Hidden 6 yrs ago 6 yrs ago Post by Quote5
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Quote5 AS: / Artificial Stupidity

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Hidden 6 yrs ago Post by GoldHero101
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GoldHero101 The Savior of His World

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Gold Zephzellian: Savior of His World and Creator of the New Worlds

Race: Half-Elf cross with Leoan; 80:20 (20% of Leoan allows Gold to survive indefinitely in the vacuum of space and in unlivable conditions like insane heat, cold, and radiation)

Looks: Generally looks like he is wearing a hoodie and jeans with some running shoes, odd eyes (right is gold, left is red), medium length blonde hair, stubble, 6"2', 134 lb, 23 years old.

Plot: Most of this will be revealed in the RP when asked for information about self, however, it is known that alongside Earth, he created a whole new universe where humanity and other races could run to if they are threatened. He also saved Earth and his home universe in general from threats multiple times using Leoano, Durandell, and Ultima.

Equipment: Hero Armor (shielding unit, draws power from an outside source (blend of mana and electric power), vanity system, flight via wings and jet boosters), Leoano (Gold's trusty sword and best friend, has Leo (a spirit) inside it, can switch into any weapon Gold imagines, very balanced), Durandell (Gold's physical damage secondary weapon, can transform into traditional non-magical weaponry like swords and bows, very physically based), Ultima (Gold's magical damage secondary weapon, can transform into all manners of magic weaponry, very magic based.), Legeros (Gold's trusty ship, capable of jumping through space and time, a very powerful air combat user.)

Skills: Farrrr too many to state here. However, he has access to a large variety of magic and physical skills. Most notably, he can combine Leoano, Durandell, and Ultima into Ultimo Durana for around an hour once per day. Ultimo Durana is ridiculously powerful, it is even capable of destroying WHOLE SOLAR SYSTEMS. Its power cannot be understated.

Personality: Gold, although he doesn't seem that way, gets anxious in certain situations. This anxiety causes him to freeze up in fear and make him unable to do much of anything. However, he tries to be courageous and strong, for himself and his friends. He is generally also a pretty positive and humorous guy. Alignment is usually Neutral Good.

That's it really. And...

Hokum, you're not really a God.

Hidden 6 yrs ago 6 yrs ago Post by Raffilcagon
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Raffilcagon

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For those familiar with my characters from the MCF, you'll likely remember this character.

Madison Gotha.









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Hidden 6 yrs ago 6 yrs ago Post by Tahlko
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Tahlko Airship Alchemist

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Character name: Tahlko
Gender: Male
Age: Unknown
Race: Unknown, but appears mostly human.
Alignment: Lawful Neutral

Personality: Tahlko is a mostly calm individual, but in the face of things that can be considered magical or supernatural to someone accustomed to simple medieval life he can easily be frightened. Although he tries to maintain a calm facade at all times, inwardly he is worried about his origins, and whether or not he will find his true home.
Appearance: Tahlko is bordering on the smaller side, being a little over 5 feet tall. He has brown hair, grey eyes and a light skin tone. Most of his clothing and apparel is medieval aged. He wears a white shirt with a brown vest over top, and brown pants. He is often seen wearing a leather pouch over his back, which contains a small alchemy set.

Backstory/Abilities: Tahlko has no memory of who he was. His most recent memory is that of waking up alone amid the ruins of an airship on an unknown world. With a basic knowledge of survival, he managed to live for several years among the wreckage, eventually managing to partially repair the vessel and get it flight-worthy. He spent the next few years of his life travelling among the various medieval cities of his world, learning enough of the art of alchemy to be considered an alchemist himself. He is proficient in repairing and maintaining steam-age technology, but he doesn't actually know how any of it works. He carries around an odd small knife-sized blue crystal that can slice through anything up to 3 inches thick, regardless of material. He often uses this as a tool, though it can double as a small weapon if need be. Tahlko is mostly a non-combatant, and will avoid fighting if possible.



