1 Guest viewing this page
Hidden 5 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 24 days ago

As much as I love illusions, it's questionable if you can stack so many debilitation all at once from a purely balance stand point. I can accept creating an illusion poison cloud effect that would provide heavy obscuring, since that's a basic enough illusion. Poisoning Cyanwrath with it is also possible since Phantasmal force can cause simulated damage like that. But also filling the air with a noxious scent and amplifying the sound of your viol to deafening levels is much more questionable.

At the very, very least, it could do everything except deafness. Since your Phantasmal Force can create "phantasmal object, creature, or other visible phenomenon" and "includes sound, temperature, and other stimuli,", it can be reasonable for a poisonous cloud to obscure Cyanwrath's visibility to effectively make him blind (Not not specifically blind as the condition, meaning no one gets advantage to attack him but he would have disadvantage to attack anyone he can't see) and for the cloud to cause some sort of sickening poisonous smell, but unless the cloud can also make a really loud noise on it's own it can't deafen him.

If I may make a suggestion, if you still want to inflict some combination of blindness/deafness, try emulating a Hunger of Hadar spell instead. It'll still do the same thing such as block his sight, and then you could say that all of those noises are just amped up to 11.
Hidden 5 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 5 mos ago

Yah, Cyanwrath may be fooled to believing there is a cloud, but that's the effect of your spell. You don't get to make the cloud sing songs/play violin for you, not to the levels of the Deafened condition anyway @Ryonara.

Now then, Orchid (@Lucius Cypher) gets an opportunity to deal one Opportunity Attack. Same goes for Torus (@Zverda). Lastly, Brannor (@The Harbinger of Ferocity) gets two chances, one for the one with Orchid (if said target remains standing after the first opportunity attack) and then the scar eyed and decorated weapon wielding man. All three are obviously aiming for either Kyra or Parum.
Hidden 5 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 24 days ago

Hmm, interesting. Would it be possible to use a Shove action as me AoP? I know it's normally a "Special melee attack" you can use when you take an "Attack Action", but I figured if I could knock him down, that would at least keep these mooks away from the others. Plus give Brannor advantage if he goes after the guy I know down.
Hidden 5 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 5 mos ago

Would it be possible to use a Shove action as me AoP?

RAW no, that won't do. We can make shoving and grappling as an OA a thing, but that may not exactly end up being to your liking down the line. Taking a bit of damage is one thing, but getting your entire move cancelled by a mook successfully grabbing you makes both bookkeeping and planning turns ahead for post fluidity somewhat precarious. I'd default to no on this one, if mostly for the convenience over our chosen medium.

Plus give Brannor advantage if he goes after the guy I know down.

You do realise that the opponent could just rise up on his feet instead of crawling past Brannor, yes?
Hidden 5 yrs ago Post by Zverda
Raw
Avatar of Zverda

Zverda Walker of Worlds

Member Seen 4 yrs ago

@Hekazu
AoO = 22
Bite Dmg = 11

Do you want me to post or do you want to just incorporate it in your post? I'm fine with either choice
Hidden 5 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 24 days ago

@Hekazu

Being able to Shove/Grapple as an AoP provides some Tactical variance that's not just "hit him" and such. I certainly don't mind if the enemy tries to use it against me, though to be fair Orchid would have a very good chance of succeeding anyways. But yeah, I'll just do a normal AoP for now.

Reckless Attack = 18/8
Raging Machete = 13
Hidden 5 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 5 mos ago

Do you want me to post or do you want to just incorporate it in your post? I'm fine with either choice


I'll include it in mine. Anyway, you both hit. Neither kills, though the one that was against Orchid is now obviously doing not too good.
Hidden 5 yrs ago Post by The Harbinger of Ferocity
Raw

The Harbinger of Ferocity

Member Seen 3 yrs ago

Brannor will take his opportunity attack against Orchid's target, with a 15 to hit, 12 damage should it have struck the target, @Hekazu. I am presuming that is a questionable attack but he will not be using his Bardic Inspiration die, saving that for Cyanwrath in the hopes that the others can slog down the wounded and advancing enemies while he goes to preoccupy the dragon.
Hidden 5 yrs ago Post by Ryonara
Raw
Avatar of Ryonara

