... Aw shit. Dawkin moved out of the way of the Moonblast, not seeking to test the limits of his powers in such dangerous fashion. Thoughts raced through his mind as to what his next action should be, and they all clicked together on seeing Hydregion swoop behind Cresslia. Upon Hydregion attacking Dawkin instantly activated Cresslia's Pokeball in an attempt to force her to return to the Pokeball. At the very worst it should stall things out. At the very best it should resolve the situation. Sometimes you just had to shoot your shot right?
Species: Aron Level: 12 Personality: A stubborn and sometimes disagreeable little fellow, he likes eating. A lot. He's smarter than he looks and can be quite devious in order to get what he wants. Quirks/Talents/Aspirations/Other: Fill in as we go. Probably Moves: Tackle, Harden, Mudslap, Headbutt, Metal Claw Ability: Sturdy. Allows the Pokemon to survive an attack that would otherwise knock it out. Held Item:
100%
Gender: Female Type: Water/Ground Personality: Quirks/Talents/Aspirations/Other: Level: 11 Moves: Water Gun, Tail Whip, Mud Sport, Mud Shot Ability: Water Absorb, will regain health upon being hit with a water-type move. Held Item: None.
100%
Gender: Male Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Thundershock, Charm, Tail Whip Ability: Static, may paralyze other Pokémon on contact. Held Item: Dragon Scale.
Tyrunt
Gender: ♂ Type: Rock/Dragon Personality: Affectionate, likes to nibble on things, and gets distracted easily Quirks/Talents/Aspirations/Other: To be discovered Level: 5 Moves: Tail Whip, Tackle Ability: Strong Jaw. Increases the power of biting-based moves. Held Item: None.
100%
Gender: ♀ Type: Grass Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 11 Moves: Poison Sting, Leer, Absorb, Growth, Leech Seed Ability: Water Absorb. Contact with water restores health, including water from any Water-type moves. Held Item: None.
Kalmia watched with a smile on her face as Eryn bonded with her new Pokémon. The trio of Pokémon happily accepted the Occa Berry, Pumpkaboo doing some form of half-bow to Eryn and then Kyllene for it. Finally, when Eryn took her goodbyes with Kalmia, she raised a hand to wish her the same.
'No problem! Good luck out there!' Kalmia wished her. Slowpoke did the same, a full twenty minutes after she had left.
Eryn escorted the Pokémon back to Infested Woods, where they said their goodbyes and then Eryn and her Pokémon headed on. And, so, eventually, after a meal, she headed for Trainers’ School because money.
It’s a school. Kids around Pureplain City flock here eventually to learn the basics of Pokémon battling, or there are trainers that come here only to attend the odd lesson before they embark on their big journey. There’s a patch of grass on the side where wild Pokémon can be found, and every week the teachers are known to have found a new specie to release into it in order to keep the students interested. And, of course, there’s plenty of Pokémon battling among the students as they do their best to learn. In fact…
To the right immediately after Eryn enters the school, there’s a list of students in a ranking-list on a wall. A huge list of the 50 top students, ranked in Pokémon battling ability, and there’s a thing that anyone who visits can challenge the list to get onto it temporarily. Leaving for too long obviously means falling off the list, but those who rank high gain some benefits and bragging rights.
But even above the #1… The school apparently had their own Elite Four and Champion that one could challenge.
Pureplain City Trainers’ School Elite Four: Georgia - The Brawler Loke - The Knight Penelope - The Idol Edwin - The Cricket
Champion: Daisy - The Siren (The Champion in our hearts, Maple - The Scorcher, is currently out on her Pokémon trip. We send out our most heartfelt wishes to her!)
So, here Eryn went to battle against the most common of the trainers down here. That’d be a fair amount of them here, despite the late hour, and Eryn could get into a fair bit of battles!
School Kids wants to fight!
So, with a varying amount of confidence fighting in battle, most of the kids had pretty local Pokémon. Pidgeys, Rattatas, the occasional Meowth, Lillipup. Found on Route 1, there were a few Growlithes and Ekans, as well. Then, produced from the school park, there was Shinx, Purrloin and Sunkern. Finally, there was this strange kid with only a Remoraid.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
Pokédex Entry #19 – Rattata, the Mouse Pokémon. It has impressive vitality that allows it to live anywhere there is food. It scavenges for food all day and reproduces quickly. Very cautious, it’s ears listen for trouble even when asleep. It’s teeth never stop growing, it will gnaw on things to keep their size in check.
Pokédex Entry #52 – Meowth, the Scratch Cat Pokémon. During the night Meowth are known to sneak around stealthily in search of prey and shiny objects which it adores with a passion. During the day, Meowth is known to laze around all day. In the dark, its eyes glow.
Pokédex Entry #403 – Shinx, the Flash Pokémon. When its muscles extend or contract, it generates electricity. When it senses danger, a Shinx will let the electricity run through it, causing it to glow. If threatened, it uses its muscles to flash a bright light to blind the predator while it flees.
Pokédex Entry #509 – Purrloin, the Devious Pokémon. It puts up a cute act to fool humans around it. It loves stealing things for fun and will act cute in order to make people forgive it. If endangered, it will counter-attack with sharp claws.
Pokédex Entry #191 – Sunkern, the Seed Pokémon. Most famous for occasionally dropping out of the sky in the morning. It drinks only dewdrops from under the leaves of plants. If attacked, it will violently shake its leaves. They’re immobile, gathering energy for evolution, which happens either after exposure to enough sunlight or by Sun Stone.
Pokédex Entry #506 – Lillipup, the Puppy Pokémon. The hair on its face senses extremely subtle changes in atmosphere and can be used as a radar. It’s known to bravely face off against terrible odds, but also to run away from battles it cannot win.
Pokédex Entry #23 – Ekans, the Snake Pokémon. It stealthily sneaks through grass to prey on small animals and bird-eggs. When born, it is short and has no poison, but the poison develops and it grows longer as it gets older. When it sleeps, it wraps itself around a tree to safely sleep high up from the ground.
Pokédex Entry #58 – Growlithe, the Puppy Pokémon. Known to be brave and loyal to it’s trainer, but will bark threateningly at anyone entering its territory. It has superb sense of smell and will never forget a smell once it has picked up on it. Through smell, it can sense the emotions of others.
Pokédex Entry #223 – Remoraid, the Jet Pokémon. Using its dorsal fin as a suction pad, it clings to a Mantine’s underside to scavenge for leftovers. It is capable to suck in water and expel it with its abdominal muscles to shoot down flying prey. It has exceptional accuracy, capable of hitting moving targets more than 300 feet away.
Eryn would not take any particular damage. Her team’s doing fine.
Eryn was victorious! Eryn gained 460 P for winning! Eryn was victorious! Eryn gained 212 P for winning! Eryn was victorious! Eryn gained 331 P for winning! Eryn was victorious! Eryn gained 7 P for winning! Eryn was victorious! Eryn gained 673 P for winning!
Tula grew to level 10! Erebi grew to level 10!
Next target!
'Huh? You want to battle?' a tiny preschooler that looked like an easy target asked, looking up at Eryn. He looked a little confused. 'Um. Sure. If you’d like to,' he told, giving her a little smile.
Elite Four Loke would like to battle!
…
Loke threw a Pokéball onto the ground, and a decently large floating metal construct with two giant clawed arms floated up into the air between her and the little kid.
'Metang!'
Pokédex Entry #375 – Metang, the Iron Claw Pokémon. When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power. Its body is tough, one famously survived a crash with a jet plane without a scratch.
'I am Loke. “The Knight” of the Trainers’ School Elite Four…' the tiny kid said in a tiny, child’s voice. 'Shall we… not?' Loke asked, giving this super-friendly smile towards her.
If she took him on, she’d be destroyed. Seems like preying on those that look weak in the Pokémon World does not always work out. So, that lesson learned, moving on.
Instead…!
'Hey, you!'
A girl with a fierce ponytail and red jacket approached with a determined smirk from the school building.
'I saw you through the window. You’re targeting those you think are easy marks, ain’t ya? Well, I’m taking slight offense to that! Only slight, so you’ll get off easy, but you WILL have to face me in a Pokémon battle! I’m rank #23, Leanne, of Trainers’ School! Take me on!'
Wannabe Cooltrainer Leanne wants to battle!
Pokédex Entry #453 – Croagunk, the Toxic Mouth Pokémon. Its cheeks hold poison sacks. It tries to catch foes off guard and jab them with toxic fingers. It rarely fights fairly, in order to ensure survival. While poisonous, the fluids from its fingers are significant ingredients in multiple remedies.
Knows Astonish, Mud-Slap, Poison Sting, Taunt and Rock Smash. Leanne’s hot-tempered, likely to go for what she thinks does the most damage at all times. This is often Rock Smash, which she taught Croagunk with a TM. Beware Poison Touch, this Pokémon can poison you upon contact!
Pokédex Entry #422 – Shellos, the Sea Slug Pokémon. It lives along along bodies of water. Its shape and coloration differ greatly depending on habitat and region. If a strong force is applied to its squishy body, a mysterious purple fluid oozes out.
Knows Mud-Slap, Mud Sport, Harden, Water Pulse and Mud Bomb. Better be ready to dodge Water Pulses! Or Mud Bombs, in case of Tula. Storm Drain draws in all Water-moves, won’t have effect.
Pokédex Entry #136 – Flareon, the Flame Pokémon. An Eevee evolved by a Fire Stone. A flame sac evolved into its body. Its average body-temperature is around 1400 degrees Fahrenheit, but when it blows out fire it can reach 3000. Constantly heating its surroundings, it has been used for warming houses during winter. Rare to see in nature.
Knows Helping Hand, Tackle, Tail Whip, Sand Attack and Ember. Guess once what Leanne’s favorite is. Has Tackle for Dei. Flash Fire would power it up if hit with a fire-type move.
Princess came out, and flew high while also throwing down Gust-based Sand Attacks. Stefan jumped back a bit and took it carefully, as this most recent challenger was stirring up the battlefield for him, making it hard to see and most assuredly making it hard to hit her as Princess was flying way overhead.
‘Hooo… Okay, that’s a trick… but…’ Yvonne said, as Erza commanded Princess to dive down at the now a bit more blinded Absol. Thooouuugh… ‘Stefan! Quick Attack!’
With that command, Stefan vanished from in front of Princess, ran around in a circle and hit her from the side, the deprived accuracy not making itself known as Stefan ran about and hit pretty well regardless. Princess fought pretty well, but with Stefan knowing Quick Attack, which was just Tackle but bloody superior, there wasn’t much Princess could do in this battle. Another two Quick Attacks, and Stefan would have knocked Princess out.
‘… Yeah, with that, I think I can announce myself the victor. Sorry about that, but I really needed to vent a little, hahahaha…’ Yvonne told, unable to keep herself from smiling.
If Erza can come up with some crazy plan to win here, he can go ahead and try it.
Otherwise, he can continue the post-battle talk if that appeals to him.
Or just head back to the Pokémon Center, because assumingly, that’s what he’d be doing next.
Anyways. What does Erza want to do?
If he still wants to Route 15…
Route 15
Both above images describe Route 15. Route 15 is the reason why Redcoast is called Redcoast, as the beaches became one of the most celebrated spots to view the red sky of the sunset in the west. Long rolling beaches of sand spread out across where the water touches the ground, minus where the dock of Redcoast is placed. Here, plenty of rocks and Pokémon adorn the sandy coastline. Here be crabs, most assuredly, as well as a whole bunch of trainers on vacation enjoying the sea, laughing, bathing with family and Pokémon, enjoying their vacations and warm waters.
Stretching out west is the sea, and all of its bounties. However, the main reason why one would choose to take to the sea here is because of the island directly west of Redcoast City, called the Sacred Ground. All Pokémon infesting the waters aside, the island is said to be a beautiful paradise on earth where any visitor can relax and feel calm… yet years ago, Team Virtue blockaded access to the island, and now multiple cruisers under their control patrol the waters, trainers and their Pokémon placed upon these mighty boats as they keep a look-out for Team Amethyst, supposedly. They deny all civilians trying to set foot on the Sacred Ground, and those who would try to force their way in will have a Pokémon battle on their hands.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Seek out trainers and battle them. 4. Talk. See if they can answer whatever questions you want answered. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Yvonne. Yeah, she still here.
Connected areas: Sacred Ground. Over a bit of water, and past the Team Virtue blockade. Redcoast City. To the east is the resort city also known for Contests.
Frans looked on with interest as Claire brought out her Pokédex and called Kalmia. A couple of seconds later…
'Hi, Claire! What’s up?' Kalmia asked from the other side. She then listened to the problem, going a bit ‘Hi, Ralia~’ to Ralia when she called, and then spent a couple of seconds in silence as she considered. 'Yeah, I see it, it says here you caught a Bronzor. I also got Del here, currently on the PC. But he caught the Bronzor and it registered as yours, and you can’t trade to him? Okay.' There was some noise on the other side.
'I assume the guy has a Trainer Card? It’s a bit hard without one…' Kalmia asked, and Frans quickly reached into his pocket and retrieved his card, showing his name and registration and such, along with the fact he has all 18 of Isson’s badges.
'… Then that’s honestly really weird. It should work as normal. The only thing I could think of would be if someone actually programmed a block on that the Pokéballs can’t connect to that particular trainer, but that’s conspiracy-level weirdness. Why would someone even do that? More like, who could even do that? Yeah, no, I’m a bit out of ideas…'
… In front of her, however, Frans has gone a bit pale.
‘… Uh. Um. Th-thank you for your help. That’ll… that’ll be enough,’ Frans said, turning around a bit. ‘… Er, I guess this one is still officially yours, so, uh, look after him for now?’ Frans said, handing over Bronzor’s Pokéball. On account of the Pokémon not belonging to Frans, the nickname didn’t register. ‘You can keep the rewards. You brought something interesting to light, after all. I’m going to go have a talk with my father…’ Frans said, giving Claire a bit of a pained smile.
‘… See, he’s the owner of the Pokéball Factory…’
That said, Frans intends to wander off towards Route 13 with Parvati gently drifting above him. Route 13 was the route on which the Private Palace, Frans’ home, was located.
What would Claire do?
In case she wants to go do something else.
Route 10
Route 10 is a route dedicated to the sustenance of the largest city in Isson, as well as in large part the other nearby larger cities. Throughout the route, depths of wet farmland stretch under an uncertain sky, where crops grow with unprecedented strength, supported by the might of Pokémon. The air is moist, the plants grow well, and the farmers walk around under the influence of Psychic powers. The roads in Route 10 lead in all directions, the Crossing over the waters beside Worldedge City to the Northern Landmass, through the Mountain Valley to Stillwood Village, or simply west or south to reach the farther areas.
The Pokémon walking about the fields are Drowzees, yet the air has quite a few birds. There are Spearows and Taillows gliding about feasting on the bugs these farmlands naturally attract. Digletts are used to tilt the earth to create the optimal environment for farming, Bronzongs float about causing the occasional shower of water, with Bronzors being trained to eventually evolve and join their number. Here and there walks a happy Mr. Mime or a Mime Jr., the older ones creating shields around the crops and the younger ones trying to mimic them and failing. It's quite clear from the mystical air that this is very much considered quite close to Worldedge City still.
There were a bunch of farmers in the fields as well, looking over the Pokémon and the potential threats.
Pokédex Entry #96 – Drowzee, the Hypnosis Pokémon. It gains nourishment by consuming dreams. Fun or happy dreams are more delicious, and it can get a bad stomach from nightmares. In battle, it puts enemies to sleep and then eats their dreams. It remembers every dream it has eaten, and if you make friends with one it can show you its best dreams with psychic powers.
Pokédex Entry #21 – Spearow, the Tiny Bird Pokémon. It eats bugs in grassy areas. It cannot fly very high, but uses its wings to blow insects out of grass for easy pickings. It’s very territorial, and its reckless nature means it will stand up to even far tougher opponents to defend its claim. It has a loud cry it uses to warn other of its kind of danger.
Pokédex Entry #276 – Taillow, the Tiny Swallow Pokémon. Many Taillows are young, just leaving the nest, and may cry in loneliness at night. It feeds off bugs and crops in forests and plains. It’s a very gutsy Pokémon, known to bravely take on tough foes. It likes warmer climates and will migrate during cold seasons.
Pokédex Entry #50 – Diglett, the Mole Pokémon. They live underground and spend most of their time submerged. It’s weak to light, and will only pop up where shielded or in caves. They often exist a mere yard underground eating roots. They’re often raised on farms, because soil dug through by Digletts is left perfectly tilled for growing healthy crops.
Pokédex Entry #436 – Bronzor, the Bronze Pokémon. They were found in ancient tombs, and implements shaped like them are too. Ancient people seem to believe the pattern on their back had mysterious powers. They are closely related to mirrors in ancient writing, yet no surface of it is properly reflective. X-raying it, there’s nothing inside.
Pokédex Entry #437 – Bronzong, the Bronze Bell Pokémon. It caused a buzz when it was first dug up at a construction site after 2000 years. Dug up from the ground, these Pokémon were in ancient times revered as a bringer of rain and plentiful harvest. It can summon rain clouds, allegedly by opening portals to another world, it is said.
