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Nine months ago, the world was made aware that superhumans lived among them. But despite the rise of costumed heroism spawned by the arrival of the Metropolis Superman, this evolutionary leap forward attracted the attention of a powerful being: Darkseid, vanquisher of the New Gods. The Apokoliptian ruler sought to turn the superhumans into members of his own personal army in bringing the universe towards harmony.

Just three months ago, Darkseid's herald, The Silver Surfer, saw defeat at the combined hands of The Flash, The Spectacular Spider-Woman, The Blue Beetle, The Spirit Of Vengeance, interdimensional dopplegangers of The Fantastic Four, and most notably of all, The Mighty Thor. Revealed to have been a brainwashed Mr. Miracle, The Surfer was decommissioned and restored to his rightful self, signaling victory for the heroes of Earth.

But not all is as it seems. While Darkseid has seemingly cast his gaze away from Earth, a series of extreme threats look to destabilize it's already compromised state in the wake of percieved metahuman chaos.

Norman Osborn was the first to announce a superhuman deterrent in the form of a formidable robotic army, their designs fashioned off of the mythical Goblin.

Billionaire Lex Luthor followed suite with his latest discovery to the world in the form of the most advanced artificial intelligence on Earth, Brainiac, providing alien tech with direct access to the world's cellular networks under the guise of a harmless application.

In the highly corrupt Gotham City, the mob saw themselves upended by a devastating attack by Oswald Cobblepot, leading a superhuman group of his own and utilizing a mass  extortion to render himself exempt from retaliation.

In reaction to The Flash's increased prescence as the protector of Central  City, Leonard Snart and Mick Rory have began to formulate a team that whose sole purpose is to dispatch The Scarlet Speedstress and wreak havoc in their wake - The Rogues.

And most chillingly of all, in the remote mountains of Antartica, a powerful threat to all of humankind emerged from the cold - a twisted doppelganger of The Man of Steel from the home dimension of this earth's new Fantastic Four, wielding Kal-El's immense power with none of his moral constraints.

The heroes of Earth about about to be tested in unimaginable ways, as the rise of the superhero has now given way to the dawn of something that was only inevitable - the supervillain. Can Superman, Captain America's Avengers, The Batman, The Fantastic Four, The Flash, King Thor, and others bring order where the seeds of destruction are being sewn?

The answers lie with you. Welcome to Ultimate One Universe: Season Two.


Rules

This game takes place in a reality where the DC and Marvel superheroes exist simultaneously in a shared universe. The world as we know it has existed up until now, and nine months have gone by since the major heroes have been revealed. As a player, you can take up the role of any of these heroes in their beginning stages and work to build your own mythology, free of continuity constraints or legacies that have yet to be defined. Major multiplayer events will be handled sporadically by the GM at intervals, but participation is absolutely voluntary. A 'season' will conclude at the end of the specified MME, where you'll be allowed a time to wrap up your character's stories for the in-game period.

As such, given the vast amount of hero or anti-hero characters at your disposal, no original characters are to be permitted. And for the time being, pending the game's future, all outright villains are to be NPCs left to the discredition of the hero players. (The player playing Superman has control over his rogues gallery, Spider-Woman has the same, ect.) To use one of them, PMing the hero player for permission is required. In absence of one of those, say for a villain who has yet to receive a hero player (perhaps nobody applies for Green Lantern, but you want to use Sinestro), the game's GMs will decide. But be warned, the more central to a major character, the less likely the approval. Creativity is encouraged.

More importantly, be mindful of the setting. This is a 'Year One' style RP set in the year 2018. Characters like Superman, Spider-Woman, Batman, Captain America, and the like have only been around for a maximum of nine months and are still cutting their teeth. This is to build up a universe where it's possible to build friendships and rivalries between characters like Green Arrow and Iron Man from the beginning to make a thriving set of relationships from the start. So characters that you would logically associate in conjuction with a more experienced version of the character, such as Supergirl, Miles Morales' Spider-Man, Robin, and any of the Teen Titans are pretty much a guaranteed no-no for this season. In future seasons, that may be a different story. But just keep the fact that this is a universe where heroes still have to be established to inspire successors or legacy characters, even if continuity is fluid.

Other than that, pretty much only the standard Casual RP rules apply. You'll have to post once every two weeks to keep your character, otherwise it goes up for grabs. You can interact with anyone at your leisure or travel to anywhere within the multiverse (yes, multiverse), if it's within your character's means to do so. And most importantly, in this game, continuity bends to your will. Don't want to play a Blade who's half-vampire? Have your own story worked out for The Daywalker? That's acceptable. Just make it good, make it authentic as possible to the spirit of the initial creation, and put effort into how anyone in this world would become that character. And remember, the man or woman behind that mask or cape has to be a character from the comics - no workarounds.



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Hidden 6 yrs ago 6 yrs ago Post by Master Bruce
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Ultimate One Universe: Season Two Application

Character You're Playing: Batman/Bruce Wayne

Powers And Abilities: Having once trained around the world to hone his mind and body to the limits that made him capable of taking on the mob, Bruce Wayne is now twice as strong, agile, and keen in his abilities following a laborious three months of nightly training under his unconventional drill sergeant, Slade Wilson. As such, his abilities as a detective have grown, he's twice as formidable in hand-to-hand combat, and he's picked up a few new tricks along the way, such as utilizing a variety of disguises to seamlessly blend in, utilizing various means of distraction, and pinpointing the weak points of an enemy just through sheer physical contact.

As billionaire philanthropist, Wayne also has unparalleled access to discard military technology, giving him an array of gadgets and vehicles that are essential in his neverending war on crime. He uses these methods to effectively strike fear into his enemies, appearing as though he is a supernatural creature of the night.

