A roleplay inspired by such works as Overlord , 'That Time I Got Reincarnated as a Slime' and a bit of 'So I’m a Spider, So What?' amongst other minor ideas taken from other media. This is Isekai rp focusing on group of people (the players) from various walks of life (bonus if the characters knew each other in their past life) reincarnating into another world as (as the title suggests) The Monsters of fantasy. Of course you'll start off weak and grow your abilities throughout the roleplay. But thats not all as this is based on Isekai, You can design a 'Tier 0' Skill unique to your character that isn't present in others from your race. Perhaps its a skill that allows a normally blood-crazed monster (e.g a Oni) to resist their thirst enough to almost interact normally with other races. Or perhaps it does the exact opposite and intensifies their blood-rage into something that goes beyond normal Oni.
Though that brings us to the concept of who would a monster fight. Well besides other monsters (the food chain is very noticable), Humans are commonly tasked with executing monsters (Heros are quite renowned at doing this and should probably be avoided!), Elves are particularly murderous to monster-kin. Dwarfs would refuse trade with monsters on principles of pride. Etc. Life is tough for those of the monster inclination. But of course its up to the party to try and establish their foot-hold in the world. Maybe you will work together to bring equal rights to all races ushering in a golden age. Or maybe you'll fit perfectly into the role people are trying to push you into and act the villain towards a world that is naturally hostile to you.
Whatever you choose, its your life in another world!
The Welcoming
Hello there and welcome to the interest check for my Isekai rp about being reincarnated as a monster in another world (think a monster from Dnd or a Yokai), The way I plan on running this roleplay is as an open-world type deal, where the players are free to explore/interact/Commit Atrocities (if its in character) and the world will respond to that (and them) in turn. Now that is not an excuse to go full 'troll' on other players but it is just to explain the freedom players will have in terms of how they wish to do things.
Below you'll find some meta/mechanical information on certain things within the roleplay (like skill classification, and the different non-human races present that are not deemed 'monsters').
Mechanics & more
Any monster (not on the higher races list) can be applied, However you must make sure that the features at least 5 Tier 1 skills (the natural traits of the species. E.g A slimes ability to change its mass based on water content / or an orcs natural strength and the negative of say a Slimes natural weakness to fire) , Please make sure these attributes make sense and try not to go too far with it!.
It should also be noted that monsters can vary from humanoid goblins/drider/lamia, All the way to monstrous. Of course due to you being incarnated into them. Your intelligence will not be dimenished if your body is that of normally 'feral' beast.
Skills are a natural part of this world. Every creature has them. The magic a creature can use also falls under their known skills. Skills in this roleplay are based on Tiers, Players are given their tier 'slots' and are allowed to fill in the skill they want (that is appropriate) to that slot. This is to give them the freedom to further 'diversify' their own character. For clarifications and questions don't hesitate to ask!
Tier 0 is an inherent unique ability that is entirely unique to a reincarnated individual and cannot be replicated (These are the skills applied on the sheet, and only one person can have their particular T0 skill) Tier 1 the natural skills of the species aka (The racial abilities, These can vary strength depending on the species, and also can be entirely negative. Tier 2 Basic Passives (These passives are not the ones natural to the species), Can include things like Silkweaving, Basic Blacksmithing, Being slightly more tough then most. Tier 3 minor combat related (A single fireball / A magic missile) Tier 4 Minor healing/support/Utility Basic healing magic/Basic summoning (scouts etc)/Raise undead Tier 5 Advanced Passive (Reduced damage from certain things/Greater magical affinity/Resistance to curses/Universal Language etc/Being better at your craft then others (The abilty to also have a 'humanoid' transformation falls under here)) Tier 6 medium Combat (A flamethrower/Lightning streaming from your finger tips/The ability to create weapons in your hand) Tier 7 Medium Healing/support/utility (Raise multiple undead/Summon a creature capable of dealing with a squad of 12 average soldiers/Cure Curses) Tier 8 Major Combat (Creating a Explosion capable of levelling a non-warded castle in a single blast/Produce a furious tempest above an enemy troop. Etc) Tier 9 Major healing/support/Utility (raise an entire Centuria of undead/Summon a creature capable of battling an army/Mass Heal. Tier 10 Master Passive (e.g A body that naturally casts off the secondary effects of magic, Temporary spell immunity after being struck by a spell, Hyper Regeneration, Being truely at the apex of your craft) Tier 11 Over-Tier (Magic/Abilities that go beyond standard classification. E.g Time-stop)
Humanity (The monster slaying, Hero producing race ) Dragons (Their power and intelligence is at a near apex, only passed by the gods themselves) Demons (Humanoids with immense profiency with dark magics, their own language and an entire dark empire to themselves. Demons while a threat to humanity are not monsters. As they treat monsters as nothing more then troops/cannonfodder and would never treat them with the same respect as another demon) Elves (Close Allies of Humanity, while also xenophobic to other races) Dwarf (allies of humanity, but also add in an extreme sense of loyalty and they won't be swayed so easily) Godkin (Angels/Demigods) Giants (While slow and bumbling, They are generally not seen as monsters as they can be reasoned with very easily and take the appearance of large humans)
This list is subject to changes if things are brought to attention that would also fall under the classification of these races
There is however an exception to these, Undead versions of these races count as monsters. This is not an excuse to go 'ham' on it (undead dragons are not going to be accepted) but it is a way to use certain monsters like Zombies/Lichs/Dullahan.
