Hidden 6 yrs ago Post by Lucius Cypher
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Hey actually that ain’t a half bad idea. I’m a barbarian, tipping out spikes to stab people with sounds like something I’d totally do.
Hidden 6 yrs ago Post by Ryonara
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If Parum sees Kyra fall into the trap, she’ll just try to jump over the traps disregarding stealth. I’m sure most of our party members have to do the same anyways.
Hidden 6 yrs ago Post by Hekazu
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Right, I shall be looking to advance this tonight. I take it all but Kyra and Torus take the certain avoidance of traps approach, but correct me if I am wrong. This style will alert the enemy to your presence, so it'll b off to combat with us. We'll see how the initiative order turns out. You are free to roll them, or leave that up to me. @Zverda@Ryonara@Lucius Cypher@Norschtalen@The Harbinger of Ferocity

On another note, I will not be as readily available for the next week since I will be on skis a bit more frequently than usual thanks to specifically travelling to such a locale. Should be a pleasant time, but lessened connectivity is to be expected!

As for the whole poison stick plan, it'll be improvised weaponry. I don't see why you couldn't pick any up.
Hidden 6 yrs ago Post by The Harbinger of Ferocity
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Assuming the enemy is unaware and that the group intends to more or less pounce with the element of surprise, is it reasonable to assume those jumping the gap - as they are coordinating it to do so - receive that as their surprise round and combat proceeds with them on the other side from there, @Hekazu? As well, Brannor has a 9 for the initiative check.
Hidden 6 yrs ago Post by Lucius Cypher
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Whelp, the curse of Orchid being slow at the draw occurs again. I got a 5.
Hidden 6 yrs ago Post by Hekazu
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Assuming the enemy is unaware and that the group intends to more or less pounce with the element of surprise, is it reasonable to assume those jumping the gap - as they are coordinating it to do so - receive that as their surprise round and combat proceeds with them on the other side from there, @Hekazu?

That would be the idea. And it looks like all the party members are more or less in range of Kyra, though three of them are likely to be able to take the hit if it lands. Depends on where her initiative roll lands, which we will see in the next few minutes.
Hidden 6 yrs ago 6 yrs ago Post by Hekazu
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Combat has been initiated. I will respond to any questions you may have at the earliest opportunity, whenever that may be. Also, Orchid and Torus are tied for roll and modifier. Requesting any form of tiebreaker.

@Zverda@Ryonara@Lucius Cypher@Norschtalen@The Harbinger of Ferocity
Hidden 6 yrs ago Post by Lucius Cypher
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@Hekazu

I say just a simple d20 tie breaker roll. I got an 18.
Hidden 6 yrs ago Post by Zverda
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@Hekazu - Question, considering where Torus is, is there enough movement for him when he is able to attack to do a pounce? (I can do so if I move at least 20ft in the turn)
Hidden 6 yrs ago Post by Hekazu
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@Zverda - Seems entirely doable by the shape of the room, bit it depends on whether there is an enemy within movement range by the time our befuddled druid may move again.
Hidden 6 yrs ago Post by Hekazu
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@Norschtalen - I would like to confirm with you whether you are neglecting to move on purpose or accident.

Either way, it would be @The Harbinger of Ferocitys turn next!
Hidden 6 yrs ago Post by Hekazu
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With the note of Brannor reaching but one of the kobolds, the maintained 10 foot gaps making anything else physically impossible, we move on to Parum's turn @Ryonara.
Hidden 6 yrs ago Post by Hekazu
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Will provide status update tomorrow towards my noon!
Hidden 6 yrs ago Post by Hekazu
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So, here we are. And the results of the past two attacks are as follows.

@Norschtalen - Kyra hits her shot despite the Winged Kobold's attempts to dodge. The lone airborne enemy has been shot down and killed.

@The Harbinger of Ferocity - Brannor hits his attack just as well, making short work of another adversary. Two remain on ground.

It is now Parum's turn @Ryonara.

Sorry this took me a while, getting adjusted to my new study period. Should have more time I can set aside for these smaller updates starting from now, since I'll have five days a week to work on the things instead of three like on this first one.
Hidden 6 yrs ago Post by The Harbinger of Ferocity
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Excellent news to hear on both accounts, that you have returned to us and that we are thinning the herd of monsters. Best of luck with regard to the new schedule for you, @Hekazu. Changes in tempo are not things I am particularly fond of myself and tend to cause chaos no matter how minor they are.
Hidden 6 yrs ago Post by Hekazu
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@Ryonara The only Winged Kobold that participated in this combat is dead. You may want to redirect your attack.
Hidden 6 yrs ago Post by Ryonara
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@Hekazu

For some reason I thought there were three flying kobolds. In that case I’ll just aim at one of the kobolds with the sling, moving closer if they’re further than 60 feet from Parum.
Hidden 6 yrs ago Post by Hekazu
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@Ryonara - Save fails at 12. Damage and disadvantage will be applied.

Moving onward to Orchid @Lucius Cypher.
Hidden 6 yrs ago Post by Lucius Cypher
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@Hekazu

Cool, could Orchid reach the nearest Kobold in a single 30 feet move? If not I might have to throw a javelin instead.
Hidden 6 yrs ago Post by Hekazu
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@Lucius Cypher - He can. Ten foot gaps.
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