Season One Recap: Feared by the mob and hunted by the police alike, Gotham City's mysterious Batman saw his reputation go from unlikely hero to unhinged enemy of the public at large after a series of violent attacks against the controlling sect of Carmine Falcone's empire, The Five Families, set the stage for a framing that made The Dark Knight look to be responsible for an attempt on the life of District Attorney Harvey Dent. The assassin was, in reality, a mind-controlled Floyd Lawton, aka Deadshot, whom Batman brought to justice before coming into conflict with the puppet master behind the plotted assassination - metahuman drug trafficker and self-proclaimed queen of the underworld, Poison Ivy. But all evidence of Batman's innocence in the crime were wiped clean by a reluctant Captain James Gordon, under the advisement of a morally ambiguous and well connected criminal profiler by the name of Edward Nashton.

With The Batman and the police coming to blows as the vigilante attempted to save the life of Deadshot's daughter, targeted by Ivy in retaliation for his botched hit on Dent, the vigilante gained some unlikely allies willing to take charge of the situation when he was seemingly brought to his mental breaking point - the enigmatic Oracle, secretly the wheelchair bound daughter of Captain Gordon, and superpowered private investigator Jessica Jones, whom Batman helped overcome Ivy's influence. While the villainess ultimately vanished into the night, her return seems not only likely, but inevitable.

Complicating matters further were the allegeances of Selina Kyle, once Bruce Wayne's trusted friend and link to the elite of Gotham's night life. Revealing her true colors as a member of The Five Families loyal to her father, Carmine Falcone, Selina unknowingly made herself an enemy of both Wayne and his alter-ego when attempting to murder the latter during an attack by a cryogenic madman calling himself Mr. Freeze. While Bruce's trust in The Roman's daughter was ultimately shattered, aswell as his heart being broken from lingering romantic inclinations that neither would admit to possessing, the result of this betrayal has left Wayne with a newly refocused purpose to step forward as Gotham's public benefactor. With The Batman having been all but tarnished in the public eye, billionaire Bruce Wayne is determined to be the beacon of hope that his masked persona could never be.

After an encounter with Metropolis' own protector, Superman, where the two heroes taught eachother a lesson about their respective limitations, it became apparent to Batman that he would have to expand upon his training to become smarter, tougher, and overall more formidable in the field. And only one person was capable of giving Bruce what he needed - former mentor and legendary mercenary-for-hire, Slade Wilson. But with Wilson's ruthlessness striking firmly against Batman's rigid code of ethics, how long will it be before Bruce succumbs to his own lingering madness enough to allow the man known the world over as "Deathstroke" to mold him from dark protector to sadistic killer?

All of this comes at a crucial point in time, as Gotham has just been thrust into a major metahuman street war by Oswald Cobblepot, aka The Penguin, seeking to publically overthrow The Five Families - who themselves are looking to counter Cobblepot's coup with the help of a deadly group of allies and the recently revealed fifth controlling family, The Court Of Owls. Agent Nashton's true identity has also been revealed by his two closest confidants, making it clear that not only was he never truly a government official in any capacity, but that the cyber terrorist Edward Nigma possesses a machine capable of bending Gotham to his will. With the murder of Peyton Riley carried out by his loyal right-hand man signifying the start of a growing group of loyalists, Nigma's plan to pit The Batman and The GCPD against eachother is about to bring the city itself into his crosshairs.

And in the midst of the chaos, a grinning man of mysterious intent has just entrapped Dr. Harleen Quinzel into a scheme that threatens to unravel it all. Before 'Jack' is done, all work will lead to deadly play as Gotham City may fall to the deadliest hand in the deck - a Joker.

Where Do You Plan To Take The Character This Season?:

I've gone on record in saying that Season One was very much table setting. Virtually all of it was unplanned and flying blind to establish this world. Now that it's established and I've got my toys out to play with, I get to delve into these characters. What makes this world tick, why certain people are the way they are, how some relationships are going to develop what we know as the proper Gotham City of any given superhero universe, and most importantly of all, how Bruce Wayne himself moves past being a borderline psychotic vigilante out to terrorize the mob into a relatively stable hero capable of saving Gotham from the many threats to come.

Obviously by the way things ended, his resilience is going to be tested in alot of different ways. The Penguin just made his power move and is going to bring about the paradigm shift in Gotham City from being mob controlled to being terrorized by what will become Batman's infamous rogues gallery. Deathstroke's introduction into the fold also makes things alot more complex, as Bruce has to strictly follow the orders of a man who openly kills in order to remake himself into a better, more formidable Batman, putting the lengths that he's willing to go for the crusade into question. And ontop of it all, Gotham's finally got itself a Joker. Nuff said.

But there's some light to add to the darkness. Oracle's still going to be doing her hacker thing, and if anyone liked my version of Kate Kane, just you wait. Kate's evolution this season is going to be something to behold. Especially in light of another young future protege that's currently out there, waiting for the hand of fate to put him on a path that leads to the origin of a certain Dynamic Duo. I'm not saying that this season will end with an up and running functioning Bat-Family, but... it might come close.

Feeling teased yet?

Supporting Characters:

Alfred Pennyworth: Former Agent Of SHIELD turned bodyguard and legal guardian of Bruce Wayne. Offers expertise and navigates the field with Bruce from The Batcave. His daughter, Julia Perry, has followed in his footsteps as a SHIELD operative. In the month of Bruce's absence, Alfred has overseen expanding Batman's influence through going back to work as a spy specifically seeking to gather intel on The Five Families. Undertaking the identity of Matthew 'Matches' Malone, Alfred has seamlessly found himself within the inner-circle of Capo Italiana.