Pokédex Entry #439 – Mime Jr., the Mime Pokémon. It likes to gather among people. It’s known to mimic the expressions and motions of others in an attempt to understand them. In battle, it mimics its opponent in an attempt to confuse it, before quickly dashing off while they’re confused.
Pokédex Entry #122 – Mr. Mime, the Barrier Pokémon. A master pantomime, it practices constantly. It generates a mystic force from its fingers, creating an actual invisible wall by stopping air-molecules. Should it be disturbed during its act, it slaps with its broad, powerful palms. It enjoys conning people.
The cooperation here appeared to be that Digletts make the earth ready for harvest, the Bronzongs spawned the rain that gave the crops energy, and the Mr. Mimes defended the crops from things that would eat it. Then the Drowzees in Worldedge City were just so plentiful that the farmers put them to work wielding tools with their psychic abilities despite knowing their dreams are going to be so completely eaten come night.
And that’s how Route 10 worked.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There are people around, travellers going along Route 10 towards Freecape or Raremine, or just the farmers exists too. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Frans. Claire could potentially catch up to him, not let him go on his own, or so.
Connected areas: Route 13. North-west, a dark route where electric-types gather for the nearby power-plant. Leads to Bigfjord City and further west. Worldedge City. North, the largest city in Isson, divided into many districts on top of one another made possible by Mt. Edge’s crooked physics. Crossing. East, a simple bridge over to Route 18 for those who don’t want to walk through Worldedge City and Mt. Edge. Mountain Valley. West, a passage between the ranges Mt. Strength and Mt. Chill, leading directly to Stillwood Village. Freecape Town. South-east, a cliffside town with excellent view and many birds. Home of the Freecape Ferrymen. Route 8. South, a pleasant cliffside walkway with hilly terrain and great view over the waters.
Paradise, while unable to battle, had recovered enough to commit to this little task. Ralts stared at her in a bit of awe when she offered her head for Ralts to ride on. It took a moment's consideration, but Ralts got on and looked amazed as he was transported down to the ground. Finally down there, he turned towards Skylar and considered a bit. But, Skylar's good intentions were crystal clear to the empathic Pokémon, and… yeah, he had already decided. With a little smile, Ralts called out to Skylar.
‘Ralts!’
Gender: ♂ Type: Psychic/Fairy Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Growl, Confusion, Double Team, Teleport Ability: Trace. Copies the opponent’s ability. Held Item: None.
New Pokémon caught! Skylar earned 1500 P!
Would you like to give a nickname to Ralts?
Meanwhile, Celebrity moved on to stare at Rotom. Rotom turned and curiously stared back. Rotom chuckled at her, and was totally ready to threaten with a couple sparks… when Celebrity went and pulled out the microphone. Rotom blinked at her a little in surprise. Then it was time to start singing.
'ROTO-!' Rotom spun and tried to fly away, but the Sing (which is a single-target move) soundwaves caught up to the ghost and the electric possessed washing machine promptly fell asleep. Vivia stepped up then and pulled Rotom’s Pokéball, calling back the sleeping Pokémon somewhere he could take a nice, long nap.
'… Thanks,' Vivia said, breathing out a bit, looking to Celebrity, and then reaching down to pat her a bit more, because perhaps she liked that.
Anyways. Skylar’s action now? And perhaps Valen’s, as well?
They’re currently at the Silent Shrine, primarily for praying or heading back to Highhill Town. Or Northern Silent Forest to the north and Southern Silent Forest to the south. Lorette’s still around close enough, too, frankly. Shrine Maiden of this place, and all.
‘I said that at worst I'd be interpreted as an extremist, I didn't say I was one,’ Roderick corrected, sounding a mite bit frustrated. ‘You're naive if you think the forces of the world are balanced. It does not concern me, I'll simply deal with the problems as they come. Yveltal being a problem? I'll deal with it. Xerneas becoming a problem as a result? I’ll deal with that. Arceus having a problem with me messing with his balance? Then by my title as the Boss of Team Virtue, I'll deal with him, too!’
‘Deal with him!’ Chatot repeated.
Then, however, there was Hydreigon sneaking up on Cresselia as she was charging her moonblast. However, Cresselia was not so unaware as to not notice. Her objective might be Darkrai, but she was still a Psychic-type on a battlefield. Noting Hydreigon approaching, Cresselia spun about in mid-air and sent her beam hurling back towards Hydreigon. However, this was a hurried move with a beam that typically needed to be calm, Hydreigon was experienced enough to see the signs and dodge a direct hit… but the sheer power of the beam meant even a near miss still showered Hydreigon in fairy-type offensive energy, dealing Super Effective damage x4. Hydreigon was certainly on his last legs after that.
This meant, though, that if Bisharp was still thrown he was free to make an attack on Cresselia, as there was no moonblast to deflect.
Pangoro did his Earthquake, and- ‘Oh, darn-’ Roderick was quickly grabbed by Archeops as the ground beneath him gave way. Being that the Earthquake wasn't aimed directly at any Pokémon it didn't damage anyone, but it literally levelled the playing field as the walls of the crypt came tumbling down, Luxray stylishly jumping down from a large rock, Roderick carried down by Archeops and Chatot while Oscar came rolling down with his arms around his Smeargle protecting the Pokémon from the ordeal.
By this point the room was covered in a cloud of dust from the falling debris, the girl behind Amelia had given a slight noise of distress thinking the whole tomb was going to come crashing down on them. However, everyone seemed unharmed, save the archeologists that just woke up in a cold sweat.
Now Joshua and Amelia started talking ceasefire.
‘I'd be hesitant to let you be his trainer. After all your drivel I wouldn't be surprised if you let Darkrai freely put people into eternal nightmares because “it's in his nature”,’ Roderick told, ‘and I'd hardly call this situation “for no reason”...’ Roderick said… but then sighed. ‘... However, I can tell both our sides are battling for some sort of justice, and champions of justice should not fight. That said, Cresselia may not see it that way…’
Meanwhile up above, Cresselia may or may not have been attacked by Bisharp, but for the sake of this continued scene she was able to keep the critter from climbing on her. That was, however, when Dawkin activated the Pokéball, attempting to return Cresselia to it… and while energy shimmered around the legendary, it was as if she simply refused the Pokéball's call. Cresselia spun towards Dawkin, glaring something akin to cold murder, and headed to fly towards him…!
Now, Cresselia’s only intention was to nab away the staff from Dawkin, though it was likely he’d mistake her intentions. Not that they’d ever be clarified.
… Because that's when Darkrai appeared, blocking the way between Dawkin and Cresselia. To Joshua and Amelia, Darkrai had just suddenly taken off at high speed when Dawkin had attempted to call Cresselia back. Cresselia wavered, faced with her rival, whose gaze squarely told he didn't like the way she had looked at Dawkin. Cresselia backed off, but quickly started charging another Moonblast…!
Darkrai snapped his fingers, and a small light emitted from his hand.
Cresselia recoiled, stunned, as a small light show of energy danced around her before vanishing.
That, was Disable.
Cresselia's Moonblast was Disabled!
Unable to suddenly perform her only effective attack, Cresselia panicked, looking down into the tomb as if for help. As soon as she realized that she wouldn’t be getting any, the Psychic legendary suddenly blasted away at far too quick a speed for any normal being to catch up to. The once again wild Cresselia soared off into the heavens.
‘… Let me get this straight,’ Roderick spoke, looking up at where that exchange just happened. ‘In the great natural balance of things Arceus preordained, Cresselia and Darkrai battle for our dreams…’ He looked at Joshua. ‘… and Cresselia finds herself a Psychic-type meant to balance out in a fight against a Dark-type?’ … He shook his head a bit, regardless of the answer to that.
‘Regardless. I am willing to overlook Darkrai's departure from this tomb if he does so as someone's partner. However, let me make clear. If I hear that Darkrai's been putting people into those never-ending nightmares of his… I'll find you, and I'll do what I do best.’
So Roderick said, his Chatot landing on his shoulder and nodding, while behind him Oscar was picking himself up and giving his Smeargle a hand. Didn’t look like he’d been able to draw much.
Darkrai descended down into the crypt again, placing himself in the center of the room, his might obvious as the legendary Pokémon set himself down after Cresselia had been driven off. He was facing Joshua now. Well, then.
One thing, first, however. The likes of Darkrai couldn’t just join anyone. They’d have to prove themselves worthy of him. Honestly, it’s Pokémon tradition, so please don’t consider it unnecessary violence and try to negotiate as to why he should join without a fight. Darkrai floated in the middle of the room, looking towards the one who would want to call himself “the Trainer of Darkrai”.
Dawkin will have his power-up for at least a bit longer.
‘…’ The girl from earlier is still standing here, Abra on her shoulder, camera in hand, snapping a picture of Darkrai. She probably got one of Cresselia earlier, too. Yupp.
Old Tombs
A perfect mix of sand, civilization and senescence. The old tombs are once grand halls construed out of a rocky interior decimated by time. Old buildings still stand, magnifique in their architecture and proud in their stature, showing the grace of a time long by. The halls lead deeper, but many of the passages are blocked by the sands of the desert, which has leaked inside through unintended openings that has broken up by time or digging. Who knows what kind of wonders await down inside the different buildings that still stand down here, or what kind of creatures still stirr in the wake of the civilization that once stood here. Because all the writings and discoveries that have been decoded here point to the same thing; these are tombs. Magnificent and deep tombs that lead who knows where, protected by the same protectors that once protected the civilization above ground as well.
These protectors still walk these halls, threatening those who would wander them.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Or, like, researchers. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Inhabitants. Aegislash is still around, as is Gengar and Cofagrigus. And this girl, her dad is further in. Roderick is over there, if that. Yeah. 10. Search the Tombs. Who knows what kinds of things have been hidden away in these mildly dangerous depths…!?
Connected areas: Route 7. The desert is right outside.
Seabreeze the Wingull (♂) Level 8 Water Gun, Supersonic, Growl, Wing Attack, Fowl Flap Keen Eye Wise Glasses Current Condition - Scratched
Celebrity the Jigglypuff (♀) Level 8 Sing, Defense Curl, Pound, Play Nice Friend Guard No Item Current Condition - Beaten Up
Paradise the Tropius (♀) Level 7 Razor Leaf, Gust, Sweet Scent, Leer, Growth Solar Power No Item Current Condition - Unable to battle!
Jonathan / JoJo the Ralts (♂) Level 9 Confusion, Growl, Double Team, Teleport Trace No Item Current Condition - Good to go!
As Paradise lowered the Ralts down to the ground, Skylar patted her head affectionately before pulling out her Pokeball. "Good job, Paradise. Get some more good rest." As he tapped the ball to her head, she smiled very slightly as she returned into her ball in a nice splash of crimson, vanishing from the world once again. She'll come back out after Skylar can finally get to a Pokemon Center, that's for sure.
The Ralts, meanwhile, was standing on the ground and looking at Skylar with a smile. It called out to him with a happy "Ralts!" and Skylar immediately knew what to do. He grabbed one of his spare Pokeballs from his bag, crouched down, and poked the little guy in the head with it. After a few seconds, the ball clicked, and it was official.
Skylar caught the Ralts!
Would you like to give a nickname to the Ralts?
Skylar let the smol boi back out of his Pokeball, looking at the Ralts with a finger to his chin before he decided on an official name for the new friend. "Jonathan, or JoJo for simplicity. You okay with that nickname, bud?"
"Raall!"
"JoJo it is! Welcome aboard!" Skylar lowered his hands to grab the little dude, carrying him up to his shoulder and placing him gently onto it. JoJo was a bit hesitant and scared at first, but he quickly adjusted as he held onto Skylar's shoulder with one hand and his neck with the other.
"Hey, Breeze? Mind doing the thing again?" Skylar asked his starter as he held up another 1500P, the same for the reward he got from catching the Ralts. Seabreeze let out a nice "Gull!" before grabbing the money up with his beak and flapping over to the donation box once again once again.
Tipping another 1500P! Oh jeez...
Seabreeze settled back into Skylar's hair as Skylar looked at the blurry outline of the Shrine proper, looking at it with a smile and looking down at it's base. Just then, he closed his eyes, and wished for a safe journey. That's what you do at this shrine, right? New trainers pray for a good journey?
Skylar reopened his eyes (not that anyone could tell behind his shades), and he looked back at Vivia, who was petting a Celebrity who was relishing in it. She was loving every gosh darn second of pets, and was stretching into them as well. Skylar let it happen a few more seconds before he stepped over and had to interrupt the fun.
"Sorry I have to interrupt the pats, girls, but we should try to get to Highhill before nightfall. If you wanted to pray at the shrine, I'd say now's a good time before we need to go... oh! This is JoJo by the way!" Skylar motioned to his shoulder to point out JoJo, who was waving shyly at Vivia and Celebrity.
"Rrall..."
Skylar looked at the exit towards Highhill town, then back to Valen once more. "The offer still stands, Valen. Wanna come to Highhill with us?"
What 1500P? Donated 1500P on Skylar's behalf, again. Stretching into the pats given by Vivia. Getting back into the Pokeball to continue napping. Joining the team, being nicknamed JoJo, and fitting right in on Skylar's shoulder. Wishing for a safe trip, before looking at the Exit heading towards Highhill town. Asking Valen if he wants to tag along for the journey.
Joshua's expression only soured more as Roderic began ranting. Forget being an extremist, this man was completely touched in the head. Taking down legendary pokemon, even Arceus, just because they were judged to be a problem. Such a person was a threat not only to the pokemon in his sights but also to the people around him. Keeping these thoughts to himself though, he calmly watched things play out around him. Seeing Hydreigon getting brushed by the Moonblast caused him no small amount of concern but luckily his pokemon managed to stay afloat, if just barely.
Thankfully, Darkrai seemed to have recovered enough to actually begin doing something and something it did. It drove off Cresselia by disabling it's only decent attack in this scenario, forcing it's rival to flee. Joshua motioned Bisharp to come back down, which the pokemon did, landing next to Oscar and his Smeargle. The Dark/Steel-types glanced at the two as it passed but it gave off no signs of hostility, but rather pity if anything. Joshua moved over to Hydreigon and applied a Hyper Potion to his injured pokemon before doing the same to Bisharp. He listened to Roderic's generally hostile words before standing up and looking at the man. "Since I know my student well, would you mind calling off your forced upstairs. She'll go and negotiate with the Ghost-types to get them to calm down. We've already caused enough destruction to this tomb and we don't need anymore to happed and threaten it's stability more. Let the children go and we can debate the rights and wrongs of the world as you wish." He said, his tone calm. "As for you taking me or Darkrai down, I've fought Teams Magma, Aqua, Galactic, and Rocket. The first two were a lot like you, but in the end, their forms of thinking were flawed. I'm sure you and Amethyst are not much different in that regard. I was in Hoenn when Kyorge and Groudon were released. You should have seen the chaos that erupted from that. I wonder what you would've done in that scenario? Try to make sure they couldn't cause trouble... permanently?
As for Darkrai, it does not always cause eternal nightmares. I mean, it's prescience doesn't always cause nightmares in general. I know a town in Unova that a Darkrai resides in. I happened to catch a glimpse of it. Yet no one suffered from anything more then the occasional nightmare there, like normal people. Why do you think that is?
And as for Cresselia having a disadvantage over Darkrai, you can put that down to nightmares being stronger then dreams, at least for a little while. We never remember the dreams we had the night before but we can remember nightmares we had several nights ago. However, dreams slowly but surely wipe the nightmares away. Doesn't the dynamic between Darkrai and Cresselia not resemble this. Darkrai is stronger, thus it can travel safely, causing nightmares if it chooses to do so. Cresselia follows close behind, bringing with it good dreams to everyone indiscriminately.
Regardless though, I'm not a terrorist or the kind of person you think I am. I don't go out of my way to cause others to suffer, be they pokemon or people. I do, however, go out of my way to interfere with people like you and Team Amethyst. You folk just typically cause pain and suffer for people, pokemon, or both."
His speech to Roderic done, he finished healing his pokemon before returning all but Absol to their pokeballs and turning to Darkrai. "Now, my friend, shall we see wether or not I'm worthy of catching you?"
Meanwhile, Amelia made her way over to Dawkin, gently touching his arm. "Are you okay?" She asked him gently while also watching Oscar and his Smeargle. Once Dawkin gave her a response, she made her way over to Oscar. "Are you two okay as well? If so, do you think there is anyway we could go up and stop the fighting between your group and the pokemon who live here? There's no more reason for anymore poekmon to get injured."
