Welcome! This is...
Jojo's Bizarre Adventure: Cloudy Red Lights
You could be flying nearly anywhere. Out of the US, into the US, within the US, the destination matters to you, of course, but not to 'Super Classic'. This is nothing but a brief stopover, and so you're not remotely aware of where this strange little town called Super Classic is situated- somewhere between where you started and where you're going, and in America, presumably. The most you can see through the terminal windows is the runway. All you have to do is get off the first plane, wait a few hours, and then get on the new one that'll take you the rest of the way to your destination.
It's easy.
Isn't it?
It ought to be.
It would be bizarre if it were not.
1. All the standard RP rules. C'mon, guys.
2. This isn't an 18+ game, so none of the things associated with that should be found here. We'll 'fade to black' if needed.
3. The way things work will be as consistent as possible within our universe. It may be tempting to say "But remember the Stand in Part X that worked X way," but while JoJo as a whole often loses and changes details, the rulings I make in this game, sometimes on the fly, will be the ones we use. Mind you, you're encouraged to let me know if I make a mistake that goes against something I myself said.
4. Auto-hitting and god-modding are no-nos, but if you mess up it'll just mean that what really happened gets clarified by me. There's likely to be a lot of times where the best your post can contain is what you're trying to do.
5. Put character sheets in the CHAR tab once I explicitly approve them.
6. Let us know which part of JoJo you've read/seen up to. The rest of us will all keep quiet on parts one of us doesn't know.
7. Let's keep it cool. This is no place for a heated argument. There will probably be times where you get ambushed by someone with a 'bullshit ability' and your character ends up in quite a bad way, but sometimes that's just how it goes. Not every fight will be your fight, and it's best to give each Stand a moment to shine.
2. This isn't an 18+ game, so none of the things associated with that should be found here. We'll 'fade to black' if needed.
3. The way things work will be as consistent as possible within our universe. It may be tempting to say "But remember the Stand in Part X that worked X way," but while JoJo as a whole often loses and changes details, the rulings I make in this game, sometimes on the fly, will be the ones we use. Mind you, you're encouraged to let me know if I make a mistake that goes against something I myself said.
4. Auto-hitting and god-modding are no-nos, but if you mess up it'll just mean that what really happened gets clarified by me. There's likely to be a lot of times where the best your post can contain is what you're trying to do.
5. Put character sheets in the CHAR tab once I explicitly approve them.
6. Let us know which part of JoJo you've read/seen up to. The rest of us will all keep quiet on parts one of us doesn't know.
7. Let's keep it cool. This is no place for a heated argument. There will probably be times where you get ambushed by someone with a 'bullshit ability' and your character ends up in quite a bad way, but sometimes that's just how it goes. Not every fight will be your fight, and it's best to give each Stand a moment to shine.
Name:
Gender:
Age:
Appearance: Describe the character, including clothing. A picture in anime or anime-adjacent style also works.
History
A summary of their life up to this point. Should include current lifestyle.
Personality
A paragraph or so ought to do it. I'd like to know both what kind of impression they give off, as well as how they feel deep down.
Abilities
For things beyond using a Stand. Combat skill and other supernatural things can be included and expanded upon here. This section can be removed for people whose only major ability is Stand use.
Stand
Name:
Namesake: The song, artist, or similar that the Stand's name is inspired by. Stands named after anything else may not be approved.
Appearance: How it looks, physical properties.
Personality: Optional. Some Stands speak, or give off certain vibes. Should generally reflect the "inner feelings" of the user. A Stand is more likely to act out or be independent if the use is lying to themselves or not in touch with their true feelings.
Type: Close-range, midrange, remote-controlled, automatic, or something along those lines.
Below are the Stand stats. Rank them from Null~E~A. Infinity is quite special- you shouldn't need it.