Captain James Gordon: Enemy of The Batman, top cop of The GCPD. Despite his manipulation at the hands of 'Agent Nashton' in turning public opinion against the vigilante, he's still committed to ripping the police out from under the thumb of Sal Maroni and bringing justice to the streets. But as he works to combat against The Penguin's open declaration of war against the mob, Gordon's going to find that taking more desperate measures may do him more good than strictly following the letter of the law.

Catwoman/Selina Kyle: Socialite and daughter of mobster Carmine Falcone by day, thief by night. Having played both sides of the morality scale by simultaneously posing as Bruce Wayne's socialite confidant and the dutiful liason to The Five Families as led by her father, Selina has recently supplanted these roles in favor of a new one inspired by The Batman: The Catwoman, who will stop at nothing to steal what remains of The Roman's crumbling empire out of revenge for Falcone's murder of her mother. Whether Bruce Wayne or his alter-ego can ever trust her again remains to be seen.

Deathstroke/Slade Wilson: Bruce Wayne's cunning, completely merciless mentor. An ex-member of Special Forces, Wilson defected to the life of mercenary work under The Guild Of Assassins, sworn enemies to the terrorist cell known as The League Of Shadows. Earning the name 'Deathstroke', Slade has adopted a reputation of fear that even The Batman can respect - despite his lethal methods. In a desperate bid to hone his skills, Wayne entrusted Slade to help him in exchange for early release from a Bhutanese prison. For one long month, Wilson put Bruce through some of the most grueling training of his life, and Wayne emerged as a better warrior. But now that Slade's out, Deathstroke's not going to let his star pupil go that easily, as Batman has yet to learn the most important lesson of war: there are always casualties.

Oracle/Barbara Gordon: Proven ally of The Batman, daughter to Captain Gordon. Despite being wheelchair bound, the eighteen year-old is dedicated to bolstering Batman's crusade by enlisting the help of other aspiring vigilantes. Calling her recruitment drive 'Project Outsider', Barbara's looking to help shape a budding number of low-level vigilantes into a team capable of picking up the torch should The Dark Knight fall.

Kate Kane: Bruce Wayne's cousin, a troubled but good hearted seventeen-year-old struggling with her own sense of identity in more ways than one. While unaware of her billionaire relative's double life, she has recently taken an interest in the exploits of The Batman, leading to some ideas beginning to form about how to utilize her father's strict military training for the good of Gotham.

Edward Nigma: Sociopath looking to pull the strings. Under the alias of Agent Eddie Nashton, the sadistic hacker-turned-master manipulator seeks to elevate Gotham's intellectual standing by thrusting it's opposing "protectors", Batman and the GCPD, into a conflict that'll allow him to usurp them both and overthrow the established order. Nigma is seeking to build his own group of loyalists willing to carry out his extreme ends, and the worst part is, he has just the means to do it.

Harvey Dent: District Attorney of Gotham and Bruce Wayne's closest friend. After suffering a bullet wound to the temple that left him with a permanent scar on one side of his face, Dent has gone from neutral force for good into an almost obsessive opponent of The Batman's methods, leading the charge to bring the masked vigilante to justice with a task force of specially trained officers studying The Caped Crusader's every move.

Jason Todd: One of many spokes to the wheel of Batman's crusade, Jason acts as both a skilled mechanic and promising technological wizard aswell as the vigilante's occasional eye on the street. Recently, Todd has engaged in a dangerous solo mission for his mentor that has led him to join The Royal Flush Gang as a spy, led by anarchist The Red Hood.

Season One Post Catalogue:

Volume 1: Ninety-Six Hours

1. Signal In The Sky
2. Terrorized And Terrorizing
3. Shall We Play A Game?
4. Shot In The Dark
5. Deadly Influences
6. Motives Unclear
7. Roads Paved With Good Intentions
8. A New Player In Town
9. Allies In The Field
10. Temperate Toxicity
11. Roman's Holiday
12. Life Or Death
13. Out Of Your Element
14. A Fight You Can't Win
15. Desperate Measures
16. Rock And A Hard Place
17. Out Of Control
18. The Impressionable
19. When All's Said And Done

Volume 2: Dark Before Dawn

1. Second Chance
2. Matters Of Family
3. Cold Realities
4. Seeing The Light
5. Gathering Intelligences
6. Through The Mud
7. Fist Of Clay
8. Black And Blue: Part 1 (w/ AndyC)
9. Black And Blue: Part 2 (w/ AndyC)
10. Black And Blue: Part 3 (w/ AndyC)
11. Black And Blue: Part 4 (w/ AndyC)
12. Black And Blue: Part 5 (w/ AndyC)
13. Black And Blue: Part 6 (w/ AndyC)
14. Black And Blue: Part 7 (w/ AndyC)
15. Black And Blue: Part 8 (w/ AndyC)
16. Black And Blue: Finale (w/ AndyC)
17. Cards On The Table
18. The War Will Carry On
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Ultimate One Universe: Year Two Application

Character You're Applying For: Tom Tresser codename NEMESIS

Powers And Abilities:

No powers, but Tresser is a special forces veteran trained in multiple forms of armed and unarmed combat. In addition to physical skills, Tresser is a master of disguise and capable of convincingly portraying almost anyone.

Origin And Backstory (In A Maximum Of Four Paragraphs):

Tom Tresser didn't mean to become the world's best spy. It just happened. After joining the Navy right out of high school, Tresser was picked for special forces duty and after months of grueling training became a member of the Navy's DEVGRU team, aka SEAL Team Six. While a member of Six, Petty Officer Tresser took part in countless counter-terrorism missions at home and abroad, all of them classified.

