
Weapon: Ranged [+1 AGI] Kolya's magical heritage falls in line with the rest, and with it comes a characteristically military tool. Kolya can summon a rifle-like firearm with styling akin to the Kalishnikov legend of her motherland. Though the magazines are infinite in number, it does appear to require reloading, and does not have an infinitely deep well of magical bullets.
Power: Killing Blow [+1 MAG]
PSYBLOC
Kolya tends to shy away from using her killing blow move, PSYBLOC, not merely due to its guaranteed expenditure of almost all mana she has, but also because of the permanent repercussions involved. Her predecessors have all had a variation on the PSYBLOC power, each with sometimes small and sometimes drastic differences. Her mother's careless use of her killing blow power was the cause of the Nikolayevsk Incident, which has Kolya often fearful of using it herself.
PSYBLOC essentially acts as an anchor to the Overcity but in a warped manner. By bringing the unnatural realm closer to the real world and patching them together, Kolya creates a volatile region filled with abstraction and danger. Think of the PSYBLOC as a compound-sized region in which minds meld with reality to manifest deep horrors and inescapable labyrinths, all brought about by the very minds trapped within it. Expect to find terrifying real things within.
Perks:
Money [1 Bronze] - A testament to her family's history and notoriety. Kolya receives a significant monthly allowance in the bank.
Hammerspace Handbag - Though filled with mundane explosives and handguns, they serve as a much more appropriate set of tools when squaring up against similarly mundane targets. Where's the fun in decimating something normal with a magical gun?
Training - It comes as no surprise that Kolya is well trained in military combat. Marksmanship is her primary skill, but knife fighting and hand-to-hand combat are not without some considerable ability.
Interdimensional Tourist - When Kolya had first begun training as a magical girl, numerous incidents had ended in terror or mental scrambling. It was during one such incident that a certain individual, caught within the psychic realm, had found Kolya crying and unable to make her way back to the real world. With their help, she made it home and in the process made a friend as well. They called themselves "Nora", and followed Kolya around for some time before declaring herself an adoptive older sister. The quirky interdimensional traveler has since been in Kolya's life, aiding her when she needs it, and providing company most of her life.
Overcity Shift
Fighting Style: Killing clean over killing dirty.
Kolya is a lot less flashy where magical combat is concerned. If two quick shots to the head will suffice, then that's just what she'll do. This isn't to say, however, that Kolya doesn't utilize some fairly twisted tricks to get the job done. Manipulating a target to move an inch towards her bullets trajectory, causing a target to falsely judge the edge of a cliff or even plain kill themselves if their constitution (or lack thereof) allowed it. Rendering herself invisible to the mind's ability to recognize someone even "being there" is one of her favorites.
Personality: Cunning and arrogant. A cold repertoire of behaviors if it weren't for her fondness for being with others. For all her haughtiness, Kolya gravitates to company and is someone who forms very tight bonds with numerous individuals. If you can ignore the fact that she clearly thinks more highly of her own life than yours, Kolya is helpful and dedicated, even to your cause. She is, after all, open to to just about anything.
On the topic of "game for anything", it should be noted how true the statement rings for Kolya. It suffices to say that her moral compass spins like it's in the Bermuda Triangle, though the one constant does seem to be the well-being of her friends and family. Killing, hurting, harming -none of these things are outside of her ability or willingness to do. It should come as no surprise then why she so eagerly choose to side with the Ebon Mint.
History: The Vaskov Lineage... even after their release from the bondage of a nation's greater good, and the cold dark halls of Russia's far eastern facilities, they continued to serve as paragons of the quest for military might in an era pitting two advanced peoples against one another. The shadowed ventures into using the psychic power of magical girls had died, but the results were more than successful. Kolya is a legacy to this, and though she no longer professes loyalty to but one nation, her heart lies in its original efforts; use the power given to her, and influence the world around her. Leave her mark, for good or bad.
