Excellent... Not that we'll be testing that particularly much in my upcoming post. Babble's just gonna steal some dead guy's shoes and zoom about the streets looking for where these guys are coming from.
Rather than figure out why Babble would be in New York city I figured I'd drop her in and figure out the details later in what will surely be a dramatic revelation.
She has no idea how she got there. She has no idea what's happening. She has no idea what to do so why not steal a boat and sail to a nice little place to wait out the massacre?
Not that it's actually the lair of the big bad or anything. Nothing ominous about it at all. Nope.
Hum. Still open? I am thinking of an old-as hell immortal perp. (whose power revolves in well, being so old he/she has accumulated a lot of knowledge and practically unkillable due to several gods bickering for his soul).
Name:Nungal -Last Name Unknown, chosen of Ereshkigal. Also sometimes Hand of Nergal.
Age:In excess of 6000 years. Appears to be a teenager.
Birthdate: July/23rd
Gender: Female
Nationality:Sumerian -Country has been dead for millenia, though.
Appearance:
Height: 4'8" Weight: 140 Fashion Sense: Nungal is painfully aware of the changing fashion sense through the eras, and has settled for baggy young woman's clothes, with hoodies and baggy jeans combined with training shoes in order to not catch much attention among crowds. Distinguishing Features: Nungal is a petite woman, often confused by a teenager. She is lean and toned, almost scrawny, with the physique of a dancer or someone who exerts a considerable level of physical activity, which is only apparent when she chooses to discard her otherwise baggy clothes.
Biography:
Personality Questions:
-You're fighting a worthy opponent who you're about to defeat, then they forsake their humanity and give up their self just to beat you, how do you react?
"It's on, bitch."
-A good friend of yours abandons you and everyone they know in the pursuit of strength, how do you feel?
"I would feel sad. Good friends are hard to come by. And then I would take my time to find the most throughout way to take them down before they can do the same to me. "
-Someone you have romantic interest enters a relationship with someone else, what do you do?
"Let it go... Let It GoOoO...cough, ack."
-How do you feel about explosions?
"Too noisy. Reminds me of thunderclap."
-You lost a fight, what are you going to do about it?
"Cut my losses, learn more and rethink my strategy. In the end it all matters who's left standing."
-Where do you go when you die?
"That's a good question. They've been trying to sort it out for over five millenia."
-What's your worst nightmare?
"Surviving the destruction of earth and spending an eternity choking in the cold void outer space until something else happens."
-Do you believe in karma?
"Oh you mean yet another system to represent retribution... sure why not? Whatever floats your boat."
-Can evil people be rehabilitated?
"Anyone can, with enough time and effort. The real question is, can we afford it?"
-Are you a bad person?
"To some yes. To others, not so much. It's in the eye of the beholder, but don't tell the gods."
Backstory: Once upon a time, during the dawn of civilization, a child was born in the ancient city of Uruk. A misbegotten girl, she did not resemble her parents, having inherited the paleness of the dead in her skin, and the red of blood in her eyes. Baffled, her parents offered her to the underworld and her Queen, Ereshkigal.
The temple shaped her into what she would become later, and the name Nungal was bestowed upon her. For she had been "adopted" by the goddess in a symbolic way, and to take after the actual goddess borne of the queen of the Underworld who would take punishment upon the wicked.
Her blades reached upon the wicked and the foul, those that Ereshkigal and her terrible husband, Nergal, desidered to be brought under heel, becoming one of Uruk's enforcers in the shadow while the tales of heroes and gods dazzled the populace of the budding city. Her life was monotonous, and hard... but she had earned recognition among those who turned their eyes into the terrible underworld and their spirits.
Up until the Sin of the Sky arrived. Without warning, and like a sword of fire it carved its way to the bosom of the earth...where those whose deeds were so foul for their names to ever be recorded, managed to bring a piece... of the edge of all Creation. When Nungal saw the mishappen rock, she could barely stay sane, her every fiber of being wanting to reject such impossibility.
That was when they struck her, so dazzled she was, she could not pay attention to their powerful arts and techniques, for these foul people were committed to perform the ultimate sacrilege: To assassinate gods. When her body ran cold due to bloodloss she thought she could hear her mistress whispering about her failure and inevitable dead. With such wounds sustained, it was impossible for her to survive.
Unless she bent the rules. Grabbing a shard of the unknown, eldritch power, her fractured mind understood. She could sunder. She could break. Even Death... could die itself. Stabbing herself in the heart, she killed the bond that all mortals had with the underworld, and rose again from the dead. This time, she was the one who caught her opponents flat footed, and managed to defeat them.
The Sin of the Sky disappeared not long after, destroyed by the very gods it would be pointed at... and only Nungal and her shard remained. The day was won, but not without cost. For her defiance, Nungal's soul was claimed by several gods for justice, including both Ereshkigal and Nergal... and each one bore ferocious arguments of who should smite her.