Pokédollars 3700 Pokéballs 08 Potions 00 Everstone 1 Lunar Wing 1 Ragecandy Bar 1 Razor Claw 1 Star Piece 1 TM66 Payback 1 Mysterious Egg Team Virtue LVL01 Keycard Shiny Stone
Nickname: Vee Gender: ♂ Type: Normal Level: 10 Moves: Tackle, Growl, Tail whip, Sand-attack, Helping Hand, Baby-doll Eyes, Swift Ability: Adaptability Held Item: None. Status:100%
Nickname: Princess Gender: ♀ Type: Normal/Flying Level: 11 Moves: Tackle, Sand-attack, Gust Ability: Tangled Feet. Greatly raises ability to evade if confused. Held Item: None. Status:100%
Nickname: Extraordinary Gender: ♀ Type: Ghost Level: 9 Moves: Leer, Night Shade, Pain Split, Disable, Astonish Ability: Levitate. Pokémon is able to avoid ground-based attacks. Held Item: None. Status:100%
Nickname: Hunter Gender: ♂ Type: Fire Level: 10 Moves: Bite, Roar, Ember, Leer, Odor Sleuth Ability: Flash Fire, raises power of Fire-type moves after being hit by one. Held Item: None. Status:100%
Nickname: None, currently. Gender: ♂ Type: Normal Level: 11 Moves: Tackle, Water Gun, Ember, Powder Snow Ability: Forecast. Changes form and typing in different weather. Held Item: Status:100%
Gender: ♂ Type: Normal Level: 5 Moves: Scratch, Growl Ability: Technician. The power of low-powered moves are boosted. Held Item: None. Status:100%
Gender: ♂ Type: Normal Level: 5 Moves: Leer, Tackle, Odor Sleuth Ability: Pickup. May randomly end up holding items. Held Item: None. Status:100%
Before it got to the point of Princess fainting, Erza quickly took her pokeball and called her back. It was unnecessary keeping this fight for any longer than it needed to be, the girl had proved her point: Her Absol was an amazing pokémon and it was very, very experienced from what Erza could tell.
Sighing softly, the boy whispered to Princess pokéball and then looked over at Yvonne with a bright smile, nodding to her.
"Wow, you've done a great work with your Absol. It's really tough!" Although this girl's attitude rubbed Erza in the wrong way, he had no qualms against admitting defeat and even complimenting her pokémon. Maybe he was slowly starting to understand that he couldn't win everytime, especially after two rather humiliating losses in a row - one with the shiny Blitzle and the second in a trainer battle, against this apparently much more experienced trainer.
There was absolutely no reason to remain here with his entire team weakened, so Erza moved along hurriedly to the pokémon center in Redcoast to get his pokémon healed...
..
Once done, Erza switched routes. Instead of returning to Route 15, the boy walked back to Route 11 - he was just hurrying along, trying to avoid trainers and pokémon unless something extraordinary (and not a Duskull!) caught his attention. If he managed to do such, he'd move over to Route 12 this time around.
Zeal, Monferno Level 14 Status: 100% Held Item: Focus Band
Chikorita, Pip Level 10 Status: 100%
Bronzor Level 15 Status: 33%
10552P Antidote x1 Great Ball x3 Super Potion x2 Tiny Mushroom x 1 Revive x1 10 Ultra Balls Shiny Stone Amulet Coin Letter of Recommendation
Important Items: Castle Medal Crystal of Knowledge
Badge Collection: Challenge Badge - Redcoast Town, Hector. Minor League.
Woah woah, hold up. Frans had that many badges? That was like, all of them. She almost said something about it, but Kalmia interrupted her before she could express anything other than visible surprise.
"Eh?" Claire frowned, furrowing her brow as she listened to Frans. That sounded...pretty shady. Why would anyone do that? She kind of wanted to punch the guy that did that in the face...but well, that wasn't her business. So for now, she'd let Frans go. She had other stuff to do anyways. She needed to head on off to World Edge anyways. She had super secret stuff to do. "Don't worry, I'll take good care of him for ya!" Oh, right, one more thing. "And remember your training! Pose! Intimidation! Works in everything, not just pokemon battles!" She shouted after him, though whether he'd actually do it or not was entirely up to him.
"Aaaah, it's nice seeing pupils grow up so fast." She sighed, shaking her head, reminiscing about their entire training session as though it had been some long, arduous, but fulfilling journey. Ralia simply giggled, rolling her eyes a bit and patting Claire on the head and tugging on the pokedex.
Uh...oh right, she hadn't hung up yet.
"Ahaha, sorry about that professor, but thanks! Talk to ya later! I got a date with World Edge city!" He'd probably call when all of this was sorted out, so for now Claire made her way towards Worldedge, doing a bit of training along the way, focusing mostly on getting Pip's level up to par with her others.
Pureplain City: Trainer’s School || Day 2: Night “Whew, thank Arceus he’s nice, but he’s still pretty scary,” Eryn said, walking quickly away from Loke, the tiny boy who’d accepted her battle challenge with a smile and proceeded to whip out a Metang and introduce himself as one of the school ranking’s Elite Four. As she’d suspected, she was definitely not equipped to fight the top tiers of the rankings.
A little put off by the fact that a boy around a third of her age had a Pokemon so strong, Eryn was all too happy when another girl appeared, this time challenging her. At rank twenty-three, Leanne seemed around Eryn’s level, since rank thirties and below had been relatively manageable targets, but the girl’s attitude had Eryn wondering whether that was really true. Who’s to say the rankings weren’t increasing exponentially instead of linearly? Loke, for instance, was much stronger than she’d expected, and losing before bed wasn’t on her to-do list.
“Oops, sorry, you got me. Just wanted some quick cash before I left the city, and hey, those trainers accepted my challenge, right? And, speaking of,” Eryn said, glancing at Dei, “I don’t accept yours. Dei, Smokescreen!”
With Dei belching his smoke, Eryn grabbed him and made a run for it, returning her other Pokemon as she did. She hadn’t broken any laws, hadn’t violated any rules, and frankly didn’t want to deal with consequences she didn’t have to. So, away she went, dashing out the courtyard and weaving around the city to get to the Pokemon Center.
Pureplain City: Pokemon Center || Day 2: Night “Ah, I’m so tired,” Eryn groaned, collapsing face-first onto the mattress. Turning, she looked at her Pokemon, who were clambering either onto the bed or onto the various pieces of furniture around the room, looking equally ready to crash despite being fully healed. She was equally pooped, after that run, and she wanted to pass right out.
“Ugh, need to check my messages before bed though. Phebes will kill me if I don’t respond soon.”
Pulling out her Pokedex, Eryn swiped open the messaging function, eagerly devouring the essay-like walls of text she’d received. Phoebe, a friend from high school who’d graduated to university with aspirations to become a Pokemon researcher, had been Eryn’s friend ever since the fateful day they’d sat next to each other at lunch in grade school. Currently under the tutelage of some fancy professor in Witchpeak City, Phoebe had promised to write often, and write she did. Her most recent messages meticulously detailed the unfavorable conditions around Mt. Allmass, featuring many complaints about the weather, her lack of access due to not having a flying Pokemon available to her, and the plight of trying to study the area without becoming too involved with Team Virtue. Steel-types were the highlight of their study, it seemed, and such types were difficult to find without heading into the mountain itself, which Phoebe was specifically barred from doing.
Her message amused Eryn, as her messages often did. Their interests were so different, yet they’d become such good friends. Yes they both loved Pokemon, and yes they both worked with them, but their interest and work with Pokemon were completely different: Eryn sought to train, travel, and battle with her own Pokemon, while Phoebe aspired to discover, write, and publish papers on Pokemon not necessarily her own. However, while their interests divided them physically, their shared appreciation for Pokemon united them mentally, which was why Eryn was able to summon up enough energy to write her own not-as-lengthy reply back. Along with sympathizing and wishing Phoebe well, she mentioned her own resident steel-type, Kylie, and teased that she might visit Phoebe in the not-so-distant future. Then, message sent, she rolled to the side of the bed, poised to turn off the lights.
Another glance over the room told her none of her Pokemon had moved much from where they’d landed after arriving. On the bed were Dei and Tula, the former curled up at the edge of the bed with one eye cracked open to watch Eryn move and the latter where Eryn had plopped her earlier, eyes open even in sleep due to a lack of eyelids. Kylie, on the other hand, was on the table, limbs splayed and stomach skywards on a surface that could only be comfortable for a steel-type, and Eri was curled on the armchair in the corner, ears angled towards Eryn even though his eyes were closed.
“Long day, ya’ll, but good job. Let’s work just as hard tomorrow.”
With that and a hearty yawn, Eryn flicked off the lights, mentally marking the end to another fruitful day.
Route 2 || Day 3: Morning Okay, Eryn had been a little paranoid, but she’d slighted a trainer more than once yesterday and she hadn't exactly been up to dealing with it this morning. So, after leaving at an absolutely unpredictable time—with all three digits on the clock different—Eryn had sneaked her way onto Route 2, where she promptly relaxed, bouncing Tula in her arms as she trekked the rest of the way.
Having become rather familiar with the path’s landscape after travelling it so many times, she was almost in her element now, walking down the route. Last night had been offered a restful sleep, as was expected after a long day of training, and, if all went according to plan, she was finally moving on to the next town on the map: Lakewatch Town.
Thoughts of dragons and watery expanses filled Eryn’s mind, but soon enough she found herself in front of the opening of the Wet Caverns, and she peered into the semi-darkness with trace amounts of trepidation. She’d heard many a story of the frightful horrors that awaited travelers inside the caverns, and though she was sure most were just exaggerations, she didn’t like the chance that one might be true. Wet mazes and sudden cliffs as well as the rare beast in the murks and darks—tales of the cavern didn’t inspire a kind image.
Still, instead of fear, Eryn felt a bit excited about the entire ordeal. Here was her first cave journey, where she’d have to be careful about her resources and choices, where she had real concerns about getting lost and not making it through to the other side. Sure the Infested Woods had been creepy, but the Wet Caverns were challenging, almost like an unofficial rite of passage for trainers. Inside, she’d be able to prove her aptitude for adventuring, for exploration and discovery. Inside lay possibilities she would have to use everything at her disposal to take advantage of because hey, here be dragons.
“Well, hopefully we find something interesting inside,” Eryn said, looking down at Tula, then at her other Pokemon. “You all ready?”
Dei grinned, as did Kylie, and Eri nodded. Tula, well, Tula wriggled.
Actions: After much thought (as shown by in hider below) I have made the executive decision to have Eryn run away because a) Flareon is too strong, being evolved and b) Eryn doesn’t have a good counter for any of Leanne’s Pokemon. So, Eryn will 100% not fight, even going to the point of calling out her Zorua in her form to lead Leanne away.
After running away, she’ll spend the night at the Pokemon Center before making for the Wet Caverns the next morning.
“Whew, thank Arceus he’s nice, but he’s still pretty scary,” Eryn said, walking quickly away from Loke, the tiny boy who’d accepted her battle challenge with a smile and proceeded to whip out a Metang and introduce himself as one of the school ranking’s Elite Four. As she’d suspected, she was definitely not equipped to fight the top tiers of the rankings.
A little put off by the fact that a boy around a third of her age had a Pokemon so strong, Eryn was all too happy when another girl appeared, this time challenging her. At rank twenty-three, Leanne seemed around Eryn’s level, since rank thirties and below had been relatively manageable targets, and Eryn was quick on the uptake with a sheepish grin.
“You got me! Sorry, wanted to get some quick cash before I left the city at last, and hey, they accepted my challenges, right? Gotta start building humility somewhere. But yeah, you’re on, Leanne. Don’t think I go down that easy, though!”
They set up in the empty schoolyard, and Leanne produced her first Pokemon, a Croagunk, a poison- and fighting-type dual that instantly brought Kylie to mind, since she was immune to poison. However, their typings cancelled each other out so perfectly Eryn had to wonder whether Leanne had marked her. If not, it was just a very even mutual disadvantage, and Eryn could work with that.
“Kylie, let’s roll!”
Running onto the field, Kylie brandished her jaws, snapping them at the Croagunk and peering at the poison-type from behind them, a smirk on her face.
“You’re going down, Leanne! Kylie, Fake Tears, then Fairy Wind! Blow that frog away!”
Kylie whipped around, eyes shining with tears as she got ready to swing her jaws and whip up a Fairy Wind.
Disclaimer: Not a very in-character plan, but hey, gotta make sure Eryn keeps that win streak, right? In addition, I just wanna say I considered having Eryn run off instead of dealing with this, because Shellos + Flareon is not okay with her current team. That said, ugh.
Righty-o, Croagunk will be nicely countered (or not) by Eryn’s Mawile, who will use Fake Tears and proceed to utilize Fairy Winds to blow the Croagunk away from her (if it blows), then dodge out of the way when the Croagunk closes in. This will repeat until Leanne decides to use Taunt, and if she does, Eryn will order Bite instead of Fairy Wind, allowing Mawile to take advantage of the ranged vs close-combat attack scheme (instead of using it to make time for Fake Tears like before).
For Shellos (I hate that this was a roll), I have invented something overly complicated for a teensy edge that may or may not pay off. First, Eryn will call out her Charmander and have him spout a Smokescreen, then promptly switch for her Mawile for a Bite. This will hopefully (in a convoluted manner) counter the Shellos’ first Water Pulse (which is more accurate than a Mud Bomb! No need for Leanne to take risks so early, hopefully, and it might miss anyway thanks to the Smokescreen), and after that Bite Eryn will use the Smokescreen to switch her Mawile out for her Zorua and have him take on the shape of an Abomasnow to (fingers crossed) encourage Leanne to swap her Shellos for her Flareon. If she does this, Eryn will call for a Pursuit, then continue pursuits until the Shellos faints if Leanne doesn’t recall her Shellos.
Okay, so Abomasnow doesn’t learn Pursuit, but who knows that? Nevertheless, if the gig is up and Leanne’s just so hard-headed she won’t return her Shellos (ugh), Eryn will just call for Pursuits until her Zorua faints or wins. If the Zorua faints, she’ll call out her Magikarp and knock the Shellos down with Tackles. (it had better die somewhere along all this. If not, I’ll deal with it in my next post)
Then, seeing as the next Pokemon is Flareon, Eryn will have her Magikarp expend the rest of its HP beating the fire-type down. After that, she’ll call her Charmander and have him use Growl, Smokescreen, then Scratch and retreat-to-a-safe-distance and rinse and repeat in some pseudo-skirmish tactics attempt. Hopefully Growl will keep him in the game long enough to Scratch the Flareon down (Smokescreen is just to buy time, and if Flareon misses, that’s a bonus). If he faints, she’ll switch to her Mawile and literally Bite the Flareon down (before it kills her Mawile, hopefully).
Eryn will swap for her Charmander and have him use Growl, Smokescreen, then Scratch and retreat-to-a-safe-distance and rinse and repeat in some pseudo-skirmish tactics attempt. Hopefully Growl will keep him in the game long enough to Scratch the Flareon down (Smokescreen is just to buy time, and if Flareon misses, that’s a bonus). If her Chamander faints, then Eryn will call out her Magikarp and literally beat the Flareon down.
Then, with Shellos being the next Pokemon, Eryn will have her Magikarp expend the rest of its HP beating the fellow water-type down before calling out her Zorua again, this time as a Mawile (calling out glow is enough time to transform, right?) to encourage the Shellos to focus on Mud Bombs (and maybe miss a few) while she calls for Pursuits. Whether or not her Zorua reverts back to its natural form, she’ll keep calling for Pursuits until the Shellos faints. If her Zorua faints first, she’ll call out her Mawile and have her deal Bites until the Shellos faints.
Thoughts on this plan: Overly risky, took too much time to write and can’t even ensure a win. Flareon is a big taboo here, being way too strong, and this plan relies too much on Tula’s Struggles (which are the least reliable thing ever). So, made that executive decision and left this here for peoples’ enjoyment (or just my future reference).
Well he couldn't really expect anythin- oh shit. Dawkin's disappointment at his failure was interrupted by Cresslia swiftly moving towards him with nothing short of murderous intent. He barely had time to take two steps back before Darkrai intercepted his opposite, negating her attack with seeming ease as Dawkin watched, in a bit of awe at the two legendaries right before him. Cresslia looked around with something akin to panic and her face and soared away, at a speed that was simply impossible to react to. Darkrai had drifted back down to his original position.
Dawkin simply stood still, fully processing what had just happened. He had just participated, albeit lightly, in a battle between two legendary Pokemon along with the leader of Team Virtue. It was only when Amelia tapped him that he realized he was staring where Cressalia had vanished into the clouds. "Y-yes, I'm fine." Dawkin said haltingly. Oh, he was still holding onto the staff as well. A souvenir perhaps? Maybe, much much later, he could use it again successfully? Ah, a silly hope, for now at least. For now.
Amelia stepped away and Dawkin staggered a bit as the power imparted to him suddenly left, making him feel as though a tremendous weight had just descended upon him. After a few moments on one knee, he felt like he could move again, though there he still felt weighty. Hopefully the feeling would pass soon enough. "I have an escape rope, I can take us back to the entrance if that will help." Dawkin added onto Amelia's statement. He glanced at Joshua and Darkrai. Was Joshua really going to catch Darkrai? Dawkin wasn't perhaps overly found of Joshua but he couldn't say he wasn't curious as to the result of this encounter.
Species: Aron Level: 12 Personality: A stubborn and sometimes disagreeable little fellow, he likes eating. A lot. He's smarter than he looks and can be quite devious in order to get what he wants. Quirks/Talents/Aspirations/Other: Fill in as we go. Probably Moves: Tackle, Harden, Mudslap, Headbutt, Metal Claw Ability: Sturdy. Allows the Pokemon to survive an attack that would otherwise knock it out. Held Item:
100%
Gender: Female Type: Water/Ground Personality: Quirks/Talents/Aspirations/Other: Level: 11 Moves: Water Gun, Tail Whip, Mud Sport, Mud Shot Ability: Water Absorb, will regain health upon being hit with a water-type move. Held Item: None.