Special forces work proved to be an easy transition into spy work for Tresser. He left the Navy and became a member of the CIA Special Activities Division. As a member of the Activity, Tresser conducted covert missions ranging from assassinations and honey traps, to psychological warfare and enhanced interrogation. While with the Activity, Tresser learned spycraft and mastered the art of disguise.

After six years with the Activity, Tresser was recruited by a man called Sarge Steel. Sarge represented the Council, a secret organization inside the US Government dedicated to recording and protecting the secret history of the world. The Council's main opponent was an organization known as LEVIATHAN, a former Soviet intelligence organ turned rogue criminal empire. The assignment for Tresser would be deep, deep cover. His entire history would be rewritten by Steel, turning the decorated SEAL and spy into a dishonorably discharged basketcase. He would be dangled above the criminal underworld as bait for LEVIATHAN, a man with a backstory and qualifications perfect for the organization.

Tresser went back to his home town of Baltimore and tried to find work as an armed enforcer while he waited for LEVIATHAN to make contact. He didn't have to wait long. Just three months after leaving the CIA an international arms dealer made contact with him. He needed a man of Tresser's skill to help him do business. With Sarge's approval, Tresser took the job. Almost one year into the assignment and lines have begun to blur. With no idea who he's working for and why, Tresser has begun to wonder where the lie ends and the truth begins.

What Makes This Character 'Ultimate'?:

I'm taking Nemesis and I guess grounding him a little more in reality and making him a bit more gritty. Inspired by stuff like the Mission Impossible series, Training Day, and The Americans I kind of want to tell a story about how fragile our identity is. There's a Vonnegut quote I used last season with Constantine that kind of serves as a thesis for this story: “We are what we pretend to be, so we must be careful about what we pretend to be.”

Supporting Characters:

Sarge Steel -- Tom's handler.

Werner "Vertigo" Zytle -- Tom's boss, a metahuman weapon's trafficker the ability to disrupt people's equilibrium at will.

Valentina de Fontaine -- SHIELD agent on Tresser's trail.

Brig. General Terrence "Yorkie" Mitchell -- Former SAS officer, now head of Task Force 66 aka "The Losers", an international anti-terrorism hunter-killer squad.

Cpt. Rick Flag -- Delta Force operator and now field leader of The Losers.

Lt. Brian Falsworth -- Special Boat Service member and second in command of the Losers.

Sgt. Georges Batroc -- Member of Commandement des forces spéciales and member of The Losers.

Sgt. Christoph Nord -- Originally a Kommando Spezialkräfte sniper, now does the same job for The Losers.

Dean Swarbrick & Johnny Frost -- Hoods who work for the Kansas City Mob.

Arthur Blackwood -- Outlaw biker and white supremacist. Vertigo client.

Anton Trojak -- The man above Vertigo, rumored to be part of LEVIATHAN high command.

Sample Post
"Mr. Saturday Night Special"




Hot Springs, Arkansas

Music

Tom Tresser took the gun out of his shoulder holster and passed it to the man in the fatigues. The big man flashed a smug smile before he led Tresser through the dark corridor. Somewhere he could hear Lynyrd Skynyrd. The music grew louder as they came out of the hallway and into the backroom of the Hot Springs Gun Club. Confederate flags draped every wall. There was a cardboard shooting target of the last president of the US, a neat little hole in the middle of the president's forhead. Three men in fatigues that matched the guards were sitting on worn out couches and cleaning rifles.

"Gun man," Supreme General John "Jeb" Stuart said as he stood from the couch. "That time of the year already?"

"Sure is," said Tresser. "What can I get for the Free White Republic of Hot Springs?"

"I got an idea," Stuart said with a laugh.

He pulled a handgun from the holster on his hip and put it against Tresser's temple. The three other men in the room began to heehaw at the sight of the big .45 pressed against the side of Tresser's head.

"You can tell me why the fuck you're talking to the government."

---

Bush Intercontinental Airport
Houston, Texas
Two Days Earlier


"Say cheese, Tresser."

Sarge Steel grinned as he passed the glossy paper to Tresser. It was a black and white surveillance photo of him. The man just at the edge of the frame was Fernando Diaz, cocaine kingpin of Miami and one of Vertigo's many clients. The two of them were on Diaz's private dock, Tresser dressed in black and Diaz in a speedo.

"Where'd you get this?"

"SHIELD," said Steel. "They've got a file on you now. Mozel tov, kid."

"Fuck."

Tresser looked around. He and Steel were the only two sitting at the gate. The flight to Chicago had just boarded. Tresser had flown in a few hours ago from Albuquerque and proceeded to the meeting point with Steel. Steel came in from... wherever the hell it was he came from, Tresser guessed. He sure as fuck had no idea if Steel had an office and where it was. He always dressed in cargo shorts, flip flops, and a Hawaiian shirt regardless of the year and always had a sucker in his mouth.

"It's a good thing. You're on their radar. Actually making a name for yourself."

"Yeah, and that also means I can get busted by the cops."

"Anybody busts you," Steel said with a smile. "You call that number I gave you and you waltz right out."

"Sure," Tresser said with a sigh. "A government agency that doesn't exist on paper has the power to just get me out of jail at the snap of its fingers."

"You want The Council to have flying fucking battleships, Tresser? Secret agency means it'a fucking secret, son. Says so in the title."

"Right, whatever. What do you need from me, Steel?"

"Update on Vertigo, his movements. What's going on with his superiors?"