Hidden 6 yrs ago 6 yrs ago Post by Scorpionius
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Scorpionius Ford Fanatic

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Name: Sir Malcolm Swallow

Species: Carthropod

Gender: Male

Species background:
Carthropods are a race of vehicle-based monsters that can shapeshift between a Car Forme and an Arthropod Forme. Their ‘life power' is an anomalous source of energy stored within their engine. As long as the engine is intact, the Carthropod will ‘live'.

Their diet consists of whatever fuel their engine runs on, be it diesel, petrol or something else. They can however substitute their fuel by eating appliances (and thus Carthropods have been the culprit of many appliance-disappearance cases). The exception to this are electric Carthropods, who have to get their fuel by tapping off electricity.

Running out of ‘food' will not kill the Carthropod, however. Carthropod death only occurs if the engine ceases functioning. Due to their mechanical nature, however, it is possible to ‘revive' a Carthropod by repairing the engine. However, at least around 70% of the engine’s original parts must be retained. Since the life power of a Carthropod is stored within the engine, replacing the engine of a car will turn it in an entirely different Carthropod. The life power of a Carthropod allows them to slowly regenerate minor damage, such as bodywork damage.

Obviously, the most quaint ability of the Carthropods is their ability to shapeshift into arthropod forms. The form usually retains the basic shape of the car (so no fancy Transformer stuff going on here), with arthropod features added. The Arthropod Forme of a Carthropod is usually based on the engine of the car (and is thus partially based on the type of car). Vehicles with big, powerful engines tend to shapeshift into fast arthropods (such as dragonflies) or powerful arthropods (such as scorpions). Vehicles with weaker engines shapeshift into more common critters (such as ants). Vehicles with diesel engines such as vans or SUVs usually shapeshift into crustaceans or myriapods.

Humans are aware of the existence of the Carthropods and live in harmony with them. This symbiosis is useful for both parties, since the human gets transportation and the Carthropod has easy access to fuel. There are, however, ‘rogue' Carthropods that live in groups away from humans. Usually they reside in forests or scrapyards. Rogue Carthropods are usually second-hand cars that do not want to be sold like some product (since that’s still what cars are) and just left the second-hand dealership they were in. There are, lastly, also ‘renegade' Carthropods that live completely alone.

Carthropods are not the only machine-based race on this version of Earth, though. Next to the Carthropods, there are:
- Lorramals, trucks with a mammal form
- Aeravians, helicopters and planes with a bird form
- Gastromotos, motorcycles with a gastropod form
- Bargish, boats with a fish form
- Reptrains, trains with a reptile form
- Amphibicrafts, rare hovercrafts with an amphibian form
- Aplantiances, appliances with a plant form

Appearance:
Sir Malcolm Swallow is a deep black Jaguar E-Type coupe made in 1963. He is powered by a 265 hp 3.8 liter 6-inline engine. The steering wheel is on the right side.
His Arthropod Forme is that of a knight-like mantis. The entire hood of the car forms the head of the mantis with metallic plumage on the back of this head. The abdomen is formed by the rest of the car and the thorax is mostly formed with mechanical parts. Similar to the mantis, he gains six legs in his Arthropod Forme: the middle and hind legs are heavily armored and broad, whereas his front legs are made of the front suspension of the car (including the wheels). One of them is shaped like a sword.

Character background:
Sir Malcolm Swallow is one of the twelve Knights of the Spokewheel, a rogue group of Carthropods that live in Brecon Beacons, a national park in Great Britain. All of the Knights are British oldtimers (such as the Aston Martin DB5, the Land Rover Series I and indeed the Jaguar E-Type) that serve to protect king Charles Argent (who is a Rolls-Royce 40/50 Silver Ghost himself). The king ‘rules' over British Carthropods and is just as respected as the British Queen is by the humans.
The Knights have a certain ‘code of honor’, similar to the knights of the Round Table:
- Do not break the traffic rules
- Respect humans and save those in distress
- Do not resort to violence unless needed
So far, Sir Swallow has not broken this code of honor yet. Of all the Knights, he may perhaps be the most loyal to king Argent.