Her personality and history were easy pickings for the Ebon Mint, who approached her nigh-on instantly after her release from family traditions. As someone who had no problem even indebting herself to the organization, Kolya took towards using the organization however she may. If they just needed her to crack a few skulls, what's the worry in using the Black Coin?
Incantation: "Of cement walls and cold electricity, closing in upon the weak and pathetic. Ten thousand hands for one will. My commands shall bring about the perfect dance amidst steel and blood. Cower! Kolya Vaskov of the Arctic Flayers!"
Patron Benefits: The Black Coin - A tool that Kolya is more than willing to use, should the need arise... Non-Exclusivity - With a best friend who is apparently also somewhat of deity from whence she came, Kolya has some additional cards up her sleeve. Mystic Might - With some family members within the Ebon Mint as well, a psychic connection across the insidious power of the organization seems to be aiding her.
Patron Drawbacks: Debt - A drawback Kolya is ready and willing to face. What could they possibly need of her that she hadn't already done before? Betrayal - The worse of the two drawbacks facing her. Though confident in her usefulness, Kolya always has that eye on the back of her head, watching for the people she works for.
Patron: Nora (Deity) A dimension-hopping someone that happened across Kolya at a young age. Aloof, seemingly somewhat dim-witted, and weirdly friendly, Nora comes off as the sort of god who only madmen would worship, if even she wanted such a thing. Sometimes Kolya wonders if the woman even is a deity at all, and not some lesser force, but Nora assures her, she is indeed a deity, and one to be feared at that. For all her strangeness and infrequent demands, they remain the best of friends.
Patron Benefits: Divine Competence - Apparently versed in the realm of computers (what kind of deity has the element of "computer"?), Nora has bestowed upon Kolya a strong skill in dealing with computers. Hacking, building, networking... Kolya seems to know a lot about these things. Paragon - Gifted at their first meeting, Nora gave Kolya a little "hop" (so she called it) in her step, to help her home. Something about it makes Kolya feel like the boon is more than just divine magic...
Patron Drawbacks: Unknown - Clearly from some place that couldn't possibly know about her and without a defining feature to their rule, Nora's wishes are as whimsical as they are oftentimes alien. Even her single follower doesn't seem to entirely "know" her. Arrogance - Oblivious to mortality, Nora sometimes asks of Kolya tasks that are seemingly impossible, or downright unintelligible. Regardless, they need doing, and Nora won't wait around the dinner table for Kolya to dally on them!
Here are my sheets. Ari has already said they're accepted, but didn't outright say I could move em over to the character tab, so Imma hold out for a little until I get explicit permission.
Name: Katelyn Everance
Age (Magical Girl): Unknown
Age (Before Magical Girl): Unknown
Gender: Female (Both)
Appearance:
Specialization(s):
Lightning and Air
Weapon:
Railgun: While Katelyn's standard weapon is a relatively nondescript Magari Yari, it is a lot more special. The head of the weapon is removable with enough force channelled through the shaft; by charging electricity through its hollow center, up to the blade head, it can be ejected with enough speed to break the sound barrier, turning it from a simple melee weapon to a deadly long range ballista. (Melee and Ranged)
Power:
Regeneration: The power of her Patron, influencing that which her followers are. Katelyn has the power of Regeneration, to mend wounds quickly and efficiently. Anything short of instant death can be repaired, all it takes is time, and energy.
Perks:
Sorcery: Katelyn was, during her time with her previous employer, taught a method of mundane magic, that allows her to infer information about the past by touching objects and focusing. She is shown visions that vary in quality and length, which give details about things that have happened to that object, such as who has touched it, or defaced it, or used it, etc.
Dual Weapon: (See Weapon Section for full description)
Enhanced Weapon: That spear she wields, through the manipulation of magic, has become something more powerful than just a spear. It is sharper, with greater heft towards the blade. Through the center runs a hollow shaft from pommel to blade, granting the channelling of energy through it, and the weapon itself has been made much more receptive to her magical energy.
Drifter: From Katelyn's back grow a pair of scaled wings, as part of her Monstrous Form. Due to their size, they aren't particularly useful, though they do granted a limited form of flight, which she bolsters with her Specialisations of Air and Lightning to gain vast amounts of speed.