100%
Gender: Male Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Thundershock, Charm, Tail Whip Ability: Static, may paralyze other Pokémon on contact. Held Item: Dragon Scale.
Tyrunt
Gender: ♂ Type: Rock/Dragon Personality: Affectionate, likes to nibble on things, and gets distracted easily Quirks/Talents/Aspirations/Other: To be discovered Level: 5 Moves: Tail Whip, Tackle Ability: Strong Jaw. Increases the power of biting-based moves. Held Item: None.
100%
Gender: ♀ Type: Grass Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 11 Moves: Poison Sting, Leer, Absorb, Growth, Leech Seed Ability: Water Absorb. Contact with water restores health, including water from any Water-type moves. Held Item: None.
'Oh, right. Yeah, I should probably do that,' Vivia stated to Skylar’s thing about praying if she should. 'Oooh. Hello, Jojo. I’m Vivia. Hope you’ll have fun with your new trainer,' Vivia said, nodding to the little Ralts before heading off to pray. Meanwhile, we’ll assume Valen gave some form of reply to Skylar that meant he’ll be staying here for now, and then Skylar was on the way again, still with Vivia along.
On the way, the path between the two halves of Silent Forest had its own look.
Path to Silent Shrine
This is on the inside of Silent Forest. To the left and right are two different parts of the forest, the north side considerably darker due to the rain-clouds overhead. The only real sounds that can be heard is that of the wind blowing through the forest and rustling its many leaves, otherwise it feels very silent and calm. This, with of course, the exception of trainers coming walking the path between the town and the shrine waiting at the end. On the way, a trainer might notice small surprised-looking green bulb-Pokémon, or white cloud-like beings floating by him in the wind.
Pokédex Entry #548 – Petilil, the Bulb Pokémon. They prefer to live areas with moist, nutrient-rich soil. They’ve been known to be used by humans to find areas suitable for planting plants. The leaves on their heads come right back when plucked off, and while extremely bitter, they’re known to refresh a tired body.
Pokédex Entry #546 – Cottonee, the Cotton Puff Pokémon. They’re extremely light and mostly go where the wind guide them. They’re known to feel more at ease in a group, so they stick together with others of its kind and resemble clouds floating about. If attacked, they shoot cotton at their attacker to distract them.
Still, assuming Skylar simply wished to head by, that’d all be behind him as well when he reached where the forest opened up. And now, it was undoubtedly on the country, as there was a hill before the trainers and a number of houses on it as it rose…
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
So, what will Skylar do here?
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
Erza called back Princess, confirming Yvonne’s victory. Then he praised her efforts-
Yvonne wavered a bit, maintaining her smile but bringing one hand up to her chest and lowered her gaze a little to the ground.
‘Y-yeah, he is…’ Yvonne stated, suddenly a lot more demure than previously. Her smily waned away slowly, and then, when Erza was about to leave…
‘… Wait,’ Yvonne said, calling back Stefan and then walking up to Erza, though without making eye-contact. ‘… Sorry. I lashed out at you when you came to comfort me. It’s, er, it was good of you, don’t reconsider it,’ she said, looking sideways. ‘So, like, take these. Thanks.’ So she said before thrusting something into Erza’s chest and then hurrying off. He found himself holding a bunch of scales. Most of them useless, but-
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
-and then it was off for new lands. He headed through Route 11, no biggie, he was done exploring this place now. Instead, he took his sights north, upon the great plains that awaited there. A bit further north, and it became clear that the mountain-side had done a number on these plains. Yet… wasn’t it an amazing spectacle to behold?
Route 12
No fox-girls, I’m afraid.
Route 12 is a vast expanse that opens out west of Bigfjord City and north of Rainrock City. It curves around Mt. Strength towards the east, with the Fairsea waters awaiting right up north, and it serves as the primary route to travel between Worldedge and Pureplain. That, however, significantly downplays how wild this route can be!
Cliffs stand out from the otherwise grassy plains, remnants of Mt. Strength sticking out as huge bent rocky part-mountains with simple ramps allowing anyone to climb for an amazing view. Along the bottom of the valleys run clear rivers originating from the peaks of Mt. Strength, flowing down into Fairsea waters. On the top of many of the cliffs are little windmills, using the altitude to derive power from this shape of nature. In the bottom, following these roads along the Route 12 countryside, are also small homes dug into the sides of the cliffs by Pokémon, where both Pokémon and people live.
Route 12 is the main passageway to Redcoast and Pureplain, so there’s probably roads which trucks can drive wares from Bigfjord and Worldedge. There are many smaller roads for trainers next to these, where adventurers can feel like they’re on an adventure. To the west and north, Fairsea extends far, with the northern landmass and Magmagulf Volcano beckoning in the distance. The Travel Outpost, a dock for traversing Fairsea, stands to the north at the sea’s edge, at trainer’s disposal. To the south-east, Mt. Strength rises tall over the route, calling to potential hikers to climb it. Walking around is decently simple, but what’s the fun in that? At the base of Mt. Strength stands the Pokéball Factory, a robust building that looks somewhat out-of-place. Must have use of the minerals the mountain contains, perhaps?
As for the Pokémon that are here… First things first, there’s a bunch of Zigzagoons and Poochyena.
Pokédex Entry #263 – Zigzagoon, the Tiny Racoon Pokémon. An exceedingly curious Pokémon which walks in a zig-zag pattern with its nose in the ground. It is skilled at finding items people have left around. It rubs its hard back hair against trees to leave territorial markings.
Pokédex Entry #261 – Poochyena, the Bite Pokémon. At first sight, it will bite anything that moves and threaten foes with bared fangs and bristling out the hair on its tail. It’s a Pokémon with persistent nature, liking to chase down its prey using its acute sense of smell until the prey becomes exhausted. However, if the prey strikes back, Poochyena turns tail.
As well, there’s a bunch of prey and predators around. Here, the prey are electric-types, gathering wherever there are clouds…
Pokédex Entry #179 – Mareep, the Wool Pokémon. It rubs together its coat of wool to generate static electricity that is stored in its fleece, which can more than double in size with enough electricity. This is how it keeps warm, so it discharges the electricity come summer when it’s not needed. The bulb on its tail grows more brightly the more electricity is stored.
Pokédex Entry #522 – Blitzle, the Electrified Pokémon. Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate. They gather where storm-clouds go, catching the lightning strikes with their horns like lightning rods in order to charge themselves.
While the hunters are fire-types, naturally following behind or just laxing about on the wide plains.
Pokédex Entry #37 – Vulpix, the Fox Pokémon. Inside a Vulpix's body burns a fire that never goes out. It commonly inhabits grassy fields, and will feign injury to escape a stronger opponent. When born, a Vulpix has only one snow-white tail, but with age and care it splits into more, warmer tails.
Pokédex Entry #667 – Litleo, the Lion Cub Pokémon. When young they live in a pride, but eventually leave to become stronger or are thrown out when old enough. They’re curious and hot-blooded, quick to investigate and quick to challenge enemies way out of their league. The stronger the enemy, the hotter the fire in its mane grows.
Oh, and there are Budews and Pidoves, too. Walking about or flapping around.
Pokédex Entry #406 – Budew, the Bud Pokémon. It is sensitive to changing temperature. In winter it closes its bud and endures, while in summer it blooms and releases its pollen. This pollen is mildly poisonous and can cause harsh sneezing. It lives near clear ponds.
Pokédex Entry #519 – Pidove, the Tiny Pigeon Pokémon. They’re very accustomed to people and flock around cities and parks. They harbour no fear of people and can be very noisy. They’re very forgetful, and is one of few Pokémon that might not understand a trainer’s orders when given one.
In addition, joining around where there are people are a certain number of cats, trying to garner favour and get treats… or steal from them, that too.
Pokédex Entry #509 – Purrloin, the Devious Pokémon. It puts up a cute act to fool humans around it. It loves stealing things for fun and will act cute in order to make people forgive it. If endangered, it will counter-attack with sharp claws.
… Oh, and…
This is the single place in Isson where wild Eevees can be caught. If Vee was born wild (which isn’t necessarily the case), that means this is home. Regardless, only because of this, with Vee’s help…
Pokédex Entry #133 – Eevee, the Evolution Pokémon. It’s a very rare Pokémon known to have a very unstable genetic makeup. Depending on where it lives, it is known to use evolution into different forms as means to survive harsher climates. It has eight currently known evolutions.
… Erza could probably find more Eevees here, with Vee finding their nests or picking up their scents or so.
So. What does Erza intend to do?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Seek out trainers and battle them. 4. Talk. See if they can answer whatever questions you want answered. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Mountain River. There’s no place to actually climb Mt. Strength from this side, but that river goes deep… 10. Houses. Actual people have dug their way into the 11. Vee specific: Eevee habitat. Just an option. If Vee wants to go check on would-be home.
Connected areas: Route 11. To the south is the somewhat rainy route that connects to Rainrock and Redcoast City. Pokéball Factory. A robust building that probably produced the balls in your bag right now. Travel Outpost. A dock and a meeting place for those who wish to travel over Fairsea waters. Bigfjord City. At the end of Route 12, seaside, rises a grand, corporate city with large, black buildings… Route 13. A somewhat electrically charged route by the Power Plant, leading on to Worldedge City.
Frans nodded to her taking care of Bronzor for now. Then, there was the call about remembering the poses, which made Frans laugh a bit again, striking one of the poses that Claire had drilled into him before departing on further. Then she addressed Kalmia.
'To the big city, huh? Well, good luck!' Kalmia simply wished her, and then she was off.
Approaching Worldedge City gave rise to something of a spectacle. Mt. Edge towered above all, yet the city itself gave it no quarter. It was as if the city itself followed the mountain far above where a regular city would end, and it should be noted that the entrance to Worldedge City is pretty high up, above a cliff down to the water, yet Worldedge City stretched DOWN as well as up. There were buildings on top of buildings, and it really looked like the whole thing should collapse… yet it did not. Supported by some form of mystic energy of Mt. Edge, the largest city of Isson was a spectacle to behold… and, well. Nothing else to it than to enter, is there?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The following applies regardless of where in Worldedge City you are.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
So, every so often there are tame Abras just sitting around. These are typically holding a sign saying where they can teleport you for a payment. They’ve been bred for this exact purpose, and they’re not available for capture. There ARE wild Abras around… but good luck finding one.
Pokédex Entry #63 – Abra, the Psi Pokémon. Due to the strain of Psychic powers, it needs to sleep for 18 hours a day. However, even asleep it can use its powers, which reads the minds of beings close-by and teleports instinctively if it finds someone hostile. Someone wishing to catch an Abra must clear their mind as they approach.
Behind some corners or just walking about are these yellow-brown creatures. Originally they just lived around Mt. Edge, but then a bunch of dreamers moved in and they felt no reason to move.
Pokédex Entry #96 – Drowzee, the Hypnosis Pokémon. It gains nourishment by consuming dreams. Fun or happy dreams are more delicious, and it can get a bad stomach from nightmares. In battle, it puts enemies to sleep and then eats their dreams. It remembers every dream it has eaten, and if you make friends with one it can show you its best dreams with psychic powers.
Occasionally, one of these drift through the air, looking as happy as a unicellular organism could possibly be.
Pokédex Entry #577 – Solosis, the Cell Pokémon. Their bodies are surrounded by a special liquid that protects them from any environment, no matter how dirty. When among its own kind it communicates telepathically, and should it be endangered it drives attackers away using strong psychic attacks.
The closer you get to Mt. Edge, the more frequently you’ll see one of these flying around. But, spend any time in Worldedge City and you’ll see them eventually.
Pokédex Entry #605 – Elgyem, the Cerebral Pokémon. A mysterious Pokémon that only appeared around half-a-decade ago, theorized to be linked with a UFO said to have been seen crashing into the deserts of Unova. However, they appeared around Mt. Edge in Isson at around the same time. Usually friendly, they’re known to squeeze the brains of attackers with psychic power, causing terrible headaches.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently entering the Information District, the first thing you enter upon arriving in Worldedge City.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but. 7. Claire Specific: Entrance to Factory. Uxie showed a path into a not-so abandoned factory.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need an Abra to teleport you or walk through the tunnels of Mt. Edge. Costs 350P.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
Leanne was smirking confidently at Eryn… until suddenly Eryn was like “nah”.
'WHATTHE-' Leanne made a noise of distress as Dei smokescreened and Eryn made a run for it. Shortly after Eryn found one or two embers from a Flareon flying through the smoke, Leanne completely forgetting she wasn’t supposed to aim for trainers who didn’t accept the battle because she felt immeasurably snubbed. 'COWARD! COME FIGHT ME, YOU-!' … Was the last thing Eryn heard before she managed to dash out the area.
Eryn spent a while resting at the Pokémon Center, texting her friend, and then the day after she was up and it was time to head out again.
Managing to avoid any sort of fuzz in the morning in Pureplain City, Eryn successfully made her way across Route 2. Now, there’s trainers on the bridges of Route 2’s rivers, but Eryn could avoid those and arrive to the incline leading up to Wet Caverns in peace. There, she was confronted with a dark hole in the wall, leading into the mountainside which presented the caves that she sought to traverse. Reaffirming with herself and all of the stories around it, Eryn gathered up her Pokémon and entered.
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
… The cave has a damp smell to it, due to the water further in. It’s a rocky corridor, with rocks and creatures, but up ahead the road splits into three. To the left, there’s a tunnel in to a rocky tunnel which is dry but still lit somehow, if he wished to avoid getting wet. To the right was a wet, partly drowned tunnel which a person would have to wade to get through. Straight ahead starts a fairly sharply inclining tunnel descending downwards, into darkness.
FIGHTING TO PESTER IN A WORLD WITH TONS OF COUNTERS-!
<synth sounds>
HUEH!
<guitar sounds increasing in pressure as amount of ZUBATS steadily increases>
NOW HERE YOU ARE, I DETECT THE ABSENCE OF REPELS!
HERE WE BELONG, FIGHTING FOR YOUR BLOOD!
WE’VE COME TO BE THE NUISANCE OF YOUR DAY~!
oooooooooooooooooooooooooooooo ooo o oooooooooooooooooooooooooooooo ooo oo oooooooooooooooooooooooooooooo oooo oooooooooooooooooooooooooooooo
NOW WE’RE IMMORTAL, NO MATTER HOW MANY YOU TAKE DOWN!
WE HAVE NO RIVALS, NO POKÉ CAN MATCH OUR NUMBERS!!!
BREAK BEFORE THE PRESSURE OF OUR FANGS!
BOOORN, TO BE PEEESTS, ZUBATS OF WET CAVERNS
LEECH LIFE AND BII-IITE
GOT NO PLACE TO ESCAPE!
WE’LL ECHOLOCATE AND WE’LL FIND YOUR SHA-AAAPE!
WEE WEEERE BORN, TO BE ZUBATS OF WET CAVERNS!
NO POKÉ COULD REALIZE!
THE DELIGHT WHEN WE TANTALIZE~!
Hoo, hoo, hoo, hoo, People overcome us, people say we’re not a threat…
WE KNOW WE’RE PRETTY WEAK,
THAT’S WHY WE JUST AIM FOR THE PIPSQUEAKS!
WE UNITE WITH FANGS AND SCREECHES!
WE’LL AVOID THOSE THAT SEEM, TOO STRONG! YEE-EE-EA-AAH!
I KNOW THAT YOU WILL LEVEL UP, AND THEN IT’LL BE TOO LATE
BUT I KNOW THAT RIGHT NOW, YOU’RE OUR, SOLE, PREY!
YEAH, YEAH!
ALRIGHT, LET’S GO, ON HER! HAHA!
<guitar sounds along with swarming ZUBATS>
YEAH, WATCH THESE BATS FLY! WOOH!
BRING ON THE BOLTS~!
HERE WE ARE! (Here we are!)
BORN TO BE PEEESTS! WE’RE THE ZUBATS OF WET CAAAVEEEERNS!
HERE WE BELONG!
BORN, TO BE PESTS! ZUBATS OF WET CAVERNS!
LEECH LIFE AND BII-IITE
GOT NO PLACE TO ESCAPE!
WE’LL ECHOLOCATE AND WE’LL FIND YOUR SHA-AAPE!
WEEE WEERE BORN, TO BE ZUBATS OF WET CAVERNS!
caverns,
caverns,
caverns…
Pokédex Entry #41 – Zubat, the Bat Pokémon. It lives in colonies in dark places. It has no eyes, but when flying it is constantly emitting ultrasonic sounds which it uses to navigate through echolocation. As sunlight burns it, it’s usually only found in caves or at night.
… Suffice to say, there was a sudden horrifying flutter of wings as a number of bats descended upon Eryn a few steps into the cave. Count on being under constant attack by Zubats during your trip through Wet Caverns, constantly trying to chip away at her Pokémon’s health, or hers if no Pokémon are available. The picture of Wet Caverns is an accurate representation of the average traveller trying to go through Wet Caverns, assuming the bats are Zubats.
So, what will Eryn do?
Other than fend off the beings in the hider, of course, but if you have to post about that constantly you’ll be here forever.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 2.1. Dry. At the split ahead, you take the rocky, dry tunnel with lots of cover. 2.2. Wet. At the split ahead, you wade through the flooded, soaked tunnel. 2.3. Deep. At the split ahead, you descend into the very dark, inclining tunnel. 2.4. Trial and Error. Just search until you find the exit! 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Route 2. Right behind you. Lakewatch Town.You don’t know the way, yet!