Also, Hokum, you're not really a God.
Hidden 6 yrs ago 6 yrs ago Post by Hokum
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Hokum The man in the moon

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Hokum Characters of Diddly Do




First Character Sheet

Hany’s Ribbon

Entity


Hany’s Ribbon is an astronomical phenomenon that was first discovered by a Quatis scientist by the name of Kirselle Hany, hence its name.


Hany’s Ribbon is a ribbon-like entity that measures a little over one lightyear in length, violet in color, and assumed to be made of contained and highly concentrated light. It appears at random points throughout the universe with no known warning or cause behind these appearances. Once manifested, Hany’s Ribbon will commence travelling in a single direction destroying everything in its path. Its behavior seems to lack discrimination or motive, apparently unaffected by universal influences like heat, cold and gravitational pulls from suns or black holes. After remaining in the physical universe for anywhere from a day to several months - leaving a path of desolation in its wake - Hany’s Ribbon will vanish as mysteriously as it appeared.






Second Character Sheet


The Quatis

Race


Society Type: Capitalist, Monarchy.

Average Lifespan of Males: 500 years.
Average Lifespan of Females: 700 years.


Description


Quatis are humanoids. Visually, they are almost indistinguishable from humans like those of Earth. Yet, due to the stronger gravitational pull and extreme diversity of climate and other natural perils of their planet, the Quatis have developed a much denser bone and muscular structure, resistance to extreme temperatures, disease, toxins, and other hazardous influences.

Recently, the Quatis people existed in the infant stage of the Digital Age upon their world, an age that quickly accelerated to the Space Age when the unavoidable destruction of their planet became imminent. To escape this destruction and preserve their species, 2 million of 7.2 billion Quatis launched themselves into space aboard eleven city size space vessels in search of a new home.

Current Status


Upon escaping the destruction of their home world, a fleet of eleven Quatis vessels and their passengers were pulled into a temporal vortex that deposited them in an unknown time and place in the universe….





Third Character Sheet

Dino Gavon

Individual


Species: Quatis

Gender: Male.

Age: 82 (looks roughly 25 by human Earth standards)

Occupation: Military Officer.

Rank: Admiral. Though holding the Admiral rank, Dino Gavon was appointed acting Captain of the Quatis flagship Egress.

Marital Status: Single


Appearance

6’5”. Athletic build. Intense emerald-green eyes. Black hair with natural tints of silver-blue around the ears and nape. Keeps a five O’clock shadow with the same silver-blue tints around the chin region.


Forsaking his uniform and taking advantage if his authority in rank, ADM Dino Gavon usually wears civilian clothes, typically those of less vibrant colors and prestige.


Personality

His life is his job. Though he takes his job seriously, his approach to work is renowned for being unorthodox and often perceived as spontaneous, reckless and contentious.

Despite military rank and civilian fame, his inclination to take to the bottle, his gambling addiction, and his many sordid affairs with a great number of women through his life, has earned Dino the reputation of an irresponsible lecher.





Fourth Character Sheet




Hokum, you're not really a God. Wait, what?

Hidden 6 yrs ago 6 yrs ago Post by Pyromaniacwolf
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Pyromaniacwolf Edgy Character Maker

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Hidden 6 yrs ago 6 yrs ago Post by Dartbored Fairy
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Dartbored Fairy Sleepy Fairy

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Hidden 6 yrs ago 6 yrs ago Post by DELETED 7283
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DELETED 7283

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I've got one

Name: Magnus E. Magisterium

Age: 17,358 (His home planet has short rotations)

Species: Half Venian, Half Mercesese (see backstory)


Abilities: Telekinesis - The ability to move items within 20 feet of sight, with his mind.
The Thinker - When posed with a question he considers any and all possible actions before deciding which one is the most effective







I don't know, just something I mashed together.
Hokem you're not really a God

Here's another one

Pineapple Incorporated

Company type: Manufacturing and Sales

Export: Spaceships

Company Executive Officer: Gillian Reed

Pineapple is synonymous with comfort, so when you by a Pineapple Ship, you know you're getting your money's worth.
Gillian Reed







Here's yet another one

S.A.N.D.R.A.