"I'm hired help, so I don't know shit about the superiors," Tresser said with a shrug. "But as far as movements. He's meeting with prospective clients in Asia. There's some very conservative Japanese nationalists who'd like hardware. I'm on my way to Arkansas to meet some backwoods militia fucks, their quarterly reup on weapons."

"We'll look into." Steel stood and looked down at Tresser. "In the meantime, the SHIELD file helps get you exposure. You don't know about the people Vertigo work for, but you will. Just keep at it."

Steel winked and started down the terminal in his flip flop-clad feet. Tresser watched him go, shaking his head softly at the sight of Steel walking with a jovial pep in his step.

---

Hot Springs
Now


"We got eyes everywhere, boy," Stuart. "They saw you talking to that government man in Houston two days ago."

Tresser closed his eyes and sighed. Fucking Steel. Fucking Steel. Fucking Steel. One of the other militiamen let out a humorless chuckle.

"You and that faggot you work for are a bunch of informers. We don't take too kindly to informers."

Tresser opened his eyes again. He took note of the four men in the room and started. He grabbed Stuart by the wrist, shoving his gun up into the air as he popped off two shots. With one hand on Stuart's wrist, he used the palm of his free hand to drive it into one of the approaching guard's noses. When he fell, Tresser turned to Stewart and twisted his wrist until it snapped. Stuart let go of the gun and Tresser caught it before it could fall.

He spun and gunned down the two militamen assembling their rifles before the two men could get completely off the couch. Tresser looked down at the man he had hit with the palm of his hand. The twitching of his leg let him know the man was in the process of dying, his nose driven into his brainstem.

"Who else knows?" Tresser yelled at Stuart.

"Wha?" Stuart asked. His brain was fogged by the pain of the broken wrist and the quick turn of events. "Know what?"

"About me and that man?"

"...Just me...."

Tresser pulled the trigger of the gun twice. Stuart was dead before he hit the floor. Cursing, he dropped the gun by Stuart's body and started back to his car. With this being the gun club, the sounds of the shooting wouldn't attract much attention. But he had to go and be long gone by the time anyone else came back.

It was a long drive back to Houston and he'd need every minute to try to come up with an excuse Vertigo would believe.
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Ultimate One Universe: Season Two Application


“We are caught in war, wanting peace. We are torn by division, wanting unity. We see around us empty lives, wanting fulfillment. We see tasks that need doing, waiting for hands to do them. To a crisis of the spirit, we need an answer of the spirit. And to find that answer, we need only look within ourselves.” -- Richard Nixon

Character You're Applying For:

The Fantastic Four

Reed Richards – Mr Fantastic
Sue Storm – The Invisible Woman
Johnny Storm – The Human Torch
Ben Grimm – The Thing

Powers And Abilities:

The Fantastic Four’s powers and abilities are unchanged from last season – in that they are almost identical to most traditional depictions of the team. Ben suffered a facial wound in his fight with Hector Hammond at the end of last season which has left him slightly more vulnerable than we are used to. Otherwise, Johnny, Reed, and Sue remain pretty much the same, other than a change of scenery for the four of them.

Season One Recap:

Since arriving in the Ultimate One Universe, Reed has used science as a coping mechanism. Having failed to fulfil his promise to return the Fantastic Four home, Reed throws himself into science once again as a means of coping. Even more so than in his own universe, UOU Reed Richards was held up as a saviour of sorts – a visionary that would chart mankind’s way out of the darkness – and this season we’ll see Reed take that mantle on with both hands. Having “lost” his family, Reed seeks to construct a new one, all the while refusing to humour that his relationship with Sue might be a thing of the past.

Having tried her best to hold the Fantastic Four together last season, Sue embraces the newfound freedom the team’s breakup presents. Away from her brother and husband for the first time in years, Sue trades in New York for a completely new environment, and finds herself mired in a world of politics and intrigue that require her to rely on her wits more than her power – with the fate of millions resting on her shoulders.

The end of last season was particularly traumatic for Ben. Mind-controlled by a power cosmic-imbued Hector Hammond, Ben was forced to beat Guy Gardner within an inch of his life and then suffered a facial wound that he still bears the scar from. But a life on the sidelines is not the Grimm way – and when presented with an opportunity to help change the world in a more direct, impactful way by an old friend, Ben takes it. Though he soon learns that his new field is decidedly more murky than the one he left behind.

Johnny has perhaps struggled most of all. His first few months in the UOU were marred not only by sadness, but a deep, impotent anger towards anything and everyone, as he failed to process the loss of his world – and most of all his close friend Spider-Man. An encounter with Spider-Woman last season managed to help Johnny pull through the worst of his pain, but the destruction of the timecraft has plunged Johnny into despair once more. He, more than the others, is lost without the meaning the Fantastic Four lends to his life. Yet he may be on the cusp of discovering new meaning in his UOU counterpart’s past.

Where Do You Plan To Take The Character This Season?:

The end of UOU Season One saw the destruction of the timecraft that brought the Fantastic Four to the Ultimate One Universe. Without a means to return home, Maria Hill (now Acting Director of SHIELD) presents them with a choice: assume the places of their dead UOU counterparts or be resettled under new identities and commit to never using their powers again. The Fantastic Four begrudgingly agree to the first option and SHIELD announce their “successful” return to distract from the fallout from the breakout at The Raft. Within weeks the strain of the facade gets too much for Ben, Johnny, Reed, and Sue, and they shock SHIELD – and the world – by announcing that the Fantastic Four are no more. Reeling from the trauma of losing their way back to their world, each member sets about carving out a new life for themselves away from the ghosts of their old life.

