Hehe, tbh I liked the old art too, gave off a nice theme imo, but I like this cleaner version too!
@Odin I think I already told you most of my thoughts over on Discord, but here they are again:
- Great post as usual, but fuck Egein. Don't be surprised if the wolf eats him.
- I appreciate the extra effort in the actions section, but please refrain from modifying the maps where you can't see them. First, that's just bad manners against the poor map generator, and second because it will avoid surprises like a sudden hill or river or something familiar appearing on what you assume is flat terrain or hills. Let's just go by the flat earther principle and blame not being able to see down the beach any further on electromagnetism and water vapour lol
- I like wolves, they are cool. But you just focus on the story and lore, and I'll deide if throwing meat at a feral animal counts as beginning of their taming XD
- And stop slacking with language, you won't fool anyone with "Mei go" when you came up with such classics as "wuush wuush"
Now that that is out of the way... I'd like to present the very crude form of the tech tree. I got into some troubles when I was making the even fancier one with tokens and pictures, so you'll have to do with this one for now X3
You may notice that I did not include the things you already have. If you have any other ideas for techs, want something added, removed or joined together for simplicity, then feel free to say. Just like everything, this is very much a WIP too. Who thought an all encompassing NRP about civilizations growing would be so complicated haha
@Odin I think I already told you most of my thoughts over on Discord, but here they are again:
- Great post as usual, but fuck Egein. Don't be surprised if the wolf eats him.
- I appreciate the extra effort in the actions section, but please refrain from modifying the maps where you can't see them. First, that's just bad manners against the poor map generator, and second because it will avoid surprises like a sudden hill or river or something familiar appearing on what you assume is flat terrain or hills. Let's just go by the flat earther principle and blame not being able to see down the beach any further on electromagnetism and water vapour lol
- I like wolves, they are cool. But you just focus on the story and lore, and I'll deide if throwing meat at a feral animal counts as beginning of their taming XD
- And stop slacking with language, you won't fool anyone with "Mei go" when you came up with such classics as "wuush wuush"
Now that that is out of the way... I'd like to present the very crude form of the tech tree. I got into some troubles when I was making the even fancier one with tokens and pictures, so you'll have to do with this one for now X3
You may notice that I did not include the things you already have. If you have any other ideas for techs, want something added, removed or joined together for simplicity, then feel free to say. Just like everything, this is very much a WIP too. Who thought an all encompassing NRP about civilizations growing would be so complicated haha