And part of it sounds like a paradox, where someone like a master can tell a servant to attack him but all Absalom has to do is stand there and the servant can't do anything to him because the servant is still making a "direct attack".
I think this is referring to the part "Telling others to attack does not count as a direct attack", in which case I think this is supposed to mean Absalom ordering someone to attack you does not count as a direct attack from Absalom. So even if he orders his mind controlled minions to attack you, you still can't attack him because he hasn't attacked you directly himself.
Looking for a specific Master, but just anyone with okay circuits and goodish intentions should be fine to pair with! If anyone would like to pair, just let me know~
Looking for a specific Master, but just anyone with okay circuits and goodish intentions should be fine to pair with! If anyone would like to pair, just let me know~
Well, Daisuke makes the most sense for Rider (maybe he was trying to summon just the horse) but the pairings waste up to you all.
Anyway, since we have most of the Servants done already, I'd like to say that we will likely be beginning this soon.
I'll get the 1st post up no later than the next weekend, maybe before it. Anyone who's ready will be welcome to reply and those who aren't will get a few more days to finish their characters, without being unfair to anyone.
I know that one thing that kills the mood for these Fate RPs is that people finish the Servants ASAP and then take forever to do the mages and pair up. I don't want this to be a problem here so we will move ahead and (if need be) reopen the slots/fill up with NPCs.
Maybe it would be good to confirn that those who posted in the interest check, but not the ooc, will actually make a submission or not. The sooner we know, the sooner we can tackle the situation.
Maybe it would be good to confirn that those who posted in the interest check, but not the ooc, will actually make a submission or not. The sooner we know, the sooner we can tackle the situation.
Indeed. But judging by the OP, they still have like one more day to give any sign of life.
IT's been requested of me to go with my other choice, due to the complications that Absalom brings with him in such a setting. So, Mr. Ninja is up.
_________________________________________________________________________________________ Class:Assassin Name\Title: Kirigakure Saizō , The Assassin of Hidden Mist Gender: Male _______________________________ Short Bio/Synopsis: A legendary ninja of the final phase of the Sengoku period of Japan. In the folklore he is one of the Sanada Ten Braves, and next to Sarutobi Sasuke, he is the most recognized of the Ten. As in the case of Sasuke, Saizō might be a fictional creation of the Meiji-period popular literature, possibly based on Kirigakure Shikaemon. There is a historical record of a failed assassination attempt by a ninja called Kirigakure Saizō, sent by the warlord Tokugawa Ieyasu to kill his rival Toyotomi Hideyoshi. According to another version of this incident, the "careless ninja" Saizō was captured while only spying on Hideyoshi, which actually saved the life of the warlord because he was about to be killed by a double agent, Yusuke Takiguchi; Saizō's life was then spared on the condition of declaring loyalty to the Toyotomi clan. _______________________________ Stats: Strength: C Endurance: D Agility: A Mana: B Luck: C- (Lowered when actively spying on others.) Noble Phantasm: B _______________________________ Class Skill: - Presence Concealment A+: Hides one's presence as a Servant. Suitable for spying. It is possible to disappear completely and become almost impossible to be detected, even against a Servant's perception. However, efficiency will decrease once preparations to attack are taken.
Personal Skills: - Ninjutsu A+: The general term for the secret intelligence techniques, combat techniques, larceny techniques, torture techniques, etc., employed by ninjas. Its system differs between each school. At A+ Rank, one can be said to be just below the class of Iga and Koga's head. For Kirigakure, his particular methods of assassination seem to revolve around the usage of mist, and illusions magic.
- Aptitude for Slaughter A: A Skill possessed by Heroic Spirits fitting the Assassin or Berserker classes. Any weapon wielded reaches its peak for effectively killing people. Even his bare hands have the ability to kill a man, with bonuses directed at 'human' targets.
- Single-Mindedness C: The ability to immerse oneself in something, exhibiting a superhuman degree of focus. By immersing oneself into a single task (ex: Spying, fighting, or delivering pizza) the user of this skill gains a modifier in whatever action they're undertaking. This has the side effect of making it harder to detect changes or sudden interference.