Appearance: (A link or a full img are both fine, Anime images preferred due to ISEKAI, but realistic is fine if your struggling to find something that conveys the point) Name: (Their name in the new world be it their old one, or a new one they made up to sound cool) Age: (This would be their reincarnated age) Gender: (Male/Female/Non-applicable etc) Personality: (No need to explain this!) History: (who were they before the new world! In most cases your first post will be about waking up in your reincarnated state, but feel free to talk it through with me if you have another concept that you want to work with)
(Note down any particularly important items on their person. Be it a legendary sword they have found in rp, or just a bunch of rocks they keep picking up. This part of the sheet will be subject to editing over the course of the RP~ its here for everyone's sake to remember what you have)
Write your description for your tier zero skill here.
Sort them by hiders into their own tiers, refer to the skills tab in the mechanics section for skill tiers. Disregarding the five or so tier 1 (as a result of race) skills. Players start off the rp with a skill value of 6, That means you can have 3 tier 2 skills, 2 tier 3 or a tier 4 and a tier 2 or even a single tier 6. More skill slots will be rewarded in RP from Character growth.
Well, you said you'd cut a deal for me, so here we are. I'm fine with editing if necessary, though.
Name: Lin Quan Age: 20 Gender: Male Appearance: "A simple affair." Though he is most often seen with this appearance, Lin's true form is far closer to what one would expect of a Qinglong—in other words, a large serpentine dragon of about 7.5 meters in length covered in azure blue scales, with deer-like antlers in the place of horns and a pair of 'whiskers' extending from near his nose. Personality: Compared to what one might expect of a 'dragon' in context of the 'New World', Lin Quan is far less greedy and self-serving, often acting to benefit a whole rather than just himself. Though he is not wholly selfless in his mannerisms, those who he deems as allies can expect aid should they ever desire it. That being said, he is not necessarily the most outgoing of people, often taking a more distant tone in conversation in most scenarios. However, when issues arise, Lin is often one of the first to posit possible solutions or answers in turn. Despite his apparent lack of relevant social skills, he can read people to an extent and is more than willing to continue conversations should he be prompted. Often times, he demonstrates by means of actions, not words, and thus gains relevance like that among his peers instead. History: A college student from China who had traveled overseas for his studies, Lin had never stood out by any means other than his own studies. Even as a student, Lin had mostly kept to himself, mostly engrossing himself in exam preparation and experiments during his free time. His own successes then had led to his subsequent eligibility to study overseas, and the young man had gladly taken that opportunity when it presented itself. Once he had left the endless cycle of examinations and studying, though, Lin found himself with far more free time than he had expected; one thing led to another, of course, and soon enough he had come to engage himself with the global presence that was the internet far more actively, and with it all of the cultures of the world in turn. He did not stray from his studies despite this, though, but being dragged left and right by classmates who wanted to introduce, watch, or play things with him made that far less of a priority. Though the world had opened up to him, Lin found his time cut abruptly short due to a particularly nasty car crash; the details of the incident were never fully known to him, of course, but all that he knew before his consciousness had faded was that his death was all but certain. Imagine his surprise, then, when he found himself as he was now!
One (1) set of clothes, currently being worn.
World Encyclopedia: More of a mental construct than a physical one, this skill allows Lin to freely access the plethora of scientific information available to the people of Earth at the time of his transfer. As a skill without a physical medium, though, only Lin can access this database (but can obtain information so long as he desires it). Of course, having such information does not necessarily mean he can use it to its fullest potential, nor does it mean that he can explain the necessary contents to others.
Flight: As a Qinglong, Lin is able to fly throughout the air (as one would expect of a dragon), though doing so does tire him out. While maintaining human form, however, he is able to 'walk' on air instead, which, while slower, is also far more energy-efficient.
Affinity towards Nature: Plants have a tendency to grow faster when Lin is near them; additionally, magic involving the manipulation of plants comes easier to him in turn.
Serene Mind: Unlike Western dragons, Eastern dragons have a reputation as a wise and collected race; this is reflected in Lin's mentality, as it takes a great more mental pressure to cause him to panic.
Weakness to Fire: As a herald of spring and the represenative of the 'wood' element, Lin is naturally weak to offensive uses of fire.
Weakness to Anti-Dragon: As Qinglongs are dragons, Lin is also naturally weak to anything intended to harm or kill dragons.
