Hidden 5 yrs ago 5 yrs ago Post by Zoey Boey
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@Artifex well, since you're lookin for input, i think i personally liked the "Class #" system more. it made it sound very scientific and bureaucratic. talking about Variants like they are tornadoes kind of has a cool vibe to it.

but other than that, I enjoy that there's a classification system at all. On the other hand these new titles are certainly more descriptive and easier to read and remember.

I mean, obscure codes and serial numbers are just badass to me, but i can totally get why other people don't think it's worth it, or see the value, lol.

edit: Like if there were so many specific classications that we could say Relka is a Class 6: M-B: RED

just the more acronyms, the better, for my stupid ass. Because now she is a Class-6, Metamorphic Brute, code Red. 6MBR. i dig that kind of stuff. but don't let my possibly niche interests have too much sway, take my opinion with a grain of salt, lol

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Hidden 5 yrs ago Post by Renny
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@Artifex No problem. I'm just glad to be part of the fold.

As for the classification system, I prefer the new one over the old. This one just "feels" more to the point. I imagine the new system would be offered to the public as a early warning system or something and the old one would be meant for N.O.V.A and other Variant agencies around the world.
Hidden 5 yrs ago Post by Artifex
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Well, here's how it would be:

The numbered classes (1-5...six would no longer be necessary) would classify the actual abilities.

The descriptive classes that I have listed would describe the Variant themself. These are used as a codeword to get a quick read on a Variant's capabilities with as few words as possible.

So, let's say, my girl Sierra would be a Red Level Volatile with Class 1 and Class 4 abilities, for example.
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Hidden 5 yrs ago 5 yrs ago Post by FunnyGuy
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@Artifex

Looks good to me. Got 2 recommendations.

1. I'd add in something that covers time powers, spatial powers, and reality warpers. I'd throw them all together. Maybe Warping as the name.

2. I'd change Inhibitor to Augmenter. It would cover any power that not just weakens but affects people/powers in general. The confusion part can be covered under Mentalist.

Let me know what you think
Hidden 5 yrs ago 5 yrs ago Post by Sewer Rat
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What do you think? I plan on doing an actual file, similar to FoundTonight's CS.
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Hidden 5 yrs ago Post by Cerces22
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I feel like Relja kinda falls under all of the new categories except maybe inhibator and mentalist lol
Hidden 5 yrs ago Post by Ceta de Cloyes
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@Sewer Rat 10/10 pls arrest me daddy
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Hidden 5 yrs ago Post by Sewer Rat
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kinky
Hidden 5 yrs ago Post by Zoey Boey
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@Sewer Rat i mean you gotta root for the person with no powers

i was gonna make a character like that too but i've wanted to use this superpower in an RP for a long time. if i ever make a secondary character it will also be a non-variant
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Hidden 5 yrs ago Post by Artifex
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@Sewer Rat
You have no idea how glad I am that someone is playing a detective

Absolutely approved, my friend

...and he's also the first non-Variant
Hidden 5 yrs ago Post by Sewer Rat
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@Artifex When would IC start?
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Hidden 5 yrs ago Post by FoundTonight
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@Sewer Rat That's Brett Dalton, right? He can arrest me any day
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Hidden 5 yrs ago Post by Zoey Boey
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@Sewer Rat well, it's official. every character Surles tries to arrest is now going to say "you can arrest me any day"
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Hidden 5 yrs ago Post by Artifex
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I'm still waiting on a few players to finish CS's...I'm shooting for next week sometime since I'm busy this weekend.
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Hidden 5 yrs ago Post by Cerces22
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@Zoey White

If he catches Relka she will say more than just that 😂
Hidden 5 yrs ago Post by Ceta de Cloyes
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Somehow, the player named Sewer Rat, has provoked all the thirst lmao
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Hidden 5 yrs ago Post by Artifex
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Ok guys,

So, I changed the "Class/Level" tag in the CS to "Variant Type/Danger Level".



Also, the abilities will be listed under their respective classes. So please, modify your CS's accordingly. You can look at Manny's CS for an example. If any of you is unsure if something just let me know! ^_^
Hidden 5 yrs ago Post by Ceta de Cloyes
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Ok guys,

So, I changed the "Class/Level" tag in the CS to "Variant Type/Danger Level".



Also, the abilities will be listed under their respective classes. So please, modify your CS's accordingly. You can look at Manny's CS for an example. If any of you is unsure if something just let me know! ^_^


Still seems to have a lot of overlapping and tings... gimme a sec I might have something to help.
Hidden 5 yrs ago Post by Cerces22
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Relka now falls into even more categories 😂
Hidden 5 yrs ago Post by Ceta de Cloyes
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Enhancements: Powers that drastically enhance and strengthen the body far beyond average.
Ex.: Elemental Embodiments, Healing Factors, Shapeshifting.
Chars.: Incinera, Sever, Sabrecat, Scavenger, Roach, Dynamo, Gizmo, Tank, Abomination, Aria, Titan, Identia, Shadowbroker, Nightwolf.

Manipulations: Abilities that manipulate, shape and control.
Ex.: Elemental Manipulations, Magic, Telekinetics.
Chars.: Incinera, Sabrecat, Allomancer, Dynamo, Shadowbroker.

Psychics: Powers that are involved with or manipulate the mental capabilities and/or the mind of others.
Ex.: Empathy, Imitation, Telepathics.
Chars.: Sever, Sway, Aria, Identia, Jayson.


This way, when there's less options, it feels like it's more okay to double up on powers instead of accidentally getting tied up in four or five classifications. I also p much stole the descriptions straight from Superpower Wiki.

On Abomination and Jayson, I viewed Abomination's telepathic control more as part of the being a host thing rather than a psychic thing, and for Jayson I considered his telekinetic abilities to be more a manifestation of psionic energy like Sever's psionic knives ability instead of a manipulation power.

If we do use this we can easily sum up the overlapped classes as Enhanced Manipulators, Enhanced Psychics, Psychic Manipulators, or Enhanced Psychic Manipulators.
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