Noble Phantasm:
Title: Kirigakure: Hidden in One's True Name Rank: B NP Type: Territory Range: Maximum Number of Targets: Description: The legend of Kirigakure Saizo is one of a man who's name means 'Hidden Mist.' Thus, a man who could manipulate the weather itself to create perfect illusions, from which he would kill his targets. The noble phantasm that was spawned from this story is not something gained after becoming a heroic spirit, but a collection of actual magecraft he preformed in life, distilled into a singular form. Saizo is able to generate a mist around him. But the control over this mist is far greater than the control possessed by a certain london servant who murdered prostitutes. Rather, his control absolutely perfect, and encompassed all kinds of control. Taste, color, motion. Such a perfect control that he could instill it with chemicals designed to force people into a deep sleep, or even death. He was able to create fake buildings, people to populate it, and at certain points, entire crowds of people. Such perfect illusions that even with magecraft, it'd be nearly impossible to identify which of them was real. In this regard, he can perfectly replicate an image of his master. The only true flaw of this, is that the objects creates, are indeed mist. And do not possess a physical form. Meaning they can't actively attack others. It is not flawless though. It is limited to an area that Kirigakure Saizo is occupying. The further he is from the mist, the more tiny details slip him by. At about fifty meters the details on a human face became noticeably wrong, and motions lose their details. Turning people into obvious fakes. A building at fifty meters will lose the details in its moldings, and look almost flat and lifeless. Another detail he cannot hide is the chill of the air. The air becomes wet and heavy, something that is impossible to notice on a rainy night, but noticeably obvious when the day is hot and dry.
_______________________________ Weapon: Kirigakure Saizo possesses multiple weapons. Primarily he is seen wielding a short katana, kunai, shuriken, and the odd poison if required. Another weapon is gas grenades, often containing mist or water that can be used to help slip up a target. Misc/Other/Trivia: - Saizo's alignment is Neutral, as he makes bets on no causes other than his own. - His natural enemy is Sarutobi Sasuke, who he wishes to face again. - Saizo's alternative class is Caster, which he feels is a downgrade. But, if summoned as a caster, he gains an additional noble phantasm that allows him to summon a great mist dragon.
Name\Title: Cleo Forsberg Weaver of Fate Age: 25 Gender: Female
Short Bio/Synopsis: The Forsberg’s are an old family from Scandinavia which can trace their lineage back to the days when Vikings still ruled that part of the world. They have a long standing reputation among practitioners of magecraft of Nordic origin for being some of the premier experts in Seidr, a style of magecraft that is less common or even tolerated compared to the more well-known runic style. They are known to the Association but are not a part of it or even on particularly good terms with them; the Forsberg’s proficiency with and occasional usage of curses to meet there goals mean that the Association has a somewhat low opinion of them.
Seidr magecraft seeks communion with the spirits and, in the past, the gods themselves. The Forsberg’s use it to view the course of fate, viewing multiple intertwining futures, before holding council between their higher ranking members to determine what to do with this information, i.e. whether to intervene or leave events to play out as they will. If they decided the latter then a member, often the heir or even the current head in some situations, would be selected to take care of such things. However, over time the declining state of magecraft in the world has caused the Forsberg’s ability to change fate to wane even as continuing improvements to their crest have increased their proficiency to view the future. When news of the upcoming Holy Grail War reached them, it was decided that the current Heiress, Cleo, would be sent to participate. If she won then Cleo was to use the Grail’s wish to once again give their family the ability to weave the threads of fate as they used to at their peak.
Magecraft: The core of her family’s magecraft, built up over centuries and passed down through their crest which Cleo now possesses, is Seidr. Seidr is a form of Norse shamanism and divination used to discern and even guide the course of fate, working within its structure to bring about change. It is mostly focused on forging connections with spirits in order to carry out a variety of tasks such as viewing the future or creating blessings or curses. With experience practitioners of Seidr can use various rituals to enter an ecstatic trance and interact with the world of spirits in a more direct manner to produce greater effects; however this leaves the user completely defenceless.
