@Odin I think you just have a poor taste in aesthetics, the turbo fashionable skull pots are the real deal
No, I completely understand what you mean. And, I agree with you as well. But let me put it this way: when I pitched the idea of the RP, I told you this would take a long time and that posts would be of different length. Right now things are shot n sweet, because there is a lot to do in teh close proximity. But when the distances and time become great, this will change too. From a writing standpoint, it will not be much different since you will gradually have more and more reasons to explore and look for new lands and resources, and eventually meet others. Don't have copper? Well, you will need to buy that from your mountain neighbour in exchange for some wheat you grow. Will it take a while? Yes. Can establishing trade fit into one post that encompasses half a year or a year? Yes, absolutely.
I want everybody's race to develop in a more natural way and truly feel real. If distances are only numbers for a fashionable map, than can a race truly appreciate the speed at which a horse can take them to a nearby village or town? Can they appreciate the journey of a traveler or a merchant if it doesn't take more than a day or two to cross the continent?
Now, i'm not saying that will never be the case. We can always do revisions of the map, I'm willing to shrink it even further (and replace the scales for future maps) if we want less distance between places. That, or once the people are actually inclined to go and explore or perhaps trade, then we can yada-yada that part. If it takes our glowing brain primitives a year to reach the steam age, I probably don't mind because we'll have passed an entire year IRL too considering the length and complexity of NRP posts.
To be clear, I'm really not saying you are wrong, heck, you're right about many things (except the turbo fashionable skull pots and corgis. You monster), and I'm just saying what I think. Maintaining the balance between fun and realistic is the biggest challenge for any NRP or Civilization video game. Finding that sweet spot between realism and fun that still doesn't break the immersion.
I'm ready to hear suggestions. Heck, get in here all of you and brainstorm this
@MonkeyBusiness@Raylah@Caelum@Schylerwalker@Ascendant@Tal
And @Crusader Lord it's all out of love. I just can't help but fanboy over your raindancing savages that turn into demons because they simply make the most fashionable skull pots, even if Odin doesn't agree. And also, they are lesbians, gotta support the LGBTQ community so early on in their history
No, I completely understand what you mean. And, I agree with you as well. But let me put it this way: when I pitched the idea of the RP, I told you this would take a long time and that posts would be of different length. Right now things are shot n sweet, because there is a lot to do in teh close proximity. But when the distances and time become great, this will change too. From a writing standpoint, it will not be much different since you will gradually have more and more reasons to explore and look for new lands and resources, and eventually meet others. Don't have copper? Well, you will need to buy that from your mountain neighbour in exchange for some wheat you grow. Will it take a while? Yes. Can establishing trade fit into one post that encompasses half a year or a year? Yes, absolutely.
I want everybody's race to develop in a more natural way and truly feel real. If distances are only numbers for a fashionable map, than can a race truly appreciate the speed at which a horse can take them to a nearby village or town? Can they appreciate the journey of a traveler or a merchant if it doesn't take more than a day or two to cross the continent?
Now, i'm not saying that will never be the case. We can always do revisions of the map, I'm willing to shrink it even further (and replace the scales for future maps) if we want less distance between places. That, or once the people are actually inclined to go and explore or perhaps trade, then we can yada-yada that part. If it takes our glowing brain primitives a year to reach the steam age, I probably don't mind because we'll have passed an entire year IRL too considering the length and complexity of NRP posts.
To be clear, I'm really not saying you are wrong, heck, you're right about many things (except the turbo fashionable skull pots and corgis. You monster), and I'm just saying what I think. Maintaining the balance between fun and realistic is the biggest challenge for any NRP or Civilization video game. Finding that sweet spot between realism and fun that still doesn't break the immersion.
I'm ready to hear suggestions. Heck, get in here all of you and brainstorm this
@MonkeyBusiness@Raylah@Caelum@Schylerwalker@Ascendant@Tal
And @Crusader Lord it's all out of love. I just can't help but fanboy over your raindancing savages that turn into demons because they simply make the most fashionable skull pots, even if Odin doesn't agree. And also, they are lesbians, gotta support the LGBTQ community so early on in their history