I feel like if we don't get any of the spider-people in we have the makings of a future spider-verse thing, lmao.
Gave it a think over. What's that thing Uncle Ben's been known to say?
"Fuck it."
Did anyone say Spider-Verse?
| Name |Dr. Peter Benjamin Parker // Spider-Man
| Age |40
| Character Differences |Peter’s been Spider-Man for twenty-five years. He’s experienced, has Spidey down to a science – he knows what to do, has the skills and tools to do it, and that feeling of responsibility continues to burn hot, now more than ever, he’d say. He’s not that rookie kid eclipsed by the old guard anymore – he is the old guard.
Now, for the Parker half of his life. He’s married to Mary Jane, with whom he has two kids: Anna May (“Mayday”) and Benjamin (“Benjy”) – fifteen and ten years old. He works as a professor of biotechnology at his alma mater, Empire State University, having previously held a job as a science teacher at Midtown High while working on his PhD. Now, it may sound like Peter’s somehow managed to elude that annoying Parker Luck of his, but that’s not strictly true. It just manifests itself in different ways, as he struggles to juggle being a father, husband, hero, Avenger, and reliable employee all at once. The game’s still the same – the scenario’s just changed a little, is all.
| Brief World Background |Earth 15862 // “Home”
A Marvel Studios production...
The old guard have, for the most part, given way to the new. Bucky Barnes is Captain America. Kate Bishop is the sole Hawkeye. Xavier’s School is run by Katherine Pryde, and Franklin Richards heads the Future Foundation alongside his sister with seldom guidance from their parents, who’ve hung up the blue spandex. Ben sits on the Avengers’ reserve list, while Johnny stands among the organisation’s seniority alongside the likes of Tony Stark, Logan, Luke Cage, and Jessica Drew (some more senior than others). Natalia Romanova is the director of S.H.I.E.L.D. following Nick Fury’s passing. Steve Rogers is President of the United States. The Daily Bugle supports Spider-Man.
It’s a strange world.
| Brief Character Background |You know the story. At fifteen, Peter Parker was bitten by a spider. He got powers. He was irresponsible, and his uncle died. Peter’s guilt led him to swing through New York’s streets as Spider-Man. Over the first few years, through plenty of trials, lessons and loss, Peter learned to move past that guilt. It no longer defined him. He helped people because it mattered, because it was the right thing to do. These convictions took a toll on his life, and many people, himself included, suffered for it. Spider-Man took precedence over Peter Parker, for better or for worse... usually for worse.
Eventually, Peter learned to strike a balance. He did his best to give himself at least some of the attention everyone kept saying he deserved, and distinguished himself as one of the best among his peers, earning their respect, and occasionally, their admiration. He had a daughter, got married (in that order), finally got that doctorate he’d been neglecting, became a legacy, found a job he loved, and had a son. He was a father, friend, hero, husband, teacher and mentor, and despite all the blows life kept dealing – and boy, were they dealt – he was happy.
He is Peter Parker. He is Spider-Man.
And he’s trying to find his way home.
Peter was abducted while swinging home to cook dinner.
@Retired
Round 3 then.
Peter was abducted while swinging home to cook dinner.Am I the only one thinking about this?
| Name |Connor Hawke // The Immortal Iron Fist
I have managed to finish my sheets before the deadline.
@Retired It was there before. Guess you just missed it.
After giving it some thought following some helpful feedback by @Retired, I've decided to rescind my previous two (well, three) concepts and stick with one end-all, be-all pitch. Presenting...
| Character Identity |
Bruce Wayne, "The Batman"
| Age |
51
| Character Differences |
Unlike the Batman that's been considered the norm since 1968, roughly, this is a version of The Caped Crusader that embodies the positive sides of wearing the cowl. While the murders of his parents were a driving force, Bruce was never weighed down or scarred by the trauma - rather, he healed from it by channeling the altruistic drive to help others do the same. As such, while he is fairly stoic, he isn't needlessly grim or even above a joke or two and has experience working well with others. What truly motivates him is the need to cure crime at it's source, not bandage it with mere violence.
| Brief World Background |
Earth 3919 - Brave New Gotham
In this DC universe, there are no metahumans. No one possesses superhuman powers or alien heritage, even godliness. In the place of heroes like Superman, Wonder Woman and The Flash are human, hard-working public citizens that fulfill crucial roles of their society, such as a Clark Kent whose neverending battle is to help maintain the world's journalistic integrity, a Barry Allen that pioneers new sciences in the world of criminology, and the foreign ambassador for peace in the Middle East, Princess Diana Themysciria.
| Brief Character Background |
The exception to the rule of law was once Gotham City, which had been largely overrun by an economic downturn since the early 30's. The impoverished state of the city led to rampant street crime, leading to the inevitable and fatal mugging of the Waynes. But after spending two decades abroad to learn how to become a master detective and capable manhunter, Bruce Wayne returned to Gotham fuelled by the need to restore the good. Utilizing his vast fortune, Bruce worked closely with Police Commissioner James Gordon to begin a company that would make crimefighting a business model rather than a mere byproduct of unlawful vigilantism.