As Seidr magecraft primarily deals with spirits, as well as the rituals and divinations that are their specialty, the Forsbergs are also skilled at more general shamanistic practices such as contracting, binding, modifying, fortifying and processing spirits. This also includes the creation of familiars. It should also go without saying that Cleo has a good grasp of the general magecrafts as taught to her by her family before she even began to learn the secrets of Seidr and passed to her through her family’s magic crest.
Mystic Codes: • Ceremonial Distaff – A distaff is a tool used for spinning fibres, a short staff around which fibres are wrapped to keep them separate, which also has a connection to Seidr magic and its usage in “spinning” the threads of fate. The distaff Cleo has in a mystic code passed down in her family for generations, even centuries, which has the effect of easing her passage into the world of spirits and strengthening her connection with it, thereby allowing her to enter a trance quicker as well as making the effects of her magecraft stronger. It is a three feet long staff made of wood with a rounded knob at the tip; it is decorated in brass and the wood shows signs of once having been painted, but any colour it once had has faded with time. • Necklace of Protection – A charm necklace holding a number of pendants each carved with a different rune, the combined effects of which grant Cleo protection from bewitchment and curses of rank D or lower.
Misc/Other/Trivia: • The Forsberg magical crest is very old by most standards, first created over 900 years ago • Cleo holds a dual affinity for Earth and Water and an Origin of Fate • Her command seal has the appearance of three crossed staves
Special Boon:Superior Magical Skills – Seidr Shamanism As some who communes with spirits on a near daily basis, who has contracted, bound and dealt with spirits of all kinds thousands of times within her lifetime, someone who is backed by the knowledge and teachings of nearly a millennium’s worth of shamans and Seidr witches, the proficiency and effectiveness of Cleo’s shamanistic abilities should not be underestimated.
Especially not in a war of familiars such as this. For what are Servants after all, if not another form of spirit?
I'm working on my sheet, I'm just getting bottlenecked by the fact I can't find art fitting for a Caster Arturia. I've gone through many pictures as is. That aside, I should be done today.
So i think we can agree that Cleo should be, so far, the "favorite master to win" given the nature of her magecraft and her long lineage. We also do have an underdog, an enforcer... The cast looks pretty good so far. Are we missing something?
So I think we can agree that Cleo should be, so far, the "favorite master to win" given the nature of her magecraft and her long lineage.
I will point out that the nature of Cleo's magecraft means that she is not great at fighting; Seidr is more about rituals and big actions taken during downtime rather than combat shamanism, so she's better at supporting a Servant than killing them. She's strong at what she's good at but not as useful in a fight as Alex or Sekimoto and much more dependent on her Servant as a result.
@King CosmosYeah, I meant mostly in terms of narrative. I don't think we have another contender with a crest as old (and you know how it goes- being from a family that has survived that many generations is supposed to be worthy of a high status).
Tokiomi was a favorite in Zero before even summoning Gil, and yet not much was done by his hand in the end.
I'm working on my sheet, I'm just getting bottlenecked by the fact I can't find art fitting for a Caster Arturia. I've gone through many pictures as is. That aside, I should be done today.
I have a few on my bookmarks that you may be interested on. For all flavors of Arturia (because she's like a bag of mixed candies):
@King CosmosYeah, I meant mostly in terms of narrative. I don't think we have another contender with a crest as old (and you know how it goes- being from a family that has survived that many generations is supposed to be worthy of a high status).
Tokiomi was a favorite in Zero before even summoning Gil, and yet not much was done by his hand in the end.
We all know what happened to poor Tokiomi and Kayneth for being too good mages for their own good.
So i think we can agree that Cleo should be, so far, the "favorite master to win" given the nature of her magecraft and her long lineage. We also do have an underdog, an enforcer... The cast looks pretty good so far. Are we missing something?
That said, this might as well be the first Fate/RP that I'm as interested on conflicts between the mages as the ones between the Servants, if not outright finding the mages more interesting. Usually Fate RPs are filled with same-y mages that all try to be an aberration in a way or another but this time the cast is very balanced and pretty much only proper mages so far.
It'll be interesting to see how they do their thing while the Servants do theirs instead of the usual "mages stand around while the Servants do everything" approach.