Post Catalogue:

1. New Frontier in Ruins
2. The Marquis of Death
3. Doom
4. 4th July
5. A Reed Moment
6. Enter: Guy Gardner
7. Interlinked
8. Magic Beans
9. Conflict Resolution
10. Imperius Rex
11. Unfinished Business
12. Home Sweet Home
13. Two Stretches
14. Mission: Fantastic
15. The Surfer Cometh
16. Prisoners
17. Specks of Dust
18. Righteous Fury
19. Snot-Nosed Punks
20. Great Responsibility – @HenryJonesJr
20a. Great Responsibility – Arachne
20b. Great Responsibility – Blubbing
20c. Great Responsibility – Uncle Ben
20d. Great Responsibility – The Promise
20e. Great Responsibility – Flame On!
21. Al Capone
22. An Invisible Woman Scorned
23. Some Egghead
24. The Eye of the Storm – @Lord Wraith
24a. The Eye of the Storm – Freedom
24b. The Eye of the Storm – Invincible No More
24c. The Eye of the Storm – Murderous Intent
24d. The Eye of the Storm – Homeward Bound
25. Fireman from Mars
26. A Question of Risk
27. Guy Hard with a Vengeance
28. No More Monologues
29. Mary Storm
30. It's Clobberin' Time
30a. It's Clobberin' Time – Chrome Dome
30b. It's Clobberin' Time – Supernova
30c. It's Clobberin' Time – Let Gods Be Gods
30d. It's Clobberin' Time – White Lies
31. Superman Returns
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“Well, I’m not the tooth fairy.”
Helena Bertinelli

Character You're Applying For
Helena Bertinelli, otherwise known as The Huntress.

Attributes
Helena lacks a metagene, though that has not stopped her in training and conditioning herself for a career of revenge in the guise of vigilantism. She's an expert marksman (with bow or gun) and hand-to-hand combatant, a well-studied expert on psychology, an astute investigator, and an expert driver.

When it comes to equipment, Helena has a decent arsenal due to her financial situation as the heiress of the Bertinelli family fortune and corporate holdings, her connections with Tony Angelo, and her own capacity to acquire things that are smuggled into Gotham. Her primary weapon is a battle-staff of Symkarian design, a collapsible crossbow, a collection of stolen ammunition, and a retrofitted prototype for a “utility belt” based on Harold Allnut's original design. Helena also has a preference for motorcycles in terms of transportation.

Character Origins
Helena Bertinelli is the daughter of Franco Bertinelli and Maria Panessa, who was born into a world of infinite possibilities as well as a world of crime given her father’s role as the boss of the Bertinelli Crime Family or as it was known in the criminal underworld: the Cosa Nostra. Descended from Sicilian immigrants that set sights on Gotham City as the next “New York” in the nineteen-thirties, the family has been in operation for a lengthy amount of time and was said to be the biggest threat to Gotham’s orderly infrastructure until the appearance of what is now referred to as the “Roman Empire”. But the days of Guiseppe and Alfredo Bertinelli were long passed by the time Helena was brought up in the world as the simple state of the crime family was not second but third banana to Gotham Organized Crime. In spite of this, Franco wished Helena to have a healthy childhood. Unfortunately, we all don’t get what we wish.

Franco Bertinelli’s ultimate weakness in Gotham was a lack of utter ruthlessness that was held by his grandfather, Guiseppe Bertinelli. Following in the illusion that their business should be clean, honorable, and still efficient, Franco attempted to lead a socially-minded organization. However other crime families had thrown out old concepts of honor amongst thieves and began to peddle (as well as torment) whoever they pleased. This was evident as Roman influence began to conquer the political infrastructure whilst Maroni introduced European Sex Trafficking to Gotham’s unfortunate citizens. However, this did not conquer Franco’s ideals and virtues. During Helena’s childhood, Franco Bertinelli called a meeting of the families and arranged a sort of mob truce that should’ve inspired a white peace and for a good while it worked. That is until greed and intrigue filled the eyes of said rival families and Helena witnessed her parents' assassination when she was twelve years old.

Ignited by a hate as strong as her faith, Helena found herself troubled and orphaned. Though she wouldn't be alone forever. Following her dismissal from Gotham General she attended her parent's private funeral and soon found herself assigned as a ward to her father's best friend: Tony Angelo. Seeing the dangerous situation they would be if they remained in Gotham, Tony immediately saw it in their best interests to leave New Jersey and start up a new life where the assassins could not find them as easily. Though he knew that should they find them he needed to advance Helena's practical skills beyond competitive archery and gymnastics. This would be the first instances of her learning martial arts and as she went to school overseas, Helena's desire for retribution for her parent's murder never ceased.

By the time she was seventeen years old she was enrolled in a University in Eastern Europe where she studied forensic science, psychology, and foreign language. Years after that she disappeared, though Tony knew where she had gone. Helena traveled through Europe, the Middle East, and the Americas in search of people known by the Bertinelli Crime Family as associates and assets. This included detectives, martial artists, spys, mercenaries, and thieves. Helena did whatever it took to get them to mentor her, calling up all the favors her family name had left to seal the deal. What followed was a rigorous, unrelenting experience where she met each challenge with unrelenting motivation. She returned to Tony years later and challenged him to a duel “without the kid's gloves”. She won and with that victory realized she was confident that she had collected all she needed to return to Gotham and track down every last person who was involved with her family's demise; she was finally ready to begin the final stage of a plan that was over a decade in the making. A plan to avenge her parents, whether Gotham could handle two vigilantes at the same time or not.