As a result , she would never die. She would never age. All damage would come undone, as she would await for her judgement. Eventually months became years. Years became centuries. Civilizations rose and fall, and some gods faded in obscurity to be replaced by newer ones... but the debate continued and raged. In the meantime, Nungal did what she was taught to do... to punish the wicked. In the meantime, she lived as best as she could, enjoying the commodities of each era.
Six thousands years later, things seemed to accelerate. New heroes and villains spring forth, and new skills were discovered. Maybe Nungal's fate will be decided once and for all... but it was a long and productive journey.
Abilities: Timeless Immortal: Nungal can't die. The other life is barred to her, so she usually ends up back in the realm of living. Soul entrapment works fine, but only for a limited amount of time, until she eventually breaks free and returns to her body. Since the world of the living is for live people, all injuries are healed like a tape gone in reverse. However the timescale of this "rewind correction" depends on how much her physical form was disrupted. Being atomized probably takes centuries to heal. It also does not give any kind of pain relief whatsoever.
Master of All: Nungal has had a long time to learn every single human craft known. One has to assume that she is a master of what she does with two huge caveats. One, she simply sucks at arts like singing or poetry (with dancing being the only art she can truly excel at), and technologies that bloomed in the past 40 years still evade her.
Timeless Mystic: However, for magical and the occult, Nungal is surprisingly powerful, since she knows all the ancient spoopy rituals that those living in the ages where gods and forces of nature ruled. She can whip up mean counterspells and even summon things that were probably long-lost to this world otherwise. However, she requires components and energy to do that, and the same bickering gods that make her immortality loophole work might take notice and end said discrepancy... thus killing her.
Nimble: Nungal's modest physique is rather dexterous and agile.
Equipment: Book of Irkalla: Also known as the Book of the Underworld, it is the book bestowed to any follower of Ereshkigal which includes all of their sorcery spells. It is a great find, provided you can decipher cuneiform scripture. The original was made in clay tablets, but at some point Nungal improved upon the design to make it a pocket-sized lecture. It also includes newer spells from more modern eras.
Unknown Weapon: A steel dagger made of an eerie iron meteorite. Rumoured to have come from the edge of the universe and having been tainted with ...whatever lurks beyond. Even Nungal isn't sure of what the thing is actually doing, but a good hit will damage anything, just by the mere fact of being of this reality. This weapon could potentially kill gods and disrupt abstract concepts, but usually the damage can be undone given enough time. The opposite also applies, as the dagger will recover from being shattered or broken given enough time. The dagger is usually sealed in a magically warded sheath, which can only be undone with the keyword "Sunder".
Other: Feel free to add past events where she angered others. She also is a foodie, and loves junk food with passion. It's one thing that she never got back in the old eras.
I don’t have time to finish my application tonight. However, I figured why not drop a placeholder with a small tease of what I had in mind?
Name: Cheyenne Sataka - Sioux
Age: 22 Warrior Spirit Immortal
Birthdate: 05/22
Gender: Female
Nationality: Native American
Appearance:
Height: Five feet, nine inches. Weight: Wouldn’t you like to know.
Fashion Sense: Casual clothing ranges from simple sundresses to a comfortable t-shirt and shorts. She is fond of white and shades of blue, though browns and yellows will sometimes be thrown in to keep things fresh. Her combat attire is typically that of a showy military uniform with a skirt in tune, though, when more specialized work is required of her a black bodysuit is worn instead.
Distinguishing Features: Her hair grows in naturally snow-white, her eyes are also a very notable vibrant yellow-gold. She would stick out in a crowd regardless of how much she wouldn’t want this to be. When utilizing specific aspects of her inherited ability her eyes may glow red.
Biography:
Personality Questions: Pick three and answer in character.
Q• A good friend of yours abandons you and everyone they know in the pursuit of strength, how do you feel?
A• “Sometimes you must forsake the world, and everybody you know in order to acquire something more important. You will not be forgotten friend, may the spirit world welcome you with open arms.”
Q• How do you feel about explosions?
A• “Harmful to the environment, but sometimes necessary.”
Q• You lost a fight, what are you going to do about it?
A• “A Sioux is one of the rare types of warrior that knows when to retreat. Returning to the spirit world to early will not be permitted, not until my job is done.”
Q• Where do you go when you die?
A• “If you’re lucky, the ghost within you will pass on to meet your ancestors and fallen loved ones.”
Q• Are you a bad person?
A• “To the people of this world, perhaps I could be perceived that way. But the Earth is dying, and those whom continue to drive poison into mother’s beating heart must be punished.”
Backstory: Cheyenne was born to a very traditional Native American family living the holistic life in the northwestern United States. Her mother carried the financial weight by selling homemade elixirs, salves, and other remedies that could be made with the culture's knowledge. Her father on the other hand continued the family heritage of maintaining ceremonies, keeping records of the tribe's history, and performing the rites for others within the tribe. Cheyenne lived a relatively normal life during her younger years. She went to school with others in her tribe, had sleepovers, fawned over boys, nothing unusual until her twelfth birthday and her own rite of ceremony was performed.