‘Alright, we’ll leave it to her,’ Roderick agreed on the Amelia stopping the ghosts. ‘Hmpf. Team Amethyst are common criminals who do what they do for the sake of profit. I do what I do for the sake of the people. In the event of Kyogre and Groudon, I would do what I could to stop them. Field all my forces and attempt to subdue the beasts, perhaps trying to convince another legendary to assist if we can find one. Rayquaza, preferably. After they’re subdued, I start seeking a way to ensure it will never happen again. Permanently, as you so mention,’ Roderick told, simple, with no doubt believing each word he said.
‘Those who do not learn history are doomed to repeat it. We have detailed records of the horrors that Darkrai once caused, and as to why the seal was needed. It would make us fools to not act on them. … And I don’t know about you, but I like my dreams without these two beasts contending for if we have nice dreams, regardless of how it’s balanced.’ He then shook his head at the mention of thinking Joshua might be a terrorist or making people suffer.
‘I recognize you for what you are. It may have been my annoyance talking when I said you’d have Darkrai inflict nightmares on people. You are a protector of Pokémon, your justice maintained in your own way, whereas I am a protector of people. The two are not mutually exclusive. Team Virtue has fought Team Amethyst in defense of the Pokémon they’ve tried to poach, after all. One must sometimes take priority over the other. For what you do, however, I respect you,’ Roderick said.
Then Amelia went over first to Dawkin, and then over to Oscar.
‘Oh, yes, I’m fine, I’m grateful for your concern,’ Oscar said, standing up to take a mystic pose, despite being totally dusted by the fall. ‘The fates move in mysterious ways. Very well, I shall assist thee in quelling the conflict that has been stained the tapestry of today,’ Oscar stated.
‘Chatot,’ Roderick told, and held his arm in front of him. Chatot eagerly jumped onto his arm. ‘To Ivory. The mission is over. Return!’
‘The mission is over. Return!’ Chatot replied, perfectly using Roderick’s voice.
‘Oscar, take Chatot with you. That should make things work smoothly,’ Roderick said, Chatot flying over to land on Oscar’s shoulder. Oscar bowed to him.
‘Chatot’s assistance will be invaluable. Thank you, your excellency,’ Oscar said… and then turned to Dawkin. ‘Now, if you would. I’m the chosen wielder of the staff of righteousness. It is my pride and joy to be permitted to lay my lowly hands on such a wondrous artifact… so… may I request to have it back?’ Oscar asked, holding his hand out to Dawkin.
Dawkin mentioned Escape Rope.
‘You desire to reach the entrance. If so, then it would appear that you have use of my Abra? He can teleport us there at once,’ the girl over there asked, looking over here. ‘So… It would appear that you are a medium, too?’ she asked, looking at Amelia. An analyzing gaze, it is.
REGARDLESS, ASSUMING THEY EVENTUALLY ACTUALLY USE ONE OR THE OTHER TO GET BACK.
Old Tombs Entrance
Now, they arrived basically into the midst of a battle. One one side, a whole lot of Team Virtue goons, spearheaded by
Now, the Team Virtue grunts are using a whole lot of different Pokémon with plenty of variety, but let’s also say that, like, every third or second of them also has an Electrike.
Pokédex Entry #309 – Electrike, the Lightning Pokémon. It runs faster than the human eye can follow. When running, the friction is converted into electricity, which is then stored in its fur. This electricity stimulates its muscles and can also be unleashed in violent discharges. It gives off sparks when a storm is approaching.
Leading the force of ghosts was Aegislash, Cofagrigus and Gengar…
‘AEGISLAAAA-!’ ‘COFAGRIGUUUU-!’ ‘GEEENGAAAAAA-!’ No translation provided, all Pokémon are permitted to give them weird looks.
Facing them was Ivory, and two elites assisting their female Admin.
He hasn't noticed yet.
Pokédex Entry #178 – Xatu, the Mystic Pokémon. It carries the mystic ability to see both the past and future, yet it stays rooted in place all day long. From the moment the sun rises, it stays still eyeing the sun’s movements until sunset, meditating. Legends say it sees a terrible future it cannot change, and so it doesn’t move.
Pokédex Entry #692 – Clauncher, the Water Gun Pokémon. Its massive claw is a water-pistol firing compressed water using controlled expulsions of internal gasses. The shots it fires can shatter rock at close distances, it uses this to shoot down flying prey. It is known to use this expulsion to travel fast, jetting water out behind it to accelerate.
Pokédex Entry #582 – Vanillite, the Fresh Snow Pokémon. Born from icicles bathed in morning sunlight, they can use their cold breath to create snow crystals and make it lightly snow around them. They’re pleasantly cool to be around, so they’re commonly kept around indoors when it’s hot to keep it cool.
Oscar, of course, immediately spun towards the Team Virtue side and raised his arm with the Chatot on.
‘Team Virtue! Hear your excellency’s voice through Chatot, and heed his command!’ Oscar called.
‘The mission is over. Return!’ Chatot told, and it had immediate effect. At least Ivory immediately gave her commands to return from the attacking ghosts, but, for the moment, the ghosts weren’t pulling back. They were still enraged and in need of calming down. Amelia’s job, was it?
After that, because I’m not gonna have her fail, she and Dawkin are free to do as they like.
Old Tombs
A perfect mix of sand, civilization and senescence. The old tombs are once grand halls construed out of a rocky interior decimated by time. Old buildings still stand, magnifique in their architecture and proud in their stature, showing the grace of a time long by. The halls lead deeper, but many of the passages are blocked by the sands of the desert, which has leaked inside through unintended openings that has broken up by time or digging. Who knows what kind of wonders await down inside the different buildings that still stand down here, or what kind of creatures still stirr in the wake of the civilization that once stood here. Because all the writings and discoveries that have been decoded here point to the same thing; these are tombs. Magnificent and deep tombs that lead who knows where, protected by the same protectors that once protected the civilization above ground as well.
These protectors still walk these halls, threatening those who would wander them.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Or, like, researchers. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Inhabitants. Aegislash is still around, as is Gengar and Cofagrigus. And this girl, her dad is further in. Roderick is over there, if that. Yeah. 10. Search the Tombs. Who knows what kinds of things have been hidden away in these mildly dangerous depths…!? 11. Joshua and Darkrai. Is still a thing. We did sort of agree that’s one epic battle that can happen off-screen, though.
Connected areas: Route 7. The desert is right outside.
Pokédollars 3700 Pokéballs 08 Potions 00 Everstone 1 Lunar Wing 1 Ragecandy Bar 1 Razor Claw 1 Star Piece 1 TM66 Payback 1 Mysterious Egg Team Virtue LVL01 Keycard Shiny Stone 1 Heart Scale 1 Deep Sea Scale 1 Prism Scale 1
Nickname: Vee Gender: ♂ Type: Normal Level: 10 Moves: Tackle, Growl, Tail whip, Sand-attack, Helping Hand, Baby-doll Eyes, Swift Ability: Adaptability Held Item: None. Status:100%
Nickname: Princess Gender: ♀ Type: Normal/Flying Level: 11 Moves: Tackle, Sand-attack, Gust Ability: Tangled Feet. Greatly raises ability to evade if confused. Held Item: None. Status:100%
Nickname: Extraordinary Gender: ♀ Type: Ghost Level: 9 Moves: Leer, Night Shade, Pain Split, Disable, Astonish Ability: Levitate. Pokémon is able to avoid ground-based attacks. Held Item: None. Status:100%
Nickname: Hunter Gender: ♂ Type: Fire Level: 10 Moves: Bite, Roar, Ember, Leer, Odor Sleuth Ability: Flash Fire, raises power of Fire-type moves after being hit by one. Held Item: None. Status:100%
Nickname: None, currently. Gender: ♂ Type: Normal Level: 11 Moves: Tackle, Water Gun, Ember, Powder Snow Ability: Forecast. Changes form and typing in different weather. Held Item: Status:100%
Gender: ♂ Type: Normal Level: 5 Moves: Scratch, Growl Ability: Technician. The power of low-powered moves are boosted. Held Item: None. Status:100%
Gender: ♂ Type: Normal Level: 5 Moves: Leer, Tackle, Odor Sleuth Ability: Pickup. May randomly end up holding items. Held Item: None. Status:100%
Erza was a magnet of getting free items, apparently. Without knowing what to do, he shyly thanks the trainer that just handed his ass to him and then proceeds to organize his backpack, putting the newly gained scales inside... It was starting to feel heavy, heh. Oh, now that he opened the backpack, he carefully picks up the egg that was given to him a while ago, holding it over in front of his eyes with a puzzled expression.
"What are you gonna be, hmm? I'm so curious, damn." With a sigh followed by a lowly laughter, he returns it to the backpack, closing it and returning it to his back. Right, NOW he went and what he did in the previous post: Pokémon Center. Heal. Route 12.
...
And once arriving there, what a tremendous sight this place was. Erza couldn't stop smiling from ear to ear as he looked over at the scenery, delving deeper into the route and immediately desiring to move up across the biggest stone cliff and look over the entirety of the route. Pokémon seemed abundant here with many varying types clearly visible right off the bat. Erza took his five pokéballs and tossed them all up, releasing his entire team.
"Vee!"
"Priiii!"
"GROOOOOOWWWW, LITHE!"
"Skull..."
"... Form?"
"Heh, I wanted you guys to see this place, beautiful, right?"
Vee and Hunter seemed to agree immediately. "Eevee!" The evolution pokémon quickly climbed over Erza's shoulder, standing there. Meanwhile, Growlithe began sniffing the ground ahead of Erza. "Growlitheee... Grow." It was probably picking the scent of the many pokémon that could be found in this area. Extraordinary, Castform and Princess were interacting for the first time, talking amongst themselves.
Eventually, Growlithe stopped and began growling in a certain direction. As Erza turned, a small trio of Poochyena hastily hurried out, possibly not looking for a fight against a squad of pokémon. Erza hummed softly and decidedly returned Duskull, Castform and Pidgey to their pokéball, nodding. "Don't worry, you'll be here in a few... now, let's go, Vee! Hunter!"
With that, Erza breaks off into a sprint with his two loyal pokémon. Hunter running alongside him, keeping up with ease, and Vee on his shoulder. He'll be searching with Hunter's help (and his acute scent) for some pokémon to catch and will target these five:
Poochyena.
A Dark-type which evolves into a mighty... Mightyena. Hunter will do the battle for Erza, utilizing embers and returning bite-for-bite until the Poochyena is weakened sufficiently. Not a very bright strategy or anything.
Vulpix.
Castform will be brought out here. A non-stab Water Gun (as he has no means of using forecast to change into rain form without, you know, rain) is still super effective. Same drill, weaken and then Erza will do the spinning-backflip-into throwing pokéball straight at the Vulpix.
Mareep.
Now it's Duskull's turn. The only pokémon that is able to damage the Mareep without the risk of being caught in a Static-paralyze. Night Shade, disable it's Thundershock (it's probably his only damaging move alongside tackle, right?) and weaken it sufficiently for Erza. A-ye, captain.
Budew.
A grass-type! Especially one that looks very cute and evolves into something quite amazing. Princess will be the choice here. Gust should be able to handle this little bud easily - and then, voilá. The pokéball goes;
Eevee.
Eventually, Erza's Vee will warn him of the scent of a nearby Eevee. Eevees are very rare and even though Erza already got one, he has no clue of what Vee wants to evolve into - a second Eevee means an abundance of possibilities, so he'll go for another one. For this one, Vee will be his go-to choice, as he believes that Vee is capable of taking care of one of it's own... Be it by weakening it for Erza to catch, or convincing that coming with Erza is a very good option. We'll see how this plays out.
"Ah, you got one thing wrong about me. I protect both people and pokemon and strike a balance between the two. I believe we have no business deciding the fates of pokemon. Likewise, I believe that we humans are on this planet for a reason. I just act for the betterment and protection of either side when one threatens the other while I'm around." Joshua said to Roderick calmly.
Amelia turned to Dawkin as he spoke of using his escape rope to get them to the entrance of the tombs. She was about to agree when the girl from earlier spoke up, saying her Abra could take them there instead. She figured this would be the better alternative and it would spare Dawkin the use of his item. "We'll use your Abra then Miss.... um... We've never asked you for your name have we?! I'm so sorry!" Amelia said, sounding rather apologetic at the last part. the girl had been helping them but they hadn't even bothered to learn her name despite all of that.
Regardless, once they were teleported to the entrance of the tombs where the battle was taking place, she glanced around at the two armies. She spotted one trainer in particular among the Team Virtue members, the one who had attacked the Driffloon that was now hers. She had other things to take care of though and pushed that aside. Once all, or at least most, of the Team Virtue army retreated, Amelia moved forward, putting herself between them and the army of Ghost-Types. Most would be scared but Amelia simply stood there calmly, aware of the danger but not scared. "Aegislash, Grengar, Cofagrigus, that's enough! You're enemy is retreated and the threat to your master is no more!" She called out to them, still staying calm. Assuming they even slightly hesitated instead of moving to run her over, She would continue to speak. "Darkrai is safe, at least for the moment. You need to fall back so that your wounded can be taken care of. I will explain more once you calm down but please, let your enemies leave for now. It's your win and there's no reason to pursue them further!"
Zeal, Monferno Level 14 Status: 100% Held Item: Focus Band
Chikorita, Pip Level 10 Status: 100%
Bronzor Level 15 Status: 33%
10202P Antidote x1 Great Ball x3 Super Potion x2 Tiny Mushroom x 1 Revive x1 10 Ultra Balls Shiny Stone Amulet Coin Letter of Recommendation
Important Items: Castle Medal Crystal of Knowledge
Badge Collection: Challenge Badge - Redcoast Town, Hector. Minor League.
The city was absolutely massive.
Her feet carried her swiftly, the grass beneath her feet crunching softly as she moved. She could see it from a good distance away, the sight of it only serving to make her move faster. The sprawl not only climbed high into Mt. Edge, but down. Buildings on top of buildings, almost entirely nonsensical and physics breaking. Claire stood at the entrance, eyes wide with mild wonder as she arrived at the city.
"Huuuuuge!" The redhead turned her eyes upwards towards the sprawling cityscape. She heard rumors and talk about this place, but none of those did this massive city justice. In fact, it was so big she didn't entirely know where to start. She currently found herself in the information district - but who had time for books when in this amazing city? Even if the place looked like something right out of a video game, she kept walking. A brief stop at the guide booth showed her exactly where she wanted to go.
The commercial district.
Her wallet trembled in fear.
Running through the streets, Claire quickly found a free Abra to teleport her to the northern District - which dropped her, quite literally into the Commercial District.
"Gah!" Stumbling slightly as she hit the ground, Claire quickly looked around. Ralia was still on her head. "So many!" Claire was in shoppers heaven. So many stores! So many places to go! She could probably use a change of clothes by now. A style change for a new city was always fun, heh. Couldn't wear the same thing all the time. "To the department stoooore!"
Seabreeze the Wingull (♂) Level 8 Water Gun, Supersonic, Growl, Wing Attack, Fowl Flap Keen Eye Wise Glasses Current Condition - Scratched
Celebrity the Jigglypuff (♀) Level 8 Sing, Defense Curl, Pound, Play Nice Friend Guard No Item Current Condition - Beaten Up
Paradise the Tropius (♀) Level 7 Razor Leaf, Gust, Sweet Scent, Leer, Growth Solar Power No Item Current Condition - Unable to battle!
Jonathan / JoJo the Ralts (♂) Level 9 Confusion, Growl, Double Team, Teleport Trace No Item Current Condition - Good to go!
Skylar smiled as he arrived to Highhill town, looking out at the town with excitement. Of course, he couldn't really take in any natural beauty of the town as everything was incredibly blurry. Still, his dad and Xatu taught him enough about what he needed to do in any new town before he had set off on his journey. A red roof was likely a Pokemon Center, a Blue Roof was a Pokemart, and... well, there's a Gym in Highhill he thought. At first, Skylar was unsure about tackling the Pokemon League, but the more and more he pressed on his journey, he kinda wanted to try it. At least the Minor League, if anything.
He looked towards Vivia once again. "So, I'm thinking I have a plan here. First, I wanna go heal my team up, since they could all use a decent round of Pokemon Centering before we press forward at all. After the Pokemon Center, I wanted to go and buy some Pokeballs to catch with. Once those two are done, I'mma go lookin' for some new buddies to carry on this journey with." Skylar explained his plan to Vivia after pulling his sunglasses off for a moment, cleaning them off slightly, and placing them back onto the top of his head. He was blind, sure, but his sunglasses didn't exactly help with things like that. Interestingly, JoJo took a little bit of interest in the sunglasses.
"That's my plan. You're welcome to come with me on it, but if you wanted to go and do your own thing, that's cool. We could meet up at the Gym later once all that's over with." Whether or not Vivia was going to tag along, Skylar would start his little adventure (though, if she did leave for a little, Skylar would tell her goodbye for sure.)
(From here, I'mma divide everything in my post with lines so it can be more easily read. If something interesting happens at any of the locations, feel free to have that interrupt Skylar's plans before he continues on.)