Gifted: Katelyn's true greatest asset in combat is her own wits and capabilities. As an older Magical Girl, she has had much time to hone her skills and magic. She has developed an extensive array of tricks and powers through her years, placing her a head above her less experienced fellows. Perhaps her most proud achievement in this vein is her own person self support spell, <<The Dragon's Wings>>, which combines her own naturally ridiculous agility with her Lightning and Air Specialisations to enhance her own speed nigh ten fold; her body becomes wreathed in electricity, before she vanishes in a flash of lightning, only to reappear elsewhere, as though she had teleported.
Patron: Deity
Patron Benefits:
Divine Competence: It can't be said that her Patron is linked to any notable skills, and thus the effects of the benefit go somewhat to waste. That said, the things she learnt with her previous employer stuck with her, and thanks to some intervention of behalf of her new and current Patron, those skills find themselves with minor enhancements instead. Such things as CQC, tracking, intimidation, deceit, etc.
Paragon: The power of Katelyn's Patron is her own, so to speak. As a being of immense and immeasurable power, her Patron has plenty of energy to spare, and thus uses it to better her Champions as for their time under her charge. Since she is unable to physically effect the material plane, it is through her Champions immense capabilities that she spreads her own presence.
Physical Prowess: A side effect of the Paragon benefit, and a spillover from the immense energy she grants to her Champions. Katelyn's physical capabilities, specifically her agility, are well beyond humans, and a vast number of Magical Girls. She is a head above others in terms of physical attributes, granting her the abilities she needs for her work.
Mana Font: The magical energy her Patron is capable of bestowing is vast and immense. Thanks to Katelyn’s existence as a Monster Girl, she is already used to storing and channeling huge amounts of magical energy - for some, such extremes might be considered toxic, but to her she faces no ill effects. Due to this, she can utilise her abilities ad infinitum, with veritably little effort nor worry.
Supplier: While Katelyn's Patron might be unable to affect the material plane, her followers and Champions can. While it isn't much, one or two follows can be found in most any major city, and as such it is relatively easy to get a hold of them. With some processing time, they can acquire her a lot of material goods with which to use.
Magical Overload: Not a side effect of her Patron, but the reason she is a Magical Girl in the first place. A reminder of her first days, and her old life. From the start she was exposed to more magical energy than was safe, as a human no less. She can hold the amount of magical energy her Patron forces on her for this reason - she's used to it by now.
Patron Drawbacks:
Unknown: Her Patron is... well, no one knows her. She isn't real, not right now. Not ever. But she is, and she's waiting. Only other Deities could even recall her titles, but her name is lost in times long since past. She is one of the oldest entities of the universe, a relic from aeons ago, and a bygone age. Not even her Champions know her name. Just her titles. But those Deities that do know her, two titles stick out more than any other. "She Who Bathes in Eternity", and "The First Eye".
Arrogance: As arrogant as a cosmic entity can be. She isn't one to brag exceptionally, but her confidence in both her own power and the power of her Champions is not to be underestimated. Sometimes she under, or over, estimates people or situations, but her belief is absolute. Those that fail her were simply expendable - their deaths were part of the plan.
Big Brother: No where is safe from the prying eyes of Katelyn's Patron. Her titles as "The First Eye" is not to be underestimated - she has a view into everything that happens everywhere and anywhere in existence, though she watches her Champions most of all. That said, she sees all, no matter where it occurs.
Vendetta: For one reason or another, The Lady has a kind of hatred for the Ebon Mint. It appears to have been a new thing that she has developed, only being prevalent in her actions in the past few years or so. That said, she has set forth something of a movement to dismantle the Mint. The Girls under her charge seek to disrupt Mint activities wherever they occur, including ruining missions, stealing Black Coins, incapacitating or killing operatives, etc. Katelyn doesn’t actively take part in these kinds of operations, but she does seek to prevent their machinations wherever she finds them.