She had been born with deep brown eyes like her mother and father, but since her birth they had gradually lightened further and further until reaching a vibrant gold color. This was a sign of greatness within her tribe, a sign that she was not meant to live a normal life like many others. As Dakota Deer blood was drawn across her cheeks her eyes flashed crimson as her ceremony began to end, and Cheyenne fell to ground in a psychological fit of fear and horror. Clenching her hands to fists and curling into a ball at her father's feet, he stood and watched though his expression showed a subtle pride. Others at the ceremony stared in shock, unknowing as to if the girl was having a seizure or some form of episode. But it was nothing of the sort, it was a transformation that the Dakota Chief had only read about. She was chosen by the Earthmother, and her life would no longer be her own.
After this day she lived a life of conditioning, physically and mentally, her father could only prepare her so much. It was difficult for Cheyenne to find her sense of self, many of the thought in her own head were not her own. There was hundred-thousands of voices all speaking their own feelings to her, pulling her in every different direction, just who were they and why did she hear them? Her father took her one day to a plateau of great spiritual importance to her people, it had changed very much over the years but still buried beneath were many warriors who had fallen in days past. It was here that that she sipped spirit water and met the being that dwelled within her, which simply called itself the Sioux. It addressed itself as the Daughter of the Earth, The First Spirit, and the Primal God. Speaking with the entity enlightened Cheyenne greatly, as it spoke of the history of her people, their original reason for fighting, the purpose of its existence, along with many-many other things. And after the meeting was nearly over, the entity gifted the girl with a mission "Protect the earth. Destroy those who hurt her. Do so in my name."
Years of training had altered the girl, she was no longer any degree the same girl as before. Her purpose clouded her sense of self for a long time, but with seasoning she eventually overcame the burden of carrying the gift younger than any warrior before her. At the age of sixteen her transformation had been complete, she had become the messenger of destruction sent unto us by the earth herself.
Abilities: • Eyes of the Spirit Warrior • Countless years of knowledge and battle experience are passed down to the Sioux who inherits these eyes, but not only that, the will of their ancestors as well pressed the inheritors mind constantly. This presence can cause the Sioux to go mad at any point, losing themselves in the ocean of voices that floods their thoughts. But should they be able to overcome this with a hardened mind they’d be able master the eyes to their fullest potential. The Eyes of the Spirit Warrior allows its user to tap into the memories of those who came before her and utilize their knowledge instinctively on the battlefield as if it were her own. It is a pseudo-library of tactics, combat techniques, and many other useful bits of knowledge that can be drawn from at a moments notice.
• Gifted Master of Arms • Supplementary to the eyes, Sioux Warriors were masters of weaponry being able to fully utilize any weapon they could get ahold of. This affinity is passed down with each incarnation, adding more and more knowledge of modern and historical weaponry to the catalog at their disposal. Additionally to this, each incarnation is born with a talent for a specific type of weapon. When utilizing such a weapon that the Sioux has talent for, one of their golden eyes will turn red strengthening their senses to their maximum potential for a short period of time. Lengthening this amount of time is achievable, but ocular damage is caused when pushing the amount of time beyond what the user is capable of.
• Ancestral Guardian • The Sioux has a stronger affinity with the spirit world than most shaman of their people. Not only this, but because of their predetermined connection with the ancestors the Sioux is capable of directly calling upon them to such a degree that they may manifest in the physical realm. These ancestral spirits take the form of animals with a strong connection to their tribe such as bears or wolves though obviously much stronger than your usual furry creature. These spirits are also capable of using the Eyes of the Spirit Warrior causing them to be venerable adversaries in their own right when fighting alongside the Sioux. However, the true strength is when the guardian spirits endow their blessings upon her granting the Sioux supernatural abilities based on which ancestor(s) at that moment is assisting her.
• Ancient Dakota Bow • Many of the Sioux tribes were known for their mastery of archery. The warriors would begin training at a young age on horseback, strengthening the bond with their steed and working continuously at mastering their combat. When these warriors reached a certain threshold of skill the tribe's shaman would craft a bow specific to that warrior's strengths and this weapon would be maintained throughout their life. This bond of warrior, bow, and steed is so strong that it carries on into the spirit world where they continue to defend their sacred homeland even after death. The Ancient Dakota Bow is the Sioux's strongest offensive weapon and does not exist in the corporeal world until called upon directly. The bow is created through the shared strength of past warriors uniting against a single threat and offering their arms in defeating such an enemy, the results of which is a taut bow of porcelain-white wood drawn with a glowing crystalline arrow aimed at the opponent. The devastation caused by this arrow would cause even the strongest to tremble, tearing through physical material in its wake effortlessly as it travels at unimaginable speed until the arrowhead reaches the mark. When contact is made with the projectile's arrowhead a large explosion would be caused within the area, though what is more deadly is the piercing power.
Just letting everyone know I'll be adding a recent tidbit I mentioned about Babble in her "Extras" section in her profile. Nothing major but nothing I wanna obfuscate obviously.
@Lmpkio Still have to finish my bio and refine my abilities. Once that's done and the sticker of approval is offered, we can have our century-old duel.