Of their efforts became Knightquest, the first public global enterprise developed to helping the needy, rehabilitating the sick, working with the justice system to enact fair punishment within the word of law, and on occasion - when an extreme threat arises, such as the domestic riddle-themed terrorist Edward Nigma or the homicidal clown-garbed fiend Jack Napier - send in Wayne's own highly trained strike team known as The Gotham Knights to assist the GCPD in their capture.
As a result of Wayne's public adventures as the appropriately named "Batman", the animal Wayne leaned into as Knightquest's symbol to evoke both fear and the Chinese belief in the animal's healing properties, Gotham now rests at ease with a dramatically reduced crime rate thanks to the tireless efforts of Wayne and his compatriots - such as field commander Richard Grayson, hacker Barbara Gordon, strategist Timothy Drake, extractor Selina Kyle, and infiltrator Cassandra Cain, among other agents to wear Knightquest's Bat-insignia.
As Wayne was about to speak at what would be his surprise retirement, handing the Batman suit and gadgetry over to Grayson, Wayne vanished without a trace. While his allies scoured the globe looking for him, none could imagine that he'd become the captive an interdimensional alien's amusement...
| Character Identity | Sir Topham Hatt A.K.A. The Controller
| Age | 25
| Character Differences |
Pretty much everything. In this universe, Topham isnt a rich business Mogel. Instead, he is a young, brash hero with a magical hat and a need to do what is right in the world. His Hat contains the spirits of several ancient entities that possess machines and turn them into warriors for justice. He can only channel one of these warriors at a time, though. These spirits are:
*Thomas: A chirpy young spirit with a justice-lust comparable to Tophams. He comes with his gun and sword, named "Annie and Clarabel"
*Edward: the most ancient of the spirits, he is wise beyond all others and possesses the ability to turn into animal-like structures.
*Henry: A large and powerful pyromantic spirit with an immense dislike if rain and Elephants.
*Gordon: The largest, most powerful and fastest of all of the spirits, he uses his strength and speed to overcome everything.
*Bill and Ben: Double Trouble. These twins are the only ones that can come out as multiples, they split the machine into multiple smaller copies of themselves, getting smaller and weaker with every split and overwhelm through numbers. They also contain the power to teleport short distances
*Boco: A strong and intelligent spirit, he can harness magics to overwhelm his opponents.
*Diesel: Powerful, but overconfident and evil. Diesel is a last resort for Topham.
| Brief World Background |
So, in this continuity, Sodor is a cyberpunk dystopian future where everything is controlled by the evil "Lenenbaum, Barston & Sandford Corporate Realties" who have destroyed Tophams fathers compamy, the North Western Railways. NWR is now just a subsidiary of LB&SCR. LB&SCR now use their advances technologies to create sentient machines by trapping spirits of an ancient civilisation in these machines. Topham uses his own spirits and magic hat to fight them.
| Brief Character Background |
Born to as the son of Duke Hatt of Sodor, who was the head of the North Western Railway. Growing up, Topham was always fascinated by the railways and would regularly ride all day with the friendly guards and gasp in awe at the beautiful cities and countryside. Tophams life of happiness came to an end at the outbreak of the Third Great War, his father was called up as the government signed an "All adults must serve" order. His father would not return.
Luckily, the war never got as far as Sodor, but what did was LB&SCR, the mega corporation that had grabbed power for themselves during the war. By the end of the war, with most of the land owners of Sodor dead, LB&SCR was able to buy pretty much the entire island for pennies. Topham was thrown out of their mansion with his mother, luckily, the people loyal to his father were able to keep them from living on the streets and Topham spent the next 15 years watching Sodor getting turned from a rustic paradise to a cyberpunk hellhole.
It was at the age of 15 that Topham got involved with the North Western gang, one of the biker gangs that roamed Sodors skyscraper filled streets looking for trouble and fighting the LB&SCR security forces. He was caught during one of their raids and thrown into prison for 3 years. When he was finally released, on the way home, he saw an old man getting brutally beaten by security forces. After driving them off, the old man gave him a hat as payment, saying that if he put it on, that he would have the power to defeat LB&SCR. After putting it on, he was met by an ancient spirit that greeted him as a friend. His name was ancient and unpronouncable. Topham decided to call him Thomas. Thomas explained that LB&SCR had been using his brothers and sisters to help them conquer everything. That working together, they could free the trapped spirits. Thomas explained that the spirits could possess machines and transform them to Suit their needs and that the spirits used by LB&SCR were corrupted, and that the hat could purify them.
Topham and Thomas went on an underground war against LB&SCR and have freed many spirits from their control. Topham was about to stage his final assault on LB&SCR HQ when he was abducted by some mysterious forces.