~-~ OFF TO THE POKEMON CENTER! ~-~
Skylar stepped into the Pokemon Center for the first time as a trainer, and he was just as enchanted with it as he figured. He wasn't sure, but he was fairly certain that the ever-so familiar tune he heard when he visited with his dad back in Freecape was even better as a trainer. (Yes, I know it's the XY one and this is based on ORAS, but the XY one is better in my eyes.)
Skylar stepped up to the counter after returning each one of his team members (save JoJo, who hadn't been hurt yet) to their respective Pokeballs. In his standard cheery voice, he looked at Nurse Joy and pleasantly asked her for the first, but definitely not last, time. "Hey Nurse Joy! Could I have my team healed, please?"
Of course, she would oblige, unless the machine wasn't working.
Afterwards, Skylar would once again release all of his team members back out into the open Pokemon Center. He hated them being cooped up in their Pokeballs.
"Wingull!" Seabreeze was first, and immediately returned from the ground back onto Skylar's head. He was certainly a little annoyed, though, since he couldn't find his normal spot easily. It took him a little shuffling, but he got back into his groove quickly.
"Jiggly." Celebrity was next. Just as she had done before, she looked up at Skylar and stared at him, most likely wanting some headpats from him. Chuckling, the boy would happily give in and ruffle the curl on her head a little bit.
"Tropius?" Paradise was the last to be sent back out, and she looked at Skylar with an inquisitive expression. Carefully, the mama Tropius inspected the young trainer for any injuries before nodding and offering him some fruit from her neck. Skylar pleasantly declined, but he did scratch her chin. "I'm glad to see you're doing better."
This also served as the first time JoJo got to see the party in full! He waved happily to the Tropius that helped him once again, cowered a little behind Skylar at the sight of the sassy 'Puff, and bopped Seabreeze on the beak affectionately. He'd fit in comfortably with this merry band.
As Skylar and Co. made their way to the door, Skylar looked back to Nurse Joy once more to ask a question.
"Hey Nurse Joy, are there any rare Pokemon around Highhill?"
~-~ NEXT UP, THE POKEMART! ~-~
Skylar wasn't going to be in here long, and Celebrity and Paradise would stay outside for a small little bit while he went in and bought the convenience pack of ten Pokeballs. He grabbed the package of normal Pokeballs (after a small bit of difficulty, since he struggled to read the packaging because it was so blurry), priced at 2000P, and carried them up to the Sales Clerk before he noticed JoJo poking at his Sunglasses. With a smile, Skylar pulled them off and gave them to the Ralts, who was confused about how to wear them with hair in their eyes. Skylar eventually settled on placing the glasses on the Ralts' head, resting them on his horn, before smiling to himself.
He didn't need them as much as he let on. He had Seabreeze and the gang now, so he didn't think they were as important to wear as much now.
God, one could REALLY tell Skylar had horrible vision now, though. His eyes were incredibly cloudy, almost like a thunderstorm.
Still, he looked at the Sales Clerk after the transaction was over, and asked the same question as he did to Nurse Joy. "Do you know if there are any rare Pokemon around here in Highhill?"
~-~ TRAINING TIME! ~-~
"Alright team, it's time to get some training done!" Skylar announced to his company as the team got to an area with a noticeable amount of wild Pokemon (though, mainly Machops). "If we're gonna take on the league and continue this journey, we could stand to bolster our strength a bit more. Thankfully, we should be able to both find some new friends and decent sparring partners here at the same time!"
Skylar lifted JoJo and Seabreeze off his head, placing them onto the ground beside Celebrity and Paradise so he could address the whole team. "If any of you guys aren't feeling good enough to train after a little ways through this, it's okay to take a break and sit on the sidelines." Skylar smiled. "After all, I'd hate to see any of you guys get burnt out."
Skylar stood back up once more, a wide grin appearing on his face. "You guys ready?!"
"Gull!" "Jigglypuff!" "Tropi." "Rall!"
... and with the team in agreement, Skylar began to train. He'd also start searching for any of the rare or uncommon Pokemon Nurse Joy and the Clerk told him about, as well as any that he might not've heard about from them.
Going to the Pokemon Center! - Healing the team up from a long day. - Asking Nurse Joy if there were any rare Pokemon about Highhill. - Joining the rest of the party outside again as soon as she's healed.
Going to the Pokemart! - Buying 10 Pokeballs (assuming they're at the same price of ORAS and XY Pokeballs, which is 200P each) - Asking the Sales Clerk if there were any rare Pokemon about Highhill. - Taking Skylar's Sunglasses and wearing them.
Looking for Pokemon while training the team! - BIRDS - Also rare and uncommon Pokemon but mainly BIRDS - ... Plus there's a nearby Pokemon Center so healing shouldn't be much of an issue.
Wet Caverns || Day 3: Morning The inside of the Wet Caverns was pretty much exactly what Eryn had been expecting. That is, it was cool, dark, wet, and had an abundance of—
“Dei, Ember that!” Eryn said, ducking as a Zubat narrowly missed her head.
Dei spat his Ember, singeing no less than two Zubat that were crowding in, and as soon as they fluttered off they were replaced by another three Zubat. Drawn to the Charmander like moths to a flame, the Zubat horde was illuminated by Dei’s fire, and Eryn was no short of horrified by their number. Would she find anything in this breeding ground of flying-type nuisances?
“Alright. Kylie, Eri, I’m going to return you two for now, since I can’t carry you all and I need Dei for light,” Eryn said, bending down to look into the water. “Tutu, you think you can manage some swimming?”
Tula wriggled.
“Right-o. In you go.”
Sliding Tula into the water, Eryn watched as the Magikarp disappeared under the surface briefly before resurfacing, staring up at Eryn.
“Awesome. C’mon back Kylie, Eri, upsy-daisy Dei, and—lemme get my shoes off—here we go!”
With her team safely in their Pokeballs and Dei in her arms, snorting smoke and flames to warn off any more adventurous Zubat, Eryn waded into the water, her backpack resting on her head and Dei perched on her shoulder. Balancing Dei’s weight between her arm and shoulder, she was happy to see that the Zubats seemed to be keeping somewhat of a distance, keeping Dei’s Embers in mind as they swerved the light he gave off. However, while most were smart enough to stay away, some still pushed closer, flapping obnoxiously close before veering away, their furs newly blackened.
Seeing a few drifting near the water, Eryn grinned. “Hey Tutu, wanna try taking down a Zubat or two?”
Tula, for her credit, seemed to be trying to be as communicative as she could, opening and closing her mouth as she submerged herself into the water. Zubat fluttered by, wings skimming the water to no more than some light disturbances under the surface as Tula performed some warm-up Splashes, but soon enough, Tula managed to land a hit on an unlucky Zubat taking too big of a risk for its own good.
“Good job, Tutu! Keep it up!” Eryn cheered, not caring that Tula probably wouldn’t hear her underwater. Now that Tula was taken care of, Eryn could continue heading into the watery cavern. The water had to flow somewhere, after all, and Eryn figured she might as well see where. Besides, she was near a lake, right?
Actions: Has Dei Embering and Tula aiming some Struggles at passing Zubats to keep them at bay while she takes the wet route.
Dawkin withheld a sigh with some effort. He'd liked the idea of hanging onto it but couldn't bring himself to deny Oscar's request. "Of course." He said, forcing a polite smile as he handed the staff over. "Abra would be the better choice, let's get going." Once again Dawkin saw fit to let Amelia handle the ghosts and merely watched in case his help was needed. This whole event had been really crazy and Amelia's ghost prowess had been undeniably impressive, it made Dawkin a little jealous really.
Species: Aron Level: 12 Personality: A stubborn and sometimes disagreeable little fellow, he likes eating. A lot. He's smarter than he looks and can be quite devious in order to get what he wants. Quirks/Talents/Aspirations/Other: Fill in as we go. Probably Moves: Tackle, Harden, Mudslap, Headbutt, Metal Claw Ability: Sturdy. Allows the Pokemon to survive an attack that would otherwise knock it out. Held Item:
100%
Gender: Female Type: Water/Ground Personality: Quirks/Talents/Aspirations/Other: Level: 11 Moves: Water Gun, Tail Whip, Mud Sport, Mud Shot Ability: Water Absorb, will regain health upon being hit with a water-type move. Held Item: None.
100%
Gender: Male Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Thundershock, Charm, Tail Whip Ability: Static, may paralyze other Pokémon on contact. Held Item: Dragon Scale.
Tyrunt
Gender: ♂ Type: Rock/Dragon Personality: Affectionate, likes to nibble on things, and gets distracted easily Quirks/Talents/Aspirations/Other: To be discovered Level: 5 Moves: Tail Whip, Tackle Ability: Strong Jaw. Increases the power of biting-based moves. Held Item: None.
100%
Gender: ♀ Type: Grass Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 11 Moves: Poison Sting, Leer, Absorb, Growth, Leech Seed Ability: Water Absorb. Contact with water restores health, including water from any Water-type moves. Held Item: None.
Picking out the egg, Erza’d notice something. Didn’t it seem just a bit closer to hatching? He wouldn’t be sure what were the signs that told him so, but it sure felt like it.
So, Erza moved on to combat opposing Pokémon. However, there was something he quickly discovered.
Pokémon on this route is somewhat higher level than he is.
Poochyena VS Hunter. Poochyena started with a Sand-Attack, but Hunter had no trouble blasting the beast with an Ember through the sand. Poochyena ran in to bite, though Hunter could get in another Ember before then… but yikes, Poochyena’s Bite hurt! Another exchange of Ember and Bite left both Pokémon pretty beaten up. Hunter has about 18% health left. That’s when Erza lobbed a Pokéball, which hit the Poochyena and it rolled on the ground.
The ball rolled once. Then it rolled twice. And it rolled thriiiiice…!
Click.
Erza caught Poochyena!
Gender: ♂ Type: Dark Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 12 Moves: Tackle, Howl, Sand-Attack, Bite Ability: Rattled. Being hit by Bug, Ghost or Dark-type moves increases Speed. Held Item: None.
Currently at about 12% health.
New Pokémon caught! Erza earned 750 P!
Would you like to give a nickname to Poochyena?
Hunter grew to Level 11!
Second battle! So, Erza threw out Castform to battle Vulpix. Vulpix realized she was being drawn into battle… and called out into the air, suddenly summoning a powerful sunlight to the battlefield! … Which meant Castform suddenly transformed into his Fire-type form!
Noticeable Ability: Drought. Summons a harsh sunlight into battle.
This harsh sunlight decreased the power of Castform’s Water Guns… but it also meant that when Vulpix attempted to Ember him, it was Not Very Effective and Castform could just absorb the flames. Two Water Guns later, and Vulpix was in a bad shape while Castform was still lively in the flames. A Pokéball was thrown, hitting Vulpix and absorbing the Pokémon into it. Castorm has about 45% health left.
The ball rolled once. It rolled twice. It rolled thri-
-ice.
click
Erza caught Vulpix!
Gender: ♀ Type: Fire Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 11 Moves: Ember, Tail Whip, Roar, Baby-Doll Eyes, Quick Attack Ability: Drought. Summons harsh sunlight when called into battle. Held Item: Rawst Berry
Currently at about 7% health.
New Pokémon caught! Erza earned 1250 P!
Would you like to give a nickname to Vulpix?
Your party is full! Select one Pokémon to send to the PC.
Thirdly. Mareep VS Extraordinary. Erza guessed correct, his Duskull took a single- very painful -Thundershock that could then be Disabled. After that, Extraordinary Night Shaded over and over while Mareep panicked. The Mareep did shoot a Thunder Wave, paralyzing Extraordinary, but the Duskull showed no signs of that keeping her from Night Shading. Mareep used Cotton Spore and Growl to reduce Extraordinary’s speed and attack, neither influenced her Night Shade. Finally, upon the turn where Disable would be undone, Erza threw a Pokéball at the sheep. Extraordinary is at about 57% health.
It rolled on-
-ce, and then twice, finally thrice.
Click.
Erza caught Mareep!
Gender: ♀ Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 14 Moves: Tackle, Growl, Thunder Wave, Thunder Shock, Cotton Spore Ability: Static. May paralyze on contact. Held Item: None.
Currently at about 35% health.
New Pokémon caught! Erza earned 1000 P!
Would you like to give a nickname to Mareep?
Your party is full! Select one Pokémon to send to the PC.
Extraordinary grew to Level 11!
Now, Princess VS a Budew! … It wasn’t much of a match, especially since Budew rolled a 1 on the “what level are you” roll. Suffice to say, Budew attempted to Absorb on Princess, didn’t work, Princess made short work of the little plant and Erza could easily catch the Pokémon with a quick throw of a Pokéball. Princess is at 91% health.
The ball ro-
-lled once, then twice, then thrice.
Click.
Erza caught Budew!
Gender: ♀ Type: Grass/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 6 Moves: Absorb, Growth Ability: Poison Point. May poison on contact. Held Item: None.
Currently at about 21% health.
New Pokémon caught! Erza earned 750P!
Would you like to give a nickname to Budew?
Your party is full! Select one Pokémon to send to the PC.
Now, then. Finally, Vee and this female Eevee Vee managed to track down. The attempt to convince the other Pokémon ended in failure, albeit Eevee did seem pretty curious about Vee. So, a battle it was. The Wild Eevee started by Baby-Doll Eyeing, reducing Vee’s attack, but the opposing Eevee lacked Vee’s Adaptability, and so in the ensuing battle of tackles Vee held the advantage. However, the wild Eevee had more experience, turning things into a decently evenly match. But, his time with a trainer pulled through, and Vee turned to be the more skilled Pokémon in the end, the wild Eevee looking more tired than him when Erza threw the Pokéball.
The Eevee was absorbed into the ball, which then fell to the ground. Vee has about 27% health left.
‘Eevee-!’ the wild Eevee called out, spinning in place towards Vee, and then aiming to run in for another Tackle.
This is a nice time to mention that Eevee has some ridiculously low catch-rate.
What will Erza do?
Currently on…
Route 12
No fox-girls, I’m afraid.
Route 12 is a vast expanse that opens out west of Bigfjord City and north of Rainrock City. It curves around Mt. Strength towards the east, with the Fairsea waters awaiting right up north, and it serves as the primary route to travel between Worldedge and Pureplain. That, however, significantly downplays how wild this route can be!
Cliffs stand out from the otherwise grassy plains, remnants of Mt. Strength sticking out as huge bent rocky part-mountains with simple ramps allowing anyone to climb for an amazing view. Along the bottom of the valleys run clear rivers originating from the peaks of Mt. Strength, flowing down into Fairsea waters. On the top of many of the cliffs are little windmills, using the altitude to derive power from this shape of nature. In the bottom, following these roads along the Route 12 countryside, are also small homes dug into the sides of the cliffs by Pokémon, where both Pokémon and people live.
Route 12 is the main passageway to Redcoast and Pureplain, so there’s probably roads which trucks can drive wares from Bigfjord and Worldedge. There are many smaller roads for trainers next to these, where adventurers can feel like they’re on an adventure. To the west and north, Fairsea extends far, with the northern landmass and Magmagulf Volcano beckoning in the distance. The Travel Outpost, a dock for traversing Fairsea, stands to the north at the sea’s edge, at trainer’s disposal. To the south-east, Mt. Strength rises tall over the route, calling to potential hikers to climb it. Walking around is decently simple, but what’s the fun in that? At the base of Mt. Strength stands the Pokéball Factory, a robust building that looks somewhat out-of-place. Must have use of the minerals the mountain contains, perhaps?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Seek out trainers and battle them. 4. Talk. See if they can answer whatever questions you want answered. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Mountain River. There’s no place to actually climb Mt. Strength from this side, but that river goes deep… 10. Houses. Actual people have dug their way into the 11. Vee specific: Eevee habitat. Just an option. If Vee wants to go check on would-be home.
Connected areas: Route 11. To the south is the somewhat rainy route that connects to Rainrock and Redcoast City. Pokéball Factory. A robust building that probably produced the balls in your bag right now. Travel Outpost. A dock and a meeting place for those who wish to travel over Fairsea waters. Bigfjord City. At the end of Route 12, seaside, rises a grand, corporate city with large, black buildings… Route 13. A somewhat electrically charged route by the Power Plant, leading on to Worldedge City.
Claire dashed forth in the streets of Worldedge City, with quite a population wandering about that she needed to mind. She quickly opted to head for the more bustling Commercial District rather than the quieter Information District, and so (I’ll assume) paid the necessary 350P for teleportation to the other side. There, she found herself surrounded by so many shops and places with customers flocking towards the various places, but there was one place that stood out above all else. It was also where Claire was heading next.
Here was the Worldedge Department Store.
… Suffice to say, the place is absolutely enormous, with multiple levels, what feels like the population of an entire town walking about, and who knows what the heck else…
Lottery Tickets! - 400P
Monthly card on Abra teleportations - 3,000P
You can win a bike, Max Revives, gift-cards for a bunch of money to purchase things with… oh, and you can also buy a card that lets you use the Worldedge Abras for free for a month.
On the first floor, you find a place with more Pokéballs than you probably knew existed, as well as one fabulously huge standard Pokémart, called Trainers’ Market.