Monstrous Form: Not the fault of current Patron, but something from her old life and employer. Katelyn never became a Magical Girl, per se, but rather she went straight from human to Monster Girl thanks to the way she gained her powers. Her form is permanently shifted to that of a Monster, and more specifically, a dragon. A scaled tail produces from her back, wings sprout from behind, and scales lines her body.
Monstrous Mutations:
Non-standard Limbs: Wings and a tail spring free from her back, and scales line her body. Her hands end in claws and horns rise from her head. Her monstrous form is that of a dragon, though of course lacking the fire breath.
Dominator: Katelyn is the leader. It was less expressed in her early years, but now, as an older girl, it comes in full swing. She can't be said to be bossy, but she is stubborn. A lot of the time she intentionally and subtly takes the reigns in situations regardless of what others say, typically without them even realising she's in charge. Other people can't be trusted to make good decisions. You need someone trained, someone disciplined, and someone smart, in order to make a plan successful.
Redirected Magic: The cause of her somewhat average Magical capabilities, Katelyn's magic is intentionally redirected in order to maximise her physical capabilities. Primarily for increasing her already ludicrous agility, it has the benefit of improving both her strength and vitality too, though the cost on her magic is high.
Second Specialisation: The massive amount of Magical Energy she received during her transformation from human to Monster Girl left her soul irreparably twisted, resulting in the formation of a second specialisation: Air. Her kit is purely agility based, and her second magical type only helps with that.
Fighting Style: Deadly, quick, and serious. Katelyn is without doubt an experienced girl, and her combat technique proves it. In fights, she makes ample use of both her magic and her weapon, dealing with people at long range with blasts of lightning, while keeping her foes locked into blocking with her extreme speed and her close to medium range weapon. She aims to end fights quickly, striking with intent and drive at the vital parts of the body, and isn't against fighting dirty if it gets her the win in the end.
On the defensive, she is incredibly hard to hit. The combination of her magic, and her natural agility, alongside <<The Dragon's Wings>> makes her much more than a "hard target to hit". She is nigh impossible to get a strike on from long to medium ranges, and while she cant escape from close range as easily, her speed allows for incredibly fast reactionary blocking.
Personality: Katelyn is obviously an experienced girl. Behind her eyes, her words, and her actions, there is an underlying sense that there is something different in the girl, even to those that have never met her. Like the emotions she displays don't belong in the body of someone so cute, or the ideals she expresses don't match up with the soul that beckons them forward. She is serious, though not hardhearted. She has a compassionate streak, and despite her nature to be in charge of things, she isn't as bossy as one might think from the outset. Along the same vein there is something of a dry sense of humour to her, betraying her true nature as someone who secretly and deep down likes to have fun. At times she can be playful, to those she considers friends, but in combat, her attitude is one of precision focus and deadly reflex; her skill level is easily betrayed by her capabilities, indicating her as one that was trained a great deal to be a killer.
History: Katelyn's life is an always has been shrouded in mystery, since she escaped her previous employers. She doesn't oft talk about the things she's been through, the things she's seen and the things she's done, though whether that's out of fear, shame, or some other emotion is up in the air. That said, it is obvious by the way she acts and the skills she displays that she is a senior Magical Girl with a lot of experience under her belt.
At some point in time between her release from her past employer and the present, though, she met with her current Patron, and through one event or another ended up making a pact with them. It cant be said if it was through desperation or intimidation, but somehow Katelyn ended up as the Champion of the ancient entity known as "She Who Bathes in Eternity", and has been working under her charge since.
Incantation:WHO NEEDS AN INCANTATION?!
Additional Info:
TBD
Type: Deity
NameError : Records Unavailable
Titles: She Who Bathes in Eternity, The First Eye, The Lady, She Who Watches, The Patient Flame
AppearanceError : Records Unavailable
Personality:Note : Second-hand Information She is a mystery, as far as personality might go. It might be best to call her "volatile". Her curiosity is endless, and she has absolute faith in herself, her Champions and her own machinations, though how much of her schemes are real and how much are psychosis is up for debate. As an ancient being surpassing most every Deity in age, she has seen humanity grow and grow, and thus her wisdom is vast, though she isn't the keenest to share. There is a modicum of underlying frustration behind her actions, however she is typically calm. Keyword typically.