Destructive Power: Measure of the Stand's ability to deal damage. Often represents pure physical Strength, but can also refer to something like the size of an explosion created using its ability. Basically accounts for the Stand's "best" method of dealing damage. "Null" is for Stands that can't move or interact physically, "E" is subhuman strength, "D" is the strength of an lazy human, "C" is the strength of a star athlete bordering on superhuman, "B" is superhuman strength, and "A" is beyond that, capable of smashing up trucks and walls without much trouble.
Speed: The speed with which a Stand moves. Can also represent the rate of ability activation for non-physical Stands. Use roughly the same measurements as destructive power in terms of ranking.
Range: The distance a Stand can move from its user, including parts of the Stand like launched projectiles or stickers it leaves on things. "Null" is a Stand that only works within one's body, "E" is 0~2 meters, "D" is 3~5 meters, "C" is 6~12 meters, "B" is 13~40 meters, and "A" is everything beyond that.
Durability: Toughness of the Stand. Use a similar scale to destructive power in terms of ranking.
Precision: Dexterity and eyesight of the Stand. Precision E indicates a Stand where the user can't really use its senses.
Developmental Potential: Possibility of the Stand gaining new techniques or abilities, or transitioning to a new state of being. Approval by me is required to actually make use of this- PM me the new ability you want and I'll judge it, as well as judge if your character has experienced enough and grown as a person. Lower potential indicates someone more experienced with their Stand.
Ability: The meat of any Stand. As you know, this could be nearly anything. Expect a PM from me for workshopping and balancing.
Gender:
Age:
Appearance: Describe the character, including clothing. A picture in anime or anime-adjacent style also works.
History
A summary of their life up to this point. Should include current lifestyle.
Personality
A paragraph or so ought to do it. I'd like to know both what kind of impression they give off, as well as how they feel deep down.
Abilities
For things beyond using a Stand. Combat skill and other supernatural things can be included and expanded upon here. This section can be removed for people whose only major ability is Stand use.
Stand
Name:
Namesake: The song, artist, or similar that the Stand's name is inspired by. Stands named after anything else may not be approved.
Appearance: How it looks, physical properties.
Personality: Optional. Some Stands speak, or give off certain vibes. Should generally reflect the "inner feelings" of the user. A Stand is more likely to act out or be independent if the use is lying to themselves or not in touch with their true feelings.
Type: Close-range, midrange, remote-controlled, automatic, or something along those lines.
Below are the Stand stats. Rank them from Null~E~A. Infinity is quite special- you shouldn't need it.
Destructive Power: Measure of the Stand's ability to deal damage. Often represents pure physical Strength, but can also refer to something like the size of an explosion created using its ability. Basically accounts for the Stand's "best" method of dealing damage. "Null" is for Stands that can't move or interact physically, "E" is subhuman strength, "D" is the strength of an lazy human, "C" is the strength of a star athlete bordering on superhuman, "B" is superhuman strength, and "A" is beyond that, capable of smashing up trucks and walls without much trouble.
Speed: The speed with which a Stand moves. Can also represent the rate of ability activation for non-physical Stands. Use roughly the same measurements as destructive power in terms of ranking.
Range: The distance a Stand can move from its user, including parts of the Stand like launched projectiles or stickers it leaves on things. "Null" is a Stand that only works within one's body, "E" is 0~2 meters, "D" is 3~5 meters, "C" is 6~12 meters, "B" is 13~40 meters, and "A" is everything beyond that.
Durability: Toughness of the Stand. Use a similar scale to destructive power in terms of ranking.
Precision: Dexterity and eyesight of the Stand. Precision E indicates a Stand where the user can't really use its senses.
Developmental Potential: Possibility of the Stand gaining new techniques or abilities, or transitioning to a new state of being. Approval by me is required to actually make use of this- PM me the new ability you want and I'll judge it, as well as judge if your character has experienced enough and grown as a person. Lower potential indicates someone more experienced with their Stand.
Ability: The meat of any Stand. As you know, this could be nearly anything. Expect a PM from me for workshopping and balancing.