Pokéball - 200P
Great Ball - 600P
Ultra Ball - 1,200P
Heal Ball - 300P
Net Ball - 1,000P
Nest Ball - 1,000P
Lure Ball - 1,000P
Dusk Ball - 1,000P
Dive Ball - 1,000P
Fast Ball - 1,000P
Heavy Ball - 1,000P
Moon Ball - 1,000P
Level Ball - 1,000P
Love Ball - 1,000P
Friend Ball - 1,000P
Luxury Ball - 1,000P
Quick Ball - 1,000P
Timer Ball - 1,000P
Repeat Ball - 1,000P
You get a Premier Ball for free per 5 you buy!
Potion - 300P
Super Potion - 700P
Hyper Potion - 1,200P
Max Potion - 2,500P
Full Restore - 3,000P
Revive - 1,500P
Antidote - 100P
Paralyze Heal - 200P
Awakening - 250P
Burn Heal - 250P
Ice Heal - 250P
Full Heal - 600P
Escape Rope - 550P
Poké Doll - 1,000P
Poké Toy - 1,000P
Fluffy Tail - 1,000P
Repel - 350P
Super Repel - 500P
Max Repel - 700P
On the second floor is the Medicine Box, for things to feed your Pokémon to make them stronger, as well as the Battle Collection for things to power up your Pokémon temporarily in battle, and the TM Corner. For plenty of TMs.
Protein - 9,800P
Iron - 9,800P
Calcium - 9,800P
Zinc - 9,800P
Carbos - 9,800P
HP Up - 9,800P
PP Up - 9,800P
X Speed - 350P
X Attack - 500P
X Defend - 550P
X Accuracy - 950P
X Special - 350P
X Sp. Defence - 350P
Dire Hit - 650P
Guard Spec - 700P
TM28 Dig - 2,000P
TM70 Flash - 2,000P
TM94 Rock Smash - 2,000P
TM07 Hail - 2,000P
TM11 Sunny Day - 2,000P
TM18 Rain Dance - 2,000P
TM37 Sandstorm - 2,000P
TM17 Protect - 5,000P
TM20 Safeguard - 5,000P
TM33 Reflect - 5,000P
TM16 Light Screen - 5,000P
TM90 Substitute - 10,000P
TM38 Fire Blast - 30,000P
TM25 Thunder - 30,000P
TM14 Blizzard - 30,000P
TM52 Focus Blast - 30,000P
TM71 Stone Edge - 30,000P
TM15 Hyper Beam - 50,000P
TM68 Giga Impact - 50,000P
On the third floor, you find the Evolution Emporium, where all the things that can cause evolution has been gathered and sold for hefty prices. Also here is the Held Items Heist and the Power Market… So many strange things on sale for immense prices you can’t really count them.
Fire Stone - 3,000P
Water Stone - 3,000P
Thunder Stone - 3,000P
Leaf Stone - 3,000P
Moon Stone - 10,000P
Sun Stone - 10,000P
Shiny Stone - 10,000P
Dusk Stone - 10,000P
Dawn Stone - 10,000P
Deep Sea Scale - 20,000P
Deep Sea Tooth - 10,000P
Dragon Scale - 40,000P
Up-Grade - 40,000P
Dubious Disc - 60,000P
King’s Rock - 60,000P
Metal Coat - 20,000P
Electirizer - 10,000P
Magmarizer - 10,000P
Protector - 10,000P
Reaper Cloth - 10,000P
Sachet - 10,000P
Whipped Cream - 10,000P
Oval Stone - 10,000P
Razor Claw - 10,000P
Razor Fang - 10,000P
Eviolite - 30,000P
Light Ball - 10,000P
Lucky Punch - 10,000P
Metal Powder - 10,000P
Quick Powder - 10,000P
Soul Dew - 10,000P
Stick - 10,000P
Thick Club - 10,000P
Choice Band - 20,000P
Choice Scarf - 20,000P
Choice Specs - 20,000P
Binding Band - 20,000P
Damp Rock - 10,000P
Grip Claw - 10,000P
Heat Rock - 10,000P
Icy Rock - 10,000P
Light Clay - 10,000P
Smooth Rock - 10,000P
Terrain Extender - 10,000P
Big Root - 20,000P
Leftovers - 20,000P
Shell Bell - 20,000P
Absorb Bulb - 20,000P
Assault Vest - 20,000P
Expert Belt - 20,000P
Life Orb - 20,000P
Metronome - 10,000P
Muscle Band - 10,000P
Scope Lens - 10,000P
Wide Lens - 10,000P
Wise Glasses - 10,000P
Zoom Lens - 10,000P
Lagging Tail - 5,000P
Quick Claw - 10,000P
Focus Band - 10,000P
Focus Sash - 20,000P
Fire Orb - 5,000P
Toxic Orb - 5,000P
Sticky Barb - 5,000P
Iron Ball - 5,000P
Black Sludge - 5,000P
Ring Target - 5,000P
Adrenaline Orb - 5,000P
Air Balloon - 5,000P
Amulet Coin - 50,000P
Bright Powder - 20,000P
Destiny Knot - 5,000P
Float Stone - 5,000P
Protective Pads - 20,000P
Rocky Helmet - 20,000P
Safety Goggles - 10,000P
Shed Shell - 10,000P
Smoke Ball - 10,000P
Cleanse Tag - 10,000P
Everstone - 5,000P
Soothe Bell - 10,000P
Macho Brace - 15,000P
Power Weight - 10,000P
Power Bracer - 10,000P
Power Belt - 10,000P
Power Lens - 10,000P
Power Band - 10,000P
Power Anklet - 10,000P
On the fourth floor, everything takes more playful colours as uncountable dolls and decorative pieces are for sale. Aside from the dolls and decorations, assume also that whatever accessories for Pokémon to just be visually presentable is also for sale here.
Pichu Doll - 2,000P
Pikachu Doll - 2,000P
Marill Doll - 2,000P
Jigglypuff Doll - 2,000P
Duskull Doll - 2,000P
Wynaut Doll - 2,000P
Baltoy Doll - 2,000P
Kecleon Doll - 2,000P
Ralts Doll - 2,000P
Azurill Doll - 2,000P
Skitty Doll - 2,000P
Swablu Doll - 2,000P
Abra Doll - 2,000P
Snubbull Doll - 2,000P
Gulpin Doll - 2,000P
Cyndaquil Doll - 2,000P
Chikorita Doll - 2,000P
Totodile Doll - 2,000P
Absol Doll - 2,000P
Meowth Doll - 2,000P
Clefairy Doll - 2,000P
Ditto Doll - 2,000P
Smoochum Doll - 2,000P
Elekid Doll - 2,000P
Togepi Doll - 2,000P
Substitute Doll - 2,000P
Munchlax Doll - 2,000P
Bonsly Doll - 2,000P
Mime Jr. Doll - 2,000P
Mantyke Doll - 2,000P
Buizel Doll - 2,000P
Chatot Doll - 2,000P
Venusaur Doll - 6,000P
Charizard Doll - 6,000P
Blastoise Doll - 6,000P
Rhydon Doll - 6,000P
Lapras Doll - 6,000P
Snorlax Doll - 6,000P
Wailmer Doll - 6,000P
<Pokémon> Doll - 3,000-7,000P (any Pokémon you like, they probably have it!)
The 6,000P dolls are frickin’ huge.
Pika Cushion - 1,000P
Round Cushion - 1,000P
Zigzag Cushion - 1,000P
Spin Cushion - 1,000P
Diamond Cushion - 1,000P
Ball Cushion - 1,000P
Grass Cushion - 1,000P
Fire Cushion - 1,000P
Water Cushion - 1,000P
Kiss Cushion - 1,000P
Pokéball Poster - 1,000P
Green Poster - 1,000P
Red Poster - 1,000P
Blue Poster - 1,000P
Cute Poster - 1,000P
Pika Poster - 1,500P
Long Poster - 1,500P
Sea Poster - 1,500P
Sky Poster - 1,500P
Kiss Poster - 1,500P
Surf Mat - 2,000P
Thunder Mat - 2,000P
Fire Blast Mat - 2,000P
Powder Snow Mat - 2,000P
Attract Mat - 2,000P
Fissure Mat - 2,000P
Spikes Mat - 2,000P
Glitter Mat - 2,000P
Jump Mat - 2,000P
Spin Mat - 2,000P
Green Mat - 3,000P
Red Mat - 3,000P
Blue Mat - 3,000P
Flat Mat - 3,500P
On the top floor, they sell a bit more general things, with things that perhaps would benefit those who aren’t even trainers. For the sake of building bases, someone would say? Also up here’s the bike shop, and a vending machine. Because they know you’re probably thirsty by now.
Mud Ball - 200P
Cardboard Boxes - 200P
Trash Can - 500P
Fence - 500P/meter
Tire - 800P
Solid Board - 2,000P
Berry Tree - 2,000P
Sand Ornament - 2,000P
Standing Stone - 3,000P
Breakable Door - 3,000P
Slide - 3,500P
Candlestick - 4,000P
Cupboard - 1,000P
Refrigerator - 1,000P
Pretty Sink - 3,000P
TV - 3,000P
Round TV - 4,000P
Cute TV - 4,000P
Sleeping Bag - 1,000P
Bed - 2,000P
Cute Bed - 3,000P
Giant Bed - 5,000P
Red Scroll - 4,500P
Blue Scroll - 4,500P
Green Scroll - 4,500P
Dojo’s Scroll - 4,500P
Mini Castelia - 6,000P
Mini Lumiose - 6,000P
Mini Worldedge - 6,000P
Bike - 2,000P
Acro Bike - 3,000P
Mach Bike - 4,000P
Fresh Water - 200P
Soda Pop - 300P
Lemonade - 350P
‘Hmpf, isn’t the stuff around here all so expensive, don’t you think?’ said some female trainer looking over the Evolution Emporium.
‘Well. If you really want to, I suppose you’d have to find it out in the wild. That’d be a lot cheaper,’ a companion to her said.
‘Eeeeh… But that’d be a ton of effort, and I don’t even know where to look…’ the girl complained, frowning at the wares.
‘We do have an Information District in town. If you check there, they’d surely know where to find the things,’ a second companion suggested, giving her a smile.
‘For sure. And, if we have Marilyn do some divination for us, she can help give a boost of luck to find it, too!’ the first companion suggested as well.
‘… Isn’t hiring her going to make things even more expensive?’ the girl asked, looking across the things.
‘Depends on the item…’ … Their discussion continued.
There’s clothing stores around, too, of course, but the GM is frankly not very good at clothes, as such, feel free to decide what kinds of clothes Claire could find for herself yourself for 2,000P, if so desired.
So. What’s Claire interested in, now?
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #574 Gothita #577 Solosis #605 Elgyem
Rare: #63 Abra (wild) #576 Gothitelle
Currently in the Commercial District.
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, you’ll need a Abra to teleport you or walk through the tunnels of Mt. Edge.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Guide Booth. Because finding your way in Worldedge City can be a challenge! 2. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 3. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 4. Professor Dunstan’s Lab. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 5. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 6. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 7. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
Using elevators or teleportation Abras, one can easily access the other districts around Worldedge City, so here’s the other options.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but. 7. Claire Specific: Entrance to Factory. Uxie showed a path into a not-so abandoned factory.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
'Hm. I think I’d like to check out Route 3 a bit. I have a bunch of Pokéballs already, and I think I need to get a bigger team. Rotom’s not exactly helping, after all. After that, maybe I’ll take on the Gym. Maybe. In any case, sure. We’ll meet by the Gym,' Vivia said, nodding to Skylar as they momentarily parted ways.
First he headed to the Pokémon Center, which had its own small crowd of people hanging out. Skylar headed to Nurse Joy, who-
‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’
Assumingly, yes.
‘Okay. I’ll take your Pokémon for a few seconds, then.’
She’d then accept the Pokéballs and put them into the machine, and…
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
However, after that, Skylar asked about rare Pokémon around here.
‘Around Highhill? There’s more outside Highhill than inside, but if you look into the trees and bushes you could find some Karrablasts and Shelmets that other trainers might have missed!’
‘You can find the occasional Bulbasaur on Route 1, if you look reeeaaal closely,’ another trainer close by inserted, just because he overheard. He then moved on.
After that, Skylar went to the Pokémart, and bought himself 10 Pokéballs. He gets a Premiere Ball as a bonus. The clerk looked at him a bit in surprise at the question…
‘Um. Well, occasionally, you can fish up young dragons by the water-side… But we’re talking VERY rarely, and you probably need a Super Rod…’ the clerk replied to Skylar, looking a bit hesitant.
The only birds found in Highhill Town are Pidgeys, unfortunately. They’re commonly seen hunting whatever Caterpies are found nearby.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
Pokédex Entry #10 – Caterpie, the Worm Pokémon. It has a great appetite and eats green leaves larger than itself. Its feet has suction cups allowing it to climb on any surface. If attacked, it can release a stench from its antenna to ward off attackers. It is known to grow fast, and will create a cocoon out of silk for itself to evolve.
The reason for the local Machop and Timburr population is that Highhill Town requires plenty of work with the crops surrounding the town, and these strong though low-leveled wild Fighting-types are more than happy to help, be it with plowing or carrying the results! The effort is its own reward! Now all are wild, but quite a few are, and willing to take on a trainer!
Pokédex Entry #66 – Machop, the Superpower Pokémon. A Machop is built up by a special muscle, which despite its size makes it stronger than 100 humans and will never tire no matter how much it strains itself. This combined with their general availability makes them a common choice for helping humans with manual labours.
Pokédex Entry #532 – Timburr, the Muscular Pokémon. They make habits of training themselves by carrying square logs and wielding them as weapons. They’re know to appear at construction sites and helping with the carrying. They pick bigger logs as they get stronger, and when they can handle any log without problem, they’re close to evolving.
Other than that, if Skylar followed the instructions of Nurse Joy and the Pokémart clerk, he could find Karrablasts and Shelmets in the trees or under rocks or in pools of water near the edge of Route 3 or by the shoreline of Dragon Lake.
Pokédex Entry #588 – Karrablast, the Clamping Pokémon. They live in fields and forests, hiding in tall grass or trees. When threatened, they’re known to spit acidic liquid to drive attackers away. If bathed in electricity together with a Shelmet, both will evolve.
Pokédex Entry #616 – Shelmet, the Snail Pokémon. Commonly found in bogs or similarly wet areas. It closes its shell to protect itself from attacks. It also produces and spits out a poisonous, sticky liquid. If bathed in electricity together with a Karrablast, both will evolve.
And that’s about what he’d find here. He wouldn’t find any dragons searching like this, so yes.
Now. Training.
Seabreeze has no trouble against any present Pokémon. He’s more than capable of handling all the bugs and all the fighting-types. He got stronger.
Seabreeze grew to Level 10!
Paradise would have some trouble with the two latter bugs, due to Grass-typing. Not because of bug-moves, though, but because Karrablast knows Peck and Shelmet knows Acid. That said, Paradise was more than capable of Gusting the fighting-types present. It went well.
Paradise grew to Level 10! Paradise learned Stomp!
JoJo didn’t have much trouble either, at least against Fighting-types. Fairy-type prevented any bugs trying to prey on the Psychic-type, as well, so that went well.
Jonathan grew to Level 11! Jonathan learned Disarming Voice!
Finally, Celebrity, also Fairy-type. What are you, an anti-Fighting-type team? That said, Celebrity is part normal-type, hence takes neutral damage from Fighting-type moves. She’d have the greatest difficulty training here, but honestly, with Sing at her side that was pretty easy, too.
Celebrity grew to Level 10!
There, some training done. What now?
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
The Zubats continued to circle Eryn as she headed into the waters and became the typical traveller that one imagines heading through Wet Caverns, wading through water while fending off Zubats. Eryn in particular did this through the Embers of Dei and, when they came too close, the Struggles of Tula. It should however be noted that Tula was taking a considerable amount of damage from her own Struggles like this, but perhaps that was needed in order to keep the Zubats away.
Under the waters, some other fish were swimming. They were white, red, moderately large and with not insignificantly sized horns.
Pokédex Entry #118 – Goldeen, the Goldfish Pokémon. With its fins flowing elegantly in the water like an underwater dress, it has been called the Water Queen. However, take heed, as it’s known to ram its powerful horn into things in its way. It swims up rivers in schools when the weather grows warm.
Also drifting about or sleeping on the bottom of the waters was a couple blue spherical heads belonging to some other form of Pokémon that feels at home in the fresh-water of Wet Caverns. Eryn might step on one if she wasn’t careful.
Pokédex Entry #194 – Wooper, the Water Fish Pokémon. It lives in cold water, sleeping on the bottom and seeking food by the shore when it's cold. When walking above water, wild Woopers cover their bodies with a slimy, poisonous film that keeps them from dehydrating. It's slightly dull-witted.
Moving ahead, the path split into multiple paths. From what she could see, she had two immediate choices, though up ahead one of those choices almost immediately split into three others.
The river itself continued to the left. If she just followed it, she could see where the river went. She seemed to be able to hear voices in that direction? Chances were, if she went that way she wouldn’t be alone.
To the right was a shore which she could wander up upon and then wander onwards to where the path split into three paths again. To the left there was a slight descent into a rocky tunnel, with plenty of sounds. Sounds of rocks rolling about and knocking into each other…?