HistoryError : Records Unavailable
Resources:Note : Second-hand Information Though she is unable to interfere with the material plane directly, she has the capability to synchronise herself with people and creatures within it. Everyone she creates a pact with becomes her resource, and everything that is her resource is theirs. Everything within her web of control is shared between everyone, and simply being part of her web is enough to indulge in the services her followers provide. For her Champions, this often takes the form of easily accessible supplies.
Additional Information:
Name: The Vixen Of Penrose
Age (Magical Girl): 8
Age (Before Magical Girl): ???
Gender: Female
Gender (Before Magical Girl): Female
Appearance: The main form The Vixen takes on is of a female woman, standing at around five foot four inches, with long, black her and blood red, piercing eyes. From her head sprouts two large, canine ears of similar black fur, and from her back, several long, fluffy fox tails, of an equally black colour. That said, her appearances rarely stays the same, due to the nature of her fighting style. This, however, is her most standard and comfortable form.
Specialization: Beast and Fire
Weapon: A pair of gauntlets, beset with small jewel like artefacts. From the ends of each gauntlet, to make up for her lack of claws, extend a series of telescopic blades much reminiscent of a beast’s claws. They are incredibly sharp, capable of tearing through steel like paper when combined with her strength, while the artefacts act like amplifiers. With modification from her Patron, these act as constantly active magical objects, increasing her magical capabilities though their use.
Power:
Third Eye: The power to see through all. While not necessarily powerful in and of itself, The Vixen utilises it to find on coming danger, weakness in her opponents, and the compositions of their spells. Combined with her own keen eyesight, she is able to predict enemy magic usage, and observe the flow of magic in the world. Perfect for targeting powerful foes.
Perks:
Dual Weapon: (See Weapon Details)
Flexibility: As a beast more than human, The Vixen’s range of movement is far beyond most. She can move in unnatural ways, allowing for better manoeuvrability in combat. Combined with her Specialisation grants her greater speed, befitting a beast of her nature.
Fake Parents: A pair of girls who appeared out of nowhere, claiming to be her parents. They have since died, though The Vixen hardly saw any of them, nor truly paid attention after a while.
Evolution: A side effect developed through extensive usage of her Beast specialisation. Her capability to adapt and change herself has grown to more than just her own physiology - she is capable of mimicking and replicating the magical abilities utilised by other girls. She takes in their energy with her own power, and merges it with herself, allowing her to infuse her capabilities with the powers of others, granting her an even more diverse skill set than before.
Bestial: The Vixen is a creature of pure bestial nature, mimicked both by her appearances and her specialisation. Her form is speckled with areas of fur, overshadowing her skin, even when disguised. She is more nocturnal, and far closer to her monstrous form than her magical girl form than most people should ever be.
Gifted: The Vixen has spent much time in honing her craft. She is a head above most other girls in her capabilities and the things that she can do with her magic. The most prevalent of these things is her Beast specialisation, which she uses actively to modify her own physiology on the fly for combat. The same goes for her Fire specialisation, which she combines with these modifications for explosive effects.
The Beast of Penrose: Enough emotional stress is enough to break anyone, and even The Vixen is capable of succumbing to such external influences, despite her strong will. Above even her Monstrous Form is a Monstrous Metamorphosis, where The Vixen loses all control besides basal instinct. Her form becomes incomprehensible, closer to a Horror than a creature in its appearance, as her magic goes out of control, changing her into an indescribable beast. In this form all she seeks to do is destroy, and destroy she will do, until everything is rubble before her.
Monster Girl Features:
Nonstandard Limbs: The Vixen’s Monstrous Form takes one very reminiscent of a wolf, or fox. To large canine ears sprout from her head, paws replace her hands a feet, and several large and fluffy tails sprout from her back. Of course, there is no way to actually tell which parts of this are her true form and which parts are fabricated through her magic - with each battle her appearances changes, due to the modifications she makes, and therefore the possibility exists that her true form could be entirely different in some or many ways.