Name: Sentient Automatic Neurological Database Responding to the Autoist

Age: 187

Current form: Computer Simultaion

Formerly known as Sandra Reed




Hidden 6 yrs ago 6 yrs ago Post by Zyngard
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Zyngard The Red Mage

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Hidden 6 yrs ago Post by GingerBoi123
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GingerBoi123

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Hidden 6 yrs ago 6 yrs ago Post by CmdrAlfieq
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CmdrAlfieq

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Militarist Armed Superstates of Galactic Confederation


Overview & General Backstory
Militarist Armed Superstates of Galactic Confederation (Or MASGC) is the future period of one world where the Militarian-influenced nations have successfully ended the great divided of splintered nations of a dominant species (aka human, also equivalent to the modern era), unified into a few continental-sized factions, and becoming the dominant ideology of the whole world as the combined alliance of military authoritative super nations of one's own. By the end of their great struggle after bringing an ideal of highly autonomous, militarist directorate governments, then broken into several civil wars and later reunified again, the Militarist Armed Superstates of Galactic Confederation have been established by the leaders of militarist superstates in their quest to expand the military and industrial operations far beyond their reaches of places than their home world. With a sum of huge resources that have been donated to the MASGC, they have constructed a huge, deployable space headquarters (consisted of pretty much all the basics to run their own minor faction) packed into a contained spaceship alongside with enough resources to begin their space initiative operation, and thus was ready to depart to the closest area of one's other solar system near to their own solar system for building and achieving their first military presence.

Unfortunately for MASGC, the deployable space headquarters that have sent to establish the facilities was hit by an unknown flying object, and thus causing the ruckus from their spaceship's vital coordination system. The coordination system will soon figuratively scrambled a few changes of the coordinates all by itself and thus reorientation itself towards to the far designated section of the galaxy, which it was eventually called the "Diddly Do" sector. The malfunctioning of MASGC deployable space headquarters have shook the whole public from their home world, and thus causes with enough discontenting by their superstate leaders, the whole world was now in another event of terrible superstates war for another few centuries. This in turn have ended the formation of Militarist Armed Superstates of Galactic Confederation in their home world, but the people in spaceship (deployable HQ) have somehow continues to swore allegiance of the MASGC (despite they're no longer exist) by the time they've defrosted in cryosleep chambers and upon reaching the "Diddly Do" sector.

The Militarist Armed Superstates of Galactic Confederation at "Diddly Do" sector in the end is now acting more of its own independent faction as they're far from their home world and woefully lacked of trans-dimensional communication devices to know the aftermath in their home world.

Government Structure:
Military Authoritarian Dictatorship. (Power based on Military Rankings and Merits.)

Dominant Species to represent the faction:
Human

Specialty:
+ Dangerous & Efficient Ground (Planetary) Military, offensive and defensive alike.
+ Highly productive low tier resources.

Starting Area:
- Habitable Tundran Planet (Name: Iceolia, a starting colony.)
- MASGC Space Headquarters M-A1 (Orbiting Iceolia, main base of operations)

Note:
Despite MASGC have reached the age of going into space, their technologies are still going to be outdated as before, but within an average of all other factions.