Ultimization
The character of Helena Bertinelli has had many incarnations. I struggled on deciding if I wanted to go with an origin that made her a veteran assassin or a worldly loner and you can pretty much see which one I thought resonated with me better. Ultimate One Universe's Helena Bertinelli is a woman who has sworn an oath of vengeance upon the men and women who ruined her childhood for their own petty, self-serving greed. After being ushered out of the country by her guardian, Tony Angelo, at the age of twelve she's only had one goal in mind. I suppose in a lot of ways this isn't all that different from classic Helena Bertinelli – but I've tried to create something that stands a little different than my last go with the character, though admittedly she just kind of seems like a mobster parallel of Ultimate Bruce Wayne.

But after thinking it over a few days, I think that's what makes her work within the confines of a Year One Gotham. Not only is she closer in age to the Caped Crusader (rather than the Boy Wonder), she's a reflection of a more vicious, ruthless, and burdened character. I think that brings a dynamic in earlier than Bruce usually gets to deal with. I mean, he's already had a punch to his moral centre thanks to Superman, but how much does seeing someone that has methods that mirror both his own and Ultimate Frank Castle's? A woman on the warpath. Mobsters ending up dead. I think that has value.

In addition to kind of making this mirrored Punisher/Batman concept, Helena traditionally doesn't have much of a supporting cast or connections of her own. There's not a lot I thought could make feasible sense so I picked one supporting member of the Birds of Prey, a member of the Outsiders, one of the supporting characters from “Mystery of the Batwoman”, and a re-imagined version of the Batman villain called the Crime Doctor; or at least I think that was his name. At any rate, Helena has been in Gotham gathering intelligence for awhile and now here she is ready to act on it. I'm still debating on how much actual custom equipment she'll have, but a bow and arrow, a handgun, and a quarterstaff is all she really needs to clean up Gotham her way if the Bat finds himself a bit flabbergasted with taking on the real enemies.

You dig?

Supporting Cast
Dr. Bradford Thorne: In a previous life, Bradford Thorne was a childhood friend that Helena believe to be her second closest friend. Since her parent's murder at the hands of mob-bought assassins, Bradford has become a national treasure as the finest surgeon to come out of Gotham City in years. His specialty in orthopedic and maxillofacial surgery has ensured Helena an asset in case she is in need of some “off-the-books” medical care, though Helena isn't the only one who considers this.

Brian Durlin: An international espionage agent who has been hunting a particular terrorist for the last decade-and-a-half. The Bertinelli's once provided information to him about said individual, which is how Helena came to meet him. He trained Helena in subterfuge and espionage.

Kathleen Duquesne: Kathleen Duquesne is the daughter of Carlton Duquesne, a former associate of Franco Bertinelli and a member of the Gotham Crime Families. In her youth she and Helena Bertinelli were childhood friends – though she hasn't seen Helena since tragedy claimed the life of Helena's parents. She studied at the University of Gotham as an artist and is currently part of an artistic Renaissance among Gotham's elite.

Geoffrey Barron: An inventor and weapons expert that Helena met while she was studying in a university in Markovia – later she used her financial influence to finance his inventions and ideas, which is where her staff and crossbow owe their development to.

Victoria "Vicki" Vale: An investigative reporter working for the GCN-affiliated Gotham Gazette. A bit unorthodox in her methods to drum out the truth, Victoria reports on all manners of crime in Gotham City including the "vigilante problem". She has been recently promoted from puff pieces to what she has been driven to do since she was a student at the University of Gotham.

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Hidden 6 yrs ago Post by Sep
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As I update my sheet I need to ask, you guys going to do another IntChk? See if there's new blood out there, lurking.
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Sgt. Georges Batroc -- Member of Commandement des forces spéciales and member of The Losers.


Well, shit. There goes my Season Two Big Bad! Back to the drawing board... /s

I guess I can/probably should write up my Captain America application now. I'll definitely get around to it, perhaps even tonight or as late as tomorrow or even some other time.

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As I update my sheet I need to ask, you guys going to do another IntChk? See if there's new blood out there, lurking.


Yeah, I'm throwing one up later today.
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<Snipped quote by Byrd Man>

Well, shit. There goes my Season Two Big Bad! Back to the drawing board... /s

I guess I can/probably should write up my Captain America application now. I'll definitely get around to it, perhaps even tonight or as late as tomorrow or even some other time.



I wanted to go ahead and throw all those spies/military characters out there before you had a chance to claim them all.
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Hidden 6 yrs ago Post by Master Bruce
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Also, my Batman application is officially up. So to all you fuckers looking to usurp me, tough luck!

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Hidden 6 yrs ago Post by Master Bruce
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Just to make it clear, we're going back to the 24 hour rule period for this week as far as new characters go. So if you're playing someone else and anyone wants to contest your apps, they can. Returning characters, however, do not have to wait for approval.

With that being said...

Ultimate One Universe: Season Two Application


“We are caught in war, wanting peace. We are torn by division, wanting unity. We see around us empty lives, wanting fulfillment. We see tasks that need doing, waiting for hands to do them. To a crisis of the spirit, we need an answer of the spirit. And to find that answer, we need only look within ourselves.” -- Richard Nixon

Character You're Applying For:

The Fantastic Four

Reed Richards – Mr Fantastic
Sue Storm – The Invisible Woman
Johnny Storm – The Human Torch
Ben Grimm – The Thing

Powers And Abilities:

The Fantastic Four’s powers and abilities are unchanged from last season – in that they are almost identical to most traditional depictions of the team. Ben suffered a facial wound in his fight with Hector Hammond at the end of last season which has left him slightly more vulnerable than we are used to. Otherwise, Johnny, Reed, and Sue remain pretty much the same, other than a change of scenery for the four of them.