Warrior: The carnal instinct to fight, hunt, and kill. The Vixen’s specific need is hunting - tracking down her prey, stalking it, and then tearing it to shreds. While ordinary combat can and does suffice for a short time, it provides less of an emotional benefit than hunting. It is this mutation that has lead her to developing something of a fearsome reputation - for one reason or another, she seeks out foes, good or evil, and does battle with them, before slaughtering them and leaving their ruined and mangled bodies to be found.
Broken Reincarnation: Due to the immense alterations made to her soul, The Vixen isn’t able to properly reincarnate like most other girls. Given the right circumstances, she might not reincarnate at all. If she does, it takes a lot of time and a whole lot of convoluted processes before she can be properly incarnate, and then even more time before her memories, skills, traits, and powers properly return.
Second Specialisation: A flame burns in and around The Vixen - the power of Fire. Although she hardly uses this in comparison to her Beast Specialisation, it can and does come in handy on occasion. Sometimes a little more firepower is needed than brute strength and agility, and thus her fire magic comes into play.
Patron: Patron Unknown
Patron Benefits:
???: ???
???: ???
???: ???
???: ???
???: ???
Patron Drawbacks:
Unknown: It can’t be said what kind of Patron could, or even would, create someone like The Vixen. Her nature is contrary to most every Patron, save perhaps Horrors, though there is no evident connection between her and one. For all intents and purposes, she might as well not even have a Patron. But one does exist, somewhere. Watching her.
???: ???
???: ???
???: ???
???: ???
Fighting Style: The Vixen’s primary method of combat works in one of two ways. If she has the drop on her opponent, then she plays stealthily, and assissinates them from the shadows before they can react to her presence. If that option isn’t on the table, then she plays full offense. Her combat style can be easily likened to that of a wild and feral animal, much like she herself is. With heavy usage of her magic she alters her own physiology on the fly, granting herself various animalistic traits to better suit the type of enemy she is fighting, while at the same time cannibalising her own enemies powers and making them her own, granting her immense versatility in combat.. Her primary goal in combat is the annihilation of her foe, and as such she single mindedly searches for openings, making use of her Third Eye, before targeting and exploiting her foes weaknesses.
Personality: The Vixen is a beast. More a monster than a monster girl - strangely closer to the things she was meant to kill than any one person should get. She is a creature driven by a desire to hunt and kill what she finds to sate the burning and ravenous hole in her chest from both her past and her monstrous form. She can and does attack indiscriminately, without much care for who she fights, be they human, magical girl, or monster. How or why she became like she is is unknown, but there are still glimpses of the person she was before. Who she was before becoming The Vixen.
History: Having only appeared recently, though earlier than the Justine Incident, The Vixen quickly became something of a menace to the people. At first she simply hunted monsters, and was barely an issue. But then she moved onto hunting and killing humans, and eventually Magical Girls. Beacon operatives were sent to end her, but they never returned, and she was never found again. Constantly changing her location, never staying in the same place twice, nor in the same place as a kill. It would be hard to call her famous, but she is certainly well known. The Beacon no doubt wants her dead, and the authorities of the city want the “serial killer” responsible for the savage attacks to be stopped post haste. Incantation: Unnecessary.
While I'm finishing up the Archive Girls' sheets, I do have their Patron's sheet ready for review.
Designation: PRE04 [Note: Also classified as a Horror by certain non–Archive organizations.– SΞ]
Colloquial Terms and Names: Grandfather [Note: I have been made aware that Grandfather is also commonly called The Blind Man, FT Cremator, or ELDER. “Aqualung” has also floated around, thanks to both Locomotive Breath and the increased interest in magical girls as of late (potential or otherwise).– SΞ]
Behavioral Characteristics: Grandfather typically frequents libraries, carrying his Book of Names in one hand. He will either ask an individual their name or to write their name in his book. Upon the fulfillment of either of these requests, Grandfather collects memories from them. He does not exclusively collect childhoods, and appears to have an interest in strong memories. Rarely, he will approach those he has taken memories from and gift them memories from another person, creating a Gifted.