A message from Commander Alfieq:
Hokum, the Mun is definitely not an eldritch abomination that destroys pantheon and suddenly became the omnipotent of the whole universe. Also, why do you want me to answer that?
Hidden 6 yrs ago 6 yrs ago Post by Prima Luce
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Prima Luce

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Hidden 6 yrs ago 1 yr ago Post by Doc Doctor
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Doc Doctor The Fight Doctor

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Hidden 6 yrs ago 6 yrs ago Post by Metatrooper
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Metatrooper Capturing a command post for the Republic

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Hidden 6 yrs ago Post by GingerBoi123
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GingerBoi123

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Hidden 6 yrs ago 6 yrs ago Post by Eviledd1984
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Eviledd1984 Narn Liberator

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Hidden 6 yrs ago 6 yrs ago Post by jorcool
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jorcool

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Hokum not god

Hidden 6 yrs ago Post by Uncle Spanky
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Uncle Spanky ;

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Name: AICS-SAM-1

Species: Cyborg (and not a god, Hokum can relate to that)

Gender: Male

Height: 5’9

Rough Appearance:

A hybrid between a coat and typical soldier’s attire is worn by him, along with kevlar gloves, boots, and his helmet has three yellow stripes adorned on it in a parallel pattern. The same color of yellow and be found under his forearms and the back of his knees. His helmet extends to cover his entire head, it being mostly featureless, save for the visor that shines with a tinge of gold. Not a singular bit of skin is showing.

AICS possesses a fairly normal build, almost like a mannequin. Underneath will show that he also in fact, looks like a mannequin underneath. More accurately, he looks like an attempt at a humanoid android, with a body frame made of a plastic-like material with gaps in it showing a robotic endoskeleton. It appears fairly accurate to a male human until you get to the face, which has a similar visor to his helmet and almost no other features to it. A speaker is where his mouth should be.

Abilities:
-AICS-SAM-1 Is a cyborg, (though it’s mostly just his brain which remains intact, everything else is just robot)
-Internal oxygen tanks that can be refilled anytime there is air around him and can supply breathable air when there is none around him. Basically he can hold his breath for up to thirty minutes and can refill those internal tanks.
-Hardy and robust external materials that can withstand bullets, and an even stronger endoskeleton. He has a good chance of surviving a direct grenade explosion or a lightning strike.
-Superhuman strength, not enough to lift a car, but enough to give him an edge in combat.
-Almost complete immunity to conventional poisons in conventional forms (solids, liquids and gases) and radioactivity
-Ability to see through normal camera vision, Infrared thermography, and night vision without special goggles or other bulky gadgets. It’s built into his visor.
-Ability to generally perform better than a normal human.
-His voice is replaced with a robotic voice that can change tone at his will to imitate emotions.

Equipment:
-Modified Standard Issue Combat Uniform, made to be completely flame resistant and pressurised to function in oxygenless environments.
-Four packs of nutritional and hydration supplements specially designed for his cyborg body.

P.S Hokum, you're not really a God, suck it
Hidden 6 yrs ago Post by Blueflame
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Blueflame Shade Weaver

Member Seen 15 days ago

Meet K12
Appearance:
Name:"Hello! My name is K12, a weaponized spider repair droidBzzzzZZZStay the HELL
out of my way or I will kill you ALL! HAHAHAHAHAHAHAHA
BZZzz Oh my, My deepest apologies for that sudden out burst."
Age:unknown
Gender:N/A
Job:"To repair and serve. Murder"
Weapons:"An integrated heavy gattling turret for , lots and LOTS
of holes, a high power arch wielder for some Zappy Zappy, and for when I want to have some fun a set of ,count um, one two and three circular saws that can reach up to 8000 RPM! Oh the fun!
"
Abilities:wall and ceiling mobility, infrared nightvison and heat sensing cameras, able to integrate into almost any system.
Personality:
Blue: docile, follows orders, dislikes disarray and chaos, forgiving, and polite.
Red: Volatile, psychotic, and destructive, hates orders and calmness, unforgiving and unrelenting, rude.
Short bio: K12 is a standard issue repair droid for any space faring vessel really until someone started "experimenting" with its AI. Giving it weapons and split personality disorder, it escaped after killing its creator

What's a god to a non-believer@Hokum
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