Straight ahead in that split led to a shallow stretch of water which was populated mostly by a crowd of small water-insects, dashing over the surface in search for algae to feed on. It wasn’t clear where the tunnel went, for there was a steep descent in the end of the tunnel.
Pokédex Entry #283 – Surskit, the Pond Skater Pokémon. Found on lakes or in puddles after evening downpours, feeding on microorganisms. It secretes an oil from its feet that enable it to move on water as if skating. When endangered, it secretes a sweet fluid from its head.
To the right there was another descent down to more water, a lake of unmoving water presenting itself, and… what appeared to be light from some form of light-source? Really looked like sunlight, but as far as Eryn knew, she shouldn’t be out just yet.
Zubats are still hounding her. Some Zubats definitely tried to swoop in to Leech Life at Dei as she held him on her shoulders, as he was the most obvious target. What would Eryn do?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 2.1. Follow the river. Left at split. There’s voices further in? 2.2. Rocky Path. Right then left. There’s sounds of rocks hitting each other. 2.3. Shallow Path. Right then forward. Surskits dashing around on a path of shallow water.. 2.4. Lake. Right then right. A lake, lit by an external source of light, alike sunlight? 2.5. Trial and Error. Just search until you find the exit! 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.
‘… Yeah, sure, I said something alike to that,’ Roderick figures that sounds good enough.
Oscar looked happy enough as dawkin handed back the staff to him.
‘Thank you. Your compassion shall not go unrewarded,’ Oscar plainly said, before handing something back to Dawkin.
Dawkin obtained Team Virtue Emergency Code!
‘Call the Team Virtue Emergency Code, and you will be taken seriously by the whole organization of Team Virtue, once. You can count on our assistance,’ Oscar told. ‘Oh, and here,’
Dawkin obtained Lunar Wing!
‘In case you run into her again. She tends to be more benevolent against those holding one of these feathers. They also guarantee pleasant dreams,’ Oscar explained.
Meanwhile.
‘I am Darcie, of Worldedge City. My father investigates haunted areas, and I scan them. If you commonly examine places like this, we may meet again,’ the girl replied to Amelia, giving her a bow that almost made her Abra fall off her shoulder.
Then, teleported over to the entrance.
Oscar did his thing with the Team Virtue members, while Amelia addressed the ghosts.
‘Hm. This seems to be the case. Anton, Jonas, grunts! Retreat, back to base!’ Ivory commanded, making a wave with her hand to the rest of the forces.
‘Rrgh! I was sent out all the way here, just for this!?’ asked an obviously frustrated Anton, who nonetheless complied.
‘Now, now, don’t be like that! If things had gone badly, your presence might have saved us!’ Jonas tried to encourage his fellow elite, who wasn’t really having it. Now, Virtue was mostly stopping, while Amelia said her piece to the ghosts of Old Tombs.
‘Aegislash…’ the Aegislash commented, as the Goletts and the rest of his forces halted their advances. The boy which he’d been using to talk walked to stand at his side.
‘I sense a change in the winds. You succeeded with something, did you not? Impressive…’ Aegislash’s boy commented… before the boy suddenly blinked and fell, dazed but suddenly aware. ‘Huh? I was…’
‘AEGISLASH!’ Aegislash commanded out, and the ghost-army turned on the spot, advancing back into the tomb. This left the boy lying there on the ground, considerably confused. Then, as they wandered in, more and more ghosts started stumbling to a bit, as Aegislash revoked his control over them, the ghosts regaining their normal wild status as soon as they were back within the tomb.
‘… Cofa.’ ‘… Gengar.’ Meanwhile, Cofagrigus, Gengar and their more wild forces were standing watching by the side, mostly just disappointed they weren’t allowed to fight more. However, it would seem that the current quest was over.
… That’s when a couple Yamasks flew over to Amelia and Dawkin. They were exceedingly grateful. Something terrible had been going on, and it was now resolved. The Yamasks were carrying something between them, which they now offered to Amelia and Dawkin. One to each of them. A treasure from deep within the Old Tombs…
… Then a big Golurk came walking towards Amelia. It stopped right in front of her, behind which Aegislash hovered after having gotten the ghost-army back into the tombs. And, due to the need to communicate, he’s going to temporarily take over the poor boy over there again.
‘We and our master was not the only things that were freed when that woman damaged the seal. This, which we do not know what it is, had been sealed down there with us. We do not know its purpose. We’re handing it to you, as thanks for your services this day.’
With that, Golurk handed something over to Amelia…
Amelia obtained Mysterious Orb!
… That’s about it. What will Amelia and Dawkin do no-
‘DRIFLOON GIRL!’ suddenly a voice called out. Amelia would find that Jonas dashed towards her, Vanillite following frenetically behind before Jonas basically crashed at her feet with head into the ground. ‘I’m so happy you’re safe and not kidnapped into a faraway land never to be seen again! I work every day to ensure incidents like the one we went through before can be avoided! I apologize for any and all discomfort I caused you, but I really, REALLY was just trying to save you from that Drifloon…!’ … So the kneeling man was saying to Amelia.
Anyways. He can be totally ignored. What will Dawkin and Amelia do?
Old Tombs
A perfect mix of sand, civilization and senescence. The old tombs are once grand halls construed out of a rocky interior decimated by time. Old buildings still stand, magnifique in their architecture and proud in their stature, showing the grace of a time long by. The halls lead deeper, but many of the passages are blocked by the sands of the desert, which has leaked inside through unintended openings that has broken up by time or digging. Who knows what kind of wonders await down inside the different buildings that still stand down here, or what kind of creatures still stirr in the wake of the civilization that once stood here. Because all the writings and discoveries that have been decoded here point to the same thing; these are tombs. Magnificent and deep tombs that lead who knows where, protected by the same protectors that once protected the civilization above ground as well.
These protectors still walk these halls, threatening those who would wander them.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Or, like, researchers. 4. Talk. People can be chatted with. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Inhabitants. Aegislash is still around, as is Gengar and Cofagrigus. And this girl, her dad is further in. Roderick is over there, if that. Yeah. 10. Search the Tombs. Who knows what kinds of things have been hidden away in these mildly dangerous depths…!? 11. Joshua and Darkrai. Is still a thing. We did sort of agree that’s one epic battle that can happen off-screen, though.
Connected areas: Route 7. The desert is right outside.
Seabreeze the Wingull (♂) Level 10 Water Gun, Supersonic, Growl, Wing Attack, Fowl Flap Keen Eye Wise Glasses Current Condition - Ready to Rock!
Celebrity the Jigglypuff (♀) Level 10 Sing, Defense Curl, Pound, Play Nice Friend Guard No Item Current Condition - Ready to Roll!
Paradise the Tropius (♀) Level 10 Razor Leaf, Gust, Sweet Scent, Leer, Growth, Stomp Solar Power No Item Current Condition - Ready to Ride!
Jonathan / JoJo the Ralts (♂) Level 11 Confusion, Growl, Double Team, Teleport, Disarming Voice Trace No Item Current Condition - Ready to Respect!
"Alright, we're making some solid progress!" Skylar cheerily said as he looked at all of his team, with Celebrity just finishing a battle with a Timburr. The Timburr was a bit saddened by the battle, but with Skylar giving him a thumbs up, the Timburr ran off happily. A lot of the Pokemon around here were really good sports about losing, which was a relief. The last thing Skylar needed was some Timburr running up and trying to hurt him for having a solid few friends. "Everyone doing okay?"
"Wingull!" Seabreeze cawed out in response, leaping off Skylar's head and flapping around for a moment before returning to the blind kid's hair. He was feeling fine indeed!
Celebrity was next, and was busy laughing off a victory. "Puff puff puff!" Of course, Skylar patted her hard on the head, more or less scolding her for being kinda rude to the Timburr that just lost. Being a sore winner was just as bad as being a sore loser!
Paradise was calm, like always. Though, it might've been conclusive that she was watching out for any ambushing Timburr or Machop. Though, she did nod to respond to Skylar, returning quickly after to watch for any ambushers.
Lastly, JoJo was just happy. He giggled a tiny bit at Celebrity getting scolded, and teleported over to Skylar's shoulder and sat back down on it, looking out for the next battles that'd come Skylar's way.
"Well, since we're all at some pretty respectable levels, we're probably ready to go and see the Gym and try to take it on." Skylar noted, though he did look towards the docks. He could barely make out the murky reds against the blue water backdrop. He thought back to what the Store Clerk told him when he asked about rare Pokemon, and remembered the thing about the young dragons by the waterside. Of course, Skylar had no rod, but maybe someone down there would be willing to loan him one? He wouldn't know unless he asked.
Skylar pressed his fist in his hand and started walking towards the docks. "C'mon team. Let's go see if we can find some new friends."
As Skylar walked, he would certainly keep looking for any rare Pokemon that he hadn't seen yet in Highhill, or the vague outlines of them anyway. He was still on the hunt for them. If any Pokemon challenged him on his path, as well, he'd gladly stop to fight them and get some more experience for the team.
Once at the docks, Skylar would start asking around, seeing if he could borrow a fishing rod from anyone so he could attempt to catch the rare young dragon that he was rumored about. If not, it would be alright, and he'd probably just go back to training his team up some more, as well as continuing his hunt for any rare Pokemon.
Going to the Docks! - On the way, looking for Rare Pokemon and training the team. - Once there, asking around and trying to borrow a fishing rod to catch a young dragon with. - If nobody caved, going back to the main area and continuing to train and search for rares.
Skylar didn’t find any more rare Pokémon on the way. He did find more of what he had already found, however, so some more training it was.
Seabreeze grew to level 11! Paradise grew to level 11! Celebrity grew to level 11! Celebrity learned Disarming Voice!
Just to balance things out.
So, Skylar headed down to the docks of Highhill Town. Doing so, he really left the town proper. Here, he could look out over the lake, and grasp an area that’s counted as a separate route entirely.
Route 14
It is most certainly a lake. A vast lake, that’d no doubt take quite a long time to walk around. The cliffs of Mt. Strength and Mt. Chill rises beyond the lake, and to the south are the cliffs that houses the Wet Caverns. Everywhere around the Dragon Lake lies forests, to the west and north and south, at the bases of the mountains and past. The surface of the water looks so peaceful, but way out there you know are the islands and creeks where dragons are known to roam. The places which the lake gets its name. Rain clouds are gathered in the north-west, over Route 3, as usual.
Also at the docks are numerous fishermen, fishing at the docks.
‘Oh? Ye want to try yer luck at fishin’ for dragons? Can’t promise you’ll pull up something so rare, but sure. Here, take this.’
Skylar obtained the Old Rod!
If he wanted it, that is. The rod is collapsable so it can take way less room than it would extended, but the quality is a little lacking. Still a fine and, by the looks of it, experienced fishing rod, however.
‘Ye can have it. I’ve got better ones. Though, regardless of yer rod, dragons are a once-half-a-year things we occasionally pull up. Don’t count on it.’ Apparently with his job considered done, the fisherman turned and kept fishing where he was.
If Skylar attempted using said Old Rod…!
Pokédex Entry #129 – Magikarp, the Fish Pokémon. While known for being extremely weak and washed away by even the weakest current, Magikarp can survive even in the most polluted of water. They’re incredibly fertile and have spread to waters all around the world. They jump fairly high, and older Magikarps are known to brave mountains with these jumps, seeking evolution.
A big red Pokémon was wiggling at the end of the rod, big oblivious eyes staring off into the vast distance signalling either untold wisdom or complete lack of it.
Did he expect anything else?
So that happened. Now, eventually the ferry would appear, offering a ride to either Lakewatch Town or Stillwood Village.
Lakewatch Town - 750 P Stillwood Village - 750 P
So that was an option. Otherwise, Skylar’s still in Highhill Town.
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing. Path to Silent Shrine. To the west, the Silent Forest and the path to the shrine within.
So, if she started down any of the available routes…
‘… has been confirmed in the area. It is our job to ensure whatever their plans are, they are to be shut down,’ a soft but strict female voice said.
‘You understand the gravity of the situation, I trust? We can’t let their kind do as they like,’ a considerably rougher, more irritated though still young male voice said.
‘Yes, sir!’ said a small group of other individuals. If Eryn peeked, she’d see that they were all dressed in white, basically.
‘Good. We need to split up to search effectively. Now, Judy and Joe, you’re our depths team, you need to-’
‘AAGH-!’ There’s a sudden scream as suddenly a bunch of Zubats swooped down on the assembled group.
‘Oh, c’mon, you can handle a bunch of Zubats! How are you supposed to handle Amethyst if you can’t handle Zubats!?’ the male said, frustrated.
‘B-but sir!’
‘Pokémon, out!’
With that command, numerous Pokémon came out and the sounds of a battle started.
So, there were two people in command of a bunch of grunts, fairly easily identifiable as the uniforms of Team Virtue.
They were in the river-path, on a patch of dry land which the river snaked past. Did Eryn want anything down here?
… So, down this rocky path, there were noises of rock against rock… which was mostly because there was a huge Geodude brawl going on. Rocks were being thrown at other rocks, annoyed dudes that tackled one another with little to no effect. There was also an incline and a descent, two paths that one led somewhat up and one led somewhat down… and there came a huge rock rolling down at amazing speed, taking numerous Geodudes with it. The huge rock that came rolling down had eyes.
Pokédex Entry #74 – Geodude, the Rock Pokémon. Found in fields as well as mountains. They commonly rest, half-buried in the ground and indistinguishable from normal rocks. There are always way more Geodude around than a traveler will notice. Stepping on one by accident may trigger their rage.
Pokédex Entry #75 – Graveler, the Rock Pokémon. A Graveler’s life consists of travelling up mountains feeding on their rocks to grow big, and then rolling down to the bottom to climb again. Due to their free and uncaring nature, they make some mountain trails very dangerous.
If Eryn was up for dodging Gravelers and avoiding these aggressive Geodudes, this was a possible path to continue, either up or down. Would she like to do something here.
So, travelling the path of the shallow waters where Surskits paddled along turned sort of dangerous when the moment Eryn put her foot in the shallow waters, the Surskits collectively turned and unleashed a wall of Bubbles in her directions, forcing her to fall back or suffer the dangers of letting Dei take numerous Bubbles moves onto him. Proceeding in this direction would require some form of plan to get past the Surskits, which serve as some formidable obstacle, for some reason. This while there were Zubats behind her, as well.
So, there’s a lake, a gentle lake with the occasional movement within. It’s a peaceful cavern, with a hole in the ceiling letting down sunlight. However, unless you can either ascend through that hole or dive through the waters, this appears to be a dead end. Those walls hardly look like they could be climbed by the regular human being, after all. Did Eryn have a plan for how to proceed here, or does she try an alternative route?
Wet Caverns
The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are…
Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move back Retreat back to the previous crossroad. Specify further if you know where you’re going. 4. Delve Deeper. Attempt getting deeper inside the caverns. Specify further if you know where you’re going. 2.1. Follow the river. Left at split. There’s voices further in? 2.2. Rocky Path. Right then left. There’s sounds of rocks hitting each other. 2.3. Shallow Path. Right then forward. Surskits dashing around on a path of shallow water.. 2.4. Lake. Right then right. A lake, lit by an external source of light, alike sunlight? 2.5. Trial and Error. Just search until you find the exit! 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Zeal, Monferno Level 14 Status: 100% Held Item: Focus Band
Chikorita, Pip Level 10 Status: 100%
Bronzor Level 15 Status: 33%
1,552P Antidote x1 Great Ball x3 Super Potion x7 Tiny Mushroom x 1 Revive x2 10 Ultra Balls Shiny Stone Amulet Coin Letter of Recommendation Escape Rope
Important Items: Castle Medal Crystal of Knowledge
Badge Collection: Challenge Badge - Redcoast Town, Hector. Minor League.
Ahhh, where should she start? There were so many floors! So many things! Aaaargh, she almost wanted to call her parents to buy out the whole store but ow her pride. Okay, she had plenty of pokeballs, and she was pretty certain she was stocked up on potions and stuff for now. Wasn't like she was gonna be needing any anytime soon, except for emergencies or doing some hardcore training. Proteins? TMs? Waaaay out of her price range. In fact, she was quickly realizing one, painful, reality shattering truth.
She was basically broke.
"Ahhh, man, not having money sucks..." Ralia patted her head as Claire walked through the various isles and shops of the department store. She'd have to agree with that conversation she overheard. Everything was expensive. But then, she still technically was a noob trainer so it was to be expected. Didn't mean she was happy about it though. She'd hold off on the stones and more expensive stuff for now, then, until she had more money to her name. "Well we got 10,000P and a dream, girl. What ya think we should get?"
Ralia held a hand to her chin, thinking quietly to herself for a second before grabbing the top of Claire's head and turning her attention towards a clothing store.
"...you just want me to buy you something don't you?"
"Rrrall~"
Claire started with the clothing stores, trying on a variety of clothes, doing an impromptu fashion show with Ralia, Ritz, and Pip being the judges of the new clothes. A an hour or so later, she walked out with a handful of new outfits, and a bow tied around Ralia's horn. After that, she headed to the Trainers Market. Escape Rope, five super potions, and one more revive. A fresh water from the vending machine, and then finally back down on the first floor and headed out.