Season One Recap:

Since arriving in the Ultimate One Universe, Reed has used science as a coping mechanism. Having failed to fulfil his promise to return the Fantastic Four home, Reed throws himself into science once again as a means of coping. Even more so than in his own universe, UOU Reed Richards was held up as a saviour of sorts – a visionary that would chart mankind’s way out of the darkness – and this season we’ll see Reed take that mantle on with both hands. Having “lost” his family, Reed seeks to construct a new one, all the while refusing to humour that his relationship with Sue might be a thing of the past.

Having tried her best to hold the Fantastic Four together last season, Sue embraces the newfound freedom the team’s breakup presents. Away from her brother and husband for the first time in years, Sue trades in New York for a completely new environment, and finds herself mired in a world of politics and intrigue that require her to rely on her wits more than her power – with the fate of millions resting on her shoulders.

The end of last season was particularly traumatic for Ben. Mind-controlled by a power cosmic-imbued Hector Hammond, Ben was forced to beat Guy Gardner within an inch of his life and then suffered a facial wound that he still bears the scar from. But a life on the sidelines is not the Grimm way – and when presented with an opportunity to help change the world in a more direct, impactful way by an old friend, Ben takes it. Though he soon learns that his new field is decidedly more murky than the one he left behind.

Johnny has perhaps struggled most of all. His first few months in the UOU were marred not only by sadness, but a deep, impotent anger towards anything and everyone, as he failed to process the loss of his world – and most of all his close friend Spider-Man. An encounter with Spider-Woman last season managed to help Johnny pull through the worst of his pain, but the destruction of the timecraft has plunged Johnny into despair once more. He, more than the others, is lost without the meaning the Fantastic Four lends to his life. Yet he may be on the cusp of discovering new meaning in his UOU counterpart’s past.

Where Do You Plan To Take The Character This Season?:

The end of UOU Season One saw the destruction of the timecraft that brought the Fantastic Four to the Ultimate One Universe. Without a means to return home, Maria Hill (now Acting Director of SHIELD) presents them with a choice: assume the places of their dead UOU counterparts or be resettled under new identities and commit to never using their powers again. The Fantastic Four begrudgingly agree to the first option and SHIELD announce their “successful” return to distract from the fallout from the breakout at The Raft. Within weeks the strain of the facade gets too much for Ben, Johnny, Reed, and Sue, and they shock SHIELD – and the world – by announcing that the Fantastic Four are no more. Reeling from the trauma of losing their way back to their world, each member sets about carving out a new life for themselves away from the ghosts of their old life.

Post Catalogue:

1. New Frontier in Ruins
2. The Marquis of Death
3. Doom
4. 4th July
5. A Reed Moment
6. Enter: Guy Gardner
7. Interlinked
8. Magic Beans
9. Conflict Resolution
10. Imperius Rex
11. Unfinished Business
12. Home Sweet Home
13. Two Stretches
14. Mission: Fantastic
15. The Surfer Cometh
16. Prisoners
17. Specks of Dust
18. Righteous Fury
19. Snot-Nosed Punks
20. Great Responsibility – @HenryJonesJr
20a. Great Responsibility – Arachne
20b. Great Responsibility – Blubbing
20c. Great Responsibility – Uncle Ben
20d. Great Responsibility – The Promise
20e. Great Responsibility – Flame On!
21. Al Capone
22. An Invisible Woman Scorned
23. Some Egghead
24. The Eye of the Storm – @Lord Wraith
24a. The Eye of the Storm – Freedom
24b. The Eye of the Storm – Invincible No More
24c. The Eye of the Storm – Murderous Intent
24d. The Eye of the Storm – Homeward Bound
25. Fireman from Mars
26. A Question of Risk
27. Guy Hard with a Vengeance
28. No More Monologues
29. Mary Storm
30. It's Clobberin' Time
30a. It's Clobberin' Time – Chrome Dome
30b. It's Clobberin' Time – Supernova
30c. It's Clobberin' Time – Let Gods Be Gods
30d. It's Clobberin' Time – White Lies
31. Superman Returns


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Hidden 6 yrs ago Post by Eddie Brock
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<Snipped quote by Eddie Brock>

I wanted to go ahead and throw all those spies/military characters out there before you had a chance to claim them all.


That's fair. You'll be the Bond to my Bourne. Now, all we need is a Powers...
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Hidden 6 yrs ago Post by Lord Wraith
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Just to make it clear, we're going back to the 24 hour rule period for this week as far as new characters go. So if you're playing someone else and anyone wants to contest your apps, they can. Returning characters, however, do not have to wait for approval.


Can returning characters be contested?
Hidden 6 yrs ago Post by Byrd Man
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<Snipped quote by Master Bruce>

Can returning characters be contested?


If you want to be a dickhead about it and then have to stick with someone else's previous characterization of the character... I guess?
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<Snipped quote by Master Bruce>

Can returning characters be contested?


*looks up from Thor CS*
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<Snipped quote by Master Bruce>

Can returning characters be contested?


Swap lightning bros? Nobody will ever know.
Hidden 6 yrs ago Post by Lord Wraith
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<Snipped quote by Lord Wraith>

If you want to be a dickhead about it and then have to stick with someone else's previous characterization of the character... I guess?


Hey I'm just looking to protect my investment, have no interest in switching lol.
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<Snipped quote by Byrd Man>

Hey I'm just looking to protect my investment, have no interest in switching lol.


You knocked it out the park with Thor last season. No way in hell we'd let someone else play him over you. Stop being an insecure fuckboi.
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