Grandfather has also shown interest in the process of creating Magical Girls, and has occasionally transformed individuals from whom he has taken memories.
On certain occasions, such as those detailed in the blogging efforts of “Locomotive Breath,” Grandfather has acted in particularly hostile fashions. In those instances, he has been observed to *CLASSIFIED*, as well as wipe the data from all recording equipment in the area.
History: Unfortunately, non–classified data about Grandfather is few and far between. Seriously, this file is mostly pieced together from the non-classified bits, And recent incidents have practically become common knowledge already, so...
Resources: Only those whose childhood has been taken by Grandfather from are allowed to join the Archive. There are several ranks of Archivists, each of which carries out specific tasks. Their title comes from their class, and a Greek letter to indicate their position within said class. Those are as follows:
Analysts: Analysts analyze data from Collectors and conduct experiments.
Brokers: Brokers sell information to wealthy clients, providing the funds used to keep the Archive running.
Collectors: Collectors are normal field agents. They observe and collect data, and on occasion locate potential recruits.
Inquisitors: Inquisitors act as Internal Affairs agents. They investigate corruption in the organization and maintain the Sphere, a large underground facility that acts as the Archive's prison.
Keepers: Keepers are the Archive's security officers. They ensure that the Archive's bases remain hidden and that all files are secure.
Martyrs: Martyrs are the soldier class. Rarely deployed, their job entails hunting down rogue agents and eliminating external threats to the Archive.
Scribes: Scribes record data and make sure that information is up–to–date.
Gifted: The Gifted are those that Grandfather has "chosen," specifically to receive new memories. As such, the Archive holds them in high regard, and the opinions of a Gifted carry much weight.
As per his boundless wisdom, Grandfather begun taking a particular interest in magical girls soon after *CLASSIFIED*, with some of them brought into the Archive from the ranks of other organizations. That said, the existence of Gifted Magical Girls in Grandfather’s service is incredibly rare, and are held in even higher regard than Gifted or Magical Girls on their own.
Payment of Archive personnel is usually budgeted by the Council of Seven, and distributed either by direct deposit or in person by an Inquisitor.
Additional Information: HE IS THE GRANDFATHER FROM WHOM ALL KNOWLEDGE SPRINGS FORTH
Ahem. Sorry. I know Scribe Sigma made that joke first, but I couldn’t resist.
Not much is known about Grandfather regarding his personal history, actually. What little we have is a tangle of classified information that I have to piece together, and even then sort out the details too isolated by decades. The only thing I really can add to this section is hearsay at best.
Keeper Omikron claims they caught a glimpse of Grandfather standing in a night–drenched library, one clearly connected, but not part of, the stacks that usually exist in that section of the facility. Allegedly, Grandfather was talking to a bipedal otter for several hours. The Keeper in question is a magical girl aligned with the wind, and sensed something ancient about the air of that place that had not been felt anywhere in the mundane world nor either UXP06, PRE06, or any known pathway. [Note: Also known as the Overcity and the Empty City, respectively.– SΞ]. The details of that conversation, as collected from their testimony, is documented in the “Otter Dialogues” report.
Another point of interest is the existence of UXP04 “Thoth,” who may or may not be a result of UXP417 “Dimensional Bleeding.” While the vast majority of what he has told the Archive is incredibly classified, the potential of what Thoth represents could completely overturn Iceburg Theory regarding the manifestation of PREs, as well as our understanding of how the universe works. The information he has revealed to the Archive has also caused an even greater priority on finding Magreat before any other organization or being gets ahold of him; or, Grandfather forbid, what he’s been undoubtedly working on.
Thoth has also expressed concerns about the blog of Locomotive Breath, particularly use of the term “Insiden.” Or, perhaps concern is too light. Alarm might be more apt.