The result of a rare psychic ability: willpower given a unique physical form. There is no known way to 'force' a person to gain a Stand- some manifest them at birth and others during unique experiences in their lives, but it is entirely unpredictable.
Most Stands will mirror the damage done to their users, and vice versa. Fortunately, only a Stand can harm another Stand. Stands can pass through their own users, as well as nonliving matter, although doing so is imprecise and slower than walking through a dense forest. A Stand cannot phase into a creature while their soul has the strength to resist the invasion, something even those without Stands can do.
Only Stand Users can see Stands, aside from those bound to real objects, but a Stand can vanish into its user when not active. A Stand will similarly vanish if it moves beyond its 'range', but unlike vanishing into the user it does not immediately return. Having your Stand forced away from you and dispersed will not harm you, but you may be unable to summon it for a short while.
Stands do not have unlimited energy. Using a Stand has direct impact on the body, and one can certainly become unusable due to exhaustion.
In general, a Stand represents the identity of the user. In the case of dishonest people, their Stands may tell you more about them then they will. The Stand is the window to the soul, after all.
Most Stands will mirror the damage done to their users, and vice versa. Fortunately, only a Stand can harm another Stand. Stands can pass through their own users, as well as nonliving matter, although doing so is imprecise and slower than walking through a dense forest. A Stand cannot phase into a creature while their soul has the strength to resist the invasion, something even those without Stands can do.
Only Stand Users can see Stands, aside from those bound to real objects, but a Stand can vanish into its user when not active. A Stand will similarly vanish if it moves beyond its 'range', but unlike vanishing into the user it does not immediately return. Having your Stand forced away from you and dispersed will not harm you, but you may be unable to summon it for a short while.
Stands do not have unlimited energy. Using a Stand has direct impact on the body, and one can certainly become unusable due to exhaustion.
In general, a Stand represents the identity of the user. In the case of dishonest people, their Stands may tell you more about them then they will. The Stand is the window to the soul, after all.
Undead beings woven into history and myth. Any vampire present at the opening of our story will have been transformed into an undead by the bite (or fingers) of another vampire, and will thus be generally unable to create further undead themselves. Where, then, did the vampires who create other vampires come from? Even to those of you aware of vampirism, this is unknown.
In terms of swiftness, strength, and stamina, a vampire is utterly beyond a human. They may even be able to match combat-based Stands, though the nature of Stands prevents them from being harmed by physical undead. The only physical attribute vampires lack is toughness, as they can be injured by any sort of weapon and even suffer damage from the power their body exerts. Fortunately, a powerful passive healing and completely illogical capability to remain alive makes such wounds less important.
The fuel for this dark power is human blood. The blood of animals may suffice for survival, but a vampire who relies on this will find themselves unsatisfied and weakened. Vampires have fangs, but by manipulating their own bodies they can suck blood through nearly any part of themselves.
The manipulation of the body represents a large resource of versatility for the undead, but developing any particular technique is not easy.
As one might expect, vampires are hated by the sun. Any part of a vampire which touches its rays will be turned to dust with no opportunity for resistance.
In terms of swiftness, strength, and stamina, a vampire is utterly beyond a human. They may even be able to match combat-based Stands, though the nature of Stands prevents them from being harmed by physical undead. The only physical attribute vampires lack is toughness, as they can be injured by any sort of weapon and even suffer damage from the power their body exerts. Fortunately, a powerful passive healing and completely illogical capability to remain alive makes such wounds less important.
The fuel for this dark power is human blood. The blood of animals may suffice for survival, but a vampire who relies on this will find themselves unsatisfied and weakened. Vampires have fangs, but by manipulating their own bodies they can suck blood through nearly any part of themselves.
The manipulation of the body represents a large resource of versatility for the undead, but developing any particular technique is not easy.
As one might expect, vampires are hated by the sun. Any part of a vampire which touches its rays will be turned to dust with no opportunity for resistance.