Human Transformation: This skill is what allows Lin to adopt a human form rather than be forced to maintain his draconic appearance. Though he is naturally able to hide his antlers and tail as well, exerting any manner of power may cause them to reappear in turn.
Personality: Ravy's most frequent expression is a rather pokerfaced one. After that, a glare. Ravy's demeanor is a sarcastic and somewhat irritable one. She is quick to criticize others in a deadpan fashion, and her sarcastic comments are always done without even the slightest amount of mercy. She has absolutely no mercy for the stupid. She's also lacking in patience, and grows exasperated and annoyed quite quickly. Naturally, this prompts her sarcasm to bleed through much more quickly. Aside from her sarcastic attitude, Ravy's new form has a penchant for sweets that she struggles to ignore. It's very easy to manipulate her via the usage of anything sweet, which is embarrassing to her but not something she can really do anything about. Having a sweet tooth is most certainly a trying weakness. In spite of her pokerfaced sarcasm and irritable attitude, Ravy manages to have a strong set of morals. No amount of stupidity she dealt with in her previous life was able to squeeze that out of her in any regard. She dislikes seeing innocent people endangered, and has a strong stance against abuses of power(which is something she did have to deal with in her previous life and lead to its end). Finally, she still is awkward and easily-flustered about her new form, as being a little girl, even one that is a low-level demon, is a very strange experience for her. Really, the low-level demon part makes it even stranger.
History: Tsugihara Hiro was a middle-level salaryman at a programming company. He had spend some time, now, dealing with frustrating behavior from both above and below. His usual reaction to this had become to deal with it with venomous sarcasm whenever he was able. But he wasn't utterly without dreams. He wanted to advance his position. He wanted to make enough money not only to live by, but ideally to support a family. He admittedly had a bit of a thing for a fellow office worker, but he'd never brought it up to her. He had only recently learned that their boss was abusing his position to destroy the lives of anyone under him he took even the slightest issue with, especially of female employees. He was humiliating employees he didn't like, threatening to fire anyone who had a problem with it, and made working in the company utter misery as time went on. Hiro managed to record evidence of these acts and submitted it to the higher ups, successfully getting his boss fired. Unfortunately, this act of justice would also be what ended his life. Hiro was attacked by his former boss when going home from work one day, pushed into moving traffic. His body was crushed under a truck's wheel. His last thoughts were wishing for a second chance... and then...
Ravy possesses very little as of now. She has her clothing, a bag of identical spare outfits, and that is it.
Ravy's Tier Zero Skill is Advancement. She is capable of growing both physically and in power after a set amount of time and experience, developing into a higher level of demon with more capabilities. As of now, she is simply an imp.
Proficiency with Fire Magic: Ravy is inherently capable with basic fire magic, and finds it easier to learn magic that relates to fire.
Weak to Holy: As an Imp, Ravy is very vulnerable to holy forms of attack, which threaten her far more then any other form of damage. Combined with Ravy's frail composition, holy attacks are incredibly dangerous for her.
Weak Constitution: Even among imps, the young age of Ravy's body leaves her very incapable when it comes to physical resistance and feats of strength. She is just as strong and durable as she looks. However, her body can mend itself at an accelerated rate, like most demonic entities.
Limited Illusions: Ravy can induce very minor illusions centered on herself. These are sufficient to conceal her horns and tail, and little else.
Resistance to Fire: As a demon, even a very weak one, Ravy has a strong resistance to fire and can tolerate powerful flames for a considerably longer amount of time then a human can, though eventually they will overwhelm her.
Mana Absorption: Ravy passively absorbs all forms of environmental mana at all times. While this has little effect now, when she can only perform the absolute basics of fire magic, perhaps it will become more impressive later on...
Personality: Back in the Old World, James was a friendly guy who simply liked to help out others and serve as a mentor or a guide to those who needed it. Although, ironically, he often found it difficult to ask or accept from help from others whenever he was in need. Often suffering alone and in silence, James would seemingly have grumpy phases where he would oscillate between being a very talkative, helpful, joke-cracking, friendly person, and a gloomy, quiet and distant recluse. But, one thing was certain, James would always figure out his problems one way or another as years of being independent had made him resourceful. He just needed time, and eventually would return to his cheery self.
Other than that, he's generally a talkative fellow who cracks jokes and puns pretty often as long as it's appropriate.
History: Prior to finding himself in the New World, James was a diligent, hardworking young attorney in one of the largest law firms in the world. While most attorneys only did a handful of pro-bono cases per year, James's yearly casework had a significant portion specifically allocated for pro-bono and public interest cases. Although that ate into his hours billed, he was a damn lawyer and wouldn't starve any time soon. Life was comfortable for him and he found his work to be very fulfilling and challenging. He didn't need to have a penthouse in the downtown area. He grew up with modest means and found the decadence and opulence of the elite to be too much for him.
Life was good for James. While he didn't have a lot of time to meet people and to have a lot of relationships, he found meaning and passion in his work. Tragically, the last thing he recalls of his old life is him driving in a storm back home from court when a utility pole fell right in front of him and sparks flying everywhere.
Inventory: N/A
Tier Zero Skill:
Metamorphosis: James, after periods of great difficulty or challenge, has the ability to "grow" and evolve as a being depending on the decisions and actions that James made or took. (All subject to GM's opinion)
Skills:
Consume Life: The Will O' Wisp is able to absorb the soul/lifeforce of an unconscious and/or dying being, rejuvenating the Will O' Wisp
Incorporeal Movement: The Will O' Wisp can attempt to move through objects and creatures, but doing so will force any objects that the Will O' Wisp is holding to fall. Thus, when flying through objects, the Will O' Wisp is unable to wear or carry anything and must drop all items. Consequently, it could be reasonably assumed that Will O' Wisps are resistant to melee damage.
Lightning Affinity: Will O' Wisps are physically manifested as balls of energy and exhibit natural talent when it comes to lightning/energy based magic. Consequently, touching one will lead to shocking results.
Variable Illumination: Will O' Wisps can emit bright blinding lights in the dark that illuminate swamps or can become so dim that it's light doesn't shine and is near invisible.
Hover: Not necessarily flight, a Will O' Wisp is a weightless ball of light, thus it is an agile being that can "fly" around.
Friendly Voice: A gently glowing, flying ball of light that sounds friendly? Sounds like a bonus to charisma to me!
Minor Aura of Life: Life energy radiates from the caster to nearby living beings and SLOWLY heals their wounds/stabilizes them.
Appearance: Vladlena's new body appears to be that of a well taken care of, large human sized doll. Standing at just five four, she's rather diminutive and fairly unassuming with long white hair, grey eyes, and dressed in an elegant dress. While she can reasonably pass for a human if she covers up, the fact her body has visible doll joints clearly mark her as something inhuman.
Age: The doll appears to be in its late teens
Gender: Female
Personality: Vladlena, on the surface, seems like a fairly normal person if a bit eccentric with a love for being overly dramatic sometimes. Mixed with an almost mad-scientist level passion for engineering, she can come off as a bit overbearing at times. Mechanical engineering? Mapping out a new bridge to be built? Calculating stress loads for said bridges? Making an entirely new mechanical contraption using physics?
hold her vodka, she'll have this figured out in an hour.
She's friendly enough, with a penchant for teasing other mercilessly and being a bit smug sometimes, but generally only has interest in her own musings and business. Selfish and a mild bit of a pleasure seeker, she does what she wants and doesn't let most people get in her way, though she's not one to simply trample over others without reason.
History: Age: 22 Location of Birth: Voronezh, Glorious Mother Russia!
A college student from The glorious Mother Russia! Land of Vodka and babushkas! Vladlena had a fairly normal life - well, as normal as life can be in the motherland. Not wealthy in the slightest, but by the time she was ready for college, she had more than impressed several people with her intelligence and academic abilities, especially in the more physical sciences such as physics and engineering. So much so, she was able to attend the Lomonosov Moscow State University, on of the top university's in the country, even rejecting other scholarships from overseas, being a bit of a nationalist at her core.
As expected, she excelled in her classes amidst the typical college type parties, drama, and other such life problems. However, despite all her success...she never could say she could get along well with people. She saw them as mostly tolerable annoyances, but as long as she had her work and a few close circle of friends, she'd be fine. A proper introvert, some might say.
How did she end her life? Well, she was drinking, drawing up some plans for a test, got a little too excited, believing herself to be on the verge of an engineering breakthrough, ran out of her dorm and ran face first into a parked delivery trick, at a sprinting pace. Died from a concussion.
Not exactly a glorious way to go.
- Clothing, currently worn - A bundle of thread stuffed into her pockets.
Puppet Space: A personal Hammerspace seemingly for the sole purpose of storing her personal constructs. The space itself is seemingly infinite, and can hold up to a seemingly endless number of deactivated dolls. The space itself acts to both preserve and store them, keeping them in pristine condition until they are needed by Vladlena. To store a puppet, she must physically be touching a it, though she can 'chain' store so long as said puppet she's touching is also touching another puppet.
She can 'summon' things from this space within a few yards around her in any direction, though depending on the size of the puppet in question the time it takes to successfully pull them from the space varies. Small puppets can manifest in a matter of seconds. Human sized ones could take at least twenty, while larger ones take more than a minute, and sometimes even have to force their way out of the portal.
The space can't store anything that in some manner 'contains a soul', meaning inanimate objects and materials are capable of being stored inside this space for future use.
Doll Creation - A skill that possessed dolls have that involves doll repair, and doll construction. After all, as they can't simply naturally heal if a part of them becomes damaged they must repair their own bodies. Their arm becomes damaged, they discard it and make another. From wood, iron, steel, etc, which can also increase their own durability. The only stipulation is that it must be similar to their already lost limb to function. Dolls created with this skill must be at least, somewhat vaguely human looking.
The Puppeteer - A skill sometimes possessed by dolls known as 'Puppet masters.' Rarely, a doll will gain some form of sentience, and they are able to control and give simple orders to other dolls around them, and dolls they create. It's done by creating a 'link' from the Master Doll to another, thus giving them a shadow of a life under the puppet masters command. The number one can control is limited to their own mana reserves, how fast they can process and control information, and the complexity of the puppet in question. At its base, she can control 10 non-complex, small puppets at a range of ten yards around her. She can not yet gain information from them. If this connection is severed in any way, the puppets cease functioning.
Artificial Body (wood) - A racial skill of puppets that will change depending on the material she is made of. She is not a living thing. A purely artificial construct, Vladlena has no need of sleep, eating, or even breathing. Her body is far tougher than a humans thanks to the material she's made of...however this is not entirely a good thing. She gains the weakness of whatever her body is made of. As she's currently made of Wood, she burns easily. She can't be healed with healing traditional healing spells, but someone skilled with plants/wood magic could potentially alter her body for her. If she does become injured, she better hope she has some way of making another arm for herself.
Soul Frailty - Being nothing more than a ghost possessing an artificial body, Vladlena's soul and body is particularly vulnerable to magic. She possesses an innate weakness to magic of all kinds, and a particular severe weakness to any magic that directly affects the soul. They could theoretically simply shove her from her body, rendering her almost utterly helpless, or even dead. Even worse, someone could theoretically force her to serve them should such magic even exist.
Supernatural Affinity - By nature, she is merely a ghost possessing a shell. A form of undead. While she looks human, and for the most part acts it, she isn't. As such, she possesses a natural disposition towards such matters. Being able to see, harm, and interact with ghosts and affording a natural talent in dealing with magic directly relating to spirits. Puppets controlled by her are much the same way....this also unfortunately has a side effect of making most humans innately feel something is 'wrong' with her. While nothing major, most humans feel unease around her regardless of how she behaves, making initial interactions with humans difficult.
Engineering Student - Perhaps a skill that came from her previous life. Tells of a low skill with Engineering ability. That is, the construction of machines, structures, buildings, bridges, etc, using scientific means. At the moment, there is no special subclass associated with this skill such as Mechanical or Civil. It simply means one has a good understanding of the basic principles, and things they make simply seem a tiny bit better than those without this skill.
Mentor - Being able to constantly improve oneself is the hallmark of any good machine. That said, a mindless doll can not hope to improve on its own. So it takes knowledge from that who created it. In simple terms, this allows her to 'teach' certain concepts or things to her dolls. Really, it's nothing more than repeating what is shown, and they still are unable to think for themselves or perform innovation. If one, for example, is building a bridge and then run into a wall, they only know how to build a bridge, not remove the wall - so they will continue to try and build the bridge. It offers just a tiny bit of autonomy so she doesn't always have to pay 100% attention to what the dolls are doing.
Wrote this in about an hour but was thinking about it for most of the day. If it seems rushed, had an early bed time, I can make any required edits after stuff happens. Hope its acceptable, especially given the tier zero. Was struggling to come up with something that would mesh well. I guess its akin to what two others have included in their apps, but I can gladly change it out for something else. Like I dunno, some sort of skill akin to when Link picks up weapons and instantly knows how to use them.
Have a good one, I'm going to bed, hooray for being forced to get up at the crack of dawn, eh?
Also uh, I considered forgery kit as her tool, but decided against it since thinking about it...its kinda super op for starting out in retrospect.
Appearance:
Glaive stands about five feet tall, being of the rarer warforged sub-type known as envoys, partially explaining her rather uncanny valley esque design. Pale skinned, and clad in a set of black garments, she has white hair, and well, if not for the cracks in her body that are signs of the organic and inorganic components under her skin, she would be easily passable as an undersized human.
Name: Jasmine Carson(Birth Name) Glaive(Rebirth Name) Age: Warforged don't age, but roughly appears to be a young adult Gender: Female modeled body, female mind
Personality: Warforged are traditionally quiet, emotionless, focused on the task that they serve, although they can pick up traits from allies. Being that the joke "human in an artificial shell" comes to mind, this fits Jasmine well. An introverted type person, she is quiet, calm, but caring, even with her more reclusive tendencies. If a tad cold due to the whole "I'm a fucking robot now, bite me." She can also get flustered rather easily, even moreso due to how awkward she may feel about her new body. Entirely possible she could grow confident as time passes.
History: Jasmine was your typical American student, average grades, average life. But, by the time she reached college, she'd decided to be a writer, going through all the needed tensions that comes with deciding to be basically working a job that doesn't always pay. But she found her stride in two forms, internet blogging about various research topics, and writing stories. Come college's end and her graduating with an English degree, her parents decided to celebrate, by taking her on a roadtrip. A roadtrip that honestly went pretty well, as she used the time to blog about her trip to her small fanbase. Up until well, the hammer fell. Not a literal hammer, but during one of their stops in a city, namely that of New York, a piano fell on her. Apparently the cables snapped as it was being lifted to an apartment. Ironic way to go, being squashed flat beneath a musical instrument. And with that, well, she died.
Disguise kit - Comes with cosmetics, hair dye and small props to help in selling the disguise. Her intregrated tool, can be deployed from her hands or via her lower torso.
Lute - Musical instrument that is akin to a portable harp. The irony is not lost on her.
Satchel - Travelers bag that lays diagonally across the body, comes with various pouches. Rests against the side of the hip. Contains any tool kits she would acquire.
The Clothes on her back
Accelerated Learning - Glaive's ability to learn how to perform various skills or use new types of tools is drastically enhanced, allowing her to learn at a much more rapid pace, and with a higher overall rate of success. Semi-elevates her from a standard Warforged Envoy to something closer to a high fantasy robot. But she still has all the downsides of being an Envoy.
Integrated Protection - Warforged can change their armor type, which consists of Darkwood Core(unarmored), Composite Plating(Medium Armor), Heavy Plating(Heavy Armor), via a long rest, so long as they meet the requirements for one of the armor types. Glaive lacks the requirements to change armor types, and so remains with her standard Darkwood Core.
Warforged Resilience - Warforged do not need to eat, drink or breathe, they take less damage from poison based attacks, and overall are immune to disease. They also do not require normal sleep, and cannot be put to sleep with magic.
Sentry's Rest - Despite the lack of needing to sleep, if a Warforged stops to rest, they must remain in an idle, "inactive" state for upwards of six hours, but are not asleep. Merely idle, as they can observe their surroundings. They make for great sentries, yes, but this comes at a cost of being basically motionless and unable to actually sleep.
Specialized Design - Hallmark of the Envoy sub-race. Designed for other functions than merely ripping and tearing, or scouting the path of least resistance, they gain a skill, tool adeptness, and a tool built into their body.
Magical Vulnerability - As a more developed magical construct as compared to the golems of yesteryear, Warforged should, in theory, be more resistant to magic. Key word is should. Glaive herself, aside from the standard immunity to sleep magic, actually is weak to magic. This may in part be due to her overall magical nature, and being an Envoy suited to more utility, than magic or strength based affairs.
Acrobatics - One is who is quite skilled at moving around, commonly associated with performers. Envoy skill Glaive came with, allows her to use her surroundings to her advantage, to her foes disadvantage.
Performance - The ability to give off a convincing act, such as what one would see in a play. Glaive can act, helping in hopefully fooling or convincing people into doing what she wants.
Deception - The ability to trick people through false information. Kinda ties into performance, generally used to trick people.
Its 5am so that's my excuse for bad grammar and spelling aswell as the large possiblity that this character is too OP. I'll do all the necessary edits when I wake up, hopefully there wont be so many mistakes that I'll be embarrassed...
Name: Dolly Age: 9 Gender: Female Personality: Outgoing but paranoid, she constantly feels like shes done something wrong. She just wants friends so she jumps at the chance of partner opportunities. She usually just radiate energy, but constantly needs a mentor as shes kinda absentminded and a bit slow if she doesnt devote herself to it like she did her studies. She's also extremely reckless, you will rarely catch her thinking through her actions before she does them. History: Dolly lived to be roughly 14 years old in the old world, she had always been a bit ahead of her peers. However, because of this, she ended up alone. She didn’t have a very warm home life either, her mother didn’t come home often and she had no siblings nor father. So she grew up quick, cooking her own meals and riding public transportation by herself from a young age. This lead most of her time being spent inside her head and studying, which might be part of the reason why she has always been so far ahead of her peers.
Her death wasn’t very pretty, she remembers sitting at a bus stop reading a book right before a bright light nearly blinded her. Her head shot up and the last thing she saw was the bus coming right at her before it all went black.
Sticks
Supernaturally Lucky - Dolly has insanely good luck, always seeming to find stuff before others and just barely avoiding death when others would seem it impossible. Dolly herself doesnt seem to realize how lucky she is, just thinking it natural.
• Mental State Manipulation - As a satyr she has the natural ability to influence the state of other beings. Not their emotions per say; she can more so just cause sleepiness, confusion, and even fear in their minds. However, doing this also influences her own inborn paranoia; each time she does so it gets worse. • Supernatural Strength As a Satyr she has sheep legs, horns, and ears. Her legs are much stronger than the rest of her body, even as a child. As she grows they may get even more powerful, but at the moment she currently has about the strength of 250lbs packed entirely into her kicks. Though this causes the rest of her body to be unnaturally weak. • Fire Weakness As a form of nature spirit, her resistance against fire is extremely low. Fire harms her 5x more than it would injure the average human being. • Nature Conjuration She can manipulate the plant life around her aswell as talk to it. The plants must be nearby and she must have seen the plant in addition to asking and get its permission to use a plant she did not grow herself. After she gets stronger she may not have to ask permission, but as she is still rather weak she needs permission to use plant to their full potential. • Sheep Form As a Satyr she can quickly transform into a sheep, usually this form is the immediate reaction if she is spooked too much and loses the grasp around herself.
• Passive Charm - She has a weird charm, causing some people to bend to her will. It only affects people weaker than her or people who are tired as hell. She however tends to think people who are under her influence have bad intentions, as she is paranoid and unused to people being kind to her.
• Teleportation - She has the ability to teleport, she can only teleport within a 15 meter range and must wait 15s before she can go again. She also must be able to see where she is teleporting.
Ok, as one of the players has kindly pm'd me informing me that they would like to leave that means theres 2 slots left to fill! which makes it slightly easier when it comes to accepting you new folk.
Both of you are showcasing "Adaptation" Tier zero, So this applies to both of you similiarly. Firstly you need to explain if the adaptations are permanently or temporary (like a small boost in speed against a fast enemy vs a permanent speed boost) If it is the latter then you need to explain what level of passive/skill the adaptation will grant.
TLDR: going to need a little more detail on the tier zero
This is the main issue with both of your sheets as of current.
Going to need some more context on 'Skill link' are the skills a permanent bestowment (if so then tier 4 is not the proper tier for it) or are they temporary bestowments.
@1Charak2 When it comes to this, its less "adapting to combat" and more "a faster rate of learning." So if say, Glaive wished to learn how to use say, thieves tools, she'd be able to become adept with them much sooner than say, someone without the skill. Meant to be a reflection of how machines can be trained to learn at a rate often times drastically faster than humans. Partially takes inspiration from the 2b2t robot uprising they have ongoing.
However, if that still presents an issue for the Tier Zero, I can change it to something more clear like "Accelerated Learning" instead, to avoid clashing with things. I was rushed for time last night, but I can easily makes changes now.
DnD's rulebooks make for fun resources for character creation tbh.
Alternatively, I could avoid something that goes for "faster rate of learning," and go with one of the following ideas I just thought of while mulling over my character's setup.
World of Disguise - Some sort of skill that allows for limited "shifting" for aiding in disguises. Could be limited to usage of "once per long rest" or something, forcing careful usage of the skill. Could also be limited to whoever she's observed enough to know their general body structure.
Vocal Mimicry - After hearing a person's voice a certain number of times, Glaive can mimick their vocal patterns, assisting in disguises.
Had a third idea but somewhere between writing the prior two and having some soda, forgot it.
Name: Chris Atwell Age: 14 Gender: Male Species: Orc
Appearance: Chris is taller as an orc than he was as a human, standing nearly 6 foot, as well as being broader across the shoulders and possessing greater muscle tone and definition. Nonetheless he still manages to be skinnier and shorter than most other orcs in his tribe and, from what he’s seen, in any other tribe as well.
He has the typical green skin and dark black hair of an orc, though his eyes are an atypical shade of light grey. His teeth are sharp and his lower jaw more prominent; in fact his entire face seems to be more angular than it used to be, though without seeing himself in a mirror it’s hard to tell. His body is already covered in small scars from fights and battles fought in his new form and he has the feeling that this will only get worse as time goes on.
Personality: Shy, meek, fearful, easily intimidated; Chris is a person supremely lacking in self-confidence, lacking in courage and lacking in mental fortitude. He is easily led by others, often going along with things he doesn’t want to do to avoid confrontation, and finds it difficult to assert himself or make himself heard.
History: Chris’ life in the old world was short, unfulfilling and occupied with painful memories. When he was growing up his family was often in a state of near poverty, not just poor but straddling the breadline, with his parents working multiple jobs just to stay afloat. Their living situation changed often, moving apartments frequently as they would not always be able to pay their rent, leading to there was a constant uncertainty around his life. It was not uncommon for basic necessities to be sacrificed in the name of being able to afford other bills, nor was it uncommon for Chris’ only meal of the day to be the one that his school provided for him.
Speaking of school, Chris found the institution to be a reprieve in some ways and painful in others. It provided a sense of stability and a regular schedule, both things he appreciated, but at the same time he had a hard time dealing with the other students, especially as he was always small for his age and made an easy target for bullies. He found it hard to make friends, both because no one wanted to attract the bullies attention and due to his own lack of social aptitude. He was never a great student either, not a troublemaker but always someone who struggled academically. Maths, science, languages; these were all areas where Chris struggled. He did show some artistic talent, as well as a desire to pursue such interests, but given his family’s financial state he didn’t have much opportunity to do so, instead being pushed by his parents to focus on his studied and raised his grades instead.
Things progressed much in this way for the rest of Chris’ life. His family remained poor, but efforts to put more money into savings when they could and Chris getting a job when he was old enough helped them to better their situation. Chris continued to struggle academically, but always managed to earn a passing grade and avoid being held back a year. He also continued to be bullied and still found it difficult to make friends even years later, though between his studies and work he wouldn’t have had much extra time for socialising anyway.
The culmination of this lacklustre life came when one of Chris’ bullies decided to push his down a short flight of stairs, something that could have ended in nothing more than bruises or at worst a fracture instead leaving Chris with a cracked skull and a growing puddle of blood underneath him. Paramedics arrived quickly, but Chris was already unconscious by the time he was being loaded into the ambulance, which was then hit by a truck on the way to the hospital because why not?
Leather armour Wooden club Wooden round shield Bronze knife
Survival – Death does not come easily to you; turn away from deaths door and face your opponent with renewed and greater strength. Grants a permanent increase to physical attributes in response to near-death experiences.
Skills:
Disease resistance – Orcs are naturally hardy individuals and tend to live in squalid, unhygienic environments. As such they have an inborn resistance to most illnesses and pathogens. Iron stomach – Possessed of a hardy constitution and often not having the luxury of being able to be picky eaters, Orcs are able to stomach eating almost anything that can charitably be described as ‘food’ without any ill effects. They also have a resistance to ingested poisons, but not poisons from other sources. Darkvision – Orcs have the innate ability to see better in the dark than most other humanoid creatures; they can see in pitch blackness as if it was dimly light and in dim light as if it was clear as day. Light sensitivity – However, this enhanced vision in the dark also makes them susceptible to bright lights. Strong, direct sunlight can dazzle them and they are more easily blinded by light-based attacks. Monstrous reputation – Orcs enter into conflicts with humans and other races with more frequency than other monstrous species; as a result they have a fearsome reputation that leads to them being targeted or attacked by adventurers more often. A run in between a human and an Orc rarely ends without bloodshed and communication or alliances between the two are nearly impossible.
Basic weapon proficiency – Like it or not, orcs must learn how to fight. Although Chris would prefer not to resort to violence, his new way of life has made it necessary that he at least learn how to hold and swing a weapon. Basic cooking – While nothing fancy, Chris is at least able to turn otherwise unappetising food into cooked, slightly less unappetising food. Basic crafting – Orcs are expected to be self-sufficient; they do not have a mercantile society like humans or elves, or dwarves; if you need something made or fixed you either do it yourself or steal it from someone else. Creating simple items or repairing broken weapons and armour is a useful skill to have when you don’t have the strength to take what you need from others.
Personality: The Lich, as he is now, is a cold hearted and ruthless individual. He holds malice to almost any and everything that he deems to be beneath him which tends to be most people. He boasts a very astute acumen when it comes to people and is not above psychologically manipulating others to get his way. As of now the only thing that he cares more about than himself are his undead minons and growing a kingdom of the dead. In this world he will torture, maim, kill and whatever else he deems nessacary to make his dreams a reality.
History: Albert Branagan worked a mid level manager in his financial firm in the heart of one of New York City's biggest firms. As a manager he was a by the numbers business man which played into his quick and sudden rise within the company. Able to see the best results and who would achieve them Albert had little care for the people under him as he would often terminate people based on minor infractions to his production numbers. Calculating, heartless and ruthless Albert knew that nothing would stand in the way of his success which he eventually achieved.
Due to his impressive record his superiors recognized him for the earner that he was and offeres him a position in upper management away from the dilapidated swamp, a term Albert coined for his division, and into the glorious status that he so vehemently deserved. Now one would assume that his choice of life style created several enemies for Albert among the workers, which there were many. On the day he received his offer letter for his new position he ran into such an enemy in the subway. An altercation took place which caused Albert to be shoved into the path of an oncoming train...needless to say Albert did not survive the encounter.
Unknown crown atop his head
Strange cloak that covers his frame
Clasp which holds the cloak on place
Dark Science - The Lich has the ability to stitch together any corpse and turn it to a monstrosity of an undead. The strength and abilties of said undead ranges depending on the corpses used and even those that are the normal undead can be modified to suit The Lich in any way he sees fit.
Weakness to Fire - The Lich is susceptible to fire and fire based spells.
Weakness to Holy - Being an undead creature The Lich is greatly damaged by items of a holy nature.
Weakness to Bludgeoning - As strange as it sounds The Lich is weak against bludgeoning weapons.
Unholy Magic Adept - The Lich seems to be quite skilled in unholy magics such as necromancy.
Darkvision - Allows an individual to see up to 120ft in total darkness
Minor Magical Resistance - The Lich has a slightly greater resistance to spells.
Animate Undead - The Lich is able to animate a single undead minion.