Ryonara

Member Seen 3 yrs ago

@Hekazu

Alright, I'll accept forming a Poisonous Cloud that will effectively blind him then, as well as poison him for psychic damage.
Hidden 5 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 24 days ago

@Hekazu

I’m not sure of the exact dimensions of our battlefield, but assuming that Parum was not in the pitch melee with orchid and the others, would Parum even be close enough for the enemy to reach her and attack? At the end of Ryo’s Post he did mention she moves further away, which granted us only like 20 feet, but if she was roughly 10-15 feet away that’s still quite a bits away from the others.
Hidden 5 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 5 mos ago

@Lucius Cypher - The rooms only have so much space to move in before the dimension give in. Assuming she tried to make the maximum distance while maintaining good LoS on Cyanwrath, that would have been partially closer to the axemen. And both of them were already in the room just as well, one specifically avoiding the melee to make it towards the backline. So yes, I am rather sure I got the dimensions right. Thank you for your concern.
Hidden 5 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 24 days ago

Mkay. Theatre of the mind is always simpler, but in situations like this a clear battlemap does indeed have a vast importance for life-and-death matters. Going to need to kill these guys extra quick, assuming they have like 50HP a pop. Cyanwrath likely has more.
Hidden 5 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 5 mos ago

You do indeed land the first hit @The Harbinger of Ferocity. It stings Cyanwrath, but he remains standing with fortitude that refuses to waver quite yet.

We move on to Torus @Zverda.
Hidden 5 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 5 mos ago

@Norschtalen - Well, since the enemies are of the same type you are going to hit your attack even without this last detail being relevant, but which axe-wielder are you actually stabbing? The one with a scarred eye that has been giving orders (Cyanwrath was a little blinded at the moment that order was given too) or the one with a tiger at his ass and a lantern on his belt?

Orchid would be up once we have this damage filed in to my notes @Lucius Cypher.
Hidden 5 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 24 days ago

I'll def get a post up tomorrow.
Hidden 5 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 5 mos ago

I still don't know who Kyra, and now by extension Orchid, is attacking. Just to make sure my bookkeeping does not get all sorts of messed up by piling on damage to be applied upon damage to be applied, we can't move on in the initiative order quite yet. @Norschtalen, if you would be so kind as to clarify your target.

As for you @Lucius Cypher, Orchid hits his first attack but misses on the off-hand.
Hidden 5 yrs ago Post by Lucius Cypher
Raw
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 24 days ago

Damn, at least I’m getting Damage in. COME ON CRITICAL HIT!
Hidden 5 yrs ago Post by Norschtalen
Raw
Avatar of Norschtalen

Norschtalen

Member Seen 1 yr ago

@Hekazu

I’ll go after the one Torus is within Mêlée with. Also speaking of lanterns, is there anything illuminating these caves? Maybe we can snuff out the lights or something, make it harder for these people to fight unless they have darkvision.
Hidden 5 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 5 mos ago

Thank you, I'll handle the damage to the appropriate target soon! There are flickering flames from makeshift torches set to the walls of this room and its barracks expansion, but the lantern on your target's belt is definitely the brightest around.
Hidden 5 yrs ago Post by Hekazu
Raw
GM
Avatar of Hekazu

Hekazu Devout of Dice Gods

Member Seen 5 mos ago

Right, sorry about taking a little longer than planned. Your attacks manage to nick the combatant's skin, coming extremely close to drawing blood. As another piece of his armour ends up hacked further apart, coming strikes are now more likely to cause serious damage.

We move on to Parum's turn, prone on the ground next to the larger mêlée taking place. If she decides to take no other action or movement, she may take the Hide action under these circumstances despite not being exactly hidden from sight. Not saying that she necessarily should, but pointing out the out of the usual option feels right. So go forth @Ryonara, Parum is very much alive.
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet